Virtual Reality Filmmaking

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1315280396
Total Pages : 260 pages
Book Rating : 4.3/5 (152 download)

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Book Synopsis Virtual Reality Filmmaking by : Celine Tricart

Download or read book Virtual Reality Filmmaking written by Celine Tricart and published by Taylor & Francis. This book was released on 2017-11-22 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more. Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative filmmaking in this exciting new medium, and includes coverage on how to make a film in VR from start to finish. Topics covered include: The history of VR; VR cameras; Game engines and interactive VR; The foundations of VR storytelling; Techniques for shooting in live action VR; VR postproduction and visual effects; VR distribution; Interviews with experts in the field including the Emmy-winning studios Felix & Paul and Oculus Story Studio, Wevr, Viacom, Fox Sports, Sundance’s New Frontier, and more.

Virtual Reality Cinema

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Author :
Publisher : Routledge
ISBN 13 : 1000341933
Total Pages : 274 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Virtual Reality Cinema by : Eric R. Williams

Download or read book Virtual Reality Cinema written by Eric R. Williams and published by Routledge. This book was released on 2021-02-17 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce virtual reality cinema (also known as 360° video or cine-VR) in this comprehensive guide filled with insider tips and tested techniques for writing, directing and producing effectively in the new medium. Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there’s no screen to contain an image and no specific stage upon which to perform. Virtual Reality Cinema will prepare you to approach your own cine-VR projects via: Tips and techniques for writing, directing and producing bleeding-edge narrative cine-VR projects; More than a hundred photos and illustrations to explain complex concepts; Access to more than two hours of on-line cine-VR examples that you can download to watch on your own HMD; New techniques developed at Ohio University’s Game Research and Immersive Design (GRID) Lab, including how to work with actors to embrace Gravity and avoid the Persona Gap, how to develop stories with the Story Engagement Matrix and how to balance directorial control and audience agency in this new medium. This book is an absolute must read for any student of filmmaking, media production, transmedia storytelling and game design, as well as anyone already working in these industries that wants to understand the new challenges and opportunities of virtual reality cinema.

Filming the Fantastic with Virtual Technology

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Author :
Publisher : Routledge
ISBN 13 : 1000762483
Total Pages : 275 pages
Book Rating : 4.0/5 (7 download)

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Book Synopsis Filming the Fantastic with Virtual Technology by : Mark Sawicki

Download or read book Filming the Fantastic with Virtual Technology written by Mark Sawicki and published by Routledge. This book was released on 2020-03-27 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show. Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal® Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology. Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with RealityTM software and performance capture equipment such as Qualysis.

New Realities in Audio

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Author :
Publisher : CRC Press
ISBN 13 : 1351727435
Total Pages : 565 pages
Book Rating : 4.3/5 (517 download)

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Book Synopsis New Realities in Audio by : Stephan Schütze

Download or read book New Realities in Audio written by Stephan Schütze and published by CRC Press. This book was released on 2018-01-29 with total page 565 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we’ve seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need. Key Features This book covers audio for all types of new reality technology. At the moment, VR and 360 video are getting a lot of press, but in a few years we will be hearing a lot more about Augmented and Mixed reality technologies as well. A practical guide to creating, designing and implementing audio for this new technology by a leading sound design and implementation expert. Conceptual explanations address the new approaches necessary to designing effective audio for the new realities. Real-world examples and analysis of what does and does not work including detailed case study discussions.

Fast Forward

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Publisher : Columbia University Press
ISBN 13 : 0231850972
Total Pages : 201 pages
Book Rating : 4.2/5 (318 download)

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Book Synopsis Fast Forward by : Holly Willis

Download or read book Fast Forward written by Holly Willis and published by Columbia University Press. This book was released on 2016-08-16 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cinema, the primary vehicle for storytelling in the twentieth century, is being reconfigured by new media in the twenty-first. Terms such as "worldbuilding," "virtual reality," and "transmedia" introduce new methods for constructing a screenplay and experiencing and sharing a story. Similarly, 3D cinematography, hypercinema, and visual effects require different modes for composing an image, and virtual technology, motion capture, and previsualization completely rearrange the traditional flow of cinematic production. What does this mean for telling stories? Fast Forward answers this question by investigating a full range of contemporary creative practices dedicated to the future of mediated storytelling and by connecting with a new generation of filmmakers, screenwriters, technologists, media artists, and designers to discover how they work now, and toward what end. From Chris Milk and Aaron Koblin's exploration of VR spherical filmmaking to Rebeca Méndez's projection and installation work exploring climate change to the richly mediated interactive live performances of the collective Cloud Eye Control, this volume captures a moment of creative evolution and sets the stage for imagining the future of the cinematic arts.

Storytelling for Virtual Reality

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1351809253
Total Pages : 346 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis Storytelling for Virtual Reality by : John Bucher

Download or read book Storytelling for Virtual Reality written by John Bucher and published by Taylor & Francis. This book was released on 2017-07-06 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com

Video and Filmmaking as Psychotherapy

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Author :
Publisher : Routledge
ISBN 13 : 1317670663
Total Pages : 240 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Video and Filmmaking as Psychotherapy by : Joshua L. Cohen

Download or read book Video and Filmmaking as Psychotherapy written by Joshua L. Cohen and published by Routledge. This book was released on 2015-02-11 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: While film and video has long been used within psychological practice, researchers and practitioners have only just begun to explore the benefits of film and video production as therapy. This volume describes a burgeoning area of psychotherapy which employs the art of filmmaking and digital storytelling as a means of healing victims of trauma and abuse. It explores the ethical considerations behind this process, as well as its cultural and developmental implications within clinical psychology. Grounded in clinical theory and methodology, this multidisciplinary volume draws on perspectives from anthropology, psychiatry, psychology, and art therapy which support the use and integration of film/video-based therapy in practice.

Anthropology, Film Industries, Modularity

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Author :
Publisher : Duke University Press
ISBN 13 : 1478022191
Total Pages : 163 pages
Book Rating : 4.4/5 (78 download)

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Book Synopsis Anthropology, Film Industries, Modularity by : Ramyar D. Rossoukh

Download or read book Anthropology, Film Industries, Modularity written by Ramyar D. Rossoukh and published by Duke University Press. This book was released on 2021-09-08 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Bangladesh and Hong Kong to Iran and South Africa, film industries around the world are rapidly growing at a time when new digital technologies are fundamentally changing how films are made and viewed. Larger film industries like Bollywood and Nollywood aim to attain Hollywood's audience and profitability, while smaller, less commercial, and often state-funded enterprises support various cultural and political projects. The contributors to Anthropology, Film Industries, Modularity take an ethnographic and comparative approach to capturing the diversity and growth of global film industries. They outline how modularity—the specialized filmmaking tasks that collectively produce a film—operates as a key feature in every film industry, independent of local context. Whether they are examining the process of dubbing Hollywood films into Hindi, virtual reality filmmaking in South Africa, or on-location shooting in Yemen, the contributors' anthropological methodology brings into relief the universal practices and the local contingencies and deeper cultural realities of film production. Contributors. Steven C. Caton, Jessica Dickson, Kevin Dwyer, Tejaswini Ganti, Lotte Hoek, Amrita Ibrahim, Sylvia J. Martin, Ramyar D. Rossoukh

Understanding Machinima

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1441124535
Total Pages : 387 pages
Book Rating : 4.4/5 (411 download)

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Book Synopsis Understanding Machinima by : Jenna Ng

Download or read book Understanding Machinima written by Jenna Ng and published by Bloomsbury Publishing USA. This book was released on 2013-07-30 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and games in machinima (the use of computer game engines to produce animated films in cost- and time-efficient ways). Book-ended by a preface by Henry Lowood (curator for history of science and technology collections at Stanford University) and an interview with Isabelle Arvers (machinima artist, trainer, critic, and curator), the collection features wide-ranging discussions addressing machinima not only from diverse theoretical perspectives, but also in its many dimensions as game art, First Nations media art, documentary, and pedagogical tool. Making use of interactive multimedia to enhance the text, each chapter features a QR code which leads to a mobile website cross-referencing with its print text, integrating digital and print content while also taking into account the portability of digital devices in resonance with machinima's mobile digital forms. Exploring the many dimensions of machinima production and reception, Understanding Machinima extends machinima's critical scholarship and debate, underscoring the exciting potential of this emerging media form.

A History of Three-Dimensional Cinema

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Author :
Publisher : Anthem Press
ISBN 13 : 1839980141
Total Pages : 273 pages
Book Rating : 4.8/5 (399 download)

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Book Synopsis A History of Three-Dimensional Cinema by : David A. Cook

Download or read book A History of Three-Dimensional Cinema written by David A. Cook and published by Anthem Press. This book was released on 2021-09-14 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: A History of Three-Dimensional Cinema chronicles 3-D cinema as a single, continuous and coherent medium, proceeding from 19th-century experiments in stereoscopic photography and lantern projection (1839–1892) to stereoscopic cinema’s “long novelty period” (1893–1952). It proceeds to examine the first Hollywood boom in anaglyphic stereo (1953–1955), when the mainstream industry produced 69 features in 3-D, mostly action films that could exploit the depth illusion, but also a handful of big-budget films—for example, Kiss Me Kate (George Sidney, 1953) and Dial M for Murder (Alfred Hitchcock, 1954)—until audiences tired of the process; the anaglyphic revival of 1970–1985, when 3-D was sustained as a novelty feature in sensational genres like soft-core pornography and horror; the age of IMAX 3-D (1986–2008); the current era of digital 3-D cinema, which began in 2009 when James Cameron’s Avatar became the highest-grossing feature of all time and the studios once again stampeded into 3-D production; and finally the future promise of Virtual Reality.

Screening Reality

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1635571057
Total Pages : 521 pages
Book Rating : 4.6/5 (355 download)

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Book Synopsis Screening Reality by : Jon Wilkman

Download or read book Screening Reality written by Jon Wilkman and published by Bloomsbury Publishing USA. This book was released on 2020-02-18 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: “A towering achievement, and a volume I know I'll be consulting on a regular basis.”-Leonard Maltin "Authoritative, accessible, and elegantly written, Screening Reality is the history of American documentary film we have been waiting for." --Kenneth Turan, Los Angeles Times film critic From Edison to IMAX, Ken Burns to virtual environments, the first comprehensive history of American documentary film and the remarkable men and women who changed the way we view the world. Amidst claims of a new “post-truth” era, documentary filmmaking has experienced a golden age. Today, more documentaries are made and widely viewed than ever before, illuminating our increasingly fraught relationship with what's true in politics and culture. For most of our history, Americans have depended on motion pictures to bring the realities of the world into view. And yet the richly complex, ever-evolving relationship between nonfiction movies and American history is virtually unexplored. Screening Reality is a widescreen view of how American “truth” has been discovered, defined, projected, televised, and streamed during more than one hundred years of dramatic change, through World Wars I and II, the dawn of mass media, the social and political turmoil of the sixties and seventies, and the communications revolution that led to a twenty-first century of empowered yet divided Americans. In the telling, professional filmmaker Jon Wilkman draws on his own experience, as well as the stories of inventors, adventurers, journalists, entrepreneurs, artists, and activists who framed and filtered the world to inform, persuade, awe, and entertain. Interweaving American and motion picture history, and an inquiry into the nature of truth on screen, Screening Reality is essential and fascinating reading for anyone looking to expand an understanding of the American experience and today's truth-challenged times.

Virtual Reality

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1623564743
Total Pages : 217 pages
Book Rating : 4.6/5 (235 download)

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Book Synopsis Virtual Reality by : Melanie Chan

Download or read book Virtual Reality written by Melanie Chan and published by Bloomsbury Publishing USA. This book was released on 2014-01-16 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality is to examine how they might deny, repress or overlook embodied experience. Specifically, the author will contend that embodiment is a fundamental aspect of immersion in virtual reality, rather than something which is to be transcended. In this way, the book aims to challenge distorted ideas about transcendence and productively contribute to debates about embodiment and technology.

Digital Visual Effects in Cinema

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Author :
Publisher : Rutgers University Press
ISBN 13 : 0813552184
Total Pages : 271 pages
Book Rating : 4.8/5 (135 download)

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Book Synopsis Digital Visual Effects in Cinema by : Stephen Prince

Download or read book Digital Visual Effects in Cinema written by Stephen Prince and published by Rutgers University Press. This book was released on 2011-12-07 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Avatar. Inception. Jurassic Park. Lord of the Rings. Ratatouille. Not only are these some of the highest-grossing films of all time, they are also prime examples of how digital visual effects have transformed Hollywood filmmaking. Some critics, however, fear that this digital revolution marks a radical break with cinematic tradition, heralding the death of serious realistic movies in favor of computer-generated pure spectacle. Digital Visual Effects in Cinema counters this alarmist reading, by showing how digital effects–driven films should be understood as a continuation of the narrative and stylistic traditions that have defined American cinema for decades. Stephen Prince argues for an understanding of digital technologies as an expanded toolbox, available to enhance both realist films and cinematic fantasies. He offers a detailed exploration of each of these tools, from lighting technologies to image capture to stereoscopic 3D. Integrating aesthetic, historical, and theoretical analyses of digital visual effects, Digital Visual Effects in Cinema is an essential guide for understanding movie-making today.

Virtual Reality Photography

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Publisher : Virtual Reality Photography
ISBN 13 : 9780615342238
Total Pages : 324 pages
Book Rating : 4.3/5 (422 download)

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Book Synopsis Virtual Reality Photography by : Scott Highton

Download or read book Virtual Reality Photography written by Scott Highton and published by Virtual Reality Photography. This book was released on 2010 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: A reference book on the art and techniques of virtual reality photography by one of the pioneers in the field, Scott Highton.The book includes sections on Photography Basics, Panoramic VR Imaging, Object VR Imaging, and Business Practices.Intended audience includes both professional and amateur photographers, as well as multimedia authors and designers.

3D Filmmaking

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Author :
Publisher : CRC Press
ISBN 13 : 1317536576
Total Pages : 527 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis 3D Filmmaking by : Celine Tricart

Download or read book 3D Filmmaking written by Celine Tricart and published by CRC Press. This book was released on 2016-07-15 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: A visual book for the visual artist, 3D Filmmaking: Techniques and Best Practices for Stereoscopic Filmmakers provides a comprehensive overview of the theory, language, and methods behind stereoscopic 3D filmmaking, all in one package. Celebrated 3D filmmaker Celine Tricart explores every facet of the art, from the technical to the practical, including: 3D vision History of 3D cinema Stereoscopic basics and techniques How to shoot in 3D 3D VFXs, animation in 3D, and 2D to 3D conversion Live broadcast in 3D 3D viewing and projection 3D as a storytelling tool Screenwriting for 3D Working with a stereographer 3D storyboarding and previz 3D postproduction Sound design in-depth A must-read for any 3D filmmaker, producer, writer, or technician interested in the third dimension, 3D Filmmaking covers the history of the form, defines key 3D terms and places them into context, and offers lessons on using the medium as a visual storytelling tool, creating a perfect blend of concepts, practice, and history. Full color throughout, the book also includes a pair of 3D glasses for you to view the 3D images within, and each chapter features detailed color diagrams and examples in anaglyph 3D, as well as interviews with 3D visionaries like Jean Pierre Jeunet (Director, Amélie, Alien 4), Chris Sanders (Director, How to Train Your Dragon, The Croods), Demetri Portelli (Stereographer, Hugo), Phil McNally (Stereoscopic Supervisor, How to Train Your Dragon, Madagascar 4), Tim Webber (VFX supervisor, Gravity), Scott Farrar (VFX supervisor, the Transformers franchise), and Victoria Alonso (Stereoscopic Supervisor, Marvel Studios). A companion website (www.routledge.com/cw/tricart) features links to useful resources and footage from 3D films.

The Post-Screen Through Virtual Reality, Holograms and Light Projections

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Author :
Publisher : MediaMatters
ISBN 13 : 9789463723541
Total Pages : 300 pages
Book Rating : 4.7/5 (235 download)

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Book Synopsis The Post-Screen Through Virtual Reality, Holograms and Light Projections by : DR. ENG Jenna Ng

Download or read book The Post-Screen Through Virtual Reality, Holograms and Light Projections written by DR. ENG Jenna Ng and published by MediaMatters. This book was released on 2021-10-14 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Screens are ubiquitous today. They display information; present image worlds; are portable; connect to mobile networks; mesmerize. However, contemporary screen media also seek to eliminate the presence of the screen and the visibilities of its boundaries. As what is image becomes increasingly indistinguishable against the viewer's actual surroundings, this unsettling prompts re-examination about not only what is the screen, but also how the screen demarcates and what it stands for in relation to our understanding of our realities in, outside and against images. Through case studies drawn from three media technologies - Virtual Reality; holograms; and light projections - this book develops new theories of the surfaces on and spaces in which images are displayed today, interrogating critical lines between art and life; virtuality and actuality; truth and lies. What we have today is not just the contestation of the real against illusion or the unreal, but the disappearance itself of difference and a gluttony of the unreal which both connect up to current politics of distorted truth values and corrupted terms of information. The Post-Screen Through Virtual Reality, Holograms and Light Projections: Where Screen Boundaries Lie is thus about not only where the image's borders and demarcations are established, but also the screen boundary as the instrumentation of today's intense virtualizations that do not tell the truth. In all this, a new imagination for images emerges, with a new space for cultures of presence and absence, definitions of object and representation, and understandings of dis- and re-placement - the post-screen.

Making Images Move

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Author :
Publisher : University of California Press
ISBN 13 : 0520302729
Total Pages : 391 pages
Book Rating : 4.5/5 (23 download)

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Book Synopsis Making Images Move by : Gregory Zinman

Download or read book Making Images Move written by Gregory Zinman and published by University of California Press. This book was released on 2020-01-03 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making Images Move reveals a new history of cinema by uncovering its connections to other media and art forms. In this richly illustrated volume, Gregory Zinman explores how moving-image artists who worked in experimental film pushed the medium toward abstraction through a number of unconventional filmmaking practices, including painting and scratching directly on the film strip; deteriorating film with water, dirt, and bleach; and applying materials such as paper and glue. This book provides a comprehensive history of this tradition of “handmade cinema” from the early twentieth century to the present, opening up new conversations about the production, meaning, and significance of the moving image. From painted film to kinetic art, and from psychedelic light shows to video synthesis, Gregory Zinman recovers the range of forms, tools, and intentions that make up cinema’s shadow history, deepening awareness of the intersection of art and media in the twentieth century, and anticipating what is to come.