Handbook of Virtual Environments

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Author :
Publisher : CRC Press
ISBN 13 : 0585399107
Total Pages : 1273 pages
Book Rating : 4.5/5 (853 download)

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Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2002-01-01 with total page 1273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide

Information Visualisation and Virtual Environments

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Publisher : Springer Science & Business Media
ISBN 13 : 1447136225
Total Pages : 231 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Information Visualisation and Virtual Environments by : Chaomei Chen

Download or read book Information Visualisation and Virtual Environments written by Chaomei Chen and published by Springer Science & Business Media. This book was released on 2013-11-11 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Linking the two areas together, this book presents the latest research and development, so as to highlight the potential of information visualisation as an enabling technology in the design of new generations of virtual environments. This will be an invaluable source of reference for courses in information visualisation, user interface design, virtual environments, HCI, and information retrieval, as well as a useful resource for consultants and practitioners. The book contains 144 colour images of intriguing and influential works in information visualisation.

Flight Simulation

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Author :
Publisher : Routledge
ISBN 13 : 1351936379
Total Pages : 241 pages
Book Rating : 4.3/5 (519 download)

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Book Synopsis Flight Simulation by : Alfred T. Lee

Download or read book Flight Simulation written by Alfred T. Lee and published by Routledge. This book was released on 2017-03-02 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in computer, visual display, motion and force cueing and other technologies in the past two decades have had a dramatic effect on the design and use of simulation technology in aviation and other fields. The effective use of technology in training, safety investigation, engineering and scientific research requires an understanding of its capabilities and limitations. As the technology has as its primary goal the creation of virtual environments for human users, knowledge of human sensory, perceptual, and cognitive functioning is also needed. This book provides a review and analysis of the relevant engineering and science supporting the design and use of advanced flight simulation technologies. It includes chapters reviewing key simulation areas such as visual scene, motion, and sound simulation and a chapter analyzing the role of recreating the pilot's task environment in the overall effectiveness of simulators. The design and use of flight simulation are addressed in chapters on the effectiveness of flight simulators in training and on the role of physical and psychological fidelity in simulator design. The problems inherent in the ground-based simulation of flight are also reviewed as are promising developments in flight simulation technology and the important role flight simulators play in advanced aviation research. The readership includes: flight simulation engineers and designers, human factors researchers and practitioners, aviation safety investigators, flight training management and instructors, training and instructional technologists, virtual environment design community, and regulatory authorities.

Immersed in Technology

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Publisher : MIT Press
ISBN 13 : 9780262133142
Total Pages : 400 pages
Book Rating : 4.1/5 (331 download)

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Book Synopsis Immersed in Technology by : Banff Centre for the Arts

Download or read book Immersed in Technology written by Banff Centre for the Arts and published by MIT Press. This book was released on 1996 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994.

Human Walking in Virtual Environments

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Publisher : Springer Science & Business Media
ISBN 13 : 1441984321
Total Pages : 405 pages
Book Rating : 4.4/5 (419 download)

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Book Synopsis Human Walking in Virtual Environments by : Frank Steinicke

Download or read book Human Walking in Virtual Environments written by Frank Steinicke and published by Springer Science & Business Media. This book was released on 2013-05-15 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.

Collaborative Virtual Environments

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447106857
Total Pages : 326 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Collaborative Virtual Environments by : Elizabeth F. Churchill

Download or read book Collaborative Virtual Environments written by Elizabeth F. Churchill and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. It is a topic of increasing interest to large global corporations, where work teams are often distributed over a large geographic area. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice. Among the topics covered are: systems aspects of CVEs; user centered aspects of environment design; and methodologies for iterative evaluation and design.

Securing the Virtual Environment

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118239261
Total Pages : 458 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis Securing the Virtual Environment by : Davi Ottenheimer

Download or read book Securing the Virtual Environment written by Davi Ottenheimer and published by John Wiley & Sons. This book was released on 2012-04-23 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step guide to identifying and defending against attacks on the virtual environment As more and more data is moved into virtual environments the need to secure them becomes increasingly important. Useful for service providers as well as enterprise and small business IT professionals the book offers a broad look across virtualization used in various industries as well as a narrow view of vulnerabilities unique to virtual environments. A companion DVD is included with recipes and testing scripts. Examines the difference in a virtual model versus traditional computing models and the appropriate technology and procedures to defend it from attack Dissects and exposes attacks targeted at the virtual environment and the steps necessary for defense Covers information security in virtual environments: building a virtual attack lab, finding leaks, getting a side-channel, denying or compromising services, abusing the hypervisor, forcing an interception, and spreading infestations Accompanying DVD includes hands-on examples and code This how-to guide arms IT managers, vendors, and architects of virtual environments with the tools they need to protect against common threats.

Virtual Environments for Corporate Education: Employee Learning and Solutions

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Author :
Publisher : IGI Global
ISBN 13 : 1615206205
Total Pages : 425 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Virtual Environments for Corporate Education: Employee Learning and Solutions by : Ritke-Jones, William

Download or read book Virtual Environments for Corporate Education: Employee Learning and Solutions written by Ritke-Jones, William and published by IGI Global. This book was released on 2010-04-30 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book should be used by human resource managers, corporate educators, instructional designers, consultants and researchers who want to discover how people use virtual realities for corporate education"--Provided by publisher.

Handbook of Virtual Environments

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Author :
Publisher : CRC Press
ISBN 13 : 1466511842
Total Pages : 1450 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2014-09-10 with total page 1450 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.

Identity, Learning and Support in Virtual Environments

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Author :
Publisher : BRILL
ISBN 13 : 9087909942
Total Pages : 168 pages
Book Rating : 4.0/5 (879 download)

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Book Synopsis Identity, Learning and Support in Virtual Environments by :

Download or read book Identity, Learning and Support in Virtual Environments written by and published by BRILL. This book was released on 2009-01-01 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual worlds and other virtual environments offer an adaptable context for applied and situated learning experiences. In this book, educators, instructional designers, librarians, administrators and scholars reflect on how to leverage constructivist, authentic, collaborative and complex interactive educational experiences through the use of these multisensory environments.

Handbook of Research on Teaching with Virtual Environments and AI

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Publisher :
ISBN 13 : 9781799876380
Total Pages : pages
Book Rating : 4.8/5 (763 download)

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Book Synopsis Handbook of Research on Teaching with Virtual Environments and AI by : Gianni Panconesi

Download or read book Handbook of Research on Teaching with Virtual Environments and AI written by Gianni Panconesi and published by . This book was released on 2021 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "In a world where where online and offline overlap and coincide, this book presents how digital intelligence is a key competence for the future of education and looks at how AI and other digital tools are improving the world of education"--

Emerging Technologies in Virtual Learning Environments

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Publisher : IGI Global
ISBN 13 : 1522579885
Total Pages : 372 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Emerging Technologies in Virtual Learning Environments by : Becnel, Kim

Download or read book Emerging Technologies in Virtual Learning Environments written by Becnel, Kim and published by IGI Global. This book was released on 2019-06-28 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems where these innovative technologies can support successful solutions and subsequently determine the efficacy of effective virtual learning environments. Emerging Technologies in Virtual Learning Environments is an essential scholarly research publication that provides a deeper look into 3D virtual environments and how they can be developed and applied for the benefit of student learning and teacher training. This book features a wide range of topics in the areas of science, technology, engineering, arts, and math to ensure a blend of both science and humanities research. Therefore, it is ideal for curriculum developers, instructional designers, teachers, school administrators, higher education faculty, professionals, researchers, and students studying across all academic disciplines.

Virtualization

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449306454
Total Pages : 73 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Virtualization by : Dan Kusnetzky

Download or read book Virtualization written by Dan Kusnetzky and published by "O'Reilly Media, Inc.". This book was released on 2011-06-20 with total page 73 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book is intended to introduce managers or subject matter experts outside of information technology (IT) to the concepts behind virtualization technology, the different categories of virtualization, and how they are used."--Preface, p. vii.

Sonic Interactions in Virtual Environments

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Publisher : Springer Nature
ISBN 13 : 303104021X
Total Pages : 437 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Sonic Interactions in Virtual Environments by : Michele Geronazzo

Download or read book Sonic Interactions in Virtual Environments written by Michele Geronazzo and published by Springer Nature. This book was released on 2022-10-13 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

Collaborative Design in Virtual Environments

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Publisher : Springer Science & Business Media
ISBN 13 : 9400706057
Total Pages : 204 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Collaborative Design in Virtual Environments by : Xiangyu Wang

Download or read book Collaborative Design in Virtual Environments written by Xiangyu Wang and published by Springer Science & Business Media. This book was released on 2011-03-03 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collaborative virtual environments (CVEs) are multi-user virtual realities which actively support communication and co-operation. This book offers a comprehensive reference volume to the state-of-the-art in the area of design studies in CVEs. It is an excellent mix of contributions from over 25 leading researcher/experts in multiple disciplines from academia and industry, providing up-to-date insight into the current research topics in this field as well as the latest technological advancements and the best working examples. Many of these results and ideas are also applicable to other areas such as CVE for design education. Overall, this book serves as an excellent reference for postgraduate students, researchers and practitioners who need a comprehensive approach to study the design behaviours in CVEs. It is also a useful and informative source of materials for those interested in learning more on using/developing CVEs to support design and design collaboration.

Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education

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Publisher : IGI Global
ISBN 13 : 1466627018
Total Pages : 331 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education by : D’Agustino, Steven

Download or read book Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education written by D’Agustino, Steven and published by IGI Global. This book was released on 2012-12-31 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has had direct impact on education in increasing the way that society continues to learn. Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education brings together current research and performance in trends in education. While examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities aim to improve teaching and enhancing learning.

Touch in Virtual Environments

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Author :
Publisher : Prentice Hall PTR
ISBN 13 :
Total Pages : 314 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Touch in Virtual Environments by : Margaret L. McLaughlin

Download or read book Touch in Virtual Environments written by Margaret L. McLaughlin and published by Prentice Hall PTR. This book was released on 2002 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Haptics: The state-of-the-art in building touch-based interfaces for virtual environments. -- Key research issues: model acquisition, contact detection, force feedback, compression, capture, and collaboration. -- Understanding the role of human factors in haptic interfaces. -- Applications: medical training, telesurgery, biological and scientific interfaces, military applications, sign language, museum display, and more. Haptics -- "touch-based" interface design -- is the exciting new frontier in research on virtual and immersive environments. In Touch in Virtual Environments, the field's leading researchers bring together their most advanced work and applications. They identify the key challenges facing haptic interface developers, present today's best solutions, and outline a clear research agenda for the future. This book draws upon work first presented at the breakthrough haptics conference held recently at USC's Integrated Media Systems Center. The editors and contributors begins by reviewing key haptics applications and the challenges of effective haptic rendering, presenting new insights into model acquisition, contact detection, force feedback, compression, capture, collaboration, and other key issues. Next, they focus on the complex human factors associated with successful haptic interfaces, examining questions such as: How can we make haptic displays more usable for blind and visually impaired users? What are the differences between perceiving texture with the bare skin and with a probe? In the book's final section, several of today's leading haptic applications are introduced, including telesurgery and surgical simulation; scientific visualization.