Video Games and the Law

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1351805983
Total Pages : 99 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis Video Games and the Law by : Elizabeth Townsend Gard

Download or read book Video Games and the Law written by Elizabeth Townsend Gard and published by Taylor & Francis. This book was released on 2017-01-12 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today, and you most likely are looking at a franchise that includes not only the game itself and all of its variants but also toys, books, movies, and more, with legions of fans that interact with the industry in myriad ways. Surveying the legal landscape of this emergent industry, Ron Gard and Elizabeth Townsend-Gard shed light on the many important topics where law is playing an important role. In examining these issues, Video Games and the Law is both a legal and a cultural look at the development of the video game industry and the role that law has played so far in this industry’s ability to thrive and grow.

Video Game Law

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Author :
Publisher : CRC Press
ISBN 13 : 042989239X
Total Pages : 348 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis Video Game Law by : S. Gregory Boyd

Download or read book Video Game Law written by S. Gregory Boyd and published by CRC Press. This book was released on 2018-06-28 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter

Video Games and the Law

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Author :
Publisher : Routledge
ISBN 13 : 1351805975
Total Pages : 95 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis Video Games and the Law by : Elizabeth Townsend Gard

Download or read book Video Games and the Law written by Elizabeth Townsend Gard and published by Routledge. This book was released on 2017-01-12 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt: The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today, and you most likely are looking at a franchise that includes not only the game itself and all of its variants but also toys, books, movies, and more, with legions of fans that interact with the industry in myriad ways. Surveying the legal landscape of this emergent industry, Ron Gard and Elizabeth Townsend-Gard shed light on the many important topics where law is playing an important role. In examining these issues, Video Games and the Law is both a legal and a cultural look at the development of the video game industry and the role that law has played so far in this industry’s ability to thrive and grow.

Video Game Law

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Publisher :
ISBN 13 : 9780433460756
Total Pages : 306 pages
Book Rating : 4.4/5 (67 download)

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Book Synopsis Video Game Law by : Jonathan B. Festinger

Download or read book Video Game Law written by Jonathan B. Festinger and published by . This book was released on 2012 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Game Law, 2nd Edition addresses the overlapping and emerging issues relating to IP, freedom of speech, employment, defamation, privacy, licensing and torts as they arise within the context of the video games industry, offering unique legal analysis and guidance unavailable elsewhere."--Pub. desc.

Law, Video Games, Virtual Realities

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000987833
Total Pages : 290 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Law, Video Games, Virtual Realities by : Dale Mitchell

Download or read book Law, Video Games, Virtual Realities written by Dale Mitchell and published by Taylor & Francis. This book was released on 2023-10-20 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.

Video Game Law in a Nutshell

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Author :
Publisher : West Academic Publishing
ISBN 13 : 9781685614515
Total Pages : 0 pages
Book Rating : 4.6/5 (145 download)

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Book Synopsis Video Game Law in a Nutshell by : DAN D.. CHANG NABEL (BILL.)

Download or read book Video Game Law in a Nutshell written by DAN D.. CHANG NABEL (BILL.) and published by West Academic Publishing. This book was released on 2023-11-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Game Law in a Nutshell provides legal practitioners and game developers with a concise, easy-to-use guide for navigating the complexities of developing, publishing and distributing video games. Starting with content creation and ending with esports, this text explores every aspect of a game's life cycle, covering a diverse range of useful topics including monetization, IP protection, game engine licensing, privacy, player management, dealing with malicious actors, and much, much more. Written by industry veterans and adjunct law professors, Dan Nabel and Bill Chang, this work offers unparalleled insights and practical tips derived from actual, real-world experience.

The Legal Status of Video Games: Comparative Analysis in National Approaches

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Author :
Publisher : WIPO
ISBN 13 :
Total Pages : 98 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Legal Status of Video Games: Comparative Analysis in National Approaches by : World Intellectual Property Organization

Download or read book The Legal Status of Video Games: Comparative Analysis in National Approaches written by World Intellectual Property Organization and published by WIPO. This book was released on 2017-05-11 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: This report analyzes the classification that each country has adopted for video games, and provides, in the final section, a tentative classification of these complex works, considering their nature, the elements they are made of and the creative process.

Computer Games and Virtual Worlds

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Author :
Publisher : American Bar Association
ISBN 13 : 9781604427509
Total Pages : 298 pages
Book Rating : 4.4/5 (275 download)

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Book Synopsis Computer Games and Virtual Worlds by : Ross A. Dannenberg

Download or read book Computer Games and Virtual Worlds written by Ross A. Dannenberg and published by American Bar Association. This book was released on 2010 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.

Legal Guide to Video Game Development

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Author :
Publisher :
ISBN 13 : 9781634256216
Total Pages : 295 pages
Book Rating : 4.2/5 (562 download)

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Book Synopsis Legal Guide to Video Game Development by : Ross A. Dannenberg

Download or read book Legal Guide to Video Game Development written by Ross A. Dannenberg and published by . This book was released on 2016 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Video Game Law

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Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (138 download)

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Book Synopsis Video Game Law by : Mark A. Lemley

Download or read book Video Game Law written by Mark A. Lemley and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Video games are big business -- far larger than music, movies, and even professional sports. But they have long been neglected in academic study, and law is no exception. Fortunately that is starting to change. There are more than a dozen classes in video game law currently being offered in law schools. And the case law is developing fast. Our casebook covers a variety of topics, from intellectual property to the First Amendment to torts, contracts, and property to antitrust and market structure to business considerations." -- Stanford Law School website.

The Essential Guide to the Business & Law of Esports & Professional Video Gaming

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Author :
Publisher : CRC Press
ISBN 13 : 1000344444
Total Pages : 327 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis The Essential Guide to the Business & Law of Esports & Professional Video Gaming by : Justin Jacobson

Download or read book The Essential Guide to the Business & Law of Esports & Professional Video Gaming written by Justin Jacobson and published by CRC Press. This book was released on 2021-02-23 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

Video Game Law

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Author :
Publisher : Markham, Ont. : LexisNexis Butterworths
ISBN 13 : 9780433447597
Total Pages : 160 pages
Book Rating : 4.4/5 (475 download)

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Book Synopsis Video Game Law by : Jonathan B. Festinger

Download or read book Video Game Law written by Jonathan B. Festinger and published by Markham, Ont. : LexisNexis Butterworths. This book was released on 2005-01-01 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer and Video Game Law

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Publisher :
ISBN 13 :
Total Pages : 758 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Computer and Video Game Law by : Ashley S. Lipson

Download or read book Computer and Video Game Law written by Ashley S. Lipson and published by . This book was released on 2009 with total page 758 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fun and games have become serious business as evidenced by the rapidly expanding, multi-billion dollar, global computer and video game industry. The relatively new entertainment medium has been growing exponentially and so, too, have its legal difficulties. This new casebook, with its problems and exercises, deals with all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Commercial Exploitation, and Regulation. The cases guide the reader down a colorful path of disputes involving such familiar hardware names and game titles as: Magnavox, Gameboy, Nintendo, Playstation, Pong, Pacman, Space Invaders, Tetris, Tomb Raider, Frogger, Galaxian, Asteroids, Donkey Kong, Pete Rose Baseball, and Doom. The casebook is suitable as a primary text for both classes and seminars. "What this book is and what this book isn't both matter. Computer and Video Game Law is not a collection of regurgitation in which authors explain the minutia of a few big cases to people with a cursory interest. It is a compendium of cases, and an excellent compendium at that. It has big cases with big names like Nintendo and Sony battling over trademarks and copyrights. It has small cases such as the one in which a martial artist sued over the use of his image in a bestselling game. I wish this book had existed when I wrote my book on the history of video games. I spent hundreds of dollars doing the research for my chapter on video game trials and acquired not even a third of the case material contained in this book." -- Steven L. Kent, Game Historian, Author of The Ultimate History of Video Games

The American Bar Association's Legal Guide to Video Game Development

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Author :
Publisher :
ISBN 13 : 9781614380030
Total Pages : 0 pages
Book Rating : 4.3/5 (8 download)

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Book Synopsis The American Bar Association's Legal Guide to Video Game Development by : Ross A. Dannenberg

Download or read book The American Bar Association's Legal Guide to Video Game Development written by Ross A. Dannenberg and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the most trusted name in law comes this essential guide to the financial, health, and family issues affecting the baby boomer generation.

Loading Law

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Publisher :
ISBN 13 : 9781498774062
Total Pages : 200 pages
Book Rating : 4.7/5 (74 download)

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Book Synopsis Loading Law by : Ross A. Hersemann

Download or read book Loading Law written by Ross A. Hersemann and published by . This book was released on 2018-09-15 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a thorough review of basic legal principles that control the video game industry. It is a "how-to" guide for better game development business practices which offers a comprehensive strategy for game developers. It will help readers understand legal principles so they may avoid bad habits that could jeopardize the success of their creations. It is not intended to be a substitute for hiring professionals like lawyers, accountants, or business managers, but rather a crash course in need-to-know information that will inform good legal and business decision making.

Videogame Law

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Publisher :
ISBN 13 : 9781611636451
Total Pages : 0 pages
Book Rating : 4.6/5 (364 download)

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Book Synopsis Videogame Law by : Ashley S. Lipson

Download or read book Videogame Law written by Ashley S. Lipson and published by . This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The multi-billion-dollar global video game industry has been growing exponentially and so, too, have its legal difficulties. This casebook features problems, exercises, and sample contracts that cover all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Marketing, Gambling, Sex and Violence, Virtual Worlds, and Regulation. The cases guide the reader down a colorful path of disputes involving familiar hardware names and game titles, including: Game Boy, Wii, PlayStation, Pac-Man, Space Invaders, Tetris, World of Warcraft, Call of Duty, Donkey Kong, and Doom.

Mastering the Game:

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Author :
Publisher : WIPO
ISBN 13 :
Total Pages : 378 pages
Book Rating : 4./5 ( download)

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Book Synopsis Mastering the Game: by : World Intellectual Property Organization

Download or read book Mastering the Game: written by World Intellectual Property Organization and published by WIPO. This book was released on with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.