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Book Synopsis Computation of Nonlinear Structures by : Debabrata Ray
Download or read book Computation of Nonlinear Structures written by Debabrata Ray and published by John Wiley & Sons. This book was released on 2015-10-13 with total page 996 pages. Available in PDF, EPUB and Kindle. Book excerpt: Comprehensively introduces linear and nonlinear structural analysis through mesh generation, solid mechanics and a new numerical methodology called c-type finite element method Takes a self-contained approach of including all the essential background materials such as differential geometry, mesh generation, tensor analysis with particular elaboration on rotation tensor, finite element methodology and numerical analysis for a thorough understanding of the topics Presents for the first time in closed form the geometric stiffness, the mass, the gyroscopic damping and the centrifugal stiffness matrices for beams, plates and shells Includes numerous examples and exercises Presents solutions for locking problems
Book Synopsis Windows Graphics Programming by : Feng Yuan
Download or read book Windows Graphics Programming written by Feng Yuan and published by Prentice Hall Professional. This book was released on 2001 with total page 1283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.
Book Synopsis Getting Started in 3D with Maya by : Adam Watkins
Download or read book Getting Started in 3D with Maya written by Adam Watkins and published by CRC Press. This book was released on 2012-11-12 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya. Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya. The accompanying website provides all the tools you need to develop your skills. Project files to accompany the practical examples used throughout the text, so you can work along with the examples. Additional textures and models will give you all the resources you need to start making your own projects in no time at all.
Book Synopsis Contemporary Calculus III by : Dale Hoffman
Download or read book Contemporary Calculus III written by Dale Hoffman and published by Lulu.com. This book was released on 2012-01-23 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a textbook for 3rd quarter calculus covering the three main topics of (1) calculus with polar coordinates and parametric equations, (2) infinite series, and (3) vectors in 3D. It has explanations, examples, worked solutions, problem sets and answers. It has been reviewed by calculus instructors and class-tested by them and the author. Besides technique practice and applications of the techniques, the examples and problem sets are also designed to help students develop a visual and conceptual understanding of the main ideas. The exposition and problem sets have been highly rated by reviewers.
Download or read book Beginning SVG written by Alex Libby and published by Apress. This book was released on 2018-09-06 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop SVG functionality for use within websites quickly and natively, using basic tools such as HTML and CSS. This book is a project-oriented guide to creating and manipulating scalable vector graphics in the browser for websites or online applications, using little more than a text editor or free software, and the power of JavaScript. You'll use a starting toolset to incorporate into your existing workflow, develop future projects, and reduce any dependency on graphics applications for simple projects. This book is an excellent resource for getting acquainted with creating and manipulating SVG content. We live in an age where speed and simplicity are of the essence. Beginning SVG provides a perfect alternative when creating web-based projects that challenges the norm and encourages you to expand your resources and not resort to what “everyone else uses” (such as Illustrator). You'll discover that there is indeed a different way to achieve the same result. Stop thinking you must always resort to using graphics packages; there is always another way! What You'll Learn Create powerful, optimized content that can be quickly and easily manipulated within the browser Get up to speed with SVG quickly, with minimal effort and maximum results See how easy it is to apply SVG content and effects, without the need for lots of additional tools. Who This Book Is For Website developers and agile development teams who are keen to learn how to add and manipulate SVG quickly.
Book Synopsis Programming Massively Parallel Processors by : Wen-mei W. Hwu
Download or read book Programming Massively Parallel Processors written by Wen-mei W. Hwu and published by Morgan Kaufmann. This book was released on 2022-05-28 with total page 581 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming Massively Parallel Processors: A Hands-on Approach shows both students and professionals alike the basic concepts of parallel programming and GPU architecture. Concise, intuitive, and practical, it is based on years of road-testing in the authors' own parallel computing courses. Various techniques for constructing and optimizing parallel programs are explored in detail, while case studies demonstrate the development process, which begins with computational thinking and ends with effective and efficient parallel programs. The new edition includes updated coverage of CUDA, including the newer libraries such as CuDNN. New chapters on frequently used parallel patterns have been added, and case studies have been updated to reflect current industry practices. - Parallel Patterns Introduces new chapters on frequently used parallel patterns (stencil, reduction, sorting) and major improvements to previous chapters (convolution, histogram, sparse matrices, graph traversal, deep learning) - Ampere Includes a new chapter focused on GPU architecture and draws examples from recent architecture generations, including Ampere - Systematic Approach Incorporates major improvements to abstract discussions of problem decomposition strategies and performance considerations, with a new optimization checklist
Book Synopsis Cam Design and Manufacturing Handbook by : Robert L. Norton
Download or read book Cam Design and Manufacturing Handbook written by Robert L. Norton and published by Industrial Press Inc.. This book was released on 2009 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning at an introductory level and progressing to more advanced topics, this handbook provides all the information needed to properly design, model, analyze, specify, and manufacture cam-follower systems. It is accompanied by a 90-day trial demonstration copy of the professional version of Dynacam.
Book Synopsis An Integrated Introduction to Computer Graphics and Geometric Modeling by : Ronald Goldman
Download or read book An Integrated Introduction to Computer Graphics and Geometric Modeling written by Ronald Goldman and published by CRC Press. This book was released on 2009-07-14 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f
Book Synopsis Statics and Analytical Geometry by : Bennie Matthews
Download or read book Statics and Analytical Geometry written by Bennie Matthews and published by Scientific e-Resources. This book was released on 2019-06-21 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book talks about the traditional subjects of Euclidean, relative and projective geometry in two and three measurements, including the order of conics and quadrics, and geometric changes. These subjects are imperative both for the scientific establishing of the understudy and for applications to different subjects. They might be contemplated in the principal year or as a moment course in geometry. The material is exhibited geometrically, and it means to build up the geometric instinct and thinking about the understudy, and in addition his capacity to comprehend and give numerical evidences. Direct polynomial math isn't an essential, and is kept to an absolute minimum. The book incorporates a couple of methodological curiosities, and a substantial number of activities and issues with arrangements. Particularly composed as an incorporated study of the improvement of diagnostic geometry, this great investigation adopts a one of a kind strategy to the historical backdrop of thoughts.
Download or read book Fresh Flash written by Brandon Williams and published by Apress. This book was released on 2019-06-12 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: So you think you've got to grips with the features of Macromedia Flash MX? Welcome to this inspirations upgrade from friends of ED. Upgrade your thinking, upgrade your attitude, and upgrade your standards to take on board the host of exciting features incorporated into this version of Flash. With this title, we run the gamut of new features, from the Drawing API ("to die for"), through new video compression, Scriptable Masks and Components. We explore the new territory with experimental interfaces, check out the improvements in the 3D arena, and quarry the back-end technologies to see what gems we can turn up! Some of the best designers in the Web community have concentrated their efforts on this project. This has resulted in the highest caliber of work, including an exclusive insight into the creation of Jim Armstrong's New York Flash Film Festival final piece. From the acclaimed team that brought you Flash Math Creativity comes this inspiring volume, full of brand new effects and discussion on what Flash MX is going to do for designers—and where we go from here.
Book Synopsis Solid Modeling and Applications by : Dugan Um
Download or read book Solid Modeling and Applications written by Dugan Um and published by Springer. This book was released on 2015-09-29 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: The lessons in this fundamental text equip students with the theory of Computer Assisted Design (CAD), Computer Assisted Engineering (CAE), the essentials of Rapid Prototyping, as well as practical skills needed to apply this understanding in real world design and manufacturing settings. The book includes three main areas: CAD, CAE, and Rapid Prototyping, each enriched with numerous examples and exercises. In the CAD section, Professor Um outlines the basic concept of geometric modeling, Hermite and Bezier Spline curves theory, and 3-dimensional surface theories as well as rendering theory. The CAE section explores mesh generation theory, matrix notion for FEM, the stiffness method, and truss Equations. And in Rapid Prototyping, the author illustrates stereo lithographic theory and introduces popular modern RP technologies. Solid Modeling and Applications: Rapid Prototyping, CAD and CAE Theory is ideal for university students in various engineering disciplines as well as design engineers involved in product design, analysis, and validation.
Book Synopsis Product Data Interfaces in CAD/CAM Applications by : J. Encarnacao
Download or read book Product Data Interfaces in CAD/CAM Applications written by J. Encarnacao and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interest in product data exchange and interfaces in the CAD/CAM area is steadi ly growing. The rapidly increasing graphics applications in engineering and sci ence has led to a great variety of heterogeneous hardware and software products. This has become a major obstacle in the progress of systems integration. To improve this situation CAD/CAM users have called for specification and imple mentation of standardized product data interfaces. These needs resulted in the definition of preliminary standards in this area. Since 1975 activities have been concentrated on developing standards for three major areas: - computer graphics, - sculptured surfaces, and - data exchange for engineering drawings. The Graphical Kernel System (GKS) has been accepted as an international standard for graphics programming in 1984, Y14.26M (IGES) was adopted as an American Standard in 1981 and the VDA Surface Interface (VDAFS) has been accepted by the German National Standardization Institute (DIN NAM 96.4). Although considerable progress has been achieved, the complexity of the subject and the dynamics of the CAD/CAM-development still calls for more generality and compatibility of the interfaces. This has resulted in an inter national discussion on further improvements of the standards. The major goal of this book is to bring together the different views and experiences in industry and university in the area of Product Data Interfaces, thereby contributing to the ongoing work in improving the state of the art.
Book Synopsis Basics of Computer Aided Geometric Design by : M. Ganesh
Download or read book Basics of Computer Aided Geometric Design written by M. Ganesh and published by I. K. International Pvt Ltd. This book was released on 2011-10-06 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of the book is to provide a good foundation of Computer-Aided Geometric Design to students who are doing under-graduate courses in engineering, especially Mechanical Engineering, Computer Science, Geometric Modeling and CAD/CAM. This book is organized in two parts. Part-I deals with the basics of differential geometry of curves and surface, a good understanding of which is essential prerequisite to what follows in the Part-II. Part-II is devoted entirely to the geometric designs of curves and surfaces, which are used in the development of computer graphics and profiles and hulls of ships, aircraft wings, satellites (to name a few large scale products) as also telephones, mobile phones, fancy flower vases (to name a few small-scale products). Concepts introduced are illustrated with examples, which are completely worked out. A list of problems is also given at the end of each chapter
Book Synopsis Learn Clip Studio Paint by : Inko Ai Takita
Download or read book Learn Clip Studio Paint written by Inko Ai Takita and published by Packt Publishing Ltd. This book was released on 2024-07-31 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: This beginner-friendly colored-guide to Clip Studio Paint equips you with all the essential tools to tell your own manga story and develop your digital drawing skills. Key Features An illustrated guide by an award-winning artist for creating manga art and comic books digitally Explore essential drawing, inking, and coloring techniques to create captivating characters and stories that pop off the page Take your first steps into animation with Clip Studio Paint to add movement to your artwork Book Description Ever dreamed of creating your own manga art or comic books? Learn Clip Studio Paint, Fourth Edition is your roadmap to becoming a digital artist! This beginner-friendly guide takes you on a step-by-step journey of digital illustration. You’ll get to grips with one of the essential features of digital illustration, layering, as you go through the process of penciling and inking your art. If you’re interested in creating a webtoon graphic novel or web comic, you’ll be happy to learn about comic-making essentials such as panels, sound effects, and speech bubbles In this edition, you’ll learn artistic techniques alongside Clip Studio Paint features, including a new focus on how to bring your artwork to life with proportions and perspective. You’ll learn how to draw characters with various brushes and brush customizations, as well as exploring coloring methods and rulers to make your stories pop. The edition also dives into exciting new features like using 3D models to draw poses and the basics of creating animations Packed with clear instructions and illustrated examples, this book is your one-stop shop for learning Clip Studio Paint. If you dream of creating your own manga art or comics, this guide equips you with skills to achieve your goals! What you will learn Organize layers to make your artwork easy to edit Customize tools and brushes to draw compelling characters Implement inking and coloring techniques in your art Craft engaging comic panel layouts Employ layer masks and screentones for professional results Use 3D models to learn poses for your characters Explore animation basics to bring your artwork to life Leverage Clip Studio Paint's vast library of assets Export your creations for various platforms, including print and web Who this book is for If you're just starting out as a digital artist or want to switch to Clip Studio Paint from a different graphics software package, then this book is for you. While this book is designed for those with no prior knowledge of digital art, intermediate-level users looking to explore the unique features of Clip Studio Paint will also find this book useful.
Book Synopsis Control Theoretic Splines by : Magnus Egerstedt
Download or read book Control Theoretic Splines written by Magnus Egerstedt and published by Princeton University Press. This book was released on 2009-12-07 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Splines, both interpolatory and smoothing, have a long and rich history that has largely been application driven. This book unifies these constructions in a comprehensive and accessible way, drawing from the latest methods and applications to show how they arise naturally in the theory of linear control systems. Magnus Egerstedt and Clyde Martin are leading innovators in the use of control theoretic splines to bring together many diverse applications within a common framework. In this book, they begin with a series of problems ranging from path planning to statistics to approximation. Using the tools of optimization over vector spaces, Egerstedt and Martin demonstrate how all of these problems are part of the same general mathematical framework, and how they are all, to a certain degree, a consequence of the optimization problem of finding the shortest distance from a point to an affine subspace in a Hilbert space. They cover periodic splines, monotone splines, and splines with inequality constraints, and explain how any finite number of linear constraints can be added. This book reveals how the many natural connections between control theory, numerical analysis, and statistics can be used to generate powerful mathematical and analytical tools. This book is an excellent resource for students and professionals in control theory, robotics, engineering, computer graphics, econometrics, and any area that requires the construction of curves based on sets of raw data.
Book Synopsis Curves and Surfaces by : Pierre-Jean Laurent
Download or read book Curves and Surfaces written by Pierre-Jean Laurent and published by CRC Press. This book was released on 1994-07-15 with total page 507 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume documents the results and presentations, related to aspects of geometric design, of the Second International Conference on Curves and Surfaces, held in Chamonix in 1993. The papers represent directions for future research and development in many areas of application. From the table of contents: - Object Oriented Spline Software - An Int
Book Synopsis Applying Math with Python by : Sam Morley
Download or read book Applying Math with Python written by Sam Morley and published by Packt Publishing Ltd. This book was released on 2022-12-09 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover easy-to-follow solutions and techniques to help you to implement applied mathematical concepts such as probability, calculus, and equations using Python's numeric and scientific libraries Key Features Compute complex mathematical problems using programming logic with the help of step-by-step recipes Learn how to use Python libraries for computation, mathematical modeling, and statistics Discover simple yet effective techniques for solving mathematical equations and apply them in real-world statistics Book Description The updated edition of Applying Math with Python will help you solve complex problems in a wide variety of mathematical fields in simple and efficient ways. Old recipes have been revised for new libraries and several recipes have been added to demonstrate new tools such as JAX. You'll start by refreshing your knowledge of several core mathematical fields and learn about packages covered in Python's scientific stack, including NumPy, SciPy, and Matplotlib. As you progress, you'll gradually get to grips with more advanced topics of calculus, probability, and networks (graph theory). Once you've developed a solid base in these topics, you'll have the confidence to set out on math adventures with Python as you explore Python's applications in data science and statistics, forecasting, geometry, and optimization. The final chapters will take you through a collection of miscellaneous problems, including working with specific data formats and accelerating code. By the end of this book, you'll have an arsenal of practical coding solutions that can be used and modified to solve a wide range of practical problems in computational mathematics and data science. What you will learn Become familiar with basic Python packages, tools, and libraries for solving mathematical problems Explore real-world applications of mathematics to reduce a problem in optimization Understand the core concepts of applied mathematics and their application in computer science Find out how to choose the most suitable package, tool, or technique to solve a problem Implement basic mathematical plotting, change plot styles, and add labels to plots using Matplotlib Get to grips with probability theory with the Bayesian inference and Markov Chain Monte Carlo (MCMC) methods Who this book is for Whether you are a professional programmer or a student looking to solve mathematical problems computationally using Python, this is the book for you. Advanced mathematics proficiency is not a prerequisite, but basic knowledge of mathematics will help you to get the most out of this Python math book. Familiarity with the concepts of data structures in Python is assumed.