Vulkan Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1786464705
Total Pages : 692 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Vulkan Cookbook by : Pawel Lapinski

Download or read book Vulkan Cookbook written by Pawel Lapinski and published by Packt Publishing Ltd. This book was released on 2017-04-28 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: Work through recipes to unlock the full potential of the next generation graphics API—Vulkan About This Book This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices Get an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniques Who This Book Is For This book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful. What You Will Learn Work with Swapchain to present images on screen Create, submit, and synchronize operations processed by the hardware Create buffers and images, manage their memory, and upload data to them from CPU Explore descriptor sets and set up an interface between application and shaders Organize drawing operations into a set of render passes and subpasses Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques Write shaders in GLSL and convert them into SPIR-V assemblies Find out about and implement a collection of popular, advanced rendering techniques found in games and benchmarks In Detail Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms. Style and approach This recipe-based guide will empower you to implement modern graphic programming techniques and help gain a solid understanding of the new Vulkan API.

Vulkan Programming Guide

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0134464680
Total Pages : 1034 pages
Book Rating : 4.1/5 (344 download)

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Book Synopsis Vulkan Programming Guide by : Graham Sellers

Download or read book Vulkan Programming Guide written by Graham Sellers and published by Addison-Wesley Professional. This book was released on 2016-11-07 with total page 1034 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Definitive VulkanTM Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. VulkanTM Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan’s uniqueness and its exceptional power. You’ll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer’s responsibility. VulkanTM Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you’re upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you’re looking for. Coverage includes Extensively tested code examples to demonstrate Vulkan’s capabilities and show how it differs from OpenGL Expert guidance on getting started and working with Vulkan’s new memory system Thorough discussion of queues, commands, moving data, and presentation Full explanations of the SPIR-V binary shading language and compute/graphics pipelines Detailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applications A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary Example code can be found here: Example code can be found here: https://github.com/vulkanprogrammingguide/examples

Vulkan Lives

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Author :
Publisher : Black Library
ISBN 13 : 9781849706100
Total Pages : 460 pages
Book Rating : 4.7/5 (61 download)

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Book Synopsis Vulkan Lives by : Nick Kyme

Download or read book Vulkan Lives written by Nick Kyme and published by Black Library. This book was released on 2014 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the wake of the Dropsite Massacre at Isstvan V, the survivors of the Salamanders Legion searched long and hard for their fallen primarch, but to no avail. Little did they know that while Vulkan might have wished himself dead, he lives still. As the war continues without him, all eyes turn to Ultramar and Guilliman's new empire there, and Vulkan's sons are drawn into an insidious plot to end the Heresy by the most underhand means imaginable.

Learning Vulkan

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 178646084X
Total Pages : 457 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Learning Vulkan by : Parminder Singh

Download or read book Learning Vulkan written by Parminder Singh and published by Packt Publishing Ltd. This book was released on 2016-12-15 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan About This Book Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics Understand memory management in Vulkan and implement image and buffer resources Get hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipeline Who This Book Is For This book is ideal for graphic programmers who want to get up and running with Vulkan. It's also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected. What You Will Learn Learn fundamentals of Vulkan programing model to harness the power of modern GPU devices. Implement device, command buffer and queues to get connected with the physical hardware. Explore various validation layers and learn how to use it for debugging Vulkan application. Get a grip on memory management to control host and device memory operations. Understand and implement buffer and image resource types in Vulkan. Define drawing operations in the Render pass and implement graphics pipeline. Manage GLSL shader using SPIR-V and update the shader resources with descriptor sets and push constants. Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain. Bring realism to your rendered 3D scene with textures, and implement linear and optimal textures In Detail Vulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements. We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you'll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan's layer and extension features. You'll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We'll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information. You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking. By the end, you'll know everything you need to know to get your hands dirty with the coolest Graphics API on the block. Style and approach This book takes a practical approach to guide you through the Vulkan API, and you will get to build an application throughout the course of the book. Since you are expected to be familiar with C/C++, there is not much hand-holding throughout the course of the book.

Unlocking the Power of Vulkan

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Author :
Publisher :
ISBN 13 : 9789798223495
Total Pages : 0 pages
Book Rating : 4.2/5 (234 download)

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Book Synopsis Unlocking the Power of Vulkan by : Kameron Hussain

Download or read book Unlocking the Power of Vulkan written by Kameron Hussain and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Hands-On Unity Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 183508611X
Total Pages : 743 pages
Book Rating : 4.8/5 (35 download)

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Book Synopsis Hands-On Unity Game Development by : Nicolas Alejandro Borromeo

Download or read book Hands-On Unity Game Development written by Nicolas Alejandro Borromeo and published by Packt Publishing Ltd. This book was released on 2024-01-31 with total page 743 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock game development mastery with Unity 2023! This book takes you from conception to publication, equipping you with the key tools and techniques you need to bring your gaming vision to life. Key Features Learn the fundamentals of Unity 2023 and create your dream game Explore the world of augmented reality (AR) to create captivating mobile games Propel game performance and player experience to new heights with Data-Oriented Technology Stack (DOTS) insights Book DescriptionTake your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS). From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product. Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.What you will learn Build a game that includes gameplay, player and non-player characters, assets, animations, and more Learn C# and Visual Scripting to customize player movements, the UI, and game physics Implement Game AI to build a fully functional enemy capable of detecting and attacking Use Universal Render Pipeline (URP) to create high-quality visuals with Unity Create win-lose conditions using design patterns such as Singleton and Event Listeners Implement realistic and dynamic physics simulations with the new Physics System Who this book is for Both game and non-game developers looking to migrate or start building 3D games in Unity will find this Unity game development book useful. While you can still follow along without prior programming experience, knowing C# fundamentals will help you make the most of this book.

Hands-On Unity Application Development

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Author :
Publisher : BPB Publications
ISBN 13 : 9355518471
Total Pages : 299 pages
Book Rating : 4.3/5 (555 download)

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Book Synopsis Hands-On Unity Application Development by : Puneet Singh Rawat

Download or read book Hands-On Unity Application Development written by Puneet Singh Rawat and published by BPB Publications. This book was released on 2023-05-08 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to build real-world apps without coding using Unity KEY FEATURES ● Get familiar with all the essential aspects of Unity development, including scripting, and user interfaces. ● A practical guide that will help you through the process of building complete prototypes from start to finish. ● Learn how Unity can be utilized to create immersive and captivating experiences. ● Discover the best practices for Unity development, including tips for optimization, debugging, and collaboration with other developers. ● Delve into advanced subjects such as networking, artificial intelligence, and augmented reality. DESCRIPTION "Hands-On Unity Application Development" is a comprehensive guide to navigating a successful career in the rapidly-evolving world of emerging technology. Whether you are a beginner or an experienced Unity developer, this book will help you to create cutting-edge AR and AI applications. Authored by an experienced IT expert, this book provides insights and practical advice on how to explore and capitalize on the opportunities within the field. The book starts by exploring the fundamentals of Unity, providing you with the knowledge and skills you need to get started. It then teaches you how to create 360 experiences for mobile, object tracking with photogrammetry, and how to combine physical with digital elements. The book also covers AR Foundation, empowering you to design captivating and interactive AR experiences. Furthermore, it explores AI technologies such as OpenAI and Google Vision AI, demonstrating how to seamlessly integrate them into your Unity projects to enhance interactivity and intelligence. Additionally, the book offers guidance on how to network your Unity applications, allowing for seamless communication and collaboration between devices. It also covers the creation of multi-screen experiences, enabling you to design immersive and engaging applications that span across multiple screens. Apart from theoretical knowledge, the book places a strong emphasis on practical application and provides numerous examples of how to apply Unity skills to real-world projects. By the end of this book, you will be able to create groundbreaking AR and AI applications with ease. WHAT YOU WILL LEARN ● Get familiar with the fundamentals of Unity and AR Foundation by engaging in practical, hands-on learning experiences. ● Learn how to combine physical and digital elements to find success beyond game development. ● Learn how to create 360 experiences, object tracking, and product visualization. ● Integrate AI technologies, including OpenAI and Google Vision AI. ● Learn how to stitch multi-screen interactive experiences. ● Apply your skills to real-world projects such as interactive projection mapping, data collection, and data visualization. ● Explore advanced topics such as creating networked applications, developing for mixed reality, and implementing artificial intelligence. WHO THIS BOOK IS FOR This book is designed for individuals who have a basic understanding of Unity 3D game development and who are looking to expand their knowledge and skills in this field. It is also suitable for current and aspiring Unity developers, students, and professionals who are interested in developing cutting-edge AR, VR, and phygital experiences. TABLE OF CONTENTS 1. Tap into the Multi-billion-Dollar Industry 2. Getting Started with Unity Fundamentals 3. Find Success Outside Mobile Games 4. Getting Started with AR Foundation 5. Model Tracking with Photogrammetry 6. Create your own Interactive 360° Video Player 7. Combining Physical with Digital 8. Making a 3D Product Visualizer 9. Stitching Multiscreen Experiences 10. Data Collection and Visualization 11. Interactive Projection Mapping using Unity 12. Working with Google’s Cloud Vision API 13. Integrating OpenAI with Unity 14. Networking your Application with Glitch

Fury of Magnus

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Publisher : Games Workshop
ISBN 13 : 9781789992915
Total Pages : 226 pages
Book Rating : 4.9/5 (929 download)

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Book Synopsis Fury of Magnus by : Graham McNeill

Download or read book Fury of Magnus written by Graham McNeill and published by Games Workshop. This book was released on 2021-01-05 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delve deeper in to the Siege of Terra with this fantastic novella from Graham McNeill Of all the Emperor’s sons who fell to Chaos, it is perhaps Magnus the Red whose tale is the most tragic. Sanctioned because of his desire for knowledge, chastised, judged and shattered to his very elements – there is much for the Crimson King to feel vengeful for. Yet revenge is not the only thing that draws him to Terra alongside the Warmaster’s besieging armies. He seeks something, a fragment, the missing piece of himself that lies within the most impregnable place on the planet – the inner sanctum of the Imperial Palace. As the greatest conflict of the ages reaches fever pitch, Magnus fights his own inner battle. To be whole once more, he must not only overcome the fiercest of defences, but also face the one being whom he loves and hates with equal fervour more than any other – his errant father, the Emperor of Mankind.

Ray Tracing Gems

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Author :
Publisher : Apress
ISBN 13 : 1484244273
Total Pages : 622 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Ray Tracing Gems by : Eric Haines

Download or read book Ray Tracing Gems written by Eric Haines and published by Apress. This book was released on 2019-02-25 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

GPU Zen 2

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Publisher :
ISBN 13 : 9781797583143
Total Pages : 304 pages
Book Rating : 4.5/5 (831 download)

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Book Synopsis GPU Zen 2 by : Wolfgang Engel

Download or read book GPU Zen 2 written by Wolfgang Engel and published by . This book was released on 2019-04-21 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU. Rendering (Patrick Cozzi)1. Adaptive GPU Tessellation with Compute Shaders by Jad Khoury, Jonathan Dupuy, and Christophe Riccio2. Applying Vectorized Visibility on All frequency Direct Illumination by Ho Chun Leung, Tze Yui Ho, Zhenni Wang, Chi Sing Leung, Eric Wing Ming Wong3. Non-periodic Tiling of Noise-based Procedural Textures by Aleksandr Kirillov4. Rendering Surgery Simulation with Vulkan by Nicholas Milef, Di Qi, and Suvranu De5. Skinned Decals by Hawar DoghramachiEnvironmental Effects (Wolfgang Engel)1. Real-Time Fluid Simulation in Shadow of the Tomb Raider by Peter Sikachev, Martin Palko and Alexandre Chekroun2. Real-time Snow Deformation in Horizon Zero Dawn: The Frozen Wilds by Kevin ÖrtegrenShadows (Maurizio Vives)1. Soft Shadow Approximation for Dappled Light Sources by Mariano Merchante2. Parallax-Corrected Cached Shadow Maps by Pavlo Turchyn3D Engine Design (Wessam Bahnassi)1. Real-Time Layered Materials Compositing Using Spatial Clustering Encoding by Sergey Makeev2. Procedural Stochastic Textures by Tiling and Blending by Thomas Deliot and Eric Heitz3. A Ray Casting Technique for Baked Texture Generation by Alain Galvan and Jeff Russell4. Writing an efficient Vulkan renderer by Arseny Kapoulkine5. glTF - Runtime 3D Asset Delivery by Marco HutterRay Tracing (Anton Kaplanyan)1. Real-Time Ray-Traced One-Bounce Caustics by Holger Gruen2. Adaptive Anti-Aliasing using Conservative Rasterization and GPU Ray Tracing by Rahul Sathe, Holger Gruen, Adam Marrs, Josef Spjut, Morgan McGuire, Yury Uralsky

The High 5 Habit

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Publisher : Hay House, Inc
ISBN 13 : 1401967493
Total Pages : 265 pages
Book Rating : 4.4/5 (19 download)

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Book Synopsis The High 5 Habit by : Mel Robbins

Download or read book The High 5 Habit written by Mel Robbins and published by Hay House, Inc. This book was released on 2023-01-03 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New York Times bestseller now in paperback! In her global phenomenon The 5 Second Rule, Mel Robbins taught millions of people around the world the five second secret to motivation. And in her latest bestseller, she shares another simple, proven tool you can use to take control of your life: The High 5 Habit. This isn’t a book about high fiving everyone else in your life. You’re already doing that. Cheering for your favorite teams. Celebrating your friends. Supporting the people you love as they go after what they want. But imagine giving that same love and encouragement to yourself. Or even better, making it a daily habit. In this book, you will learn more than a dozen powerful ways to high five the most important person in your life, the one who is staring back at you in the mirror: YOURSELF. Using her signature science-backed wisdom, deeply personal stories, and the real-life results that the High 5 Habit continues to create in people’s lives around the world, Mel teaches you how to make believing in yourself a habit you practice every day. The High 5 Habit is a holistic approach to life that changes your attitude, your mindset, and your behavior. So be prepared to laugh, learn, and launch yourself into a more confident, happy, and fulfilling life.

Deathfire

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Publisher : Games Workshop
ISBN 13 : 9781784961565
Total Pages : 0 pages
Book Rating : 4.9/5 (615 download)

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Book Synopsis Deathfire by : Nick Kyme

Download or read book Deathfire written by Nick Kyme and published by Games Workshop. This book was released on 2016-07-26 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artellus Numeon urges the Salamanders on Macragge to return their primarch’s body to Nocturne – there to be reborn in the flames of Mount Deathfire. Vulkan lies in state beneath the Fortress of Hera, and yet many of his sons still refuse to believe that he is truly dead. After a seemingly miraculous rescue by the Ultramarines, Artellus Numeon, once captain of the Pyre Guard, urges the other Salamanders on Macragge to leave Imperium Secundus and return their primarch’s body to the home world of Nocturne – there to be reborn in the flames of Mount Deathfire. But Numeon grapples endlessly with his doubts and fears for the future of the Legion, while their foes seek to carve out new destinies of their own...

Saturnine

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Publisher : Games Workshop
ISBN 13 : 9781800261136
Total Pages : 464 pages
Book Rating : 4.2/5 (611 download)

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Book Synopsis Saturnine by : Dan Abnett

Download or read book Saturnine written by Dan Abnett and published by Games Workshop. This book was released on 2022-03-01 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Book 4 in the Global best selling The Horus Heresy: Siege of Terra series. The Traitor Host of Horus Lupercal tightens its iron grip on the Palace of Terra, and one by one the walls and bastions begin to crumple and collapse. Rogal Dorn, Praetorian of Terra, redoubles his efforts to keep the relentless enemy at bay, but his forces are vastly outnumbered and hopelessly outgunned. Dorn simply cannot defend everything. Any chance of survival now requires sacrifice, but what battles dare he lose so that others can be won? Is there one tactical stroke, one crucial combat, that could turn the tide forever and win the war outright?

Trading in the Zone

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Author :
Publisher : Penguin
ISBN 13 : 1440625417
Total Pages : 240 pages
Book Rating : 4.4/5 (46 download)

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Book Synopsis Trading in the Zone by : Mark Douglas

Download or read book Trading in the Zone written by Mark Douglas and published by Penguin. This book was released on 2001-01-01 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Douglas uncovers the underlying reasons for lack of consistency and helps traders overcome the ingrained mental habits that cost them money. He takes on the myths of the market and exposes them one by one teaching traders to look beyond random outcomes, to understand the true realities of risk, and to be comfortable with the "probabilities" of market movement that governs all market speculation.

Die with Zero

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Publisher : Mariner Books
ISBN 13 : 0358099765
Total Pages : 243 pages
Book Rating : 4.3/5 (58 download)

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Book Synopsis Die with Zero by : Bill Perkins

Download or read book Die with Zero written by Bill Perkins and published by Mariner Books. This book was released on 2020 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A startling new philosophy and practical guide to getting the most out of your money-and out of life-for those who value memorable experiences as much as their earnings"--

Live Like a Vulcan, Love Like a Wookiee, Laugh Like a Hobbit

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Author :
Publisher : BenBella Books
ISBN 13 : 1953295827
Total Pages : 113 pages
Book Rating : 4.9/5 (532 download)

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Book Synopsis Live Like a Vulcan, Love Like a Wookiee, Laugh Like a Hobbit by : Robb Pearlman

Download or read book Live Like a Vulcan, Love Like a Wookiee, Laugh Like a Hobbit written by Robb Pearlman and published by BenBella Books. This book was released on 2021-10-05 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: Much like a dragon-guarded mountain filled with stolen dwarf gold, Pop Culture is far more than just a side quest or afternoon’s entertainment: it contains a veritable treasure trove overflowing with life lessons. If there’s one takeaway from more than 40 years of Scooby-Doo mysteries, it’s that the vast majority of life’s villains are old white men using literal scare tactics to hold on to whatever privilege they have; Stranger Things taught us that any group of bike-riding kids are either running from or toward a vast governmental conspiracy; The Wizard of Oz proved that fashion can only take you so far; The Lord of the Rings showed us not only about the power of statement jewelry but that gifts come with strings attached; and Jaws was evidence that no matter how prepared you think you are, you should always expect the unexpected. This modern-day fable takes the best elements of My Dinner With Andre, The Big Bang Theory, and How to Make Friends and Influence People, to tell the story of three cosplaying friends sharing what they have learned from their favorite (and hated) movies, series, and games in a cafe after a day of walking the halls of a convention center. Live Like a Vulcan, Love Like a Wookiee, Laugh Like a Hobbit invites readers to a never-before-seen and slightly skewed look at the most memorable moments in films, shows, books, comic books, graphic novels, and video games. By the end of this pop-culture tour, fans of all ages will be given more inside knowledge than could ever be gotten at a comic convention, more self-help tools than can fit into any utility belt, more treasures than can be found in a cave of wonders, and more smiles than can be seen on any joker’s face.

The Complete Book of Numerology

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Author :
Publisher : Hay House, Inc
ISBN 13 : 1401930255
Total Pages : 285 pages
Book Rating : 4.4/5 (19 download)

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Book Synopsis The Complete Book of Numerology by : David A. Phillips, Ph.D.

Download or read book The Complete Book of Numerology written by David A. Phillips, Ph.D. and published by Hay House, Inc. This book was released on 2005-11-01 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the science of self-discovery To the conventional scientist, numbers are merely symbols of comparative quantities, but in the broader, metaphysical sense, they assume a deeper, more profound significance. The Complete Book of Numerology reveals the underlying meaning behind the numbers in your life and enables you to understand the connection between your numerological patterns and your degree of abundance, health, and general well-being. Overall, delving into the world of numbers will provide you with a simple and accurate way to decipher your experiences in the same manner that a road map helps you navigate a route that you haven’t previously traveled.