Universal Design in Video Games

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Publisher : Springer
ISBN 13 : 9783031305948
Total Pages : 0 pages
Book Rating : 4.3/5 (59 download)

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Book Synopsis Universal Design in Video Games by : Ole Goethe

Download or read book Universal Design in Video Games written by Ole Goethe and published by Springer. This book was released on 2023-09-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not just an entertainment medium for children or young people. Games can be used to accomplish different purposes for different groups of people in society. Developing a universal designed game involves more than adding a cast of diverse characters. Games with universal design, at their core, are experiences that are designed from the ground up to be accessible to everyone – through mechanics, options, and user experience. This book explains the meaning and need for universal design in video games and sheds light on important disciplines. Researchers define a universal designed game as a video game that actively welcomes all players. When players connect authentically with a video game, they’re much more likely to engage with the content. Conversely, when players can’t physically play a game, or don’t see characters that look like them, they feel isolated and miss out on beneficial opportunities to learn and collaborate. Universal design maximizes the impact of playing games, for instance, by ensuring that they’re accessible, empowering and representative for every learner.

Universal Design in Video Games

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Author :
Publisher : Springer Nature
ISBN 13 : 3031305957
Total Pages : 310 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Universal Design in Video Games by : Adam Palmquist

Download or read book Universal Design in Video Games written by Adam Palmquist and published by Springer Nature. This book was released on with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game + Design Education

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Publisher : Springer Nature
ISBN 13 : 303065060X
Total Pages : 409 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Game + Design Education by : Özge Cordan

Download or read book Game + Design Education written by Özge Cordan and published by Springer Nature. This book was released on 2021-07-19 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.

Disability and Video Games

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Publisher : Springer Nature
ISBN 13 : 3031343743
Total Pages : 365 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Disability and Video Games by : Markus Spöhrer

Download or read book Disability and Video Games written by Markus Spöhrer and published by Springer Nature. This book was released on 2023-12-18 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.

Creating Accessible Online Instruction Using Universal Design Principles

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Publisher : Rowman & Littlefield
ISBN 13 : 1538139200
Total Pages : 133 pages
Book Rating : 4.5/5 (381 download)

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Book Synopsis Creating Accessible Online Instruction Using Universal Design Principles by : Brady Lund

Download or read book Creating Accessible Online Instruction Using Universal Design Principles written by Brady Lund and published by Rowman & Littlefield. This book was released on 2020-09-28 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is accessibility? Who needs it? Often, accessibility is defined narrowly, with emphasis on physical limitations. Accessibility needs, however, come in many forms, from vision and hearing impairment, to developmental disorders like Autism, to psychiatric conditions like anxiety, depression, ADHD, and PTSD. Unfortunately, accessibility does not come with a simple set of checkboxes. It is a philosophy and practice that embraces social, physical, and informational elements. Universal design does not come in the form of a quick and easy guide. It is a philosophy. To implement it completely requires more than just screen readers and video captions. Creating Accessible Online Instruction Using Universal Design Principles introduces the need for accessibility in online education and library services and the framework of universal design for learning. It takes a scoping, rather than a purely technical, approach. It will help you not only o create accessible content, but with how to communicate with students in an accessible manner. This LITA Guide covers: accessibility law, Universal Design for Learning and Web Content Accessibility guidelines, and communication and educational research and theory. The content is interspersed with practical examples and case studies.

Computers Helping People with Special Needs

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Publisher : Springer
ISBN 13 : 3642315224
Total Pages : 723 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Computers Helping People with Special Needs by : Klaus Miesenberger

Download or read book Computers Helping People with Special Needs written by Klaus Miesenberger and published by Springer. This book was released on 2012-07-09 with total page 723 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 7382 and 7383 constiutes the refereed proceedings of the 13th International Conference on Computers Helping People with Special Needs, ICCHP 2012, held in Linz, Austria, in July 2012. The 147 revised full papers and 42 short papers were carefully reviewed and selected from 364 submissions. The papers included in the first volume are organized in the following topical sections: universal learning design; putting the disabled student in charge: user focused technology in education; access to mathematics and science; policy and service provision; creative design for inclusion, virtual user models for designing and using inclusive products; web accessibility in advanced technologies, website accessibility metrics; entertainment software accessibility; document and media accessibility; inclusion by accessible social media; a new era for document accessibility: understanding, managing and implementing the ISO standard PDF/UA; and human-computer interaction and usability for elderly.

What Really Works With Universal Design for Learning

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Author :
Publisher : Corwin Press
ISBN 13 : 1544338716
Total Pages : 329 pages
Book Rating : 4.5/5 (443 download)

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Book Synopsis What Really Works With Universal Design for Learning by : Wendy W. Murawski

Download or read book What Really Works With Universal Design for Learning written by Wendy W. Murawski and published by Corwin Press. This book was released on 2019-03-07 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to REALLY improve outcomes for all students How do we remove learning barriers and provide all students with the opportunity to succeed? Written for both general and special educators from grades Pre-K through 12, What Really Works with Universal Design for Learning is the how-to guide for implementing aspects of Universal Design Learning (UDL) to help every student be successful. UDL is the design and delivery of curriculum and instruction to meet the needs of all learners by providing them with choices for what and why they are learning and how they will share what they have learned. Calling on a wide-range of expertise, this resource features An unprecedented breadth of topics, including content areas, pedagogical issues, and other critical topics like executive function, PBIS, and EBD Reproducible research-based, field-tested tools Practical strategies that are low cost, time efficient, and easy to implement Practices for developing shared leadership and for working with families

Multimodal Semiotics and Rhetoric in Videogames

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Author :
Publisher : Routledge
ISBN 13 : 1351659715
Total Pages : 171 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Multimodal Semiotics and Rhetoric in Videogames by : Jason Hawreliak

Download or read book Multimodal Semiotics and Rhetoric in Videogames written by Jason Hawreliak and published by Routledge. This book was released on 2018-09-14 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book merges recent trends in game studies and multimodal studies to explore the relationship between the interaction between videogames’ different modes and the ways in which they inform meaning for both players and designers. The volume begins by laying the foundation for integrating the two disciplines, drawing upon social semiotic and discourse analytic traditions to examine their relationship with meaning in videogames. The book uses a wide range of games as examples to demonstrate the medium’s various forms of expression at work, including audio, visual, textual, haptic, and procedural modes, with a particular focus on the procedural form, which emphasizes processes and causal relationships, to better showcase its link with meaning-making. The second half of the book engages in a discussion of different multimodal configurations and user generated content to show how they contribute to the negotiation of meaning in the player experience, including their role in constructing and perpetuating persuasive messages and in driving interesting and unique player decisions in gameplay. Making the case for the benefits of multimodal approaches to game studies, this volume is key reading for students and researchers in multimodal studies, game studies, rhetoric, semiotics, and discourse analysis.

Mastering UI Development with Unity

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Publisher : Packt Publishing Ltd
ISBN 13 : 1803238763
Total Pages : 638 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis Mastering UI Development with Unity by : Dr. Ashley Godbold

Download or read book Mastering UI Development with Unity written by Dr. Ashley Godbold and published by Packt Publishing Ltd. This book was released on 2024-06-07 with total page 638 pages. Available in PDF, EPUB and Kindle. Book excerpt: Elevate your UI development skills with Unity and C# by learning design principles as well as leveraging Unity UI (uGUI), the UI Toolkit, and IMGUI Key Features Develop game user interfaces with both technical and aesthetic considerations Understand how to use the diverse UI systems provided by Unity Follow step-by-step examples to create popular user interfaces seen in multiple game genres Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionA captivating, fully functional UI is necessary for player interaction and engagement. Unity's tools give you the opportunity to create fascinating UIs to make your game stand out. Written by a skilled game designer and programmer, Mastering UI Development with Unity begins by describing various design considerations for developing stellar UIs for different genres and platforms. From laying out UIs and creating movements through animation and particle effects to optimizing UI performance, every aspect is meticulously covered. Next, you’ll learn the technicalities of implementing UIs with all three UI systems provided by Unity as well as both the Unity input systems. You'll be able to breathe life into your game with visually engaging heads-up displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches you how to lay out visual elements but also how to program these features and implement them across multiple games of varying genres. With practical examples, you'll understand how to develop and implement UIs across multiple platforms and screen resolutions with minimal changes. By the end of this book, you’ll have the skills you need to develop game UIs confidently with both technical and aesthetic considerations using Unity’s versatile UI elements.What you will learn Discover design principles and patterns for crafting visually appealing UIs Explore techniques to scale your UI across resolutions Streamline your UI building process with automatic layouts Understand the properties of the Event System and appropriately hook events to your UI elements Implement Unity's built-in uGUI components, including those provided by TextMesh Pro Infuse UIs with stunning animation and particle effects Understand when and how to use Unity's UI Toolkit and IMGUI Who this book is for This book is for game developers looking to elevate their Unity game design skills. Individuals who want an in-depth explanation of specific UI elements and anyone looking for step-by-step guidance on how to implement UI components across multiple game genres will also find this book helpful. A basic understanding of Unity and C# programming is needed.

Universal Design 2014: Three Days of Creativity and Diversity

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Publisher : IOS Press
ISBN 13 : 161499403X
Total Pages : 468 pages
Book Rating : 4.6/5 (149 download)

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Book Synopsis Universal Design 2014: Three Days of Creativity and Diversity by : H.A. Caltenco

Download or read book Universal Design 2014: Three Days of Creativity and Diversity written by H.A. Caltenco and published by IOS Press. This book was released on 2014-05-30 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Universal Design, Design for All and Inclusive Design are all aimed at dismantling physical and social barriers to inclusion in all areas of life. Engagement in universal design is on the increase worldwide as practitioners and researchers explore creative and desirable solutions to shape the future of universal design products and practices. This book is a collection of the papers presented at UD2014, the International Conference on Universal Design, held in Lund, Sweden, in June 2014. The conference offered a creative and diverse meeting place for all participants to exchange knowledge, experiences and ideas, and to build global connections and creative networks for future work on universal design. The themes of UD2014 span many aspects of societal life, and the papers included here cover areas as diverse as architecture, public transport, educational and play environments, housing, universal workspaces, and the Internet of things, as well as designs and adaptations for assistive technology. The book clearly demonstrates the breadth of universal design and its ongoing adoption in societies all over the world, and will be of interest to anyone whose work involves building a more inclusive environment for all.

ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning

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Publisher : Academic Conferences and Publishing International
ISBN 13 : 1908272198
Total Pages : pages
Book Rating : 4.9/5 (82 download)

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Book Synopsis ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning by : Dimitris Gouscos

Download or read book ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning written by Dimitris Gouscos and published by Academic Conferences and Publishing International. This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning

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Author :
Publisher : Academic Conferences Limited
ISBN 13 : 1908272694
Total Pages : 678 pages
Book Rating : 4.9/5 (82 download)

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Book Synopsis ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning by : Patrick Felicia

Download or read book ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning written by Patrick Felicia and published by Academic Conferences Limited. This book was released on 2012 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Creating Inclusive Libraries by Applying Universal Design

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Publisher : Rowman & Littlefield
ISBN 13 : 1538139790
Total Pages : 205 pages
Book Rating : 4.5/5 (381 download)

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Book Synopsis Creating Inclusive Libraries by Applying Universal Design by : Carli Spina

Download or read book Creating Inclusive Libraries by Applying Universal Design written by Carli Spina and published by Rowman & Littlefield. This book was released on 2021-06-07 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: As libraries of all types strive to serve diverse communities, Universal Design offers principles and approaches that can be used to create welcoming spaces and services. Applying Universal Design to Create Inclusive Libraries: A LITA Guide offers a thorough and engaging introduction to Universal Design and concrete examples of how these principles can be applied at libraries of all sizes, types, and budgets. This guide covers both Universal Design and Universal Design for Learning and includes real examples of how libraries have used these principles to create more welcoming environments and programming. Featuring a mix of examples, case studies, and checklists, this guide is suitable for those who are new to accessibility and inclusion work. Examples discussed cover a range of types of projects for all budgets, from major renovations to in-house signage design projects. Libraries covered include public libraries, academic libraries, school libraries, and more. It will leave readers confident of steps that they can take at their library to improve inclusion at any price point.

The Oxford Handbook of Music Education

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Publisher : Oxford University Press
ISBN 13 : 0199928029
Total Pages : 656 pages
Book Rating : 4.1/5 (999 download)

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Book Synopsis The Oxford Handbook of Music Education by : Gary McPherson

Download or read book The Oxford Handbook of Music Education written by Gary McPherson and published by Oxford University Press. This book was released on 2012-07-15 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music education takes place in many contexts, both formal and informal. Be it in a school or music studio, while making music with friends or family, or even while travelling in a car, walking through a shopping mall or watching television, our myriad sonic experiences accumulate from the earliest months of life to foster our facility for making sense of the sound worlds in which we live. The Oxford Handbook of Music Education offers a comprehensive overview of the many facets of musical experience, behavior and development in relation to this diverse variety of contexts. While the first volume primarily focuses on children during school-age years, this second collects an international list of contributors to explore how music learning takes place outside of the traditional classroom environment. Discussing a range of issues such as music education for the special needs population, music learning in adulthood, and music learning through media and technology these chapters help to broaden conceptions of music and musical involvement. Whether they are used individually or in tandem, the two volumes of The Oxford Handbook of Music Education update and redefine the discipline, and show how individuals across the world learn, enjoy and share the power and uniqueness of music.

Re-Designing Youth Sport

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Publisher : Psychology Press
ISBN 13 : 1317273907
Total Pages : 178 pages
Book Rating : 4.3/5 (172 download)

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Book Synopsis Re-Designing Youth Sport by : John McCarthy

Download or read book Re-Designing Youth Sport written by John McCarthy and published by Psychology Press. This book was released on 2016-02-26 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many observers have pointed out what is wrong with youth sport: an emphasis on winning at all costs; parental over-involvement; high participation costs that exclude many families; lack of vigorous physical activity; lack of player engagement; and no focus on development. Currently, most attempts at righting the wrongs of youth sport have focused on coach education and curriculum, but in this book, the authors offer a different approach—one that involves changing the game itself. Re-Designing Youth Sport combines vivid examples and case studies of innovative sport programs who are re-designing their sport with a comprehensive toolkit for practitioners on how to change their game for bigger and better outcomes. It offers a fresh and exciting perspective on the seemingly intractable issues in sport. It presents a practical and empowering pathway for readers to apply the examples and tools to the outcomes that they aspire to achieve in their sport, such as increased fun and excitement, life-skills building, gender inclusion, increased sportspersonship, greater parity and avoidance of one-sided competition, and positive parental roles. The book also reveals how community leagues as well as national and international sport governing bodies are using re-design to accelerate player skill development, tactical awareness, and physical fitness.

Assistive Technologies and Computer Access for Motor Disabilities

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Publisher : IGI Global
ISBN 13 : 1466644397
Total Pages : 433 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Assistive Technologies and Computer Access for Motor Disabilities by : Kouroupetroglou, Georgios

Download or read book Assistive Technologies and Computer Access for Motor Disabilities written by Kouroupetroglou, Georgios and published by IGI Global. This book was released on 2013-08-31 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Individuals with disabilities that impede their range of motion often have difficulty accessing technologies. With the use of computer-based assistive technology; devices, tools, and services can be used to maintain and improve the functional capabilities of motor disabilities. Assistive Technologies and Computer Access for Motor Disabilities investigates solutions to the difficulties of impaired technology access by highlighting the principles, methods, and advanced technological solutions for those with motor impairments. This reference source is beneficial to academia, industry, and various professionals in disciplines such as rehabilitation science, occupational therapy, human-computer interface development, ergonomics, and teaching in inclusive and special education. This publication is integrated with its pair book Disability Informatics and Web Accessibility for Motor Limitations.

Handbook of Research on Gaming Trends in P-12 Education

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Author :
Publisher : IGI Global
ISBN 13 : 1466696303
Total Pages : 664 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Handbook of Research on Gaming Trends in P-12 Education by : Russell, Donna

Download or read book Handbook of Research on Gaming Trends in P-12 Education written by Russell, Donna and published by IGI Global. This book was released on 2015-10-21 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.