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Ultimate Magic Items
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Book Synopsis Encyclopedia Magica by : Dale S. Henson
Download or read book Encyclopedia Magica written by Dale S. Henson and published by TSR. This book was released on 1994 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis 250 Best Magic Items for Barbarians, Druids, and Rangers by : Mage Gate
Download or read book 250 Best Magic Items for Barbarians, Druids, and Rangers written by Mage Gate and published by Independently Published. This book was released on 2021-11-03 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Primordial Power Unleashed! They come howling from the hills, from the forest, the jungle, the marsh, the mountain... They stalk the far and lonely land, watering the earth with the blood of those who defy their ancient laws and stand against fate, against the Old Gods... They are barbarians, druids, and rangers. They are here and their time has come! Discover 250 exclusive 5e magic items made just for them: Items that scale with your proficiency bonus Items that scale with your rage damage bonus Items that grant beast traits Items that grant class abilities or racial traits Magical tattoos and shrunken heads New and revised weapons including bolas, spiked gauntlets, and war picks This 5th Edition (5e) handbook is perfect for players and GMs who want to add epic fun and variety to your Fifth Edition game with hundreds of wilderness-based magic items. To use this 5e supplement, you also need a copy of the PHB, DMG, and MM from the world's greatest roleplaying game. Collect the entire 250 Best Magic Items series by MageGate Games! Each full-length, fully illustrated handbook contains 250 class-based magic items designed to bring out the best in your favorite fantasy character classes! This all-new, exclusive and exciting RPG sourcebook series begins with: 250 Best Magic Items for Barbarians, Druids, and Rangers (wilderness adventuring classes) 250 Best Magic Items for Fighters and Rogues (urban adventuring classes) 250 Best Magic Items for Bards, Sorcerers, Warlocks, and Wizards (arcane adventuring classes) 250 Best Magic Items for Clerics, Monks, and Paladins (divine adventuring classes) 5e players and GameMasters will love these clever and innovative 5e books created by expert GMs with almost a century of combined experience between them! These gorgeous 5e books make great gifts / essential gift sets for tabletop fantasy roleplaying gamers (TTRPG) this holiday gift season. Each 250 Best Magic Items book is available in your choice of ebook, paperback (softcover), and collector's edition hardcover. All books are fully 5th Edition 5e compatible and ready to be used in your Fifth Edition game now. At the Game Master's discretion, these books may be easily modified for use with past editions such as 1e, 2e, 2.5e, 3e, 3.5e, 4e, as well as similar fantasy RPG games like OSR.
Book Synopsis Magic Item Compendium by : Andy Collins
Download or read book Magic Item Compendium written by Andy Collins and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This supplement for the D & D game presents more than 500 new magic items that no adventurer should be without.
Book Synopsis Weapons of Legacy by : Bruce R. Cordell
Download or read book Weapons of Legacy written by Bruce R. Cordell and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: For centuries, Inuit in the Arctic have lived on and around the frozen ocean. Now, as climate change is rapidly melting the sea ice between Canada and Greenland, development here threatens to upset the delicate balance between their communities, land and wildlife.
Book Synopsis The Book of Random Tables 3 by : Matt Davids
Download or read book The Book of Random Tables 3 written by Matt Davids and published by . This book was released on 2018-11-03 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you play Dungeons and Dragons or Pathfinder? Are you spending hours on GM prep? Well, no longer. Cut down game master prep time with 25 1D100 fantasy random tables. Find items for a cell, a wine cellar, a dead orc, and more. Also, exciting random encounters for different terrains. Plus food and drink. Some of the tables in the book: Inn Names Names of Knightly Orders Desert Encounters Forest Locations Road Encounters Items in a Cell Items in a Chest Items on a Dead Orc Jewelry Items in a Wagon Items in a Wine Cellar Beers Thieves Guild Quests Dungeon Health Side Effects Get The Book of Random Tables and The Book of Random Tables 2
Book Synopsis The Ultimate Book of Card & Magic Tricks by : Bob Longe
Download or read book The Ultimate Book of Card & Magic Tricks written by Bob Longe and published by Sterling Publishing Company, Inc.. This book was released on 2006 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: These amazing card and magic tricks will astonish every crowd without fail! No one s better than master magician Bob Longe at teaching unbelievable illusions and transforming anyone into the star of a party or performance. The vast majority of his tricks feel completely impromptu, and they all require very little preparation but what a dazzling variety there are! Baffle an audience using cards, coins, dice, and other ordinary objects. Try a little mental magic, including astonishing feats with numbers and real prestidigitation that is ways to fool the eye with slight of hand. Best of all, every one is achievable with just a little bit of practice.
Book Synopsis Vault of Magic For 5e by : Phillip Larwood
Download or read book Vault of Magic For 5e written by Phillip Larwood and published by . This book was released on 2021-11-23 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: The wizard peered through the hole in the tunnel wall and into the darkness of the ancient vault beyond. She murmured a few arcane words, searching for any telltale magical auras. Then she gasped. "What is it?" the warrior demanded, holding the lantern and trying to look over her shoulder. "What do you see?" "Something . . . wondrous!" Inside Vault of Magic, you'll find a vast treasure trove of enchanted items of every imaginable use--more than 900 in all! There are plenty of armors, weapons, potions, rings, and wands, but that's just for starters. From mirrors to masks, edibles to earrings, and lanterns to lockets, it's all here, ready for you to use in your 5th Edition game.
Book Synopsis Rifts Book of Magic by : Kevin Siembieda
Download or read book Rifts Book of Magic written by Kevin Siembieda and published by Palladium Books. This book was released on 2006-04-01 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book TSR Inc written by Ed Greenwood and published by TSR. This book was released on 1996-09-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Dungeon Master's Guide II by : Jesse Decker
Download or read book Dungeon Master's Guide II written by Jesse Decker and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building upon existing materials in the "Dungeon Master's Guide," this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings.
Book Synopsis Special Edition Dungeon Master's Guide by : Monte Cook
Download or read book Special Edition Dungeon Master's Guide written by Monte Cook and published by . This book was released on 2005-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A deluxe version of the essential core rulebook every D&D Dungeon Master needs, this special release features an embossed, leather-bound cover and premium, gilt-edged paper.
Book Synopsis The Game Master's Book of Random Encounters by : Jeff Ashworth
Download or read book The Game Master's Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Book Synopsis GURPS Magic Items 2 by : Drew Bittner
Download or read book GURPS Magic Items 2 written by Drew Bittner and published by Steve Jackson Games. This book was released on 1992-04-01 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Hundreds more magical items to add zest and variety to any fantasy game. -- Eight new magic shops, to add to a GM's world background.
Download or read book Heroes of Horror written by James Wyatt and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential handbook integrating fear and horror into D&D play, this guide provides everything Dungeon Masters need to run a horror-oriented campaign or integrate elements of creepiness and tension into their existing campaigns.
Download or read book Ultimate Magic Items written by R Neale and published by Mongoose Publishing. This book was released on 2004-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ultimate Magic Items brings together the best of all the magic items created for the d20 game in one well-referenced book. The acquisition of magic items is one of the goals of every adventurer, and this book will provide both Games Masters and players a plethora of options for their characters to possess. Also including full rules for the creation of these powerful items, this book will prove to be an invaluable resource.
Book Synopsis Pathfinder: Rise of the Runelords, Part 2 by : Richard Pett
Download or read book Pathfinder: Rise of the Runelords, Part 2 written by Richard Pett and published by Paizo Pub Llc. This book was released on 2007-10-01 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Rise of the Runelords Adventure Path continues with the second adventure: "The Skinsaw Murders." A sudden string of brutal killings terrorizes Sandpoint, and the killer's mark bears a distrubing similarity to the strange rune the goblins in the previous adventure had taken as their tribal totem. Investigation leads the heroes to confront a sinister murderer who has claimed a notorious haunted mansion as his lair. Yet this murderer is one of many, a member of a group of killers who call themselves the Skinsaw Men and have adopted an ancient magic involving the seven deadly sins. The PCs must travel to the bustling city of Magnimar to unravel the truth behind the rune, but in so doing may become prime suspects in the killings themselves! This volume of Pathfinder includes a detailed description of the city of Magnimar, several new monsters, and rules for new types of wizardly specialists who focus their studies on sin magic.
Book Synopsis Strongholds & Followers by : Matthew Colville
Download or read book Strongholds & Followers written by Matthew Colville and published by . This book was released on 2019-06 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one." -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)