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Ultima Online
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Download or read book Braving Britannia written by Wes Locher and published by Createspace Independent Publishing Platform. This book was released on 2018-07-10 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to a digital world where anything is possible. Over the past two decades, millions of players have inhabited the virtual world of Britannia inside the Massively Multiplayer Online fantasy PC game, Ultima Online. Released in 1997 by developer Origin Systems and publisher Electronic Arts, Ultima Online is known as the grandfather of MMOs. Braving Britannia: Tales of Life, Love, and Adventure in Ultima Online collects interviews with 35 of the game's players, volunteers, and developers, revealing what they did, where they adventured, and how their lives were shaped, changed, and altered through experiences in Ultima Online's shared virtual world. In a fantasy world of limitless potential, the only thing players seem to enjoy more than playing the game is talking about it, and yet, the true stories behind the avatars have largely gone unpublished for the past twenty years. Until now.
Book Synopsis A Knight's Own Book of Chivalry by : Geoffroi de Charny
Download or read book A Knight's Own Book of Chivalry written by Geoffroi de Charny and published by University of Pennsylvania Press. This book was released on 2013-03-01 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: On the great influence of a valiant lord: "The companions, who see that good warriors are honored by the great lords for their prowess, become more determined to attain this level of prowess." On the lady who sees her knight honored: "All of this makes the noble lady rejoice greatly within herself at the fact that she has set her mind and heart on loving and helping to make such a good knight or good man-at-arms." On the worthiest amusements: "The best pastime of all is to be often in good company, far from unworthy men and from unworthy activities from which no good can come." Enter the real world of knights and their code of ethics and behavior. Read how an aspiring knight of the fourteenth century would conduct himself and learn what he would have needed to know when traveling, fighting, appearing in court, and engaging fellow knights. Composed at the height of the Hundred Years War by Geoffroi de Charny, one of the most respected knights of his age, A Knight's Own Book of Chivalry was designed as a guide for members of the Company of the Star, an order created by Jean II of France in 1352 to rival the English Order of the Garter. This is the most authentic and complete manual on the day-to-day life of the knight that has survived the centuries, and this edition contains a specially commissioned introduction from historian Richard W. Kaeuper that gives the history of both the book and its author, who, among his other achievements, was the original owner of the Shroud of Turin.
Book Synopsis Prima's Official Guide to Ultima Online, the Second Age by : Prima Publishing
Download or read book Prima's Official Guide to Ultima Online, the Second Age written by Prima Publishing and published by Prima Games. This book was released on 1998 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: For well over a year now, Ultima Online has allowed hundreds of players to simultaneously explore the realm created by Lord British of Origin. In Ultima Online, players can interact with each other, set out on quests, and battle one another in a continuously evolving world. This continuous evolution has made it necessary for Origin to make additions and revisions to an already stellar online game. "Ultima Online Gold" includes new creatures, characters, maps, and some new rules. "Ultima Online Gold": Prima's Official Strategy Guide will cover every update to Ultima Online, as well as every revision and addition in "Ultima Online Gold".
Download or read book Postmortems written by Raph Koster and published by . This book was released on 2018-06-26 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: Legendary game designer and author of the classic "A Theory of Fun for Game Design," Raph Koster is back with his first volume of selected essays. "Postmortems" collects new material and classic writings to provide a history of the development of virtual worlds, including behind-the-scenes glimpses of Ultima Online, Star Wars Galaxies, and more.
Download or read book Ultima Online written by Nancy Moore and published by Prima Games. This book was released on 2003 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Who Will YOU Be? - Information on every profession, including Holy Paladin and Evil Necromancer - Maps for every area, including the new and unexplored region of Malas - Tips for using the custom house design tool to build the house of your dreams - How-to for the new magic item system to help you create an endless array of magic items - Updated stats and skills for all creatures, including 20 NEW monsters - Combat tactics for the 13 new special moves, and more!
Book Synopsis The Official Book of Ultima by : Shay Addams
Download or read book The Official Book of Ultima written by Shay Addams and published by Compute. This book was released on 1992 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Ultima Online: the Ultimate Collector's Guide by : Stephen Emond
Download or read book Ultima Online: the Ultimate Collector's Guide written by Stephen Emond and published by Createspace Independent Pub. This book was released on 2012-09-26 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: 15 Years ago Ultima Online became the world's first true Massively Multiplayer Online RPG and changed the face of gaming forever. From Shattered Legacy to High Seas, hundreds of thousands have explored the realms of shattered Sosaria... Are you with us? This mammoth 460 page tribute to the Ultima Online series contains highly detailed information and pictures for 181 main releases, 386 books & collectibles, and 75 miscellaneous items. A grand total of 642 items from 21 countries across 5 continents! In addition to regular entries there are comprehensive variation guides for each game. They provide side-by-side comparisons illustrating the differences between different maps, boxes, books, discs, etc. There's even some history & lore for extra flavoring. The original Ultima Online and all 10 expansion packs are covered in exhaustive detail. Also included are Ultima Worlds Online: Origin, Ultima X: Odyssey, UO Mobile, Lord of Ultima, Ultima Forever, as well as the many Collections & Compilations. Also included are a Media checklist, complete Ultima Generation card checklist and seven "Lost Worlds." Black & White Edition. For the complete Ultima Saga be sure to check out the entire book series: Ultima: The Ultimate Collector's Guide - 2012 Edition Ultima Online: The Ultimate Collector's Guide - 2013 Edition Ultima Online: The Ultimate Collector's Guide - 2013 Gold Edition Ultima: The Ultimate Companion Guide - 2013 Edition Ultima: The Ultimate Companion Guide - 2013 Gold Edition
Book Synopsis Theory of Fun for Game Design by : Raph Koster
Download or read book Theory of Fun for Game Design written by Raph Koster and published by "O'Reilly Media, Inc.". This book was released on 2005 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Book Synopsis Ultima Online Chronicles, or My Adventures on Pacific in 2000 Year by : Igor Boyko
Download or read book Ultima Online Chronicles, or My Adventures on Pacific in 2000 Year written by Igor Boyko and published by Aegitas. This book was released on 2023-03-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ultima Online was, and still is, one of the most elaborate and beloved game universes online. The adventures described in this book happened to the author 22 years ago. An account of them was published in the Russian magazine Game World Navigator in 2000 – 12 articles in 12 consecutive issues. Many players later confessed to the author that it was after this series of stories that they started playing online. This book is not a guide to leveling up or tactics, it describes the adventures experienced by the author in a beautiful and marvelously detailed game world. Many features of the game have become obsolete or changed over the course of more than 20 years. But unchanged is the battle between good and evil. Albeit even in a virtual world.
Book Synopsis Ultima Underworld Clue Book by : Aaron Allston
Download or read book Ultima Underworld Clue Book written by Aaron Allston and published by Origin Systems. This book was released on 1992-01-01 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Forge of Virtue written by Lynn Abbey and published by Questar. This book was released on 1991-01-01 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lord Ironhawk's son, Jordan Hawson; Althea; Drum, the blacksmith; and Jordan's kid brother, Squirt, search for Balthan, Althea's magician brother, the only one to know the truth about the evil infesting the land of Britannia.
Book Synopsis The Official Guide to Ultima Online by : Tuesday Frase
Download or read book The Official Guide to Ultima Online written by Tuesday Frase and published by Prima Games. This book was released on 1997 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using the Ultima VIII game engine, Ultima Online will allow hundreds of players to simultaneously explore the realm created by Lord British of Origin. Players can interact with each other, go on quests, and even battle one another. This book leads the way.
Book Synopsis Community Building on the Web by : Amy Jo Kim
Download or read book Community Building on the Web written by Amy Jo Kim and published by Peachpit Press. This book was released on 2006-07-19 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: What's the point of creating a great Web site if no one goes there-or worse, if people come but never return? How do some sites, such as America Online, EBay, and GeoCities, develop into Internet communities with loyal followings and regular repeat traffic? How can Web page designers and developers create sites that are vibrant and rewarding? Amy Jo Kim, author of Community Building on the Web and consultant to some of the most successful Internet communities, is an expert at teaching how to design sites that succeed by making new visitors feel welcome, rewarding member participation, and building a sense of their own history. She discusses important design strategies, interviews influential Web community-builders, and provides the reader with templates and questionnaires to use in building their own communities.
Book Synopsis Developing Online Games by : Jessica Mulligan
Download or read book Developing Online Games written by Jessica Mulligan and published by New Riders. This book was released on 2003 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).
Book Synopsis Synthetic Worlds by : Edward Castronova
Download or read book Synthetic Worlds written by Edward Castronova and published by University of Chicago Press. This book was released on 2008-09-15 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education
Book Synopsis Bless Me, Ultima by : Rudolfo A. Anaya
Download or read book Bless Me, Ultima written by Rudolfo A. Anaya and published by Wheeler Publishing, Incorporated. This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anaya draws on the Spanish-American folklore with which he grew up in this unique depiction of a Hispanic childhood in the Southwest.
Book Synopsis Forecasting: principles and practice by : Rob J Hyndman
Download or read book Forecasting: principles and practice written by Rob J Hyndman and published by OTexts. This book was released on 2018-05-08 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forecasting is required in many situations. Stocking an inventory may require forecasts of demand months in advance. Telecommunication routing requires traffic forecasts a few minutes ahead. Whatever the circumstances or time horizons involved, forecasting is an important aid in effective and efficient planning. This textbook provides a comprehensive introduction to forecasting methods and presents enough information about each method for readers to use them sensibly.