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Uist 98
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Book Synopsis The Craft of Information Visualization by : Benjamin B. Bederson
Download or read book The Craft of Information Visualization written by Benjamin B. Bederson and published by Morgan Kaufmann. This book was released on 2003 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information visualization is a rapidly growing field that is emerging from research in human-computer interaction, computer science, graphics, visual design, psychology, and business methods. Information visualization is increasingly applied as a critical component in scientific research, digital libraries, data mining, financial data analysis, market studies, manufacturing production control, and drug discovery.
Book Synopsis Human-Computer Interaction Fundamentals by : Andrew Sears
Download or read book Human-Computer Interaction Fundamentals written by Andrew Sears and published by CRC Press. This book was released on 2009-03-02 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking and authoritative resource, Human-Computer Interaction Fundamentals emphasizes emerging topics such as sen
Book Synopsis The Universal Access Handbook by : Constantine Stephanidis
Download or read book The Universal Access Handbook written by Constantine Stephanidis and published by CRC Press. This book was released on 2009-06-11 with total page 1064 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, the field of Universal Access has made significant progress in consolidating theoretical approaches, scientific methods and technologies, as well as in exploring new application domains. Increasingly, professionals in this rapidly maturing area require a comprehensive and multidisciplinary resource that addresses current principles
Book Synopsis Text Entry Systems by : I. Scott MacKenzie
Download or read book Text Entry Systems written by I. Scott MacKenzie and published by Elsevier. This book was released on 2010-07-28 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: Text Entry Systems covers different aspects of text entry systems and offers prospective researchers and developers global guidelines for conducting research on text entry, in terms of design strategy, evaluation methodology, and requirements; a discussion of the history and current state of the art of entry systems; and specific guidelines for designing entry systems for a specific target, depending on devices, modalities, language, and different physical conditions of users. Text entry has never been so important as it is today. This is in large part due to the phenomenal, relatively recent success of mobile computing, text messaging on mobile phones, and the proliferation of small devices like the Blackberry and Palm Pilot. Compared with the recent past, when text entry was primarily through the standard "qwerty" keyboard, people today use a diverse array of devices with the number and variety of such devices ever increasing. The variety is not just in the devices, but also in the technologies used: entry modalities have become more varied and include speech recognition and synthesis, handwriting recognition, and even eye-tracking using image processing on web-cams. Statistical language modeling has advanced greatly in the past ten years and so therein is potential to facilitate and improve text entry — increasingly, the way people communicate. - This book covers different aspects of text entry systems and offers prospective researchers and developers - Global guidelines for conducting research on text entry, in terms of design strategy, evaluation methodology, and requirements - History and current state of the art of entry systems, including coverage of recent research topics - Specific guidelines for designing entry systems for a specific target, depending on devices, modalities, language, and different physical conditions of users
Book Synopsis Text, Speech and Dialogue by : Václav Matoušek
Download or read book Text, Speech and Dialogue written by Václav Matoušek and published by Springer Science & Business Media. This book was released on 2007-08-21 with total page 1357 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Conference on Text, Speech and Dialogue, TSD 2007, held in Pilsen, Czech Republic, September 3-7, 2007. The 80 revised full papers presented together with 4 invited papers were carefully reviewed and selected from 198 submissions. The papers present a wealth of state-of-the-art research results in the field of natural language processing with an emphasis on text, speech, and spoken dialogue ranging from theoretical and methodological issues to applications in various fields and with special focus on corpora, texts and tra.
Book Synopsis Computer Human Interaction by : Masood Masoodian
Download or read book Computer Human Interaction written by Masood Masoodian and published by Springer. This book was released on 2005-03-01 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: APCHI 2004 was the sixth Asia-Paci?c Conference on Computer-Human Int- action, and was the ?rst APCHI to be held in New Zealand. This conference series provides opportunities for HCI researchers and practitioners in the Asia- Paci?c and beyond to gather to explore ideas, exchange and share experiences, and further build the HCI networkin this region.APCHI 2004wasa truly int- national event, with presenters representing 17 countries. This year APCHI also incorporated the ?fth SIGCHI New Zealand Symposium on Computer-Human Interaction. A total of 69 papers were accepted for inclusion in the proceedings – 56 long papers and 13 short papers. Submissions were subject to a strict, double-blind peer-review process. The research topics cover the spectrum of HCI, including human factors and ergonomics,user interfacetools and technologies,mobile and ubiquitous computing, visualization, augmented reality, collaborative systems, internationalization and cultural issues, and more. APCHI also included a d- toral consortium, allowing 10 doctoral students from across the globe to meet and discuss their work in an interdisciplinary workshop with leading researchers and fellow students. Additionally, ?ve tutorials were o?ered in association with the conference.
Book Synopsis Advances and Innovations in Systems, Computing Sciences and Software Engineering by : Khaled Elleithy
Download or read book Advances and Innovations in Systems, Computing Sciences and Software Engineering written by Khaled Elleithy and published by Springer Science & Business Media. This book was released on 2007-08-28 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computing Sciences, Software Engineering and Systems. The book presents selected papers from the conference proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS 2006). All aspects of the conference were managed on-line.
Book Synopsis Handheld and Ubiquitous Computing by : Hans-W. Gellersen
Download or read book Handheld and Ubiquitous Computing written by Hans-W. Gellersen and published by Springer. This book was released on 2003-06-29 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Truly personal handheld and wearable technologies should be small and unobtrusive and allow access to information and computing most of the time and in most circumstance. Complimentary, environment-based technologies make artifacts of our surrounding world computationally accessible and facilitate use of everyday environments as a ubiquitous computing interface. The International Symposium on Handheld and Ubiquitous Computing, held for the first time in September 1999, was initiated to investigate links and synergies in these developments, and to relate advances in personal technologies to those in environment-based technologies. The HUC 99 Symposium was organised by the University of Karlsruhe, in particular by the Telecooperation Office (TecO) of the Institute for Telematics, in close collaboration with ZKM Karlsruhe, which generously hosted the event in its truly inspiring Center for Arts and Media Technology. The symposium was supported by the Association of Computing Machinery (ACM) and the German Computer Society (Gesellschaft f r Informatik, GI) and held in cooperation with a number of special interest groups of these scientific societies. HUC 99 attracted a large number of paper submissions, from which the international programme committee selected 23 high-quality contributions for presentation at the symposium and for inclusion in these proceedings. In addition, posters were solicited to provide an outlet for novel ideas and late-breaking results; selected posters are also included with these proceedings. The technical programme was further complemented by four invited keynote addresses, and two panel sessions.
Book Synopsis Computer Science Handbook by : Allen B. Tucker
Download or read book Computer Science Handbook written by Allen B. Tucker and published by CRC Press. This book was released on 2004-06-28 with total page 2742 pages. Available in PDF, EPUB and Kindle. Book excerpt: When you think about how far and fast computer science has progressed in recent years, it's not hard to conclude that a seven-year old handbook may fall a little short of the kind of reference today's computer scientists, software engineers, and IT professionals need. With a broadened scope, more emphasis on applied computing, and more than 70 chap
Book Synopsis Human-Computer Interaction by : I. Scott MacKenzie
Download or read book Human-Computer Interaction written by I. Scott MacKenzie and published by Newnes. This book was released on 2012-12-31 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human-Computer Interaction: An Empirical Research Perspective is the definitive guide to empirical research in HCI. The book begins with foundational topics including historical context, the human factor, interaction elements, and the fundamentals of science and research. From there, you'll progress to learning about the methods for conducting an experiment to evaluate a new computer interface or interaction technique. There are detailed discussions and how-to analyses on models of interaction, focusing on descriptive models and predictive models. Writing and publishing a research paper is explored with helpful tips for success. Throughout the book, you'll find hands-on exercises, checklists, and real-world examples. This is your must-have, comprehensive guide to empirical and experimental research in HCI—an essential addition to your HCI library. - Master empirical and experimental research with this comprehensive, A-to-Z guide in a concise, hands-on reference - Discover the practical and theoretical ins-and-outs of user studies - Find exercises, takeaway points, and case studies throughout
Book Synopsis Recent Advances in Visual Information Systems by : Shi-Kuo Chang
Download or read book Recent Advances in Visual Information Systems written by Shi-Kuo Chang and published by Springer. This book was released on 2003-08-01 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualinformationsystemsareinformationsystemsforvisualcomputing.Visual computing is computing on visual objects. Some visual objects such as images are inherently visual in the sense that their primary representation is the visual representation.Somevisualobjectssuchasdatastructuresarederivativelyvisual in the sense that their primary representation is not the visual representation, but can be transformed into a visual representation. Images and data structures are the two extremes. Other visual objects such as maps may fall somewhere in between the two. Visual computing often involves the transformation from one type of visual objects into another type of visual objects, or into the same type of visual objects, to accomplish certain objectives such as information reduction, object recognition, and so on. In visual information systems design it is also important to ask the foll- ing question: who performs the visual computing? The answer to this question determines the approach to visual computing. For instance it is possible that primarily the computer performs the visual computing and the human merely observes the results. It is also possible that primarily the human performs the visual computing and the computer plays a supporting role. Often the human and the computer are both involved as equal partners in visual computing and there are visual interactions. Formal or informal visual languages are usually needed to facilitate such visual interactions.
Download or read book Stone Voices written by Neal Ascherson and published by Macmillan. This book was released on 2003 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scotland has a new Parliament and it has North Sea oil, but is it yet an independent, self-sustaining democracy? Is it a true nation? In Stone Voices, Neal Ascherson launches what he calls an imaginative invasion of his native land, searching for the relationships, themes, and fantasies that make up "Scotland.
Book Synopsis The Human-Computer Interaction Handbook by : Andrew Sears
Download or read book The Human-Computer Interaction Handbook written by Andrew Sears and published by CRC Press. This book was released on 2007-09-19 with total page 1386 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second edition of The Human-Computer Interaction Handbook provides an updated, comprehensive overview of the most important research in the field, including insights that are directly applicable throughout the process of developing effective interactive information technologies. It features cutting-edge advances to the scientific
Book Synopsis Computing Handbook, Third Edition by : Teofilo Gonzalez
Download or read book Computing Handbook, Third Edition written by Teofilo Gonzalez and published by CRC Press. This book was released on 2014-05-07 with total page 2330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computing Handbook, Third Edition: Computer Science and Software Engineering mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, the first volume of this popular handbook examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals. Like the second volume, this first volume describes what occurs in research laboratories, educational institutions, and public and private organizations to advance the effective development and use of computers and computing in today’s world. Research-level survey articles provide deep insights into the computing discipline, enabling readers to understand the principles and practices that drive computing education, research, and development in the twenty-first century.
Book Synopsis Computing Handbook by : Allen Tucker
Download or read book Computing Handbook written by Allen Tucker and published by CRC Press. This book was released on 2022-05-29 with total page 3851 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two volume set of the Computing Handbook, Third Edition (previously theComputer Science Handbook) provides up-to-date information on a wide range of topics in computer science, information systems (IS), information technology (IT), and software engineering. The third edition of this popular handbook addresses not only the dramatic growth of computing as a discipline but also the relatively new delineation of computing as a family of separate disciplines as described by the Association for Computing Machinery (ACM), the IEEE Computer Society (IEEE-CS), and the Association for Information Systems (AIS). Both volumes in the set describe what occurs in research laboratories, educational institutions, and public and private organizations to advance the effective development and use of computers and computing in today's world. Research-level survey articles provide deep insights into the computing discipline, enabling readers to understand the principles and practices that drive computing education, research, and development in the twenty-first century. Chapters are organized with minimal interdependence so that they can be read in any order and each volume contains a table of contents and subject index, offering easy access to specific topics. The first volume of this popular handbook mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, it examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals. The second volume of this popular handbook demonstrates the richness and breadth of the IS and IT disciplines. The book explores their close links to the practice of using, managing, and developing IT-based solutions to advance the goals of modern organizational environments. Established leading experts and influential young researchers present introductions to the current status and future directions of research and give in-depth perspectives on the contributions of academic research to the practice of IS and IT development, use, and management.
Book Synopsis Knowledge-Based Intelligent Information and Engineering Systems by : Rajiv Khosla
Download or read book Knowledge-Based Intelligent Information and Engineering Systems written by Rajiv Khosla and published by Springer. This book was released on 2005-08-25 with total page 1473 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dear delegates,friendsand membersofthe growingKES professionalcommunity,w- come to the proceedings of the 9th International Conference on Knowledge-Based and IntelligentInformationandEngineeringSystemshostedbyLa TrobeUniversityin M- bourne Australia. The KES conference series has been established for almost a decade, and it cont- ues each year to attract participants from all geographical areas of the world, including Europe, the Americas, Australasia and the Paci?c Rim. The KES conferences cover a wide range of intelligent systems topics. The broad focus of the conference series is the theory and applications of intelligent systems. From a pure research ?eld, intel- gent systems have advanced to the point where their abilities have been incorporated into many business and engineering application areas. KES 2005 provided a valuable mechanism for delegates to obtain an extensive view of the latest research into a range of intelligent-systems algorithms, tools and techniques. The conference also gave de- gates the chance to come into contact with those applying intelligent systems in diverse commercial areas. The combination of theory and practice represented a unique opp- tunity to gain an appreciation of the full spectrum of leading-edge intelligent-systems activity. The papers for KES 2005 were either submitted to invited sessions, chaired and organized by respected experts in their ?elds, or to a general session, managed by an extensive International Program Committee, or to the Intelligent Information Hiding and Multimedia Signal Processing (IIHMSP) Workshop, managed by an International Workshop Technical Committee.
Book Synopsis Sketch-based Interfaces and Modeling by : Joaquim Jorge
Download or read book Sketch-based Interfaces and Modeling written by Joaquim Jorge and published by Springer Science & Business Media. This book was released on 2010-12-15 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.