Trends and Applications of Serious Gaming and Social Media

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Author :
Publisher : Springer
ISBN 13 : 981456026X
Total Pages : 189 pages
Book Rating : 4.8/5 (145 download)

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Book Synopsis Trends and Applications of Serious Gaming and Social Media by : Youngkyun Baek

Download or read book Trends and Applications of Serious Gaming and Social Media written by Youngkyun Baek and published by Springer. This book was released on 2014-07-08 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

Handbook of Research on Serious Games for Educational Applications

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Author :
Publisher : IGI Global
ISBN 13 : 1522505148
Total Pages : 524 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Handbook of Research on Serious Games for Educational Applications by : Zheng, Robert

Download or read book Handbook of Research on Serious Games for Educational Applications written by Zheng, Robert and published by IGI Global. This book was released on 2016-08-01 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

Proceedings of the Future Technologies Conference (FTC) 2018

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Publisher : Springer
ISBN 13 : 3030026833
Total Pages : 1199 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Proceedings of the Future Technologies Conference (FTC) 2018 by : Kohei Arai

Download or read book Proceedings of the Future Technologies Conference (FTC) 2018 written by Kohei Arai and published by Springer. This book was released on 2018-10-19 with total page 1199 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book, presenting the proceedings of the 2018 Future Technologies Conference (FTC 2018), is a remarkable collection of chapters covering a wide range of topics, including, but not limited to computing, electronics, artificial intelligence, robotics, security and communications and their real-world applications. The conference attracted a total of 503 submissions from pioneering researchers, scientists, industrial engineers, and students from all over the world. After a double-blind peer review process, 173 submissions (including 6 poster papers) have been selected to be included in these proceedings. FTC 2018 successfully brought together technology geniuses in one venue to not only present breakthrough research in future technologies but to also promote practicality and applications and an intra- and inter-field exchange of ideas. In the future, computing technologies will play a very important role in the convergence of computing, communication, and all other computational sciences and applications. And as a result it will also influence the future of science, engineering, industry, business, law, politics, culture, and medicine. Providing state-of-the-art intelligent methods and techniques for solving real-world problems, as well as a vision of the future research, this book is a valuable resource for all those interested in this area.

Gaming and Technology Addiction: Breakthroughs in Research and Practice

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Publisher : IGI Global
ISBN 13 : 1522507795
Total Pages : 920 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Gaming and Technology Addiction: Breakthroughs in Research and Practice by : Management Association, Information Resources

Download or read book Gaming and Technology Addiction: Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2016-08-05 with total page 920 pages. Available in PDF, EPUB and Kindle. Book excerpt: Addiction is a powerful and destructive condition impacting large portions of the population around the world. While typically associated with substances such as drugs and alcohol, technology and gaming addiction have become a concern in recent years as technology use has become ubiquitous. Gaming and Technology Addiction: Breakthroughs in Research and Practice explores the social and psychological implications of technology and gaming addiction in addition to ways to manage and treat this unique form of addiction. Focusing on emerging research, case studies, and future outlooks, this comprehensive publication is an essential resource for psychologists, counselors, graduate-level students, and researchers studying psychology and technology use.

Emerging Trends in ICT Security

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Author :
Publisher : Newnes
ISBN 13 : 0124104878
Total Pages : 662 pages
Book Rating : 4.1/5 (241 download)

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Book Synopsis Emerging Trends in ICT Security by : Babak Akhgar

Download or read book Emerging Trends in ICT Security written by Babak Akhgar and published by Newnes. This book was released on 2013-11-06 with total page 662 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emerging Trends in ICT Security, an edited volume, discusses the foundations and theoretical aspects of ICT security; covers trends, analytics, assessments and frameworks necessary for performance analysis and evaluation; and gives you the state-of-the-art knowledge needed for successful deployment of security solutions in many environments. Application scenarios provide you with an insider's look at security solutions deployed in real-life scenarios, including but limited to smart devices, biometrics, social media, big data security, and crowd sourcing. - Provides a multidisciplinary approach to security with coverage of communication systems, information mining, policy making, and management infrastructures - Discusses deployment of numerous security solutions, including, cyber defense techniques and defense against malicious code and mobile attacks - Addresses application of security solutions in real-life scenarios in several environments, such as social media, big data and crowd sourcing

Electronic Participation

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Author :
Publisher : Springer
ISBN 13 : 3319985787
Total Pages : 170 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Electronic Participation by : Noella Edelmann

Download or read book Electronic Participation written by Noella Edelmann and published by Springer. This book was released on 2018-08-20 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 10th IFIP WG 8.5 International Conference on Electronic Participation, ePart 2018, held in Krems, Austria, in September 2018. The 12 revised full papers presented in this book were carefully reviewed and selected from 29 submissions. The papers are clustered under the following topical sections: general e-democracy and e-participation; digital collaboration and social media; policy modeling and policy informatics; and social innovation.

Emerging Trends in ICT Security

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Author :
Publisher : Elsevier Inc. Chapters
ISBN 13 : 0128070625
Total Pages : 21 pages
Book Rating : 4.1/5 (28 download)

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Book Synopsis Emerging Trends in ICT Security by : Guillermo Francia

Download or read book Emerging Trends in ICT Security written by Guillermo Francia and published by Elsevier Inc. Chapters. This book was released on 2013-11-06 with total page 21 pages. Available in PDF, EPUB and Kindle. Book excerpt: The need for well-trained Information Security and Assurance (ISA) professionals, as well as general information security awareness, has increased considerably in the last decade and shows no sign of slowing. To address this need, both industry and academia have been driven to innovative approaches. The use of digital games and game mechanics to further education has received growing attention and respect in the last several years. There is strong evidence that thoughtful employment of gaming elements can improve motivation and understanding. This paper provides a broad background on the topics of game-based learning, gamification, and serious games. Further, it describes our ongoing approach to developing and promoting digital games for information security awareness, including two game designs and a gamification system architecture.

Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice

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Author :
Publisher : IGI Global
ISBN 13 : 1466695234
Total Pages : 667 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice by : Novák, Daniel

Download or read book Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice written by Novák, Daniel and published by IGI Global. This book was released on 2015-09-14 with total page 667 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past decade, the healthcare industry has adopted games as a powerful tool for promoting personal health and wellness. Utilizing principles of gamification to engage patients with positive reinforcement, these games promote stronger attention to clinical and self-care guidelines, and offer exciting possibilities for primary prevention. Targeting an audience of academics, researchers, practitioners, healthcare professionals, and even patients, the Handbook of Research on Holistic Perspectives in Gamification for Clinical Practices reviews current studies and empirical evidence, highlights critical principles of gamification, and fosters the increasing application of games at the practical, clinical level.

Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends

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Publisher : IGI Global
ISBN 13 : 1466600306
Total Pages : 389 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends by : Ferdig, Richard E.

Download or read book Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends written by Ferdig, Richard E. and published by IGI Global. This book was released on 2012-01-31 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming has long been a means for humans to share knowledge, learn new concepts, and escape the constraints of reality. Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business. Exploring psychological, social, and cultural implications of games and simulations, as well as policies related to their design and development, this reference aims to support the work of researchers in this growing field, as well as bridge the gap between theory and practice in the application of electronic games to everyday situations.

Virtual, Augmented Reality and Serious Games for Healthcare 1

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Author :
Publisher : Springer Science & Business
ISBN 13 : 3642548164
Total Pages : 570 pages
Book Rating : 4.6/5 (425 download)

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Book Synopsis Virtual, Augmented Reality and Serious Games for Healthcare 1 by : Minhua Ma

Download or read book Virtual, Augmented Reality and Serious Games for Healthcare 1 written by Minhua Ma and published by Springer Science & Business. This book was released on 2014-04-25 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Handbook of Research on Gaming Trends in P-12 Education

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Publisher : IGI Global
ISBN 13 : 1466696303
Total Pages : 698 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Handbook of Research on Gaming Trends in P-12 Education by : Russell, Donna

Download or read book Handbook of Research on Gaming Trends in P-12 Education written by Russell, Donna and published by IGI Global. This book was released on 2015-10-21 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.

Serious Games and Edutainment Applications

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Publisher : Springer Science & Business Media
ISBN 13 : 1447121600
Total Pages : 502 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Serious Games and Edutainment Applications by : Minhua Ma

Download or read book Serious Games and Edutainment Applications written by Minhua Ma and published by Springer Science & Business Media. This book was released on 2011-12-10 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.

Perspectives and Trends in Education and Technology

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Author :
Publisher : Springer Nature
ISBN 13 : 9819954142
Total Pages : 731 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Perspectives and Trends in Education and Technology by : Anabela Mesquita

Download or read book Perspectives and Trends in Education and Technology written by Anabela Mesquita and published by Springer Nature. This book was released on 2023-10-21 with total page 731 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents high-quality, peer-reviewed papers from the International Conference in Information Technology & Education (ICITED 2023), to be held at the Nilton Lins University, Manaus, Brazil, during June 29–30, 2023. The book covers a specific field of knowledge. This intends to cover not only two fields of knowledge—Education and Technology—but also the interaction among them and the impact/result in the job market and organizations. It covers the research and pedagogic component of Education and Information Technologies but also the connection with Society, addressing the three pillars of higher education. The book addresses impact of pandemic on education and use of technology in education. Finally, it also encourages companies to present their professional cases which will be discussed. These can constitute real examples of how companies are overcoming their challenges with the uncertainty of the market.

Learning Analytics: Fundaments, Applications, and Trends

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Publisher : Springer
ISBN 13 : 3319529773
Total Pages : 310 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Learning Analytics: Fundaments, Applications, and Trends by : Alejandro Peña-Ayala

Download or read book Learning Analytics: Fundaments, Applications, and Trends written by Alejandro Peña-Ayala and published by Springer. This book was released on 2017-02-17 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a conceptual and empirical perspective on learning analytics, its goal being to disseminate the core concepts, research, and outcomes of this emergent field. Divided into nine chapters, it offers reviews oriented on selected topics, recent advances, and innovative applications. It presents the broad learning analytics landscape and in-depth studies on higher education, adaptive assessment, teaching and learning. In addition, it discusses valuable approaches to coping with personalization and huge data, as well as conceptual topics and specialized applications that have shaped the current state of the art. By identifying fundamentals, highlighting applications, and pointing out current trends, the book offers an essential overview of learning analytics to enhance learning achievement in diverse educational settings. As such, it represents a valuable resource for researchers, practitioners, and students interested in updating their knowledge and finding inspirations for their future work.

Entertainment Computing and Serious Games

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Author :
Publisher : Springer
ISBN 13 : 3319461524
Total Pages : 549 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Entertainment Computing and Serious Games by : Ralf Dörner

Download or read book Entertainment Computing and Serious Games written by Ralf Dörner and published by Springer. This book was released on 2016-10-05 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.

Handbook of Research on Promoting Economic and Social Development Through Serious Games

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Author :
Publisher : IGI Global
ISBN 13 : 1799897346
Total Pages : 665 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Promoting Economic and Social Development Through Serious Games by : Bernardes, Oscar

Download or read book Handbook of Research on Promoting Economic and Social Development Through Serious Games written by Bernardes, Oscar and published by IGI Global. This book was released on 2022-03-18 with total page 665 pages. Available in PDF, EPUB and Kindle. Book excerpt: While gaming has become an increasingly popular leisure activity in society, the success of the videogame market has also contributed to the application of serious games in many different contexts and most importantly for learning purposes. This technological novelty is the basis for an innovative change in myriad environments such as education, commerce, marketing, healthcare, and many more. It is of great import to understand these applications in order to improve organizational development. The Handbook of Research on Promoting Economic and Social Development Through Serious Games provides reflection on the multidisciplinary applications of serious games. This book contextualizes the importance of serious games in organizational and societal improvement. Covering topics such as cultural heritage, mental health, and tourism, this book is a dynamic resource for policymakers, academicians, interdisciplinary researchers, graduate and post-graduate students, technology developers, faculty of K-12 and higher education, and government officials.

Gamification: Concepts, Methodologies, Tools, and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 1466682019
Total Pages : 2250 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Gamification: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Download or read book Gamification: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2015-03-31 with total page 2250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.