Toxic Game

Download Toxic Game PDF Online Free

Author :
Publisher : Penguin
ISBN 13 : 1984803506
Total Pages : 418 pages
Book Rating : 4.9/5 (848 download)

DOWNLOAD NOW!


Book Synopsis Toxic Game by : Christine Feehan

Download or read book Toxic Game written by Christine Feehan and published by Penguin. This book was released on 2019-03-12 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: #1 New York Times bestselling author Christine Feehan takes readers into the hot zone in this pulse-pounding GhostWalker novel. On a rescue mission in the heart of the Indonesian jungle, Dr. Draden Freeman and his GhostWalker team need to extract the wounded as quickly as possible—or risk spreading a deadly virus unleashed by a terrorist cell. When Draden gets infected, he forces his team to leave him behind. He won’t risk exposing anyone else. He intends to find the ones responsible and go out in a blaze of glory.… Shylah Cosmos’s mission is to track the virus and remain unseen. Her enhanced senses tell her that the gorgeous man eradicating the terrorists one by one is a GhostWalker—and his lethal precision takes her breath away. When he’s hit by a lucky shot, she can’t stop herself from stepping in, not knowing that by saving his life she’s exposed herself to the virus. There’s no telling how much time Draden and Shylah have left. Racing to find a cure, they quickly realize that they’ve found their perfect partner just in time to lose everything. But even as the virus threatens to consume their bodies, they’ve never felt more alive. THE GHOSTWALKER NOVELS ARE… “Sexy as hell.”—The Reading Cafe “Explosive!”—Fallen Angel Reviews “Erotically charged.”—Booklist

The Toxic Meritocracy of Video Games

Download The Toxic Meritocracy of Video Games PDF Online Free

Author :
Publisher :
ISBN 13 : 9781517900403
Total Pages : 245 pages
Book Rating : 4.9/5 (4 download)

DOWNLOAD NOW!


Book Synopsis The Toxic Meritocracy of Video Games by : Christopher A. Paul

Download or read book The Toxic Meritocracy of Video Games written by Christopher A. Paul and published by . This book was released on 2018 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture--and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games--but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.

The Shame Game

Download The Shame Game PDF Online Free

Author :
Publisher : Policy Press
ISBN 13 : 144734927X
Total Pages : 232 pages
Book Rating : 4.4/5 (473 download)

DOWNLOAD NOW!


Book Synopsis The Shame Game by : O'Hara, Mary

Download or read book The Shame Game written by O'Hara, Mary and published by Policy Press. This book was released on 2020-02-27 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does it mean to be poor in Britain and America? For decades the primary narrative about poverty in both countries is that it has been caused by personal flaws or ‘bad life decisions’ rather than policy choices or economic inequality. This misleading account has become deeply embedded in the public consciousness with serious ramifications for how financially vulnerable people are seen, spoken about and treated. Drawing on a two-year multi-platform initiative, this book by award-winning journalist and author Mary O’Hara, asks how we can overturn this portrayal once and for all. Crucially, she turns to the real experts to try to find answers – the people who live it.

The Toxic Meritocracy of Video Games

Download The Toxic Meritocracy of Video Games PDF Online Free

Author :
Publisher : U of Minnesota Press
ISBN 13 : 1452956200
Total Pages : 283 pages
Book Rating : 4.4/5 (529 download)

DOWNLOAD NOW!


Book Synopsis The Toxic Meritocracy of Video Games by : Christopher A. Paul

Download or read book The Toxic Meritocracy of Video Games written by Christopher A. Paul and published by U of Minnesota Press. This book was released on 2018-02-20 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games’ focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games—but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.

Game Misconduct

Download Game Misconduct PDF Online Free

Author :
Publisher : Triumph Books
ISBN 13 : 1641256850
Total Pages : 201 pages
Book Rating : 4.6/5 (412 download)

DOWNLOAD NOW!


Book Synopsis Game Misconduct by : Evan F. Moore

Download or read book Game Misconduct written by Evan F. Moore and published by Triumph Books. This book was released on 2021-10-12 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: A bracing call to arms for hockey fans, players, and coaches everywhere Those who have been lured by the the sound of skate blades slicing into fresh ice, by the incomparable speed, split-second decisions, and everything-or-nothing attitude of the game know that hockey can seem like its own world. It's all-consuming and exhilarating, boasting its own language and complex morality code. Yet in another light, that tight community can turn insular; the values of teamwork and humility can manifest as collective silence in the face of abuse and discrimination, issues which have been brought to the forefront of the sport as many share their stories for the first time. In Game Misconduct, reporters Evan Moore and Jashvina Shah reveal hockey's toxic undercurrent which has permeated the sport throughout the junior, college, and professional levels. They address the topic with a level of passion that comes from being rabid hockey fans themselves, and from experiencing its exclusivity first-hand. With a sensitive yet incisive approach, this necessary book lays bare the issues of racism, homophobia, xenophobia, bullying, sexism, and violence on and off the ice. Readers will learn about notable players and activists fighting for transformation as well as those beyond the spotlight who are nonetheless deeply affected by hockey's culture of inaction.Both a reckoning and a roadmap, Game Misconduct is an essential read for modern hockey fans, showing the truth of the sport's past and present while offering the tools to fight for a better future.

Social Informatics

Download Social Informatics PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319151681
Total Pages : 481 pages
Book Rating : 4.3/5 (191 download)

DOWNLOAD NOW!


Book Synopsis Social Informatics by : Luca Maria Aiello

Download or read book Social Informatics written by Luca Maria Aiello and published by Springer. This book was released on 2015-02-27 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the Workshops held at the International Conference on Social Informatics, SocInfo 2014, which took place in Barcelona, Spain, in November 2014. This year SocInfo 2014 included nine satellite workshops: the City Labs Workshop, the Workshop on Criminal Network Analysis and Mining, CRIMENET, the Workshop on Interaction and Exchange in Social Media, DYAD, the Workshop on Exploration of Games and Gamers, EGG, the Workshop on HistoInformatics, the Workshop on Socio-Economic Dynamics, Networks and Agent-based Models, SEDNAM, the Workshop on Social Influence, SI, the Workshop on Social Scientists Working with Start-Ups and the Workshop on Social Media in Crowdsourcing and Human Computation, SoHuman.

Toxic Masculinity, Casino Capitalism, and America's Favorite Card Game

Download Toxic Masculinity, Casino Capitalism, and America's Favorite Card Game PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3030402606
Total Pages : 215 pages
Book Rating : 4.0/5 (34 download)

DOWNLOAD NOW!


Book Synopsis Toxic Masculinity, Casino Capitalism, and America's Favorite Card Game by : Andrew Manno

Download or read book Toxic Masculinity, Casino Capitalism, and America's Favorite Card Game written by Andrew Manno and published by Springer Nature. This book was released on 2020-02-19 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Poker is a centuries-old American game. Why has it become so popular in the twenty-first century? What does current interest in the game tell us about ourselves and some of our most pressing social issues? In this timely and thought-provoking book, Andrew Manno offers important insights into the intersection of gaming, gender, and capitalism that illuminate how the shift to a casino capitalist economy—combined with a culture of toxic masculinity—impacts workers and how it has led to the rise of populism in the United States that manifested in the 2016 election of Donald Trump.

Get in the Game

Download Get in the Game PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119855373
Total Pages : 262 pages
Book Rating : 4.1/5 (198 download)

DOWNLOAD NOW!


Book Synopsis Get in the Game by : Jonathan Stringfield

Download or read book Get in the Game written by Jonathan Stringfield and published by John Wiley & Sons. This book was released on 2022-07-15 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.

Working with Toxic Older Adults

Download Working with Toxic Older Adults PDF Online Free

Author :
Publisher : Springer Publishing Company
ISBN 13 : 0826117236
Total Pages : 311 pages
Book Rating : 4.8/5 (261 download)

DOWNLOAD NOW!


Book Synopsis Working with Toxic Older Adults by : Gloria M. Davenport, PhD

Download or read book Working with Toxic Older Adults written by Gloria M. Davenport, PhD and published by Springer Publishing Company. This book was released on 1998-12-23 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Older adults, like all individuals, have different personalities and temperaments. According to Dr. Davenport, toxicity in older adults manifests itself in negative behaviors and attitudes that can adversely impact interactions with health professionals, caregivers, and family members. Davenport presents theories and case examples to help us understand this phenomenon and provides useful techniques for caring for toxic elders. A valuable practical guide for social workers, therapists, caregivers, and students.

HCI in Games

Download HCI in Games PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031606957
Total Pages : 313 pages
Book Rating : 4.0/5 (316 download)

DOWNLOAD NOW!


Book Synopsis HCI in Games by : Xiaowen Fang

Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gaming Democracy

Download Gaming Democracy PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262380323
Total Pages : 124 pages
Book Rating : 4.2/5 (623 download)

DOWNLOAD NOW!


Book Synopsis Gaming Democracy by : Adrienne L. Massanari

Download or read book Gaming Democracy written by Adrienne L. Massanari and published by MIT Press. This book was released on 2024-10-29 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: How play and gaming culture have mainstreamed far right ideology through social media platforms. From #Gamergate to the ongoing Big Lie, the far right has gone mainstream. In Gaming Democracy, Adrienne Massanari tracks the flames of toxicity found in the far right and “alt-right” movements as they increasingly take up oxygen in American and global society. In this pathbreaking contribution to the fields of internet studies, game studies, and gender studies, Massanari argues that Silicon Valley’s emphasis on meritocracy and free speech absolutism has driven this rightward slide. These ideologies have been coded into social media spaces that implicitly silence marginalized communities and subject them to rampant abuse by groups that have learned to “game” the ecology of platforms, algorithms, and attention economies. While populist movements are not new, phenomena such as QAnon, parental rights activism, and COVID denialism are uniquely “of the internet,” with supporters demonstrating both technical acumen and an ability to use memes and play as a way of both building community and fomenting dissent. Massanari explores the ways that the far right uses memetic humor and geek masculinity as tools both to create a sense of community within these leaderless groups and to obfuscate their intentions. Using the lens of play and game studies as well as the concept of “metagaming,” Gaming Democracy is a novel contribution to our understanding of online platforms and far right political activism.

The Paradox of Transgression in Games

Download The Paradox of Transgression in Games PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1000049531
Total Pages : 213 pages
Book Rating : 4.0/5 ( download)

DOWNLOAD NOW!


Book Synopsis The Paradox of Transgression in Games by : Torill Mortensen

Download or read book The Paradox of Transgression in Games written by Torill Mortensen and published by Routledge. This book was released on 2020-02-24 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.

The Avatar Faculty

Download The Avatar Faculty PDF Online Free

Author :
Publisher : Univ of California Press
ISBN 13 : 0520384377
Total Pages : 280 pages
Book Rating : 4.5/5 (23 download)

DOWNLOAD NOW!


Book Synopsis The Avatar Faculty by : Jeffrey G. Snodgrass

Download or read book The Avatar Faculty written by Jeffrey G. Snodgrass and published by Univ of California Press. This book was released on 2023-01-10 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Avatar Faculty creatively examines the parallels between spiritual and digital activities to explore the roles that symbolic second selves—avatars—can play in our lives. The use of avatars can allow for what anthropologists call ecstasy, from the Greek ekstasis, meaning "standing outside oneself." The archaic techniques of promoting spiritual ecstasy, which remain central to religious healing traditions around the world, now also have contemporary analogues in virtual worlds found on the internet. In this innovative book, Jeffrey G. Snodgrass argues that avatars allow for the ecstatic projection of consciousness into alternate realities, potentially providing both the spiritually possessed and gamers access to superior secondary identities with elevated social standing. Even if only temporary, self-transformations of these kinds can help reduce psychosocial stress and positively improve health and well-being.

Digital Games and Mental Health

Download Digital Games and Mental Health PDF Online Free

Author :
Publisher : Frontiers Media SA
ISBN 13 : 2889714616
Total Pages : 218 pages
Book Rating : 4.8/5 (897 download)

DOWNLOAD NOW!


Book Synopsis Digital Games and Mental Health by : Rachel Kowert

Download or read book Digital Games and Mental Health written by Rachel Kowert and published by Frontiers Media SA. This book was released on 2021-10-04 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Game Boy Encyclopedia

Download The Game Boy Encyclopedia PDF Online Free

Author :
Publisher : White Owl
ISBN 13 : 139909680X
Total Pages : 322 pages
Book Rating : 4.3/5 (99 download)

DOWNLOAD NOW!


Book Synopsis The Game Boy Encyclopedia by : Chris Scullion

Download or read book The Game Boy Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2024-11-30 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Boy Encyclopedia is the sixth book in Scottish author and journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handheld’s humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boy’s armor and offered full-color games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, The Game Boy Encyclopedia is the definitive guide to a legendary gaming platform.

Federal Register

Download Federal Register PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 1270 pages
Book Rating : 4.:/5 (31 download)

DOWNLOAD NOW!


Book Synopsis Federal Register by :

Download or read book Federal Register written by and published by . This book was released on 1992-11-25 with total page 1270 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Transgression in Games and Play

Download Transgression in Games and Play PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 026203865X
Total Pages : 328 pages
Book Rating : 4.2/5 (62 download)

DOWNLOAD NOW!


Book Synopsis Transgression in Games and Play by : Kristine Jorgensen

Download or read book Transgression in Games and Play written by Kristine Jorgensen and published by MIT Press. This book was released on 2019-02-05 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic. Contributors Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman