TouchCode Class 8

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Author :
Publisher : Orange Education Pvt Ltd
ISBN 13 : 9391246982
Total Pages : 160 pages
Book Rating : 4.3/5 (912 download)

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Book Synopsis TouchCode Class 8 by : Team Orange

Download or read book TouchCode Class 8 written by Team Orange and published by Orange Education Pvt Ltd. This book was released on 2023-06-05 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding Textbook as per CBSE Curriculum KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Coding Task: This section allow students to familiarise with the concept with the help of the task. ● Coding Buzz Words: This section contains definitions of important words related to coding, in alphabetical order. ● More on Python: This section contains supplement topics for add-on knowledge. ● Gamification: Activity designed to educate, entertain and engage students. ● Coding in Minecraft: It helps the students to make the coding task in Minecraft MakeCode. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking ● MakeCode Arcade ● Block Coding WHO THIS BOOK IS FOR Grade - 8 TABLE OF CONTENTS CHAPTER 1 CONDITIONALS IN DETAILS Coding in Minecraft CHAPTER 2 GET CREATIVE WITH LOOPS Coding in Minecraft Test Sheet 1 CHAPTER 3 FUNCTIONS IN DEPTH Coding in Minecraft CHAPTER 4 PROGRAMMING WITH ARRAYS Coding in Minecraft CHAPTER 5 ADVANCED SEQUENCING Coding in Minecraft Test Sheet 2 Project Gamification Python – Conditionals and Loops Coding Buzz Words Coding Ethics

TouchCode Class 6

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Author :
Publisher : Orange Education Pvt Ltd
ISBN 13 : 9391246923
Total Pages : 150 pages
Book Rating : 4.3/5 (912 download)

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Book Synopsis TouchCode Class 6 by : Team Orange

Download or read book TouchCode Class 6 written by Team Orange and published by Orange Education Pvt Ltd. This book was released on 2022-01-30 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding Textbook as per CBSE Curriculum KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Coding Task: This section allow students to familiarise with the concept with the help of the task. ● Coding Buzz Words: This section contains definitions of important words related to coding, in alphabetical order. ● Introduction to Python: This section contains supplement topics for add-on knowledge. ● Gamification: Activity designed to educate, entertain and engage students. ● Coding in Minecraft: It helps the students to make the coding task in Minecraft MakeCode. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking ● MakeCode Arcade ● Block Coding WHO THIS BOOK IS FOR Grade 6 TABLE OF CONTENTS CHAPTER 1 INTRODUCTION TO CODING CHAPTER 2 ALGORITHMS WITH BLOCK CODING CHAPTER 3 VARIABLES USING BLOCK CODING Test Sheet 1 CHAPTER 4 CONTROL WITH CONDITIONALS CHAPTER 5 LOOPS USING BLOCK CODING Test Sheet 2 Project Minecraft Gamification Introduction to Python Coding Buzz Words Coding Ethics

TouchCode Class 7

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Author :
Publisher : Orange Education Pvt Ltd
ISBN 13 : 9391246931
Total Pages : 154 pages
Book Rating : 4.3/5 (912 download)

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Book Synopsis TouchCode Class 7 by : Team Orange

Download or read book TouchCode Class 7 written by Team Orange and published by Orange Education Pvt Ltd. This book was released on 2022-01-30 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding Textbook as per CBSE Curriculum KEY FEATURES ● National Education Policy 2020 ● Coding Task: This section allow students to familiarise with the concept with the help of the task. ● Coding Buzz Words: This section contains definitions of important words related to coding, in alphabetical order. ● More on Python: This section contains supplement topics for add-on knowledge. ● Gamification: Activity designed to educate, entertain and engage students. ● Coding in Minecraft: It helps the students to make the coding task in Minecraft MakeCode. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking ● MakeCode Arcade ● Block Coding WHO THIS BOOK IS FOR Grade - 7 TABLE OF CONTENTS CHAPTER 1 VARIABLES IN REAL LIFE CHAPTER 2 SEQUENCING WITH BLOCK CODING Coding in Minecraft Test Sheet 1 CHAPTER 3 FUN WITH FUNCTIONS Coding in Minecraft CHAPTER 4 UNDERSTANDING ARRAYS & COLLECTIONS Coding in Minecraft CHAPTER 5 HELLO WORLD WITH CODE Coding in Minecraft Test Sheet 2 Project Gamification More on Python Coding Buzz Words Coding Ethics

TouchCode Class 5

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Author :
Publisher : Orange Education Pvt Ltd
ISBN 13 : 9391246915
Total Pages : 137 pages
Book Rating : 4.3/5 (912 download)

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Book Synopsis TouchCode Class 5 by : Team Orange

Download or read book TouchCode Class 5 written by Team Orange and published by Orange Education Pvt Ltd. This book was released on 2022-01-30 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Activity Book to Develop Coding Skills KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Crack the Code: It includes fun-based, adventurous activities. ● Time Taken: It lets the child analyse how much time he has taken for the activity. ● Active Learning: It is a section that contains hands-on activities for fun. ● Coding Fact: It gives an insight to the important and interesting fact of the concept. ● Gamification: Scan the QR code to enter the world of games on Computational Thinking. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking WHO THIS BOOK IS FOR Grade 5 TABLE OF CONTENTS LEVEL 1 REASONING 1.1 Arithmagons 1.2 Patterns 1.3 Number Puzzle 1.4 Reason Wisdom 1.5 Verbal Reasoning 1.6 Palindrome Fun CHALLENGE 1 Mind Squeeze LEVEL 2 CRITICAL THINKING & ANALYSIS 2.1 Tricky Puzzle 2.2 Analogy 2.3 Logical Analysis 2.4 Line of Symmetry 2.5 Super Sudoku 2.6 Brain Teasers CHALLENGE 2 Rebus LEVEL 3 DATA PROCESSING 3.1 Data and Information 3.2 Data Compression 3.3 Decoding 3.4 Binary Representation of Information CHALLENGE 3 Smart Detective LEVEL 4 ALGORITHMIC INTELLIGENCE 4.1 Algorithm 4.2 Programs : Conditions 4.3 Programs : Loops CHALLENGE 4 Coding Buzz ACTIVE LEARNING: Tower of Hanoi Coding Corner Scoreboard Gamification Answers

TouchCode Class 3

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Author :
Publisher : Orange Education Pvt Ltd
ISBN 13 : 9391246850
Total Pages : 127 pages
Book Rating : 4.3/5 (912 download)

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Book Synopsis TouchCode Class 3 by : Team Orange

Download or read book TouchCode Class 3 written by Team Orange and published by Orange Education Pvt Ltd. This book was released on 2023-05-23 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Activity Book to Develop Coding Skills KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Crack the Code: It includes fun-based adventurous activities. ● Time Taken: It lets the child analyse how much time he has taken for the activity. ● Active Learning: It is a section that contains hands-on activity for fun. ● Coding Fact: It gives an insight to the important and interesting fact of the concept. ● Gamification: Scan the QR code to enter the world of games on Computational Thinking. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking WHO IS THIS BOOK FOR Grade 3 TABLE OF CONTENTS LEVEL 1 REASONING 1.1 Shapes 1.2 Patterns 1.3 Counting Combinations 1.4 Word Hunt 1.5 Number Pyramid CHALLENGE 1 Anagram LEVEL 2 CRITICAL THINKING & ANALYSIS 2.1 Rhyme Time 2.2 Mirror Magic 2.3 Maps 2.4 Correlation 2.5 Wonder Maze CHALLENGE 2 Sneaky Numbers ACTIVE LEARNING: Abacus LEVEL 3 DATA PROCESSING 3.1 Representing Information 3.2 Decoding 3.3 Decomposition CHALLENGE 3 Ms. Lady Bug LEVEL 4 ALGORITHMIC INTELLIGENCE 4.1 Stepwise Thinking 4.2 Algorithm 4.3 Understanding Programs 4.4 Programs: Decision Making 4.5 Programs: Loops CHALLENGE 4 Linking Loops Coding Corner Scoreboard Gamification Answers

TouchCode Class 4

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Author :
Publisher : Orange Education Pvt Ltd
ISBN 13 : 9391246907
Total Pages : 129 pages
Book Rating : 4.3/5 (912 download)

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Book Synopsis TouchCode Class 4 by : Team Orange

Download or read book TouchCode Class 4 written by Team Orange and published by Orange Education Pvt Ltd. This book was released on 2023-05-23 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Activity Book to Develop Coding Skills KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Crack the Code: It includes fun-based adventurous activities. ● Time Taken: It lets the child analyse how much time he has taken for the activity. ● Active Learning: It is a section that contains hands-on activity for fun. ● Coding Fact: It gives an insight to the important and interesting fact of the concept. ● Gamification: Scan the QR code to enter the world of games on Computational Thinking. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking WHO THIS BOOK IS FOR Grade - 4 TABLE OF CONTENTS LEVEL 1 REASONING 1.1 Counting Combinations 1.2 Understanding Arithmagon 1.3 Word Patterns 1.4 Word Search CHALLENGE 1 Magic Square LEVEL 2 CRITICAL THINKING & ANALYSIS 2.1 Picture Puzzle 2.2 Symmetry : The Mirror Image 2.3 Logical Analysis 2.4 Odd one Out 2.5 Super Sudoku CHALLENGE 2 How Fast Can You Say? ACTIVE LEARNING: Symmetry Craft LEVEL 3 DATA PROCESSING 3.1 Sorting: Arranging Information 3.2 Representing Information as Binary Codes 3.3 Data Compression CHALLENGE 3 Calendar Confusion LEVEL 4 ALGORITHMIC INTELLIGENCE 4.1 Algorithm 4.2 Programs : Conditions 4.3 Programs : Loops CHALLENGE 4 Conditional Puzzles Coding Corner Scoreboard Gamification Answers

TouchCode Class 2

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Author :
Publisher : Orange Education Pvt Ltd
ISBN 13 : 9391246842
Total Pages : 112 pages
Book Rating : 4.3/5 (912 download)

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Book Synopsis TouchCode Class 2 by : Team Orange

Download or read book TouchCode Class 2 written by Team Orange and published by Orange Education Pvt Ltd. This book was released on 2023-05-18 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Activity Book to Develop Coding Skills KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Crack the Code: It includes fun-based adventurous activities. ● Time Taken: It lets the child analyse how much time he has taken for the activity. ● Active Learning: It is a section that contains hands-on activity for fun. ● Coding Fact: It gives an insight to the important and interesting fact of the concept. ● Gamification: Scan the QR code to enter the world of games on Computational Thinking. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking WHO THIS BOOK IS FOR Grade - 2 TABLE OF CONTENTS LEVEL 1 REASONING 1.1 Counting Objects 1.2 Shapes 1.3 Number Pattern 1.4 Number Grid 1.5 Number Pyramid 1.6 Word Search 1.7 Word Circle CHALLENGE 1 Balance Me! LEVEL 2 CRITICAL THINKING & ANALYSIS 2.1 Picture Puzzle 2.2 Spot the Difference 2.3 Odd One Out 2.4 Directions 2.5 Map 2.6 Rhyming Words 2.7 Riddles CHALLENGE 2 Counting Cat Active Learning: Origami LEVEL 3 DATA PROCESSING 3.1 Representing Information 3.2 Decoding CHALLENGE 3 Code Cracker LEVEL 4 ALGORITHMIC INTELLIGENCE 4.1 Stepwise Thinking 4.2 Algorithm 4.3 Understanding Programs 4.4 Decision Making 4.5 Loops CHALLENGE 4 Finding the Way Scoreboard Gamification Answers

TouchCode Class 1

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Author :
Publisher : Orange Education Pvt Ltd
ISBN 13 : 9391246834
Total Pages : 113 pages
Book Rating : 4.3/5 (912 download)

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Book Synopsis TouchCode Class 1 by : Team Orange

Download or read book TouchCode Class 1 written by Team Orange and published by Orange Education Pvt Ltd. This book was released on 2023-05-18 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Activity Book to Develop Coding Skills KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Crack the Code: It includes fun-based adventurous activities. ● Time Taken: It lets the child analyse how much time he has taken for the activity. ● Active Learning: It is a section that contains hands-on activity for fun. ● Coding Fact: It gives an insight to the important and interesting fact of the concept. ● Gamification: Scan the QR code to enter the world of games on Computational Thinking. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking WHO THIS BOOK IS FOR Grade - 1 TABLE OF CONTENTS LEVEL 1 REASONING 1.1 Numbers 1.2 Shapes 1.3 Patterns CHALLENGE 1 Perfect Pairs LEVEL 2 CRITICAL THINKING & ANALYSIS 2.1 Picture Puzzle 2.2 Spot the Difference 2.3 Directions 2.4 Even and Odd Numbers 2.5 Riddles 2.6 Odd One Out CHALLENGE 2 Picture Fix ACTIVE LEARNING Tic-Tac-Toe LEVEL 3 DATA PROCESSING 3.1 Secret Message : Decoding 3.2 Colour Code 3.3 Family Tree 3.4 What Goes Together? CHALLENGE 3 Spot The Dots LEVEL 4 ALGORITHMIC INTELLIGENCE 4.1 Simple Instructions 4.2 Decision Making : Yes or No 4.3 Loops : Repetition CHALLENGE 4 Coin Hunt Scoreboard Gamification Answers

Essential Windows Phone 8

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Publisher : Pearson Education
ISBN 13 : 032190494X
Total Pages : 623 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Essential Windows Phone 8 by : Shawn Wildermuth

Download or read book Essential Windows Phone 8 written by Shawn Wildermuth and published by Pearson Education. This book was released on 2013-02-18 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Windows Phone 8 is the definitive guide to creating powerful, visually compelling mobile applications that take full advantage of Microsoft's Windows Phone 8 platform. Nine-time Microsoft MVP Shawn Wildermuth draws on his extensive experience teaching Windows Phone developers, helping you to get started fast and master techniques that lead to truly outstanding apps. Expanded and updated with 30% new coverage, this conversational, authoritative guide covers the essentials and a whole lot more. Wildermuth begins with a solid "foundation building" introduction to Windows Phone 8 development and Windows Phone 8 hardware, introducing design, language, hardware specifications, patterns, the application lifecycle, out-of-the-box services, Live Tiles, and the Windows Marketplace. Once you have that foundation, Wildermuth dives into hands-on development, emphasizing best practices and realistic code examples. You'll develop a complete application from start to finish, then build on your skills with increasingly sophisticated techniques. Coverage includes: Designing your app's look and feel Implementing email, calling, search, Web browsing, and camera support Interacting with users Choosing the right app paradigm and functionality Incorporating touch, vibration, motion, sound, and other forms of input Working with hubs and tiles Building location-based services Storing data Multitasking Integrating external data Preparing apps for the Marketplace And much more

Official Gazette of the United States Patent and Trademark Office

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Publisher :
ISBN 13 :
Total Pages : 224 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Official Gazette of the United States Patent and Trademark Office by :

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 1987 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Clean Code

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Publisher : Pearson Education
ISBN 13 : 0132350882
Total Pages : 464 pages
Book Rating : 4.1/5 (323 download)

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Book Synopsis Clean Code by : Robert C. Martin

Download or read book Clean Code written by Robert C. Martin and published by Pearson Education. This book was released on 2009 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title shows the process of cleaning code. Rather than just illustrating the end result, or just the starting and ending state, the author shows how several dozen seemingly small code changes can positively impact the performance and maintainability of an application code base.

Android Application Development for the Intel Platform

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Publisher : Apress
ISBN 13 : 1484201000
Total Pages : 508 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Android Application Development for the Intel Platform by : Ryan Cohen

Download or read book Android Application Development for the Intel Platform written by Ryan Cohen and published by Apress. This book was released on 2014-09-17 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: The number of Android devices running on Intel processors has increased since Intel and Google announced, in late 2011, that they would be working together to optimize future versions of Android for Intel Atom processors. Today, Intel processors can be found in Android smartphones and tablets made by some of the top manufacturers of Android devices, such as Samsung, Lenovo, and Asus. The increase in Android devices featuring Intel processors has created a demand for Android applications optimized for Intel Architecture: Android Application Development for the Intel® Platform is the perfect introduction for software engineers and mobile app developers. Through well-designed app samples, code samples and case studies, the book teaches Android application development based on the Intel platform—including for smartphones, tablets, and embedded devices—covering performance tuning, debugging and optimization. This book is jointly developed for individual learning by Intel Software College and China Shanghai JiaoTong University.

PC/Computing

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Publisher :
ISBN 13 :
Total Pages : 620 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis PC/Computing by :

Download or read book PC/Computing written by and published by . This book was released on 1997-04 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Compu-mark Directory of U.S. Trademarks

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Publisher :
ISBN 13 :
Total Pages : 942 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The Compu-mark Directory of U.S. Trademarks by :

Download or read book The Compu-mark Directory of U.S. Trademarks written by and published by . This book was released on 1991 with total page 942 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Trademark Register of the United States

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Publisher :
ISBN 13 :
Total Pages : 1996 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The Trademark Register of the United States by :

Download or read book The Trademark Register of the United States written by and published by . This book was released on 1988 with total page 1996 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Making Software

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144939776X
Total Pages : 624 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Making Software by : Andy Oram

Download or read book Making Software written by Andy Oram and published by "O'Reilly Media, Inc.". This book was released on 2010-10-14 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many claims are made about how certain tools, technologies, and practices improve software development. But which claims are verifiable, and which are merely wishful thinking? In this book, leading thinkers such as Steve McConnell, Barry Boehm, and Barbara Kitchenham offer essays that uncover the truth and unmask myths commonly held among the software development community. Their insights may surprise you. Are some programmers really ten times more productive than others? Does writing tests first help you develop better code faster? Can code metrics predict the number of bugs in a piece of software? Do design patterns actually make better software? What effect does personality have on pair programming? What matters more: how far apart people are geographically, or how far apart they are in the org chart? Contributors include: Jorge Aranda Tom Ball Victor R. Basili Andrew Begel Christian Bird Barry Boehm Marcelo Cataldo Steven Clarke Jason Cohen Robert DeLine Madeline Diep Hakan Erdogmus Michael Godfrey Mark Guzdial Jo E. Hannay Ahmed E. Hassan Israel Herraiz Kim Sebastian Herzig Cory Kapser Barbara Kitchenham Andrew Ko Lucas Layman Steve McConnell Tim Menzies Gail Murphy Nachi Nagappan Thomas J. Ostrand Dewayne Perry Marian Petre Lutz Prechelt Rahul Premraj Forrest Shull Beth Simon Diomidis Spinellis Neil Thomas Walter Tichy Burak Turhan Elaine J. Weyuker Michele A. Whitecraft Laurie Williams Wendy M. Williams Andreas Zeller Thomas Zimmermann

RxJS in Action

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Publisher : Simon and Schuster
ISBN 13 : 1638351708
Total Pages : 506 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis RxJS in Action by : Paul Daniels

Download or read book RxJS in Action written by Paul Daniels and published by Simon and Schuster. This book was released on 2017-07-20 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary RxJS in Action gives you the development skills you need to create reactive applications with RxJS. This book is full of theory and practical examples that build on each other and help you begin thinking in a reactive manner. Foreword by Ben Lesh, Project lead, RxJS 5. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology On the web, events and messages flow constantly between UI and server components. With RxJS, you can filter, merge, and transform these streams directly, opening the world of data flow programming to browser-based apps. This JavaScript implementation of the ReactiveX spec is perfect for on-the-fly tasks like autocomplete. Its asynchronous communication model makes concurrency much, much easier. About the Book RxJS in Action is your guide to building a reactive web UI using RxJS. You'll begin with an intro to stream-based programming as you explore the power of RxJS through practical examples. With the core concepts in hand, you'll tackle production techniques like error handling, unit testing, and interacting with frameworks like React and Redux. And because RxJS builds on ideas from the world of functional programming, you'll even pick up some key FP concepts along the way. What's Inside Building clean, declarative, fault-tolerant applications Transforming and composing streams Taming asynchronous processes Integrating streams with third-party libraries Covers RxJS 5 About the Reader This book is suitable for readers comfortable with JavaScript and standard web application architectures. About the Author Paul P. Daniels is a professional software engineer with experience in .NET, Java, and JavaScript. Luis Atencio is a software engineer working daily with Java, PHP, and JavaScript platforms, and author of Manning's Functional Programming in JavaScript. Table of Contents PART 1 - UNDERSTANDING STREAMS Thinking reactively Reacting with RxJS Core operators It's about time you used RxJS PART 2 - OBSERVABLES IN PRACTICE Applied reactive streams Coordinating business processes Error handling with RxJS PART 3 MASTERING RXJS Heating up observables Toward testable, reactive programs RxJS in the wild