Tic-Tac-Toe (Big Book of Blank Games)

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Author :
Publisher : CreateSpace
ISBN 13 : 9781496046000
Total Pages : 210 pages
Book Rating : 4.0/5 (46 download)

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Book Synopsis Tic-Tac-Toe (Big Book of Blank Games) by : Walapie Media

Download or read book Tic-Tac-Toe (Big Book of Blank Games) written by Walapie Media and published by CreateSpace. This book was released on 2014-03-02 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play more than 400 games of Tic-Tac-Toe with over 200 LARGE, blank Tic-Tac-Toe-Grids! With Tic-Tac-Toe Big Book of Blank Games, you'll never be bored! Perfect for quality, 2 player action! Go LARGE-Includes larger grids for bigger fun! Great for any occasion! Portable for easy travel! Includes tips and uncommon Tic-Tac-Toe trivia! Play your favorite classic pencil-and-paper game again and again with Tic-Tac-Toe Big Book of Blank Games! Visit www.walapie.wordpress.com

Tic Tac Toe 400 Blank Games

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Author :
Publisher :
ISBN 13 : 9781791592660
Total Pages : 102 pages
Book Rating : 4.5/5 (926 download)

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Book Synopsis Tic Tac Toe 400 Blank Games by : Pink Angel Creative

Download or read book Tic Tac Toe 400 Blank Games written by Pink Angel Creative and published by . This book was released on 2018-12-12 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Tic Tac Toe 400 Blank game is a fun treat for kids, family activity.These are perfect to keep your kids busy on a road trip or as an activity around the campfire. Challenge your friends with the classic 2x2 game board.Each page has 4 games, more 400 games.This timeless game can be played anywhere with this size 8.5x11 inches.Tic-tac-toe is a game for two players, X and O, who take turns marking the spaces in a 3×3 grid. The player who succeeds in placing three of their marks in a horizontal, diagonal or vertical row wins the game.

Math with Bad Drawings

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Publisher : Black Dog & Leventhal
ISBN 13 : 0316509027
Total Pages : 556 pages
Book Rating : 4.3/5 (165 download)

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Book Synopsis Math with Bad Drawings by : Ben Orlin

Download or read book Math with Bad Drawings written by Ben Orlin and published by Black Dog & Leventhal. This book was released on 2018-09-18 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.

ChatGPT - Talk to me!

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Author :
Publisher : Andreas Wenth
ISBN 13 :
Total Pages : 114 pages
Book Rating : 4./5 ( download)

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Book Synopsis ChatGPT - Talk to me! by : Andreas Wenth

Download or read book ChatGPT - Talk to me! written by Andreas Wenth and published by Andreas Wenth. This book was released on 2023-01-05 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: "ChatGPT - Talk to me! Your guide for successful communication with ChatGPT including 400 sample prompts" by Andreas Wenth offers a comprehensive insight into the world of speech-generative artificial intelligence (AI). The author, himself owner of the award-winning digital agency #clicksgefühle for 25 years, FH Lektor and AHS professor, shares his expertise and provides practical tips and 400 prompt examples for the successful use of chat GPT in various application areas. Everything from customer service to education and entertainment is covered. Important aspects such as privacy and responsible use of Chat GPT are also covered. Learn how to make the most of Chat GPT and use it to your advantage.

How to Count

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Author :
Publisher : Springer
ISBN 13 : 3319138448
Total Pages : 368 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis How to Count by : Robert A. Beeler

Download or read book How to Count written by Robert A. Beeler and published by Springer. This book was released on 2015-03-14 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing a self-contained resource for upper undergraduate courses in combinatorics, this text emphasizes computation, problem solving, and proof technique. In particular, the book places special emphasis the Principle of Inclusion and Exclusion and the Multiplication Principle. To this end, exercise sets are included at the end of every section, ranging from simple computations (evaluate a formula for a given set of values) to more advanced proofs. The exercises are designed to test students' understanding of new material, while reinforcing a working mastery of the key concepts previously developed in the book. Intuitive descriptions for many abstract techniques are included. Students often struggle with certain topics, such as generating functions, and this intuitive approach to the problem is helpful in their understanding. When possible, the book introduces concepts using combinatorial methods (as opposed to induction or algebra) to prove identities. Students are also asked to prove identities using combinatorial methods as part of their exercises. These methods have several advantages over induction or algebra.

Learn to Program with Java Applet Game Examples

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Author :
Publisher : Lulu.com
ISBN 13 : 0557631548
Total Pages : 333 pages
Book Rating : 4.5/5 (576 download)

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Book Synopsis Learn to Program with Java Applet Game Examples by : Elizabeth Boese

Download or read book Learn to Program with Java Applet Game Examples written by Elizabeth Boese and published by Lulu.com. This book was released on 2010-08-31 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to program with Java Applet game examples. This book is an easy approach for learning how to program. The book assumes no prior programming experience and is written to be easy to start developing very sophisticated programs fast.Write games similar to Super Mario Brothers, dungeon games, Pong and Breakout and more!Features: all examples are Java applets that can be posted on the internet, book is based on the standard Java API, code is color-coded to be easier to read.

Invent Your Own Computer Games with Python, 4th Edition

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Author :
Publisher : No Starch Press
ISBN 13 : 1593277954
Total Pages : 377 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Invent Your Own Computer Games with Python, 4th Edition by : Al Sweigart

Download or read book Invent Your Own Computer Games with Python, 4th Edition written by Al Sweigart and published by No Starch Press. This book was released on 2016-12-16 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

HTML5 Canvas and CSS3 Graphics Primer

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Author :
Publisher : Stylus Publishing, LLC
ISBN 13 : 1936420619
Total Pages : 417 pages
Book Rating : 4.9/5 (364 download)

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Book Synopsis HTML5 Canvas and CSS3 Graphics Primer by : Oswald Campesato

Download or read book HTML5 Canvas and CSS3 Graphics Primer written by Oswald Campesato and published by Stylus Publishing, LLC. This book was released on 2012-07-24 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the features of HTML5 Canvas, CSS3 graphics, and shows how you can extend the power of CSS3 with SVG. The material in this book is accessible to people who have limited knowledge of HTML and JavaScript. Companion DVD with source code and graphics. While the material is accessible to those with limited knowledge of HTML and JavaScript, but more advanced users will benefit from numerous graphics techniques. The book also includes illustrative code samples and illustrations that are useful for Web developers and SVG/Flash/Silverlight developers. You'll see examples that help you learn to do the following in HTML5 Canvas, CSS3, and SVG: render Bezier curves, apply colors and gradients, transform 2D shapes and JPG files, perform animation effects, create 2D/3D bar charts and line graphs, handle mouse events, render HTML5/CSS3/SVG pages in Android, and learn the mechanics of a Tic-tac-toe game. A companion DVD contains all the source code and color graphics from the book.

PC Mag

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Publisher :
ISBN 13 :
Total Pages : 438 pages
Book Rating : 4./5 ( download)

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Book Synopsis PC Mag by :

Download or read book PC Mag written by and published by . This book was released on 1984-05-15 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Boost Your Brainpower

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Author :
Publisher : Chartwell Books
ISBN 13 : 0785835466
Total Pages : 259 pages
Book Rating : 4.7/5 (858 download)

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Book Synopsis Boost Your Brainpower by : Jackie Guthrie

Download or read book Boost Your Brainpower written by Jackie Guthrie and published by Chartwell Books. This book was released on 2017-05-25 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: You need to exercise your brain like any other muscle, this collection of puzzlers will keep your mind strong!

Popular Computing

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Publisher :
ISBN 13 :
Total Pages : 1346 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Popular Computing by :

Download or read book Popular Computing written by and published by . This book was released on 1984 with total page 1346 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Machine Learning Proceedings 1988

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 1483297691
Total Pages : 476 pages
Book Rating : 4.4/5 (832 download)

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Book Synopsis Machine Learning Proceedings 1988 by : John Laird

Download or read book Machine Learning Proceedings 1988 written by John Laird and published by Morgan Kaufmann. This book was released on 2014-05-23 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: Machine Learning Proceedings 1988

Popular Electronics

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Publisher :
ISBN 13 :
Total Pages : 684 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Popular Electronics by :

Download or read book Popular Electronics written by and published by . This book was released on 1976 with total page 684 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Probability, Decisions and Games

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119302609
Total Pages : 234 pages
Book Rating : 4.1/5 (193 download)

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Book Synopsis Probability, Decisions and Games by : Abel Rodríguez

Download or read book Probability, Decisions and Games written by Abel Rodríguez and published by John Wiley & Sons. This book was released on 2018-04-24 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: INTRODUCES THE FUNDAMENTALS OF PROBABILITY, STATISTICS, DECISION THEORY, AND GAME THEORY, AND FEATURES INTERESTING EXAMPLES OF GAMES OF CHANCE AND STRATEGY TO MOTIVATE AND ILLUSTRATE ABSTRACT MATHEMATICAL CONCEPTS Covering both random and strategic games, Probability, Decisions and Games features a variety of gaming and gambling examples to build a better understanding of basic concepts of probability, statistics, decision theory, and game theory. The authors present fundamental concepts such as random variables, rational choice theory, mathematical expectation and variance, fair games, combinatorial calculus, conditional probability, Bayes Theorem, Bernoulli trials, zero-sum games and Nash equilibria, as well as their application in games such as Roulette, Craps, Lotto, Blackjack, Poker, Rock-Paper-Scissors, the Game of Chicken and Tic-Tac-Toe. Computer simulations, implemented using the popular R computing environment, are used to provide intuition on key concepts and verify complex calculations. The book starts by introducing simple concepts that are carefully motivated by the same historical examples that drove their original development of the field of probability, and then applies those concepts to popular contemporary games. The first two chapters of Probability, Decisions and Games: A Gentle Introduction using R feature an introductory discussion of probability and rational choice theory in finite and discrete spaces that builds upon the simple games discussed in the famous correspondence between Blaise Pascal and Pierre de Fermat. Subsequent chapters utilize popular casino games such as Roulette and Blackjack to expand on these concepts illustrate modern applications of these methodologies. Finally, the book concludes with discussions on game theory using a number of strategic games. This book: · Features introductory coverage of probability, statistics, decision theory and game theory, and has been class-tested at University of California, Santa Cruz for the past six years · Illustrates basic concepts in probability through interesting and fun examples using a number of popular casino games: roulette, lotto, craps, blackjack, and poker · Introduces key ideas in game theory using classic games such as Rock-Paper-Scissors, Chess, and Tic-Tac-Toe. · Features computer simulations using R throughout in order to illustrate complex concepts and help readers verify complex calculations · Contains exercises and approaches games and gambling at a level that is accessible for readers with minimal experience · Adopts a unique approach by motivating complex concepts using first simple games and then moving on to more complex, well-known games that illustrate how these concepts work together Probability, Decisions and Games: A Gentle Introduction using R is a unique and helpful textbook for undergraduate courses on statistical reasoning, introduction to probability, statistical literacy, and quantitative reasoning for students from a variety of disciplines. ABEL RODRÍGUEZ, PhD, is Professor in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz (UCSC), CA, USA. The author of 40 journal articles, his research interests include Bayesian nonparametric methods, machine learning, spatial temporal models, network models, and extreme value theory. BRUNO MENDES, PhD, is Lecturer in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz, CA, USA. BRUNO MENDES, PhD, is Lecturer in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz, CA, USA.INTRODUCES THE FUNDAMENTALS OF PROBABILITY, STATISTICS, DECISION THEORY, AND GAME THEORY, AND FEATURES INTERESTING EXAMPLES OF GAMES OF CHANCE AND STRATEGY TO MOTIVATE AND ILLUSTRATE ABSTRACT MATHEMATICAL CONCEPTS Covering both random and strategic games, Probability, Decisions and Games features a variety of gaming and gambling examples to build a better understanding of basic concepts of probability, statistics, decision theory, and game theory. The authors present fundamental concepts such as random variables, rational choice theory, mathematical expectation and variance, fair games, combinatorial calculus, conditional probability, Bayes Theorem, Bernoulli trials, zero-sum games and Nash equilibria, as well as their application in games such as Roulette, Craps, Lotto, Blackjack, Poker, Rock-Paper-Scissors, the Game of Chicken and Tic-Tac-Toe. Computer simulations, implemented using the popular R computing environment, are used to provide intuition on key concepts and verify complex calculations. The book starts by introducing simple concepts that are carefully motivated by the same historical examples that drove their original development of the field of probability, and then applies those concepts to popular contemporary games. The first two chapters of Probability, Decisions and Games: A Gentle Introduction using R feature an introductory discussion of probability and rational choice theory in finite and discrete spaces that builds upon the simple games discussed in the famous correspondence between Blaise Pascal and Pierre de Fermat. Subsequent chapters utilize popular casino games such as Roulette and Blackjack to expand on these concepts illustrate modern applications of these methodologies. Finally, the book concludes with discussions on game theory using a number of strategic games. This book: • Features introductory coverage of probability, statistics, decision theory and game theory, and has been class-tested at University of California, Santa Cruz for the past six years • Illustrates basic concepts in probability through interesting and fun examples using a number of popular casino games: roulette, lotto, craps, blackjack, and poker • Introduces key ideas in game theory using classic games such as Rock-Paper-Scissors, Chess, and Tic-Tac-Toe. • Features computer simulations using R throughout in order to illustrate complex concepts and help readers verify complex calculations • Contains exercises and approaches games and gambling at a level that is accessible for readers with minimal experience • Adopts a unique approach by motivating complex concepts using first simple games and then moving on to more complex, well-known games that illustrate how these concepts work together Probability, Decisions and Games: A Gentle Introduction using R is a unique and helpful textbook for undergraduate courses on statistical reasoning, introduction to probability, statistical literacy, and quantitative reasoning for students from a variety of disciplines. ABEL RODRÍGUEZ, PhD, is Professor in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz (UCSC), CA, USA. The author of 40 journal articles, his research interests include Bayesian nonparametric methods, machine learning, spatial temporal models, network models, and extreme value theory. BRUNO MENDES, PhD, is Lecturer in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz, CA, USA.

Strange Son

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Author :
Publisher : Penguin
ISBN 13 : 1101217510
Total Pages : 452 pages
Book Rating : 4.1/5 (12 download)

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Book Synopsis Strange Son by : Portia Iversen

Download or read book Strange Son written by Portia Iversen and published by Penguin. This book was released on 2007-11-06 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Strange Son is the powerful tale of two mothers from opposite sides of the world who, united by their fierce determination to help their severely autistic sons, have challenged everything we thought we knew about autism. Tito Mukhopadhyay, an autistic boy from India who spends most of his time flapping his fingers in front of his eyes, has an IQ of 185. He favors the writings of Wordsworth and Ibsen. He loves philosophy, reads People, and worries about conflict in the Middle East. He also writes beautiful poetry.That Tito can communicate at all is due to his mother, Soma, who single-handedly developed a revolutionary method of teaching him in their one-room apartment in Bangalore, a "classroom" that lacked even running water. Iversen weaves the twin stories of Soma and Tito (and how Soma's methods mystified experts) together with her own story of how she and her family came to understand Dov. The result is a book suffused with uplifting human drama.

Managing IT Performance to Create Business Value

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Author :
Publisher : CRC Press
ISBN 13 : 1315351161
Total Pages : 425 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Managing IT Performance to Create Business Value by : Jessica Keyes

Download or read book Managing IT Performance to Create Business Value written by Jessica Keyes and published by CRC Press. This book was released on 2016-09-15 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Managing IT Performance to Create Business Value provides examples, case histories, and current research for critical business issues such as performance measurement and management, continuous process improvement, knowledge management, risk management, benchmarking, metrics selection, and people management. It gives IT executives strategies for improving IT performance and delivering value, plus it guides them in selecting the right metrics for their IT organizations. Additionally, it offers knowledge management strategies to mature an organization, shows how to manage risks to exploit opportunities and prepare for threats, and explains how to baseline an IT organization’s performance and measure its improvement. Consisting of 10 chapters plus appendices, the book begins with an overview of performance-based strategic planning, after which it discusses the development of a quality improvement (QI) plan, establishing benchmarks, and measuring performance improvements. It covers how to design IT-specific measures and financial metrics as well as the establishment of a software measurement program. From there, it moves on to designing people improvement systems and discusses such topics as leadership, motivation, recruitment, and employee appraisal. The final few chapters show how to use balanced scorecards to manage and measure knowledge-based social enterprising and to identify, analyze, and avoid risks. In addition to covering new methods and metrics for measuring and improving IT processes, the author looks at strategies for measuring product development and implementing continuous innovation. The final chapter considers customer value systems and explains how to use force field analysis to listen to customers with the goal of improving customer satisfaction and operational excellence.

Adaptive-predictive Game-playing Programs

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Author :
Publisher :
ISBN 13 :
Total Pages : 20 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Adaptive-predictive Game-playing Programs by : Robert A. Levinson

Download or read book Adaptive-predictive Game-playing Programs written by Robert A. Levinson and published by . This book was released on 1990 with total page 20 pages. Available in PDF, EPUB and Kindle. Book excerpt: In these programs, the system develops a knowledge base of patterns (boolean features) coupled with weights and using pattern-oriented evaluation performs only 1-ply search, yet competes respectably with programs that search more. The learning mechanism is a hybridization of machine learning and artificial intelligence techniques that have been successful in other settings. Specific examples and performance results are taken from the domains of Hexapawn, Tic-Tac-Toe, Pente, Othello, and Chess. [This report is much like 89-22, but focuses on 2-player games and gives new results.]."