Three. Js Essentials

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Author :
Publisher : CreateSpace
ISBN 13 : 9781503186590
Total Pages : 198 pages
Book Rating : 4.1/5 (865 download)

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Book Synopsis Three. Js Essentials by : Jos Dirksen

Download or read book Three. Js Essentials written by Jos Dirksen and published by CreateSpace. This book was released on 2014-11-12 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create and animate beautiful 3D graphics with this fast-paced tutorial Overview Acquire thorough knowledge of the essential features of Three.js, explained using comprehensive examples Animate HTML5 elements directly from Three.js using the CSS3 3D renderer Visualize information such as sound and open data in beautiful 3D In Detail Create beautiful visualizations and 3D scenes using Three.js with this practical, example-rich book. Learn all the core concepts of Three.js, and whether you are targeting mobile devices or desktop browsers, you will gain the necessary skills to build a 3D application and improve web performance. From setting up a development environment and creating your first Three.js scene, you will quickly dive into more complex scene-making. Discover a variety of possible scenes from how to make a rotating planet with data overlay to mini games. Through these examples, you will be shown an array of skills from using materials, controls, and lighting to creating particle systems and geometries from scratch. By the end of this book, you'll be able to effectively and confidently create 3D scenes using different lights and materials, create visualizations using particle systems, animate web pages, and incorporate Blender in your 3D workflow. What you will learn from this book Create standard skeletons and animation loops for Three.js projects that support WebGL and CSS3 3D Use textures and materials to their fullest to enhance rendering of an object Apply different types of lighting using the different light sources available Animate geometries, particle systems, and HTML5 elements with Three.js and Tween.js Create procedural and random geometries from scratch Load geometries from external sources and work with Blender as a 3D modeling tool Work with particle systems for advanced visualizations Approach This book is an easy-to-follow guide that shows the essential parts of Three.js through a set of extensive examples. Through the explanation of these examples, you'll learn everything you need to know about Three.js. Who this book is written for If you already know JavaScript and want to quickly learn the essentials of Three.js, this book is for you. No prior knowledge of Three.js, WebGL, 3D modeling, or Math is required.

Three.js Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783981199
Total Pages : 300 pages
Book Rating : 4.7/5 (839 download)

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Book Synopsis Three.js Cookbook by : Jos Dirksen

Download or read book Three.js Cookbook written by Jos Dirksen and published by Packt Publishing Ltd. This book was released on 2015-01-30 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don’t need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.

Three.Js Essentials

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Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781783980864
Total Pages : 198 pages
Book Rating : 4.9/5 (88 download)

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Book Synopsis Three.Js Essentials by : Jos Dirksen

Download or read book Three.Js Essentials written by Jos Dirksen and published by Packt Pub Limited. This book was released on 2014-07-10 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an easy-to-follow guide that shows the essential parts of Three.js through a set of extensive examples. Through the explanation of these examples, you'll learn everything you need to know about Three.js. If you already know JavaScript and want to quickly learn the essentials of Three.js, this book is for you. No prior knowledge of Three.js, WebGL, 3D modelling, or Maths is required.

Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784391026
Total Pages : 422 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition by : Jos Dirksen

Download or read book Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition written by Jos Dirksen and published by Packt Publishing Ltd. This book was released on 2015-03-31 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.

Leap Motion Development Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849697736
Total Pages : 234 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Leap Motion Development Essentials by : Mischa Spiegelmock

Download or read book Leap Motion Development Essentials written by Mischa Spiegelmock and published by Packt Publishing Ltd. This book was released on 2013-10-25 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a fast-paced guide with practical examples that aims to help you understand and master the Leap Motion SDK.This book is for developers who are either involved in game development or who are looking to utilize Leap Motion technology in order to create brand new user interaction experiences to distinguish their products from the mass market. You should be comfortable with high-level languages and object-oriented development concepts in order to get the most out of this book.

Expert Data Visualization

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1786466627
Total Pages : 386 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Expert Data Visualization by : Jos Dirksen

Download or read book Expert Data Visualization written by Jos Dirksen and published by Packt Publishing Ltd. This book was released on 2017-04-24 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Breathe life into your data by learning how to use D3.js V4 to visualize information About This Book Create complex visualizations powered by D3.js and open data. Provides an extensive set of visualizations that explore all the functionality provided by D3.js V4. Shows how to set up an easy–to-use environment to create stunning visualizations. Who This Book Is For The typical target audience of this book is JavaScript developers, designers, and visual artists who have some basic JavaScript programming knowledge and who now want to master pro-level techniques to create interactive data visualizations using web standards which work on desktop as well as mobile devices. What You Will Learn Learn how D3.js works to declaratively define visualizations. Create charts from scratch by using SVG and the D3.js APIs See how to prepare data for easy visualization using D3.js. Visualize hierarchical data using chart types provided by D3.js Explore the different options provided by D3.js to visualize linked data such as graphs. Spice up your visualizations by adding interactivity and animations. Learn how to use D3.js to visualize and interact with Geo- and Gis-related information sources. Create visualization by streaming data over WebSockets In Detail Do you want to make sense of your data? Do you want to create interactive charts, data trees, info-graphics, geospatial charts, and maps efficiently? This book is your ideal choice to master interactive data visualization with D3.js V4. The book includes a number of extensive examples that to help you hone your skills with data visualization. Throughout nine chapters these examples will help you acquire a clear practical understanding of the various techniques, tools and functionality provided by D3.js. You will first setup your D3.JS development environment and learn the basic patterns needed to visualize your data. After that you will learn techniques to optimize different processes such as working with selections; animating data transitions; creating graps and charts, integrating external resources (static as well as streaming); visualizing information on maps; working with colors and scales; utilizing the different D3.js APIs; and much more. The book will also guide you through creating custom graphs and visualizations, and show you how to go from the raw data to beautiful visualizations. The extensive examples will include working with complex and realtime data streams, such as seismic data, geospatial data, scientific data, and more. Towards the end of the book, you will learn to add more functionality on top of D3.js by using it with other external libraries and integrating it with Ecmascript 6 and Typescript Style and approach This book will have a real–world, case-study approach, where you will be given data sets from different domains. These data sets will have different visualization goals; some might need 2D or 3D charts, some might need automated workflows, others might require interactive maps. While you fulfill these goals, you will learn different techniques and best practices, which will enable you to perform data visualization tasks on your own

Learn Three.js

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1803235861
Total Pages : 554 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis Learn Three.js by : Jos Dirksen

Download or read book Learn Three.js written by Jos Dirksen and published by Packt Publishing Ltd. This book was released on 2023-02-17 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to end Purchase of the print or Kindle book includes a free eBook in PDF format Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, visualize and, animate them directly using JavaScript Create your own custom WebGL shader, explore Three.js' postprocessing feature, and learn how to integrate with Blender, React, and Typescript Book DescriptionThree.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.What you will learn Implement the different camera controls provided by Three.js to navigate your 3D scene Discover working with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as glTF, OBJ, STL, and COLLADA Design and run animations using morph targets and bone-based animation Create realistic-looking 3D objects using advanced textures on materials Interact directly with WebGL by creating custom vertex and fragment shaders Make scenes using the Rapier physics engine, and integrate Three.js with VR and AR Who this book is for This book is for JavaScript developers looking to learn the use of Three.js library.

Proceedings of the International Conference on Data Engineering and Communication Technology

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Author :
Publisher : Springer
ISBN 13 : 9811016755
Total Pages : 798 pages
Book Rating : 4.8/5 (11 download)

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Book Synopsis Proceedings of the International Conference on Data Engineering and Communication Technology by : Suresh Chandra Satapathy

Download or read book Proceedings of the International Conference on Data Engineering and Communication Technology written by Suresh Chandra Satapathy and published by Springer. This book was released on 2016-08-23 with total page 798 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume book contains research work presented at the First International Conference on Data Engineering and Communication Technology (ICDECT) held during March 10–11, 2016 at Lavasa, Pune, Maharashtra, India. The book discusses recent research technologies and applications in the field of Computer Science, Electrical and Electronics Engineering. The aim of the Proceedings is to provide cutting-edge developments taking place in the field data engineering and communication technologies which will assist the researchers and practitioners from both academia as well as industry to advance their field of study.

Game Development with Three.js

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1782168540
Total Pages : 187 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis Game Development with Three.js by : Isaac Sukin

Download or read book Game Development with Three.js written by Isaac Sukin and published by Packt Publishing Ltd. This book was released on 2013-10-24 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles.

Three.js

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Author :
Publisher : J.D Gauchat
ISBN 13 :
Total Pages : 86 pages
Book Rating : 4./5 ( download)

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Book Synopsis Three.js by : JD Gauchat

Download or read book Three.js written by JD Gauchat and published by J.D Gauchat. This book was released on 2018-01-02 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to create web applications and video games in 3D with the Three.js library. After reading this guide, you will know how to define a 3D world, how to incorporate textures and models, and how to create 3D animations and video games. Table of Contents THREE.JS Renderer Scene Camera Meshes Geometric Primitives Materials Implementation Transformations Lights Textures UV Mapping Canvas Textures Video Textures 3D Models 3D Animations QUICK REFERENCE Renderer Cameras Geometries Materials Transformations Lights Textures This guide assumes that you have a basic knowledge of HTML, CSS and JavaScript, and you know how to create files and upload them to a server. If you don't know how to program in HTML, CSS or JavaScript, you can download our guides Introduction to HTML, Introduction to CSS, and Introduction to JavaScript. For a complete course on web development, read our book HTML5 for Masterminds. This guide is a collection of excerpts from the book HTML5 for Masterminds. The information included in this guide will help you understand a particular aspect of web development, but it will not teach you everything you need to know to develop a website or a web application. If you need a complete course on web development, read our book HTML5 for Masterminds. For more information, visit our website at www.formasterminds.com.

Blender Cycles: Materials and Textures Cookbook - Third Edition

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784399922
Total Pages : 400 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Blender Cycles: Materials and Textures Cookbook - Third Edition by : Enrico Valenza

Download or read book Blender Cycles: Materials and Textures Cookbook - Third Edition written by Enrico Valenza and published by Packt Publishing Ltd. This book was released on 2015-02-26 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.

Beginning WebGL for HTML5

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Author :
Publisher : Apress
ISBN 13 : 1430239972
Total Pages : 347 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning WebGL for HTML5 by : Brian Danchilla

Download or read book Beginning WebGL for HTML5 written by Brian Danchilla and published by Apress. This book was released on 2012-10-10 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way. Quickly get up to speed with WebGL Render realistic scenes Work faster with frameworks Improve rendering performance

Dart Essentials

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Publisher : Packt Publishing Ltd
ISBN 13 : 1783989610
Total Pages : 232 pages
Book Rating : 4.7/5 (839 download)

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Book Synopsis Dart Essentials by : Martin Sikora

Download or read book Dart Essentials written by Martin Sikora and published by Packt Publishing Ltd. This book was released on 2015-05-25 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is targeted at expert programmers in JavaScript who want to learn Dart quickly. Some previous experience with OOP programming in other languages and a good knowledge of JavaScript are assumed.

Learning Three.js

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Author :
Publisher :
ISBN 13 : 9781784392215
Total Pages : 0 pages
Book Rating : 4.3/5 (922 download)

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Book Synopsis Learning Three.js by : Jos Dirksen

Download or read book Learning Three.js written by Jos Dirksen and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.

Essentials of Tropical Combinatorics

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Author :
Publisher : American Mathematical Society
ISBN 13 : 1470467410
Total Pages : 398 pages
Book Rating : 4.4/5 (74 download)

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Book Synopsis Essentials of Tropical Combinatorics by : Michael Joswig

Download or read book Essentials of Tropical Combinatorics written by Michael Joswig and published by American Mathematical Society. This book was released on 2021-12-08 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this book is to explain, at the graduate student level, connections between tropical geometry and optimization. Building bridges between these two subject areas is fruitful in two ways. Through tropical geometry optimization algorithms become applicable to questions in algebraic geometry. Conversely, looking at topics in optimization through the tropical geometry lens adds an additional layer of structure. The author covers contemporary research topics that are relevant for applications such as phylogenetics, neural networks, combinatorial auctions, game theory, and computational complexity. This self-contained book grew out of several courses given at Technische Universität Berlin and elsewhere, and the main prerequisite for the reader is a basic knowledge in polytope theory. It contains a good number of exercises, many examples, beautiful figures, as well as explicit tools for computations using $texttt{polymake}$.

WebGL: Up and Running

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144932357X
Total Pages : 232 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis WebGL: Up and Running by : Tony Parisi

Download or read book WebGL: Up and Running written by Tony Parisi and published by "O'Reilly Media, Inc.". This book was released on 2012-08-15 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents an introduction to WebGL development and production concepts to create full 3D applications.

Learning Three.Js

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Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781782166283
Total Pages : 402 pages
Book Rating : 4.1/5 (662 download)

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Book Synopsis Learning Three.Js by : Jos Dirksen

Download or read book Learning Three.Js written by Jos Dirksen and published by Packt Pub Limited. This book was released on 2013 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Learning Three.js is a hands-on guide which provides everything you need to start working with the powerful JavaScript library, and start creating awesome in-browser visualizations”.Learning Three.js is written for anyone looking to get started with Three.js, or looking to improve their skills with the popular js library. The book assumes some knowledge of javascript, but you don't need any knowledge of Three.js itself to follow the book.