The Underlining Game

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Publisher :
ISBN 13 :
Total Pages : 44 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis The Underlining Game by : Alan Woodfield

Download or read book The Underlining Game written by Alan Woodfield and published by . This book was released on 2000 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Game

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Publisher : Underlined
ISBN 13 : 0593179781
Total Pages : 242 pages
Book Rating : 4.5/5 (931 download)

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Book Synopsis The Game by : Linsey Miller

Download or read book The Game written by Linsey Miller and published by Underlined. This book was released on 2020-08-04 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every year a group of high school seniors play Assassin--except this year it's no fun--it's real. A spooky thriller that will keep you turning the pages. It's just a game. Or is it? Every year the seniors at Lincoln High play Assassin. People are placed on hush-hush teams with secret lists of targets. School is a safe zone—and you can only be eliminated if you’re alone. Lia’s been planning her stakeout strategy for months—whether she needs a mega drench-tank backpack or a squirt gun, she’s ready. And not only does Lia finally get to play, she’s paired with her longtime crush, Devon Diaz. But this year, someone is picking people off in alphabetical order, one by one. First it was Abby Ascher. Then it was Ben Barnard, then Cassidy Clarke. Now all are dead, and the school is in a state of panic. Someone Lia knows—someone they all know—is a killer. Underlined is a line of totally addictive romance, thriller, and horror paperback original titles coming to you fast and furious each month. Enjoy everything you want to read the way you want to read it.

Whist

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Publisher :
ISBN 13 :
Total Pages : 484 pages
Book Rating : 4.:/5 (334 download)

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Book Synopsis Whist by :

Download or read book Whist written by and published by . This book was released on 1899 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Network Games

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Publisher : Morgan & Claypool Publishers
ISBN 13 : 1608454096
Total Pages : 161 pages
Book Rating : 4.6/5 (84 download)

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Book Synopsis Network Games by : Asu Ozdaglar

Download or read book Network Games written by Asu Ozdaglar and published by Morgan & Claypool Publishers. This book was released on 2011-01-02 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditional network optimization focuses on a single control objective in a network populated by obedient users and limited dispersion of information. However, most of today's networks are large-scale with lack of access to centralized information, consist of users with diverse requirements, and are subject to dynamic changes. These factors naturally motivate a new distributed control paradigm, where the network infrastructure is kept simple and the network control functions are delegated to individual agents which make their decisions independently ("selfishly"). The interaction of multiple independent decision-makers necessitates the use of game theory, including economic notions related to markets and incentives. This monograph studies game theoretic models of resource allocation among selfish agents in networks. The first part of the monograph introduces fundamental game theoretic topics. Emphasis is given to the analysis of dynamics in game theoretic situations, which is crucial for design and control of networked systems. The second part of the monograph applies the game theoretic tools for the analysis of resource allocation in communication networks. We set up a general model of routing in wireline networks, emphasizing the congestion problems caused by delay and packet loss. In particular, we develop a systematic approach to characterizing the inefficiencies of network equilibria, and highlight the effect of autonomous service providers on network performance. We then turn to examining distributed power control in wireless networks. We show that the resulting Nash equilibria can be efficient if the degree of freedom given to end-users is properly designed. Table of Contents: Static Games and Solution Concepts / Game Theory Dynamics / Wireline Network Games / Wireless Network Games / Future Perspectives

Mastering the Game:

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Publisher : WIPO
ISBN 13 :
Total Pages : 378 pages
Book Rating : 4./5 ( download)

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Book Synopsis Mastering the Game: by : World Intellectual Property Organization

Download or read book Mastering the Game: written by World Intellectual Property Organization and published by WIPO. This book was released on with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.

Computer Games and Technical Communication

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Publisher : Routledge
ISBN 13 : 1317162617
Total Pages : 335 pages
Book Rating : 4.3/5 (171 download)

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Book Synopsis Computer Games and Technical Communication by : Jennifer deWinter

Download or read book Computer Games and Technical Communication written by Jennifer deWinter and published by Routledge. This book was released on 2016-05-23 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

Programming Languages and Systems

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Publisher : Springer
ISBN 13 : 3319898841
Total Pages : 1056 pages
Book Rating : 4.3/5 (198 download)

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Book Synopsis Programming Languages and Systems by : Amal Ahmed

Download or read book Programming Languages and Systems written by Amal Ahmed and published by Springer. This book was released on 2018-04-14 with total page 1056 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book constitutes the proceedings of the 27th European Symposium on Programming, ESOP 2018, which took place in Thessaloniki, Greece in April 2018, held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2018. The 36 papers presented in this volume were carefully reviewed and selected from 114 submissions. The papers are organized in topical sections named: language design; probabilistic programming; types and effects; concurrency; security; program verification; program analysis and automated verification; session types and concurrency; concurrency and distribution; and compiler verification.

Developing Games on the Raspberry Pi

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Publisher : Apress
ISBN 13 : 1484241703
Total Pages : 324 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Developing Games on the Raspberry Pi by : Seth Kenlon

Download or read book Developing Games on the Raspberry Pi written by Seth Kenlon and published by Apress. This book was released on 2018-12-19 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games. You’ll start by learning your way around the Raspberry Pi. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms. Whether you're new to programming or whether you've already published to markets like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile. What You'll Learn Confidently write programs in Lua and the LOVE game engine on the Raspberry PiResearch and learn new libraries, methods, and frameworks for more advanced programmingWrite, package, and sell apps for mobile platformsDeliver your games on multiple platforms Who This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.

The Complete Idiot's Guide to Game Theory

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Publisher : Penguin
ISBN 13 : 1101478845
Total Pages : 419 pages
Book Rating : 4.1/5 (14 download)

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Book Synopsis The Complete Idiot's Guide to Game Theory by : Edward C. Rosenthal Ph.D.

Download or read book The Complete Idiot's Guide to Game Theory written by Edward C. Rosenthal Ph.D. and published by Penguin. This book was released on 2011-03-01 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain some insight into the game of life... Game Theory means rigorous strategic thinking. It is based on the idea that everyone acts competitively and in his own best interest. With the help of mathematical models, it is possible to anticipate the actions of others in nearly all life's enterprises. This book includes down-to-earth examples and solutions, as well as charts and illustrations designed to help teach the concept. In The Complete Idiot's Guide® to Game Theory, Dr. Edward C. Rosenthal makes it easy to understand game theory with insights into: • The history of the discipline made popular by John Nash, the mathematician dramatized in the film A Beautiful Mind • The role of social behavior and psychology in this amazing discipline • How important game theory has become in our society and why

10th European Conference on Games Based Learning

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Publisher : Academic Conferences and publishing limited
ISBN 13 : 1911218093
Total Pages : 1041 pages
Book Rating : 4.9/5 (112 download)

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Book Synopsis 10th European Conference on Games Based Learning by :

Download or read book 10th European Conference on Games Based Learning written by and published by Academic Conferences and publishing limited. This book was released on with total page 1041 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Repeated Games and Reputations

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Publisher : Oxford University Press
ISBN 13 : 0198041217
Total Pages : 664 pages
Book Rating : 4.1/5 (98 download)

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Book Synopsis Repeated Games and Reputations by : George J. Mailath

Download or read book Repeated Games and Reputations written by George J. Mailath and published by Oxford University Press. This book was released on 2006-09-28 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: Personalized and continuing relationships play a central role in any society. Economists have built upon the theories of repeated games and reputations to make important advances in understanding such relationships. Repeated Games and Reputations begins with a careful development of the fundamental concepts in these theories, including the notions of a repeated game, strategy, and equilibrium. Mailath and Samuelson then present the classic folk theorem and reputation results for games of perfect and imperfect public monitoring, with the benefit of the modern analytical tools of decomposability and self-generation. They also present more recent developments, including results beyond folk theorems and recent work in games of private monitoring and alternative approaches to reputations. Repeated Games and Reputations synthesizes and unifies the vast body of work in this area, bringing the reader to the research frontier. Detailed arguments and proofs are given throughout, interwoven with examples, discussions of how the theory is to be used in the study of relationships, and economic applications. The book will be useful to those doing basic research in the theory of repeated games and reputations as well as those using these tools in more applied research.

Games User Research

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Publisher : Oxford University Press
ISBN 13 : 0198794843
Total Pages : 549 pages
Book Rating : 4.1/5 (987 download)

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Book Synopsis Games User Research by : Anders Drachen

Download or read book Games User Research written by Anders Drachen and published by Oxford University Press. This book was released on 2018 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.

Beginning Java 8 Games Development

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Publisher : Apress
ISBN 13 : 1484204158
Total Pages : 475 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Beginning Java 8 Games Development by : Wallace Jackson

Download or read book Beginning Java 8 Games Development written by Wallace Jackson and published by Apress. This book was released on 2014-12-04 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

Computer Games and the Social Imaginary

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Publisher : Polity
ISBN 13 : 0745641105
Total Pages : 229 pages
Book Rating : 4.7/5 (456 download)

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Book Synopsis Computer Games and the Social Imaginary by : Graeme Kirkpatrick

Download or read book Computer Games and the Social Imaginary written by Graeme Kirkpatrick and published by Polity. This book was released on 2013-10-07 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.

Simulation and Game-Based Learning in Emergency and Disaster Management

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Publisher : IGI Global
ISBN 13 : 1799840883
Total Pages : 290 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Simulation and Game-Based Learning in Emergency and Disaster Management by : Drumhiller, Nicole K.

Download or read book Simulation and Game-Based Learning in Emergency and Disaster Management written by Drumhiller, Nicole K. and published by IGI Global. This book was released on 2021-04-02 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simulation and game-based learning are essential applications in a learning environment as they provide learners an opportunity to apply the course material in real-life scenarios. Introducing real-life learning allows the learner to make critical decisions at different points within the simulation providing constructive education that leads to a cognitive understanding of the material. The use of simulations provides the learner with the ability to cognitively store and recall learning in real-life experiences. Therefore, it is crucial to not only provide course material but to have students apply what they have learned in simulations that replicate real-life scenarios. These learned skills are essential for students to be marketable and thrive in a career field where decision making, problem solving, and critical thinking are job requirements. Simulation and Game-Based Learning in Emergency and Disaster Management is a cutting-edge research book that examines the best practices and holistic development when it comes to simulation learning within emergency and disaster management as well as global security. Drawing upon the neuroscience of learning, classroom instruction can be enhanced to incorporate active-experiential learning activities that positively impact a learner with long-term information retention. Each simulation project is carried out in different environments, with different goals in mind, and developed under various constraints. For these reasons, this book will provide insight into the simulation planning and development process, provide examples of online simulations and game-based learning activities, and provide insight on simulation development and implementation that can be used across disciplines in educational and training settings. As such, it is ideal for academicians, instructional designers, curriculum designers, education professionals, researchers, and students.

Introduction to Mathematical Sociology

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Publisher : Princeton University Press
ISBN 13 : 0691145490
Total Pages : 239 pages
Book Rating : 4.6/5 (911 download)

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Book Synopsis Introduction to Mathematical Sociology by : Phillip Bonacich

Download or read book Introduction to Mathematical Sociology written by Phillip Bonacich and published by Princeton University Press. This book was released on 2012-04 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive textbook on the tools of mathematical sociology and their applications Mathematical models and computer simulations of complex social systems have become everyday tools in sociology. Yet until now, students had no up-to-date textbook from which to learn these techniques. Introduction to Mathematical Sociology fills this gap, providing undergraduates with a comprehensive, self-contained primer on the mathematical tools and applications that sociologists use to understand social behavior. Phillip Bonacich and Philip Lu cover all the essential mathematics, including linear algebra, graph theory, set theory, game theory, and probability. They show how to apply these mathematical tools to demography; patterns of power, influence, and friendship in social networks; Markov chains; the evolution and stability of cooperation in human groups; chaotic and complex systems; and more. Introduction to Mathematical Sociology also features numerous exercises throughout, and is accompanied by easy-to-use Mathematica-based computer simulations that students can use to examine the effects of changing parameters on model behavior. Provides an up-to-date and self-contained introduction to mathematical sociology Explains essential mathematical tools and their applications Includes numerous exercises throughout Features easy-to-use computer simulations to help students master concepts

A Manager's Guide to the Design and Conduct of Clinical Trials

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Publisher : John Wiley & Sons
ISBN 13 : 0471930873
Total Pages : 272 pages
Book Rating : 4.4/5 (719 download)

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Book Synopsis A Manager's Guide to the Design and Conduct of Clinical Trials by : Phillip I. Good

Download or read book A Manager's Guide to the Design and Conduct of Clinical Trials written by Phillip I. Good and published by John Wiley & Sons. This book was released on 2006-04-28 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: This newly updated edition of the benchmark guide tocomputer-assisted clinical trials provides a comprehensive primerfor prospective managers. It covers every critical issue of thedesign and conduct of clinical trials, including study design,organization, regulatory agency liaison, data collection andanalysis, as well as recruitment, software, monitoring, andreporting. Keeping the same user-friendly format as the original, this SecondEdition features new examples and the latest developments inregulatory guidelines, such as e-submission procedures andcomputerized direct data acquisition. The new edition also reflectsthe increasing globalization of clinical trial activities, andincludes new information about international standards andprocedures, including the Common Technical Document and CDISCstandards. This step-by-step guide is supported by handy checklists andextracts from submitted protocols. Experienced author andconsultant Phillip Good incorporateshumorous yet instructiveanecdotes to illustrate common pitfalls. Based on the provenindustrial formula of planning, implementing, and finallyperforming essential checks, the book's three sections-"Plan,""Do," and "Check"-includethe following material: * Should the trials be conducted? * Put it in the computer and keep it there * Staffing for success * Designing trials and determining sample size * Budgeting * Recruiting and retaining patients and physicians * Data management * Monitoring the trials * Data analysis * After action review * Exception handling Executive and managerial professionals involved in the design andanalysis of clinical experiments, along with clinical researchassociates, biostatisticians, and students in public health willfind A Manager's Guide an indispensable resource. Praise for the First Edition: ". . . readable, informative and at times witty . . . never stopsbeing concise and well written . . . a book worth a read . .." -Statistics in Medicine "The book is very prescriptive and full of lists and tables withwhich to guide managers in making effective decisions in usingcomputer-assisted clinical trials in pharmaceutical studies."-Technometrics "This book is must-have reading for anyone in the business . .." -Clinical Chemistry