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The Ultimate Game Developers Sourcebook
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Book Synopsis The Ultimate Game Developer's Sourcebook by : Ben Sawyer
Download or read book The Ultimate Game Developer's Sourcebook written by Ben Sawyer and published by Coriolis Group. This book was released on 1995-11 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Coriolis Group has brought together the most talented and business-savvy minds in the computer entertainment industry for the most comprehensive guide ever published for game developers. The guide contains detailed information about music creation, manuals and packaging, marketing and selling your own games, and much more. CD contains source code, product demos, shareware tools, and NetSeeker.
Book Synopsis Game Developer's Marketplace by : Ben Sawyer
Download or read book Game Developer's Marketplace written by Ben Sawyer and published by . This book was released on 1998 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR
Book Synopsis The Ultimate Sport Lead-up Game Book by : Guy Bailey
Download or read book The Ultimate Sport Lead-up Game Book written by Guy Bailey and published by . This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grade level: 1, 2, 3, 4, 5, 6, 7, 8, k, p, e, i, s, t.
Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Book Synopsis The Ultimate Playground & Recess Game Book by : Guy Bailey
Download or read book The Ultimate Playground & Recess Game Book written by Guy Bailey and published by . This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 170 fun, safe, and ready-to-use activities to help create meaningful play experiences for children.
Download or read book Game Developer written by and published by . This book was released on 1996 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Physical Educator's Big Book of Sport Lead-up Games by : Guy Bailey
Download or read book The Physical Educator's Big Book of Sport Lead-up Games written by Guy Bailey and published by . This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a nationally known physical education teacher and author, this one-of-a-kind book contains PE games that allow children to develop team and lifetime sport skills in an exciting and meaningful setting--leaving them motivated, challenged, and enthusiastic about sport participation. In all, this user-friendly resource contains field-tested activities proven to enhance sport skills in fourteen sport categories--the most comprehensive sport lead-up game book available to physical educators. Each of the 242 games provides everything needed for its successful use. This includes an introduction with a skill purpose, number of participants required, suggested grade levels, equipment needed, play instructions, and illustration. In addition, you'll find helpful advice on how to use lead-up games most effectively in the PE curriculum, including how to introduce games to children, tips on finding the right game to achieve your learning objectives, safety guidelines, and much more.
Book Synopsis Defending the Earth by : David F. Chapman
Download or read book Defending the Earth written by David F. Chapman and published by Cubicle 7 Entertainment. This book was released on 2010-08-10 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Defending the Earth is an expansion set for the Doctor Who: Adventures in Time and Space roleplaying game. Within this box you will find: 160 page rulebook detailing the history of UNIT, along with additional information for creating UNIT characters, including new Traits and Areas of Expertise, as well as expanded firearms and combat rules, including mass combat and skirmish rules. 32 page Adventure book, featuring a whole new ready-to-play adventure and many ideas for additional stories. Character sheets for major UNIT personnel, including the legendary Brigadier Lethbridge-Stewart.
Book Synopsis Ultimate Game Design: Building Game Worlds by : Tom Meigs
Download or read book Ultimate Game Design: Building Game Worlds written by Tom Meigs and published by McGraw Hill Professional. This book was released on 2003-06-09 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build games with techniques and insights from a pro.
Book Synopsis The Complete Home Learning Sourcebook by : Rebecca Rupp
Download or read book The Complete Home Learning Sourcebook written by Rebecca Rupp and published by Three Rivers Press (CA). This book was released on 1998 with total page 882 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists all the resources needed to create a balanced curriculum for homeschooling--from preschool to high school level.
Download or read book Phoenix written by Leonard Herman and published by . This book was released on 1997 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Basic Computer Games by : David H. Ahl
Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Dr. Dobb's Journal written by and published by . This book was released on 1997 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Software Developer's Marketplace by : Ben Sawyer
Download or read book Software Developer's Marketplace written by Ben Sawyer and published by Coriolis Group Books. This book was released on 1998 with total page 748 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than ever before, there is overwhelming demand for skilled programmers. The only problem is connecting programmers to opportunities. The solution is this guide, a first-of-its-kind volume which represents all the information professional programmers and developers need to market their skills. Whether their goal is to become a top-level corporate programmer, cutting-edge game developer, or freelance Web site designer, readers will find everything they need in this book.
Download or read book Spire written by Grant Howitt and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The WebGPU Sourcebook by : Matthew Scarpino
Download or read book The WebGPU Sourcebook written by Matthew Scarpino and published by CRC Press. This book was released on 2024-10-02 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client’s graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers. The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders. This book walks through several examples of WebGPU usage. It also: Discusses the classes and functions defined in the WebGPU API and shows how they’re used in practice Explains the theory of graphical rendering and shows how to implement rendering inside a web application Examines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network
Book Synopsis The Game Master's Book of Random Encounters by : Jeff Ashworth
Download or read book The Game Master's Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.