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The Subtle Art Of Game Testing
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Book Synopsis The Art of Game Design by : Jesse Schell
Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Book Synopsis Game Testing by : Charles P. Schultz
Download or read book Game Testing written by Charles P. Schultz and published by Mercury Learning and Information. This book was released on 2016-09-15 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Book Synopsis Summary by : Publishing Readtrepreneur
Download or read book Summary written by Publishing Readtrepreneur and published by . This book was released on 2019-02 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Subtle Art of Not Giving A F**k: A Counterintuitive Approach to Living A Good Life by Mark Manson Book Summary Readtrepreneur (Disclaimer: This is NOT the original book. If you're looking for the original book, search this link http: //amzn.to/2uzu0Xl) Many of us are bombarded by society's standards, telling us who we should be, and how we should be like. This book The Subtle Art of Not Giving a Fuck teaches us how to let go of things that do not define nor matter to us, and only give a f**k about the things that truly matter, which will make us happy individuals in the long run. (Note: This summary is wholly written and published by readtrepreneur.com It is not affiliated with the original author in any way) "Maturity is what happens when one learns to only give a f**k about what's truly f**kworthy." - Mark Manson Many a times, we are hesitant to reject requests from others and often end up in a situation that we never wanted to be in the first place, helping other people at the expense of ourselves. The Subtle Art of Not Giving a F**k reminds us that we all have choices, and we must choose what we want to care about. Death is inevitable and our time on earth is limited. We choose how we want to spend it; on f**kworthy or non-f**kworthy things? P.S. Gain a totally unique perspective towards life as you learn to live a fulfilling life which you will enjoy P.P.S. This is a ZERO-RISK investment. Should you find this book unworthy of the original coffee price of $3.99, get a REFUND within 7 days! The Time for Thinking is Over! Time for Action! Scroll Up Now and Click on the "Buy now with 1-Click" Button to Download your Copy Right Away! Why Choose Us, Readtrepreneur? Highest Quality Summaries Delivers Amazing Knowledge Awesome Refresher Clear And Concise Disclaimer Once Again: This book is meant for a great companionship of the original book or to simply get the gist of the original book. If you're looking for the original book, search for this link: http: //amzn.to/2uzu0Xl
Book Synopsis The Art of Game Design by : Jesse Schell
Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2014-11-06 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software enginee
Book Synopsis The Art of Software Testing by : Glenford J. Myers
Download or read book The Art of Software Testing written by Glenford J. Myers and published by John Wiley & Sons. This book was released on 2004-07-22 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This long-awaited revision of a bestseller provides a practical discussion of the nature and aims of software testing. You'll find the latest methodologies for the design of effective test cases, including information on psychological and economic principles, managerial aspects, test tools, high-order testing, code inspections, and debugging. Accessible, comprehensive, and always practical, this edition provides the key information you need to test successfully, whether a novice or a working programmer. Buy your copy today and end up with fewer bugs tomorrow.
Book Synopsis The Art Of Seduction by : Robert Greene
Download or read book The Art Of Seduction written by Robert Greene and published by Profile Books. This book was released on 2010-09-03 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Which sort of seducer could you be? Siren? Rake? Cold Coquette? Star? Comedian? Charismatic? Or Saint? This book will show you which. Charm, persuasion, the ability to create illusions: these are some of the many dazzling gifts of the Seducer, the compelling figure who is able to manipulate, mislead and give pleasure all at once. When raised to the level of art, seduction, an indirect and subtle form of power, has toppled empires, won elections and enslaved great minds. In this beautiful, sensually designed book, Greene unearths the two sides of seduction: the characters and the process. Discover who you, or your pursuer, most resembles. Learn, too, the pitfalls of the anti-Seducer. Immerse yourself in the twenty-four manoeuvres and strategies of the seductive process, the ritual by which a seducer gains mastery over their target. Understand how to 'Choose the Right Victim', 'Appear to Be an Object of Desire' and 'Confuse Desire and Reality'. In addition, Greene provides instruction on how to identify victims by type. Each fascinating character and each cunning tactic demonstrates a fundamental truth about who we are, and the targets we've become - or hope to win over. The Art of Seduction is an indispensable primer on the essence of one of history's greatest weapons and the ultimate power trip. From the internationally bestselling author of The 48 Laws of Power, Mastery, and The 33 Strategies Of War.
Book Synopsis This Book Will Not Be on the Test by : Paul Smith Rivas
Download or read book This Book Will Not Be on the Test written by Paul Smith Rivas and published by Rowman & Littlefield. This book was released on 2019-02-15 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: The problem with higher education today is that colleges are not transparent about their students’ academic lives, so families don’t know what their students should experience or accomplish in college. This book is part on-the-ground college insider tell-all memoir and part study skills Bible. It’s brutally honest, relatable, and entirely free of jargon, and alerts parents to a huge problem in American education today – that high school doesn’t prepare students to thrive in college. Offering explicit study skills solutions for the academic, financial, and mental health problems caused by this unfortunate reality, this book helps students, parents, teachers, and administrators have more rewarding experiences in schools, to the great benefit of themselves and their school communities. It shows students how to learn more and earn better grades in less time so that they can make the most of their college investment, parents what they can expect from their kids’ college experiences, and administrators what the schoolwork is really like at the level below or above their current professional context. Every parent will recognize their college-bound children in several of the chapters.
Book Synopsis The Art of Game Design by : Jesse Schell
Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2014-11-06 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Book Synopsis The Facefaker's Game by : Chandler J. Birch
Download or read book The Facefaker's Game written by Chandler J. Birch and published by Simon and Schuster. This book was released on 2016-11-01 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: For fans of Brandon Sanderson and Scott Lynch, a fantasy about a clever young beggar who bargains his way into an apprenticeship with a company of thieving magicians and uses his newfound skills in a vendetta against a ruthless crime lord. Ashes lives in Burroughside—the dirtiest, most crime-ridden district in the huge city of Teranis. His neighbors are gangs of fellow orphans, homeless madmen, and monsters that swarm the streets at nightfall. Determined to escape Burroughside, Ashes spends his days begging, picking pockets, and cheating at cards. When he draws the wrath of Mr. Ragged, Burroughside’s brutal governor, he is forced to flee for his life, only to be rescued by an enigmatic man named Candlestick Jack. Jack leads a group of Artificers, professional magicians who can manipulate light with their bare hands to create stunningly convincing illusions. Changing a face is as simple as changing a hat. Ashes seizes an opportunity to study magic under Jack and quickly befriends the rest of the company: Juliana, Jack’s aristocratic wife; William, his exacting business partner; and Synder, his genius apprentice. But all is not as it seems: Jack and his company lead a double life as thieves, and they want Ashes to join their next heist. Between lessons on light and illusion, Ashes begins preparing to help with Jack’s most audacious caper yet: robbing the richest and most ruthless nobleman in the city. A dramatic adventure story full of wit, charm, and scheming rogues, The Facefaker’s Game introduces an unforgettable world you won’t soon want to leave.
Download or read book Games written by C. Thi Nguyen and published by . This book was released on 2020 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Download or read book Nevernight written by Jay Kristoff and published by Macmillan. This book was released on 2016-08-09 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: A thrilling new series from acclaimed fantasy author Jay Kristoff: an assassin must decide on the price of revenge.
Book Synopsis Understanding Video Games by : Simon Egenfeldt-Nielsen
Download or read book Understanding Video Games written by Simon Egenfeldt-Nielsen and published by Routledge. This book was released on 2013-04-26 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies. Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game studies into the next decade of the twenty-first century, highlighting changes in the game business, advances in video game scholarship, and recent trends in game design and development—including mobile, social, and casual gaming. In Understanding Video Games, 2nd Edition students will: Assess the major theories used to analyze games, such as ludology and narratology Gain familiarity with the commercial and organizational aspects of the game industry Trace the history of video games from Pong to Playstation 3 and beyond Explore the aesthetics of game design Evaluate the cultural position of video games Consider the potential effects of both violent and "serious" games. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline (including an interactive online version), Understanding Video Games, 2nd Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment and society.
Book Synopsis The Testing and Learning Revolution by : Kavitha Rajagopalan
Download or read book The Testing and Learning Revolution written by Kavitha Rajagopalan and published by Springer. This book was released on 2016-01-28 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gordon shows how we can use assessment to support teaching and develop students' competencies. Between 2011 and 2013, Gordon chaired an interdisciplinary commission of scholars and thinkers, who connected transformative research and ideas on learning, teaching, measurement, the nature of tests, intelligence, capability, technology, and policy.
Book Synopsis Software Testing by : Paul C. Jorgensen
Download or read book Software Testing written by Paul C. Jorgensen and published by CRC Press. This book was released on 2018-12-07 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated and reorganized fourth edition of Software Testing: A Craftsman's Approach applies the strong mathematics content of previous editions to a coherent treatment of Model-Based Testing for both code-based (structural) and specification-based (functional) testing. These techniques are extended from the usual unit testing discussions to full coverage of less understood levels integration and system testing. The Fourth Edition: Emphasizes technical inspections and is supplemented by an appendix with a full package of documents required for a sample Use Case technical inspection Introduces an innovative approach that merges the Event-Driven Petri Nets from the earlier editions with the "Swim Lane" concept from the Unified Modeling Language (UML) that permits model-based testing for four levels of interaction among constituents in a System of Systems Introduces model-based development and provides an explanation of how to conduct testing within model-based development environments Presents a new section on methods for testing software in an Agile programming environment Explores test-driven development, reexamines all-pairs testing, and explains the four contexts of software testing Thoroughly revised and updated, Software Testing: A Craftsman’s Approach, Fourth Edition is sure to become a standard reference for those who need to stay up to date with evolving technologies in software testing. Carrying on the tradition of previous editions, it will continue to serve as a valuable reference for software testers, developers, and engineers.
Book Synopsis Game Usability by : Katherine Isbister
Download or read book Game Usability written by Katherine Isbister and published by CRC Press. This book was released on 2008-08-12 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human computer interaction) and usability very popular topics in the productivity software industry. Suddenly a new kind of experience was crucial to the success of software - the user experience. Now, 20 years later, developers are applying and extending these ideas to games. Game companies are now trying to take games beyond the 'hardcore' gamer market--the people who love challenge and are happy to master a complicated or highly genre-constrained interface. Right about now (with the growth of interest in casual games) game companies are truly realizing that usability matters, particularly to mainstream audiences. If it's not seamless and easy to use and engaging, players will just not stay to get to the 'good stuff'. By definition, usability is the ease with which people can emplo a particular tool in order to achieve a particular goal. Usability refers to a computer program's efficiency or elegance. This book gives game designers a better understanding of how player characteristics impact usability strategy, and offers specific methods and measures to employ in game usability practice. The book also includes practical advice on how to include usability in already tight development timelines, and how to advocate for usability and communicate results to higher-ups effectively.
Book Synopsis Professional Techniques for Video Game Writing by : Wendy Despain
Download or read book Professional Techniques for Video Game Writing written by Wendy Despain and published by CRC Press. This book was released on 2008-04-24 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It incl
Download or read book The Test written by Nathan Leamon and published by Constable. This book was released on 2018-08-02 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Engaging and enjoyable . . . as probing and as penetrative as a Jimmy Anderson opening spell . . . This is no ordinary novel by no ordinary novelist' Sunday Times 'A fine addition to the painfully thin oeuvre of modern fictional works about cricket' Mike Atherton, The Times 'Outstanding' Mail on Sunday 'If all you know is cricket, then cricket will break you . . .' It is the final Test match of The Ashes. A nation expects, and the rest of the cricketing world is watching. Fast-paced, humorous and candid, The Test follows the battles on and off the field as stand-in England captain, James McCall, tries to get his exhausted team across the finish line. Along the way, his story becomes one of fatherhood, friendship and trusting yourself when no one else will. Nathan Leamon's love letter to Test cricket is that rare thing: a novel that captures the feel and flavour of professional sport from the inside - the good, the bad and the simply surreal. Not since J. L. Carr's classic A Season in Sinji has there been a novel that quite captures the spirit of the game. Included in Wisden Cricket Monthly's Finest Cricket Books Ever Written