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The Science Game
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Book Synopsis The Game of Science by : Garvin McCain
Download or read book The Game of Science written by Garvin McCain and published by . This book was released on 1973 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Fire, Ice, and Physics by : Rebecca C. Thompson
Download or read book Fire, Ice, and Physics written by Rebecca C. Thompson and published by MIT Press. This book was released on 2019-10-29 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the science in George R. R. Martin's fantastical world, from the physics of an ice wall to the genetics of the Targaryens and Lannisters. Game of Thrones is a fantasy that features a lot of made-up science—fabricated climatology (when is winter coming?), astronomy, metallurgy, chemistry, and biology. Most fans of George R. R. Martin's fantastical world accept it all as part of the magic. A trained scientist, watching the fake science in Game of Thrones, might think, “But how would it work?” In Fire, Ice, and Physics, Rebecca Thompson turns a scientist's eye on Game of Thrones, exploring, among other things, the science of an ice wall, the genetics of the Targaryen and Lannister families, and the biology of beheading. Thompson, a PhD in physics and an enthusiastic Game of Thrones fan, uses the fantasy science of the show as a gateway to some interesting real science, introducing GOT fandom to a new dimension of appreciation. Thompson starts at the beginning, with winter, explaining seasons and the very elliptical orbit of the Earth that might cause winter to come (or not come). She tells us that ice can behave like ketchup, compares regular steel to Valyrian steel, explains that dragons are “bats, but with fire,” and considers Targaryen inbreeding. Finally she offers scientific explanations of the various types of fatal justice meted out, including beheading, hanging, poisoning (reporting that the effects of “the Strangler,” administered to Joffrey at the Purple Wedding, resemble the effects of strychnine), skull crushing, and burning at the stake. Even the most faithful Game of Thrones fans will learn new and interesting things about the show from Thompson's entertaining and engaging account. Fire, Ice, and Physics is an essential companion for all future bingeing.
Book Synopsis Game Science in Hybrid Learning Spaces by : Sylvester Arnab
Download or read book Game Science in Hybrid Learning Spaces written by Sylvester Arnab and published by Routledge. This book was released on 2020-05-11 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.
Book Synopsis The Science of Game of Thrones by : Helen Keen
Download or read book The Science of Game of Thrones written by Helen Keen and published by Little, Brown. This book was released on 2016-10-25 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: A myth-busting, jaw-dropping, fun-filled tour through the science of your favorite fantastical world. Award-winning comedian and popular-science writer Helen Keen uncovers the astounding science behind the mystical, blood-soaked world of Game of Thrones, answering questions like: Is it possible to crush a person's head with your bare hands? What really happens when royal families interbreed? Does Cersei have Borderline Personality Disorder? What curious medical disorder does Hodor suffer from? And more. Join Keen as she investigates wildfire, ice walls, face transplants, and every wild feature of Westeros and beyond, revealing a magical world that may be closer to our own than we think. The Science of Game of Thrones is the ultimate guide to the epic series as well as the perfect gift for science-lovers and fans. So pour yourself a bowl of brown, climb on your beast of burden, and prepare yourself to see the Seven Kingdoms as you have never seen them before.
Book Synopsis The Craft and Science of Game Design by : Philippe O'Connor
Download or read book The Craft and Science of Game Design written by Philippe O'Connor and published by CRC Press. This book was released on 2020-12-08 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Craft and Science of Game Design: A Video Game Designer’s Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession. Originally from Canada, Phil O’Connor has been making video games all over the world since 1997. Phil has worked at some of the industry’s largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today’s video game industry, along with a breakdown of some of the skills to help professional designers shine.
Book Synopsis The Game of Science Education by : Jeffrey Weld
Download or read book The Game of Science Education written by Jeffrey Weld and published by Allyn & Bacon. This book was released on 2004 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: An accessible and authoritative approach to effective science teaching, this text is the work of 16 contributors who each employ a single metaphor that will resonate with readers --that science education can and should be considered an exciting game. With "Windows Into the Classroom" personal accounts and "The Game in Action" vignettes students are provided with practical applications throughout the book. Many contributors to this book were involved in the development and draft review of the National Science Education Standards, and therefore fully appreciate the importance of overtly linking research-based commentary and recommendations to the Standards. As a result, the entire work is steeped in a current research foundation tied closely to the National Science Education Standards. Features of this new text: "Windows into the classroom" personal accounts and "The Game in Action" vignettes provide practical applications throughout the book. Written in accessible first person accounts, each contributor takes a conversational approach that will appeal to a broad audience of readers. Introductions establishes the game metaphor that sustains the chapter and weaves throughout the book. Conclusions leaves the reader with upbeat and practical suggestions for effective science teaching. Author Biographies highligh the distinguished record of achievement of each contributor. Additional Resources at the end of each chapter provide suggestions of useful readings, websites, and other instructional instruments. Reflection questions intended to provoke the reader to apply the ideas and concepts unearthed in the chapter to his or her own unique vantage or condition as an educator. "The research base of this proposal is a 10 on a scale of 1-10 ...I'm impressed with the style and theme of the essays ...my students would learn a great deal regarding the practical application of science education." Professor David R. Wetzel, "Bloomsburg University" "I very much like the use of the analogy of a "Game" used by the authors. 'The text is VERY readable." Professor Molly Weinburgh "Georgia State University" "The writing style and use of the game metaphor will undoubtedly grab undergraduate, alternate entry, and graduate student interest." Professor Warren J. DiBiase, EdD "University of North Carolina, Charlotte" Author Bio A decorated veteran of high school science teaching, Jeff now researches effective science teaching and learning, testing innovations on his students at Northern Iowa. He also develops curriculum, consults at local and national levels, and serves science education organizations. He has published research and philosophy in Educational Leadership, Phi Delta Kappa, The Science Teacher, The American Biology Teacher, Education Week, the Journal of College Science Teaching, the Journal of Science Teacher Education, the International Journal of Science Education, and Teacher magazine. Page 1 of 2
Book Synopsis Rock, Paper, Scissors by : Len Fisher
Download or read book Rock, Paper, Scissors written by Len Fisher and published by Basic Books. This book was released on 2008-11-04 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Praised by Entertainment Weekly as “the man who put the fizz into physics,” Dr. Len Fisher turns his attention to the science of cooperation in his lively and thought-provoking book. Fisher shows how the modern science of game theory has helped biologists to understand the evolution of cooperation in nature, and investigates how we might apply those lessons to our own society. In a series of experiments that take him from the polite confines of an English dinner party to crowded supermarkets, congested Indian roads, and the wilds of outback Australia, not to mention baseball strategies and the intricacies of quantum mechanics, Fisher sheds light on the problem of global cooperation. The outcomes are sometimes hilarious, sometimes alarming, but always revealing. A witty romp through a serious science, Rock, Paper, Scissors will both teach and delight anyone interested in what it what it takes to get people to work together.
Book Synopsis Game Data Science by : Magy Seif El-Nasr
Download or read book Game Data Science written by Magy Seif El-Nasr and published by Oxford University Press. This book was released on 2021-09-30 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game data science, defined as the practice of deriving insights from game data, has created a revolution in the multibillion-dollar games industry - informing and enhancing production, design, and development processes. Almost all game companies and academics have now adopted some type of game data science, every tool utilized by game developers allows collecting data from games, yet there has been no definitive resource for academics and professionals in this rapidly developing sector until now. Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for academic students and professional learners seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research. Organized into chapters that integrate laboratory and game data examples, this book provides a unique resource to train and educate both industry professionals and academics about the use of game data science, with practical exercises and examples on how such processes are implemented and used in academia and industry, interweaving theoretical learning with practical application throughout.
Book Synopsis Newton's Football by : Allen St. John
Download or read book Newton's Football written by Allen St. John and published by Ballantine Books. This book was released on 2013-11-19 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the bestselling tradition of Freakonomics and Scorecasting comes a clever and accessible look at the big ideas underlying the science of football. Did you hear the one about the MacArthur genius physicist and the NFL coach? It’s not a joke. It’s actually an innovative way to understand chaos theory, and the remarkable complexity of modern professional football. In Newton’s Football, journalist and New York Times bestselling author Allen St. John and TED Speaker and former Yale professor Ainissa Ramirez explore the unexpected science behind America’s Game. Whether it’s Jerry Rice finding the common ground between quantum physics and the West Coast offense or an Ivy League biologist explaining—at a granular level—exactly how a Big Mac morphs into an outside linebacker, Newton’s Football illuminates football—and science—through funny, insightful stories told by some of the world’s sharpest minds. With a clear-eyed empirical approach—and an exuberant affection for the game—St. John and Ramirez address topics that have long beguiled scientists and football fans alike, including: • the unlikely evolution of the football (or, as they put it, “The Divinely Random Bounce of the Prolate Spheroid”) • what Vince Lombardi has in common with Isaac Newton • how the hardwired behavior of monkeys can explain a head coach’s reluctance to go for it on fourth-down • why a gruesome elevator accident jump-started the evolution of placekicking • how Teddy Roosevelt saved football using the same behavioral science concept that Dreamworks would use to save Shrek • why woodpeckers don’t get concussions • how better helmets actually made the game more dangerous Every Sunday the NFL shares a secret with only its savviest fans: The game isn’t just a clash of bodies, it’s a clash of ideas. The greatest minds in football have always possessed an instinctual grasp of science, understanding the big ideas and gritty realities that inform the game’s rich past, as well as its increasingly uncertain future. Blending smart reporting, counterintuitive creativity, and compelling narrative, Newton’s Football takes gridiron analysis to the next level, giving fans a book that entertains, enlightens, and explains the game anew. Praise for Newton’s Football “It was with great interest that I read Newton’s Football. I’m a fan of applying of science to sport and Newton’s Football truly delivers. The stories are as engaging as they are informative. This is a great read for all football fans.”—Mark Cuban “A delightfully improbable book putting science nerds and sports fans on the same page.”—Booklist “This breezily-written but informative book should pique the interest of any serious football fan in the twenty-first century.”—The American Spectator “The authors have done a worthy job of combining popular science and sports into a work that features enough expertise on each topic to satisfy nerds and jocks alike. . . . The writers succeed in their task thanks to in-depth scientific knowledge, a wonderful grasp of football’s past and present, interviews with a wide array of experts, and witty prose. . . . [Newton’s Football is] fun and thought-provoking, proving that football is a mind game as much as it is a ball game.”—Publishers Weekly
Download or read book Laws of the Game written by Manfred Eigen and published by Princeton University Press. This book was released on 1993-04-11 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using game theory and examples of actual games people play, Nobel laureate Manfred Eigen and Ruthild Winkler show how the elements of chance and rules underlie all that happens in the universe, from genetic behavior through economic growth to the composition of music. To illustrate their argument, the authors turn to classic games--backgammon, bridge, and chess--and relate them to physical, biological, and social applications of probability theory and number theory. Further, they have invented, and present here, more than a dozen playable games derived from scientific models for equilibrium, selection, growth, and even the composition of RNA.
Download or read book GameTek written by Geoffrey Engelstein and published by HarperCollins. This book was released on 2019-02-01 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: What games can teach us about life, the universe and ourselves. If you shuffle a deck of cards what are the odds that the sequence is unique? What is the connection between dice, platonic solids and Newton's theory of gravity? What is more random: a dice tower or a number generator? Can you actually employ a strategy for a game as basic as Rock-Paper-Scissors? These are all questions that are thrown up in games and life. Games involve chance, choice, competition, innovation, randomness, memory, stand-offs and paradoxes - aspects that designers manipulate to make a game interesting, fun and addictive, and players try to master for enjoyment and winning. But they also provide a fascinating way for us to explore our world; to understand how our minds tick, our numbers add up, and our laws of physics work. This is a book that tackles the big questions of life through the little questions of games. With short chapters on everything from memory games to the Prisoner's Dilemma, to Goedel's theorems, GameTek is fascinating reading anyone for who wants to explore the world from a new perspective - and a must-read book for serious designers and players. PRAISE 'Math, physics, psychology and all the other stuff you didn't even realise you were using while playing board games! Dr E has opened the door to the game under the game in fascinating, fun detail. Now you have NO reason to ever lose again! Rock!' Tommy Dean, board-gamer and stand-up comic
Download or read book Resonant Games written by Eric Klopfer and published by MIT Press. This book was released on 2018-07-17 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.
Download or read book The Shaky Game written by Arthur Fine and published by University of Chicago Press. This book was released on 2009-02-25 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new edition, Arthur Fine looks at Einstein's philosophy of science and develops his own views on realism. A new Afterword discusses the reaction to Fine's own theory. "What really led Einstein . . . to renounce the new quantum order? For those interested in this question, this book is compulsory reading."—Harvey R. Brown, American Journal of Physics "Fine has successfully combined a historical account of Einstein's philosophical views on quantum mechanics and a discussion of some of the philosophical problems associated with the interpretation of quantum theory with a discussion of some of the contemporary questions concerning realism and antirealism. . . . Clear, thoughtful, [and] well-written."—Allan Franklin, Annals of Science "Attempts, from Einstein's published works and unpublished correspondence, to piece together a coherent picture of 'Einstein realism.' Especially illuminating are the letters between Einstein and fellow realist Schrödinger, as the latter was composing his famous 'Schrödinger-Cat' paper."—Nick Herbert, New Scientist "Beautifully clear. . . . Fine's analysis is penetrating, his own results original and important. . . . The book is a splendid combination of new ways to think about quantum mechanics, about realism, and about Einstein's views of both."—Nancy Cartwright, Isis
Book Synopsis Game Usability by : Katherine Isbister
Download or read book Game Usability written by Katherine Isbister and published by CRC Press. This book was released on 2008-08-12 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c
Book Synopsis Outdoor Opposites by : Brenda Williams
Download or read book Outdoor Opposites written by Brenda Williams and published by Barefoot Books. This book was released on 2019-09-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grab your backpack and head into the countryside for a camping adventure full of contrasts! Little ones love to try out the opposite actions as they sing and dance along. Enhanced CD includes audio singalong and video animation.
Book Synopsis Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education by : Keengwe, Jared
Download or read book Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education written by Keengwe, Jared and published by IGI Global. This book was released on 2019-12-13 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: As technology continues to develop and prove its importance in modern society, certain professions are acclimating. Aspects such as computer science and computational thinking are becoming essential areas of study. Implementing these subject areas into teaching practices is necessary for younger generations to adapt to the developing world. There is a critical need to examine the pedagogical implications of these technological skills and implement them into the global curriculum. The Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education is a collection of innovative research on the methods and applications of computer science curriculum development within primary and secondary education. While highlighting topics including pedagogical implications, comprehensive techniques, and teacher preparation models, this book is ideally designed for teachers, IT consultants, curriculum developers, instructional designers, educational software developers, higher education faculty, administrators, policymakers, researchers, and graduate students.
Book Synopsis Lost in a Good Game by : Pete Etchells
Download or read book Lost in a Good Game written by Pete Etchells and published by Icon Books. This book was released on 2019-04-04 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.