The Rise of Games and High-Performance Computing for Modeling and Simulation

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Author :
Publisher : National Academies Press
ISBN 13 : 0309147778
Total Pages : 130 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Rise of Games and High-Performance Computing for Modeling and Simulation by : National Research Council

Download or read book The Rise of Games and High-Performance Computing for Modeling and Simulation written by National Research Council and published by National Academies Press. This book was released on 2010-04-15 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study is to provide a technical assessment of Modeling, Simulation, and Games (MS&G) research and development worldwide and to identify future applications of this technology and its potential impacts on government and society. Further, this study identifies feasible applications of gaming and simulation for military systems; associated vulnerabilities of, risks to, and impacts on critical defense capabilities; and other significant indicators and warnings that can help prevent or mitigate surprises related to technology applications by those with hostile intent. Finally, this book recommends priorities for future action by appropriate departments of the intelligence community, the Department of Defense research community, and other government entities. The Rise of Games and High Performance Computing for Modeling and Simulation will serve as a useful tutorial and reference document for this particular era in the evolution of MS&G. The book also highlights a number of rising capabilities facilitated by MS&G to watch for in the coming years.

The Rise of Games and High-performance Computing for Modeling and Simulation

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Author :
Publisher :
ISBN 13 :
Total Pages : 116 pages
Book Rating : 4.:/5 (994 download)

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Book Synopsis The Rise of Games and High-performance Computing for Modeling and Simulation by : National Research Council (U.S.). Committee on Modeling, Simulation, and Games

Download or read book The Rise of Games and High-performance Computing for Modeling and Simulation written by National Research Council (U.S.). Committee on Modeling, Simulation, and Games and published by . This book was released on 2010 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study is to provide a technical assessment of Modeling, Simulation, and Games (MS&G) research and development worldwide and to identify future applications of this technology and its potential impacts on government and society. Further, this study identifies feasible applications of gaming and simulation for military systems; associated vulnerabilities of, risks to, and impacts on critical defense capabilities; and other significant indicators and warnings that can help prevent or mitigate surprises related to technology applications by those with hostile intent. Finally, this book recommends priorities for future action by appropriate departments of the intelligence community, the Department of Defense research community, and other government entities. The Rise of Games and High Performance Computing for Modeling and Simulation will serve as a useful tutorial and reference document for this particular era in the evolution of MS&G. The book also highlights a number of rising capabilities facilitated by MS&G to watch for in the coming years."--Publisher's description.

Learning Science Through Computer Games and Simulations

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Author :
Publisher : National Academies Press
ISBN 13 : 0309185238
Total Pages : 174 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Learning Science Through Computer Games and Simulations by : National Research Council

Download or read book Learning Science Through Computer Games and Simulations written by National Research Council and published by National Academies Press. This book was released on 2011-05-12 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

Creativity in Load-Balance Schemes for Multi/Many-Core Heterogeneous Graph Computing: Emerging Research and Opportunities

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Author :
Publisher : IGI Global
ISBN 13 : 1522538003
Total Pages : 232 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Creativity in Load-Balance Schemes for Multi/Many-Core Heterogeneous Graph Computing: Emerging Research and Opportunities by : Garcia-Robledo, Alberto

Download or read book Creativity in Load-Balance Schemes for Multi/Many-Core Heterogeneous Graph Computing: Emerging Research and Opportunities written by Garcia-Robledo, Alberto and published by IGI Global. This book was released on 2018-01-05 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent years have witnessed the rise of analysis of real-world massive and complex phenomena in graphs; to efficiently solve these large-scale graph problems, it is necessary to exploit high performance computing (HPC), which accelerates the innovation process for discovery and invention of new products and procedures in network science. Creativity in Load-Balance Schemes for Multi/Many-Core Heterogeneous Graph Computing: Emerging Research and Opportunities is a critical scholarly resource that examines trends, challenges, and collaborative processes in emerging fields within complex network analysis. Featuring coverage on a broad range of topics such as high-performance computing, big data, network science, and accelerated network traversal, this book is geared towards data analysts, researchers, students in information communication technology (ICT), program developers, and academics.

Energy Efficiency in Data Centers and Clouds

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Publisher : Academic Press
ISBN 13 : 0128051736
Total Pages : 298 pages
Book Rating : 4.1/5 (28 download)

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Book Synopsis Energy Efficiency in Data Centers and Clouds by :

Download or read book Energy Efficiency in Data Centers and Clouds written by and published by Academic Press. This book was released on 2016-01-28 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in Computers carries on a tradition of excellence, presenting detailed coverage of innovations in computer hardware, software, theory, design, and applications. The book provides contributors with a medium in which they can explore their subjects in greater depth and breadth than journal articles typically allow. The articles included in this book will become standard references, with lasting value in this rapidly expanding field. Presents detailed coverage of recent innovations in computer hardware, software, theory, design, and applications Includes in-depth surveys and tutorials on new computer technology pertaining to computing: combinatorial testing, constraint-based testing, and black-box testing Written by well-known authors and researchers in the field Includes extensive bibliographies with most chapters Presents volumes devoted to single themes or subfields of computer science

Nanotechnology Research Directions for Societal Needs in 2020

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Publisher : Springer Science & Business Media
ISBN 13 : 9400711689
Total Pages : 723 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Nanotechnology Research Directions for Societal Needs in 2020 by : Mihail C. Roco

Download or read book Nanotechnology Research Directions for Societal Needs in 2020 written by Mihail C. Roco and published by Springer Science & Business Media. This book was released on 2011-06-17 with total page 723 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents a comprehensive perspective on the global scientific, technological, and societal impact of nanotechnology since 2000, and explores the opportunities and research directions in the next decade to 2020. The vision for the future of nanotechnology presented here draws on scientific insights from U.S. experts in the field, examinations of lessons learned, and international perspectives shared by participants from 35 countries in a series of high-level workshops organized by Mike Roco of the National Science Foundation (NSF), along with a team of American co-hosts that includes Chad Mirkin, Mark Hersam, Evelyn Hu, and several other eminent U.S. scientists. The study performed in support of the U.S. National Nanotechnology Initiative (NNI) aims to redefine the R&D goals for nanoscale science and engineering integration and to establish nanotechnology as a general-purpose technology in the next decade. It intends to provide decision makers in academia, industry, and government with a nanotechnology community perspective of productive and responsible paths forward for nanotechnology R&D.

Research and Applications in Global Supercomputing

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Publisher : IGI Global
ISBN 13 : 1466674628
Total Pages : 696 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Research and Applications in Global Supercomputing by : Segall, Richard S.

Download or read book Research and Applications in Global Supercomputing written by Segall, Richard S. and published by IGI Global. This book was released on 2015-01-31 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rapidly generating and processing large amounts of data, supercomputers are currently at the leading edge of computing technologies. Supercomputers are employed in many different fields, establishing them as an integral part of the computational sciences. Research and Applications in Global Supercomputing investigates current and emerging research in the field, as well as the application of this technology to a variety of areas. Highlighting a broad range of concepts, this publication is a comprehensive reference source for professionals, researchers, students, and practitioners interested in the various topics pertaining to supercomputing and how this technology can be applied to solve problems in a multitude of disciplines.

Nominations of Brig. Gen. Allison Hickey to be Under Secretary for Benefits and Steve Muro to be Under Secretary for Memorial Affairs, U.S. Department of Veterans Affairs

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Publisher :
ISBN 13 :
Total Pages : 84 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Nominations of Brig. Gen. Allison Hickey to be Under Secretary for Benefits and Steve Muro to be Under Secretary for Memorial Affairs, U.S. Department of Veterans Affairs by : United States. Congress. Senate. Committee on Veterans' Affairs

Download or read book Nominations of Brig. Gen. Allison Hickey to be Under Secretary for Benefits and Steve Muro to be Under Secretary for Memorial Affairs, U.S. Department of Veterans Affairs written by United States. Congress. Senate. Committee on Veterans' Affairs and published by . This book was released on 2011 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt:

S&T Strategies of Six Countries

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Publisher : National Academies Press
ISBN 13 : 0309155711
Total Pages : 126 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis S&T Strategies of Six Countries by : National Research Council

Download or read book S&T Strategies of Six Countries written by National Research Council and published by National Academies Press. This book was released on 2010-11-04 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: An increase in global access to goods and knowledge is transforming world-class science and technology (S&T) by bringing it within the capability of an unprecedented number of global parties who must compete for resources, markets, and talent. In particular, globalization has facilitated the success of formal S&T plans in many developing countries, where traditional limitations can now be overcome through the accumulation and global trade of a wide variety of goods, skills, and knowledge. As a result, centers for technological research and development (R&D) are now globally dispersed, setting the stage for greater uncertainty in the political, economic, and security arenas. These changes will have a potentially enormous impact for the U.S. national security policy, which for the past half century was premised on U.S. economic and technological dominance. As the U.S. monopoly on talent and innovation wanes, arms export regulations and restrictions on visas for foreign S&T workers are becoming less useful as security strategies. The acute level of S&T competition among leading countries in the world today suggests that countries that fail to exploit new technologies or that lose the capability for proprietary use of their own new technologies will find their existing industries uncompetitive or obsolete. The increased access to information has transformed the 1950s' paradigm of "control and isolation" of information for innovation control into the current one of "engagement and partnerships" between innovators for innovation creation. Current and future strategies for S&T development need to be considered in light of these new realities. This book analyzes the S&T strategies of Japan, Brazil, Russia, India, China, and Singapore (JBRICS), six countries that have either undergone or are undergoing remarkable growth in their S&T capabilities for the purpose of identifying unique national features and how they are utilized in the evolving global S&T environment.

The Simulation Hypothesis

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Author :
Publisher : Bayview Books, LLC
ISBN 13 :
Total Pages : 324 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Simulation Hypothesis by : Rizwan Virk

Download or read book The Simulation Hypothesis written by Rizwan Virk and published by Bayview Books, LLC. This book was released on 2019-03-31 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. Recently, the idea that we may be living in a giant video game has received a lot of attention: “There’s a one in a billion chance we are not living in a simulation” -Elon Musk “I find it hard to argue we are not in a simulation.” -Neil deGrasse Tyson “We are living in computer generated reality.” -Philip K. Dick Video game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already! But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a “cave” and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of “illusion “and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition — that we are inside a dream world (“Maya” or illusion, or Vishnu’s Dream), and we have “multiple lives” playing different characters when one dies, continuing to gain experience and “level up” after completing certain challenges. Sounds a lot like a video game! Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!

The Design and Use of Simulation Computer Games in Education

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Author :
Publisher : BRILL
ISBN 13 : 908790312X
Total Pages : 312 pages
Book Rating : 4.0/5 (879 download)

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Book Synopsis The Design and Use of Simulation Computer Games in Education by :

Download or read book The Design and Use of Simulation Computer Games in Education written by and published by BRILL. This book was released on 2007-01-01 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come." - James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University

Medical Imaging Technology

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Publisher : Springer Science & Business Media
ISBN 13 : 1461470730
Total Pages : 135 pages
Book Rating : 4.4/5 (614 download)

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Book Synopsis Medical Imaging Technology by : Mark A Haidekker

Download or read book Medical Imaging Technology written by Mark A Haidekker and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: Biomedical imaging is a relatively young discipline that started with Conrad Wilhelm Roentgen’s discovery of the x-ray in 1895. X-ray imaging was rapidly adopted in hospitals around the world. However, it was the advent of computerized data and image processing that made revolutionary new imaging modalities possible. Today, cross-sections and three-dimensional reconstructions of the organs inside the human body is possible with unprecedented speed, detail and quality. This book provides an introduction into the principles of image formation of key medical imaging modalities: X-ray projection imaging, x-ray computed tomography, magnetic resonance imaging, ultrasound imaging, and radionuclide imaging. Recent developments in optical imaging are also covered. For each imaging modality, the introduction into the physical principles and sources of contrast is provided, followed by the methods of image formation, engineering aspects of the imaging devices, and a discussion of strengths and limitations of the modality. With this book, the reader gains a broad foundation of understanding and knowledge how today’s medical imaging devices operate. In addition, the chapters in this book can serve as an entry point for the in-depth study of individual modalities by providing the essential basics of each modality in a comprehensive and easy-to-understand manner. As such, this book is equally attractive as a textbook for undergraduate or graduate biomedical imaging classes and as a reference and self-study guide for more specialized in-depth studies.

Simulation and Gaming

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Publisher : BoD – Books on Demand
ISBN 13 : 9535138030
Total Pages : 234 pages
Book Rating : 4.5/5 (351 download)

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Book Synopsis Simulation and Gaming by : Dragan Cvetković

Download or read book Simulation and Gaming written by Dragan Cvetković and published by BoD – Books on Demand. This book was released on 2018-02-14 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book "Simulation and Gaming" discusses the following topics and research areas: game-based methods of problem solution and data processing, analysis, and information mining; educational games and game features, including game characteristics, story, mechanics, and methodology; development of integrated games tasked with helping students in interpreting, translating, and manipulating the field of kinematics through formal presentations; possibility of research integration through real and practical examples and games as well, in the field of physics; analysis of game engines from various aspects such as modularity, performance, and usability; virtual reality (VR) and interaction mechanisms used for three-dimensional (3D) game development; analysis, development, design, implementation, and evaluation of the simulation model in the field of engineering and metallurgy, according to ADDIE model; concept of computational thinking, with an accent on its inclusion in compulsory education; overview of the current prominence of AI simulation based in the gaming leisure industry, mainly for research purposes in the context of gambling and forecasting of online casino patron's churn behavior; innovative modeling and simulation approach using newly proposed advanced game-based mathematical framework, unified game-based acquisition framework, and a set of war-gaming engines to address the challenges for acquisition of future space systems; modification of simulation of a complex system and a physics model through programming, achieved with a block-based programming language.

Unmanned Combat Air Systems in Future Warfare

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Author :
Publisher : Springer
ISBN 13 : 1137498498
Total Pages : 167 pages
Book Rating : 4.1/5 (374 download)

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Book Synopsis Unmanned Combat Air Systems in Future Warfare by : C. Wills

Download or read book Unmanned Combat Air Systems in Future Warfare written by C. Wills and published by Springer. This book was released on 2016-04-29 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt: Control of the air is the foundation for all conventional military operations against an adversary with an air defence capability. In future warfare, will it be possible for Unmanned Combat Air Systems to undertake the tasks and accept most of the risks that, until now, have been the lot of military aviators?

H.R. 4678, Foreign Manufacturers Legal Accountability Act, and H.R. 5156, Clean Energy Technology Manufacturing and Export Assistance Act

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Author :
Publisher :
ISBN 13 :
Total Pages : 216 pages
Book Rating : 4.:/5 (319 download)

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Book Synopsis H.R. 4678, Foreign Manufacturers Legal Accountability Act, and H.R. 5156, Clean Energy Technology Manufacturing and Export Assistance Act by : United States. Congress. House. Committee on Energy and Commerce. Subcommittee on Commerce, Trade, and Consumer Protection

Download or read book H.R. 4678, Foreign Manufacturers Legal Accountability Act, and H.R. 5156, Clean Energy Technology Manufacturing and Export Assistance Act written by United States. Congress. House. Committee on Energy and Commerce. Subcommittee on Commerce, Trade, and Consumer Protection and published by . This book was released on 2013 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gaming, Simulations and Society

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 9784431223085
Total Pages : 340 pages
Book Rating : 4.2/5 (23 download)

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Book Synopsis Gaming, Simulations and Society by : International Simulation and Gaming Association. International Conference

Download or read book Gaming, Simulations and Society written by International Simulation and Gaming Association. International Conference and published by Springer Science & Business Media. This book was released on 2005 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation This book presents a current research scope and perspective of Simulation and Gaming. Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming. The fields of economics, political science, psychology and business management can all be radically improved by introducing such techniques of Simulation and Gaming as the Agent-Based Modelling. Other important topics are the analysis of philosophical foundations in Simulation and Gaming as an academic discipline. The ever growing and massive popularity of PC and arcade games cannot be ignored. Their potential as agents of education and their essentially violent nature raise many ethical and moral problems that need to be addressed.

The Guide to Computer Simulations and Games

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118235592
Total Pages : 480 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis The Guide to Computer Simulations and Games by : K. Becker

Download or read book The Guide to Computer Simulations and Games written by K. Becker and published by John Wiley & Sons. This book was released on 2011-11-30 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.