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The Principles Of Pattern
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Book Synopsis Principles of Pattern Design by : Richard M. Proctor
Download or read book Principles of Pattern Design written by Richard M. Proctor and published by Courier Corporation. This book was released on 1990-01-01 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Brief, nontechnical instructions describe and illustrate each network upon which repeat patterns can be arranged, while a rich array of 280 illustrations depict historical and contemporary examples of pattern, many adapted from such diverse sources as a ancient Peruvian stone amulet, 12th-century mosaics, 13th-century damask, Japanese stencil designs, and much more. Decorative samples appear in macrame and embroidery, mosaics, painting, collage, sculpture, on wrapping paper and in other decorative art forms. A brief Vocabulary includes basic terms used to describe patterns and a concluding chaper explores the visual range of one particular motif - the Romanesque arch form."--BOOK COVER.
Book Synopsis How Patterns Work by : Assembil Books
Download or read book How Patterns Work written by Assembil Books and published by Createspace Independent Publishing Platform. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary: "The perfect introduction to the core principles of garment construction, "How Patterns Work" simplifies and explains the relationship between pattern making and the body." -- Back cover.
Book Synopsis Principles of Flat Pattern Design 4th Edition by : Nora M. MacDonald
Download or read book Principles of Flat Pattern Design 4th Edition written by Nora M. MacDonald and published by Bloomsbury Publishing USA. This book was released on 2009-10-12 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: Twelve 2D patterns inserted in back pocket.
Book Synopsis Patterns, Principles, and Practices of Domain-Driven Design by : Scott Millett
Download or read book Patterns, Principles, and Practices of Domain-Driven Design written by Scott Millett and published by John Wiley & Sons. This book was released on 2015-04-20 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt: Methods for managing complex software construction following the practices, principles and patterns of Domain-Driven Design with code examples in C# This book presents the philosophy of Domain-Driven Design (DDD) in a down-to-earth and practical manner for experienced developers building applications for complex domains. A focus is placed on the principles and practices of decomposing a complex problem space as well as the implementation patterns and best practices for shaping a maintainable solution space. You will learn how to build effective domain models through the use of tactical patterns and how to retain their integrity by applying the strategic patterns of DDD. Full end-to-end coding examples demonstrate techniques for integrating a decomposed and distributed solution space while coding best practices and patterns advise you on how to architect applications for maintenance and scale. Offers a thorough introduction to the philosophy of DDD for professional developers Includes masses of code and examples of concept in action that other books have only covered theoretically Covers the patterns of CQRS, Messaging, REST, Event Sourcing and Event-Driven Architectures Also ideal for Java developers who want to better understand the implementation of DDD
Book Synopsis Breaking the Pattern by : Charles Platkin
Download or read book Breaking the Pattern written by Charles Platkin and published by Diversion Publishing Corp.. This book was released on 2015-02-17 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the author of The Automatic Diet: “A useful yet fun book that could provide the push you all need to achieve lasting change” (Shape). Ever get the sense that you’re reliving the same events, arguments, and frustrations again and again? Does your relationship, job, or diet always begin full of hope, but, somehow, fail to work out in the end? In Breaking the Pattern, nutrition and public health advocate Dr. Charles Platkin synthesizes years of research in psychology, motivation, success, and achievement into the “The 5 Principles You Need to Remodel Your Life,” helping readers take action in those areas where they feel stuck or doomed to repeat negative experiences. Through a series of self-reflective exercises, Platkin encourages readers to examine their successes and failures, identifying, analyzing, and finally breaking the very patterns that have kept them from realizing their dreams. By incorporating inspirational quotes and stories throughout the book, Platkin creates a positive, healing environment in which even the most self-doubting reader can gain the support and motivation necessary to begin to change his or her life for the better. “[Platkin] breaks down five principles necessary to transform your life . . . And he’s not just spouting theory.” —The Dallas Morning News “Breaking the Pattern blends cozy inspiration with a dose of military rigidity.” —The Denver Post “A road map for anyone who’s failed at New Year’s resolution, or any goal for personal change.” —San Jose Mercury News
Book Synopsis A Pattern Language by : Christopher Alexander
Download or read book A Pattern Language written by Christopher Alexander and published by Oxford University Press. This book was released on 2018-09-20 with total page 1216 pages. Available in PDF, EPUB and Kindle. Book excerpt: You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today.
Book Synopsis Implementation Patterns by : Kent Beck
Download or read book Implementation Patterns written by Kent Beck and published by Pearson Education. This book was released on 2007-10-23 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software Expert Kent Beck Presents a Catalog of Patterns Infinitely Useful for Everyday Programming Great code doesn’t just function: it clearly and consistently communicates your intentions, allowing other programmers to understand your code, rely on it, and modify it with confidence. But great code doesn’t just happen. It is the outcome of hundreds of small but critical decisions programmers make every single day. Now, legendary software innovator Kent Beck—known worldwide for creating Extreme Programming and pioneering software patterns and test-driven development—focuses on these critical decisions, unearthing powerful “implementation patterns” for writing programs that are simpler, clearer, better organized, and more cost effective. Beck collects 77 patterns for handling everyday programming tasks and writing more readable code. This new collection of patterns addresses many aspects of development, including class, state, behavior, method, collections, frameworks, and more. He uses diagrams, stories, examples, and essays to engage the reader as he illuminates the patterns. You’ll find proven solutions for handling everything from naming variables to checking exceptions.
Book Synopsis Design Patterns in Ruby (Adobe Reader) by : Russ Olsen
Download or read book Design Patterns in Ruby (Adobe Reader) written by Russ Olsen and published by Pearson Education. This book was released on 2007-12-10 with total page 559 pages. Available in PDF, EPUB and Kindle. Book excerpt: Praise for Design Patterns in Ruby "Design Patterns in Ruby documents smart ways to resolve many problems that Ruby developers commonly encounter. Russ Olsen has done a great job of selecting classic patterns and augmenting these with newer patterns that have special relevance for Ruby. He clearly explains each idea, making a wealth of experience available to Ruby developers for their own daily work." —Steve Metsker, Managing Consultant with Dominion Digital, Inc. "This book provides a great demonstration of the key 'Gang of Four' design patterns without resorting to overly technical explanations. Written in a precise, yet almost informal style, this book covers enough ground that even those without prior exposure to design patterns will soon feel confident applying them using Ruby. Olsen has done a great job to make a book about a classically 'dry' subject into such an engaging and even occasionally humorous read." —Peter Cooper "This book renewed my interest in understanding patterns after a decade of good intentions. Russ picked the most useful patterns for Ruby and introduced them in a straightforward and logical manner, going beyond the GoF's patterns. This book has improved my use of Ruby, and encouraged me to blow off the dust covering the GoF book." —Mike Stok "Design Patterns in Ruby is a great way for programmers from statically typed objectoriented languages to learn how design patterns appear in a more dynamic, flexible language like Ruby." —Rob Sanheim, Ruby Ninja, Relevance Most design pattern books are based on C++ and Java. But Ruby is different—and the language's unique qualities make design patterns easier to implement and use. In this book, Russ Olsen demonstrates how to combine Ruby's power and elegance with patterns, and write more sophisticated, effective software with far fewer lines of code. After reviewing the history, concepts, and goals of design patterns, Olsen offers a quick tour of the Ruby language—enough to allow any experienced software developer to immediately utilize patterns with Ruby. The book especially calls attention to Ruby features that simplify the use of patterns, including dynamic typing, code closures, and "mixins" for easier code reuse. Fourteen of the classic "Gang of Four" patterns are considered from the Ruby point of view, explaining what problems each pattern solves, discussing whether traditional implementations make sense in the Ruby environment, and introducing Ruby-specific improvements. You'll discover opportunities to implement patterns in just one or two lines of code, instead of the endlessly repeated boilerplate that conventional languages often require. Design Patterns in Ruby also identifies innovative new patterns that have emerged from the Ruby community. These include ways to create custom objects with metaprogramming, as well as the ambitious Rails-based "Convention Over Configuration" pattern, designed to help integrate entire applications and frameworks. Engaging, practical, and accessible, Design Patterns in Ruby will help you build better software while making your Ruby programming experience more rewarding.
Book Synopsis Agile Principles, Patterns, and Practices in C# by : Micah Martin
Download or read book Agile Principles, Patterns, and Practices in C# written by Micah Martin and published by Pearson Education. This book was released on 2006-07-20 with total page 914 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the award-winning book Agile Software Development: Principles, Patterns, and Practices, Robert C. Martin helped bring Agile principles to tens of thousands of Java and C++ programmers. Now .NET programmers have a definitive guide to agile methods with this completely updated volume from Robert C. Martin and Micah Martin, Agile Principles, Patterns, and Practices in C#. This book presents a series of case studies illustrating the fundamentals of Agile development and Agile design, and moves quickly from UML models to real C# code. The introductory chapters lay out the basics of the agile movement, while the later chapters show proven techniques in action. The book includes many source code examples that are also available for download from the authors’ Web site. Readers will come away from this book understanding Agile principles, and the fourteen practices of Extreme Programming Spiking, splitting, velocity, and planning iterations and releases Test-driven development, test-first design, and acceptance testing Refactoring with unit testing Pair programming Agile design and design smells The five types of UML diagrams and how to use them effectively Object-oriented package design and design patterns How to put all of it together for a real-world project Whether you are a C# programmer or a Visual Basic or Java programmer learning C#, a software development manager, or a business analyst, Agile Principles, Patterns, and Practices in C# is the first book you should read to understand agile software and how it applies to programming in the .NET Framework.
Book Synopsis Responsive Design Patterns & Principles by : Ethan Marcotte
Download or read book Responsive Design Patterns & Principles written by Ethan Marcotte and published by Book Apart. This book was released on 2015-11-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to develop and use design patterns to help your responsive layout reach more devices (and people) than ever before.
Book Synopsis Beginning SOLID Principles and Design Patterns for ASP.NET Developers by : Bipin Joshi
Download or read book Beginning SOLID Principles and Design Patterns for ASP.NET Developers written by Bipin Joshi and published by Apress. This book was released on 2016-04-08 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches you all the essential knowledge required to learn and apply time-proven SOLID principles of object-oriented design and important design patterns in ASP.NET Core 1.0 (formerly ASP.NET 5) applications. You will learn to write server-side as well as client-side code that makes use of proven practices and patterns. SOLID is an acronym popularized by Robert Martin used to describe five basic principles of good object-oriented design--Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation and Dependency Inversion. This book covers all five principles and illustrates how they can be used in ASP.NET Core 1.0 applications. Design Patterns are time proven solutions to commonly occurring software design problems. The most well-known catalog of design patterns comes from Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides, the so-called as GoF patterns (Gang of Four patterns). This book contains detailed descriptions of how to apply Creational, Structural and Behavioral GoF design patterns along with some Patterns of Enterprise Application Architecture. Popular JavaScript patterns are covered, along with working examples of all these patterns in ASP.NET Core 1.0 and C# are included. What You Will Learn: How to apply SOLID principles to ASP.NET applications How to use Gang of Four (GoF) design patterns in ASP.NET applications Techniques for applying Patterns of Enterprise Application Architecture cataloged by Martin Fowler in ASP.NET applications How to organize code and apply design patterns in JavaScript Who This Book Is For:This book is for ASP.NET developers familiar with ASP.NET Core 1.0, C# and Visual Studio.
Book Synopsis Pattern Design by : Lewis Foreman Day
Download or read book Pattern Design written by Lewis Foreman Day and published by Taplinger Publishing Company. This book was released on 1903 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master techniques for using pattern in wide range of design applications including architectural, textiles, print, more. Wealth of technical information. Over 270 design illustrations.
Book Synopsis Design Patterns Explained by : Alan Shalloway
Download or read book Design Patterns Explained written by Alan Shalloway and published by Pearson Education. This book was released on 2004-10-12 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: "One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.
Download or read book World of Patterns written by Rens Bod and published by JHU Press. This book was released on 2022-05-10 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive account of the methods of knowledge production throughout human history and across the globe. The idea that the world can be understood through patterns and the principles that govern them is one of the most important human insights—it may also be our greatest survival strategy. Our search for patterns and principles began 40,000 years ago, when striped patterns were engraved on mammoths' bones to keep track of the moon's phases. What routes did human knowledge take to grow from these humble beginnings through many detours and dead ends into modern understandings of nature and culture? In this work of unprecedented scope, Rens Bod removes the Western natural sciences from their often-central role to bring us the first global history of human knowledge. Having sketched the history of the humanities in his ground-breaking A New History of the Humanities, Bod now adopts a broader perspective, stepping beyond classical antiquity back to the Stone Age to answer the question: Where did our knowledge of the world today begin and how did it develop? Drawing on developments from all five continents of the inhabited world, World of Patterns offers startling connections. Focusing on a dozen fields—ranging from astronomy, philology, medicine, law, and mathematics to history, botany, and musicology—Bod examines to what degree their progressions can be considered interwoven and to what degree we can speak of global trends. In this pioneering work, Bod aims to fulfill what he sees as the historian's responsibility: to grant access to history's goldmine of ideas. Bod discusses how inoculation was invented in China rather than Europe; how many of the fundamental aspects of modern mathematics and astronomy were first discovered by the Indian Kerala school; and how the study of law provided fundamental models for astronomy and linguistics from Roman to Ottoman times. The book flies across continents and eras. The result is an enlightening symphony, a stirring chorus of human inquisitiveness extending through the ages.
Book Synopsis Pattern Recognition Principles by : Julius T. Tou
Download or read book Pattern Recognition Principles written by Julius T. Tou and published by Addison Wesley Publishing Company. This book was released on 1974 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: The information-handling problem; Basic concepts of pattern recognition; Fundamental problems in pattern recognition system design; Design concepts and methodologies; Decision functions; Pattern classification by distance functions; Pattern classification by likelihood functions; Trainable pattern classifiers - the deterministic approach; Trainable pattern classifiers - the statistical approach; Pattern preprocessing and feature selection; Syntactic pattern recognition.
Book Synopsis Principles of Flat Pattern Design by : Nora M. MacDonald
Download or read book Principles of Flat Pattern Design written by Nora M. MacDonald and published by . This book was released on 1988 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Game Programming Patterns by : Robert Nystrom
Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.