Programming With C# .Net

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Author :
Publisher : PHI Learning Pvt. Ltd.
ISBN 13 : 8120337263
Total Pages : 471 pages
Book Rating : 4.1/5 (23 download)

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Book Synopsis Programming With C# .Net by : Sathiaseelan & Sasikaladevi

Download or read book Programming With C# .Net written by Sathiaseelan & Sasikaladevi and published by PHI Learning Pvt. Ltd.. This book was released on 2009-12 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a step-by-step understanding of the programming concepts and theories for the beginners in .NET programming. It focuses on the Windows-based application programs, Visual programming concepts, interactive graphics fundamentals, and database connectivity concepts. The text includes topics such as Windows Forms, Windows Controls, Windows programming, data access with ADO .NET, and handling data access and data manipulation in codes. Thoroughly practical and elaborate, the book provides deep insights into the .NET programming concepts and is designed to enhance the programming skills of the users of C#.

Absolute Beginner's Guide to Programming

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Publisher : Que Publishing
ISBN 13 : 9780789729057
Total Pages : 438 pages
Book Rating : 4.7/5 (29 download)

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Book Synopsis Absolute Beginner's Guide to Programming by : Greg M. Perry

Download or read book Absolute Beginner's Guide to Programming written by Greg M. Perry and published by Que Publishing. This book was released on 2002 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches you everything you need to know to understand computer programming at a fundamental level. You will learn what the major programming langauiges are, how they work, and what to do.

VISUAL C# .NET FOR PROGRAMMERS

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Author :
Publisher : BALIGE PUBLISHING
ISBN 13 :
Total Pages : 392 pages
Book Rating : 4./5 ( download)

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Book Synopsis VISUAL C# .NET FOR PROGRAMMERS by : Vivian Siahaan

Download or read book VISUAL C# .NET FOR PROGRAMMERS written by Vivian Siahaan and published by BALIGE PUBLISHING. This book was released on 2020-09-07 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: In chapter one, you will learn to know the properties and events of each control in a Windows Visual C# application. You need to learn and know in order to be more familiar when applying them to some applications in this book. In chapter two, you will go through step by step to build a SALES database using Microsoft Access and SQL Server. You will build each table and add associated data fields (along with the necessary keys and indexes). The first field in the Client table is ClientID. Enter the clien ID in the Name Field and select AutoNumber in the Data Type. You define primary key and other indexes which are useful for quick searching. ClientID is a primary field. If the small lock symbol is not displayed next to the ClientID row, then you need to place it there. Right click on ClientID row and select Primary Key. A small key is now displayed next to the entry indicating it is the primary key. You will define FamilyName as an index. Select the FamilyName line. On the General tab, set the Indexed property to Yes (Duplicates OK). You then will create Ordering table with three fields: OrderID, ClientID, and OrderDate. You then will create Purchase table with three fields: OrderID, ProductID, and Quantity. And you will create Product table with four fields: ProductID, Description, Price, and QtySold. Before designing Visual C# interface, you will build the relationships between four tables. In chapter three, you will build a Visual C# interface for the database. The interface will be used to enter new orders into the database. The order form will be used to enter the following information into the database: order ID, order date, client ID, client’s first name and family name, client’s address, product information ordered. The form will have the ability to add new orders, find clients, add new clients. The completed order invoice will be provided in a printed report. In chapter four, you will build a database management system where you can store information about valuables in your warehouse. The table will have seven fields: Item (description of the item), Location (where the item was placed), Shop (where the item was purchased), DatePurchased (when the item was purchased), Cost (how much the item cost), SerialNumber (serial number of the item), PhotoFile (path of the photo file of the item), and Fragile (indicates whether a particular item is fragile or not). The development of this Warehouse Inventory Project will be performed, as usual, in a step-by-step manner. You will first create the database. Furthermore, the interface will be built so that the user can view, edit, add, or add data records from the database. Finally, you add code to create a printable list of information from the database. In chapter five, you will build an application that can be used to track daily high and low pollutant PM2.5 and air quality level. You will do this in stages, from database development to creation of distribution packages. These steps are the same as those used in developing a commercial database application. The steps that need to be taken in building Siantar Air Quality Index (SAQI) database project are: Build and test a Visual C# interface; Create an empty database using code; and Report database. The designed interface will allow the user to enter max pollutant, min pollutant, and air quality for any date that the user chooses in a particular year. This information will be stored in a database. Graphical result of the data will be provided, along with summary information relating to the maximum value, minimum value, and mean value. You will use a tab control as the main component of the interface. The control has three tabs: one for viewing and editing data, one for viewing graph of pollutant data, and another for viewing graph of air quality data. Each tab on this control operates like a Visual C# control panel. In chapter six, you will perform the steps necessary to build a SQL Server book inventory database that contains 4 tables using Microsoft Visual Studio 2019. You will build each table and add the associated fields as needed. You will have four tables in the database and define the relationship between the primary key and foreign key. You will associate AuthorID (foreign key) field in the Title_Author table with AuthorID (primary key) in the Author table. Then, you want to associate the ISBN (foreign key) field in Title_Author table with ISBN (primary key) in the Title table.

The Box Boy

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Publisher :
ISBN 13 : 9781921136504
Total Pages : 32 pages
Book Rating : 4.1/5 (365 download)

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Book Synopsis The Box Boy by : Mal Webster

Download or read book The Box Boy written by Mal Webster and published by . This book was released on 2011 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: A boy loves collecting things, especially cardboard boxes. He makes more and more amazing things from boxes, until his work is noticed by an art gallery director who gives him a big exhibition. He tires of artistic fame though, and goes back home to play with his boxes, until one day he discovers a new collectible, with potential, inside a box bubble wrap!

CodeNotes for J#

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Publisher : Random House
ISBN 13 : 1588363457
Total Pages : 240 pages
Book Rating : 4.5/5 (883 download)

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Book Synopsis CodeNotes for J# by : Gregory Brill

Download or read book CodeNotes for J# written by Gregory Brill and published by Random House. This book was released on 2003-07-01 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: CodeNotes provides the most succinct, accurate, and speedy way for a developer to ramp up on a new technology or language. Unlike other programming books, CodeNotes drills down to the core aspects of a technology, focusing on the key elements needed in order to understand it quickly and implement it immediately. It is a unique resource for developers, filling the gap between comprehensive manuals and pocket references. CodeNotes for J# will introduce you to the J# language and demonstrate how Java language syntax can be used inside the .NET framework. In addition to basic J# syntax, this book provides an introduction to Windows Forms, ASP.NET, and Web Services; one chapter is dedicated to an extensive case study based on the Advanced Placement Computer Science program. Whether you are learning Java or simply want to apply your Java knowledge to the .NET framework, this book will get you started. This edition of CodeNotes includes: • A global overview of this technology and explanation of what problems it can be used to solve • Real-world examples • “How and Why” sections that provide hints, tricks, workarounds, and tips on what should be taken advantage of or avoided • Instructions and classroom-style tutorials throughout from expert trainers and software developers

The Handbook of Software for Engineers and Scientists

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Publisher : CRC Press
ISBN 13 : 9780849325304
Total Pages : 1580 pages
Book Rating : 4.3/5 (253 download)

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Book Synopsis The Handbook of Software for Engineers and Scientists by : Paul W. Ross

Download or read book The Handbook of Software for Engineers and Scientists written by Paul W. Ross and published by CRC Press. This book was released on 1995-10-25 with total page 1580 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Software for Engineers and Scientists is a single-volume, ready reference for the practicing engineer and scientist in industry, government, and academia as well as the novice computer user. It provides the most up-to-date information in a variety of areas such as common platforms and operating systems, applications programs, networking, and many other problem-solving tools necessary to effectively use computers on a daily basis. Specific platforms and environments thoroughly discussed include MS-DOS®, Microsoft® WindowsTM, the Macintosh® and its various systems, UNIXTM, DEC VAXTM, IBM® mainframes, OS/2®, WindowsTM NT, and NeXTSTEPTM. Word processing, desktop publishing, spreadsheets, databases, integrated packages, computer presentation systems, groupware, and a number of useful utilities are also covered. Several extensive sections in the book are devoted to mathematical and statistical software. Information is provided on circuits and control simulation programs, finite element tools, and solid modeling tools. Additional coverage is included on data communications and networking. Many appendices at the end of the book provide useful supplemental information, such as ASCII codes, RS-232 parallel port and pinout information, and ANSI escape sequences. This valuable resource handbook brings together a wide variety of topics and offers a wealth of information at the reader's fingertips.

QuarkXPress For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 1119285984
Total Pages : 416 pages
Book Rating : 4.1/5 (192 download)

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Book Synopsis QuarkXPress For Dummies by : Jay J. Nelson

Download or read book QuarkXPress For Dummies written by Jay J. Nelson and published by John Wiley & Sons. This book was released on 2016-12-19 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take the kinks out of working with QuarkXPress QuarkXPress still remains one of the top tools for layout and design projects, even thirty years after it made its debut. This full-color, hands-on guide is here to help you take the guesswork out of using this powerful tool to create stunning print or digital designs. In QuarkXPress For Dummies, you'll find information on the latest changes to QuarkXPress, easy-to-follow, step-by-step guidance on using the tools built into the software to aid in designing and outputting visual product, and quick solutions to common Quark problems when you get stuck. QuarkXPress dominated the page layout world for decades. It's stuck around thanks to how it readily adapts to customer needs. This new version contains updates and features driven solely by customer feedback. That responsiveness is luring new and former users to the fold. That resurgence in the design community has Quark users clamoring for an authoritative book on how to use it to its fullest. Created in partnership with the pros at Quark, this is the book for new and experienced QuarkXPress users looking to make sense of the latest version. Offers unbeatable tricks for working with text Provides guidance on managing larger design projects Includes tips on how to correct mistakes Take a tour of the palettes, add style to your work, and make QuarkXPress work for you!

From Zero To Hero: .NET PROGRAMMING FOR STUDENTS

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Author :
Publisher : BALIGE PUBLISHING
ISBN 13 :
Total Pages : 1089 pages
Book Rating : 4./5 ( download)

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Book Synopsis From Zero To Hero: .NET PROGRAMMING FOR STUDENTS by : Vivian Siahaan

Download or read book From Zero To Hero: .NET PROGRAMMING FOR STUDENTS written by Vivian Siahaan and published by BALIGE PUBLISHING. This book was released on 2020-12-09 with total page 1089 pages. Available in PDF, EPUB and Kindle. Book excerpt: Book 1: VISUAL BASIC .NET FOR STUDENTS: A Project-Based Approach to Develop Desktop Applications In chapter one, you will get to know the properties and events of each control in a Windows Visual Basic application. You need to learn and know in order to be more familiar when applying them to some desktop applications in this book. In Tutorial 1.1, you will build a dual-mode stopwatch. The stopwatch can be started and stopped whenever desired. Two time traces: the running time when the stopwatch is active (running time) and the total time since the first stopwatch was activated. Two label controls are used to display the time (two more labels to display title information). Two button controls are used to start/stop and reset the application, one more button to exit the application. The timer control is used to periodically (every second) update the displayed time. In Tutorial 1.2, you will build a project so that children can practice basic skills in addition, subtraction, multiplication, and division operations. This Math Game project can be used to choose the types of questions and what factor you want to use. This project has three timing options. In Tutorial 1.3, you will build Bank Code game. The storage box is locked and can only be opened if you enter the correct digit combination. Combinations can be 2 to 4 non-repetitive digits (range of digits from 1 to 9). After a guess is given, you will be notified of how many digits are right and how many digits are in the right position. Based on this information, you will give another guess. You continue to guess until you get the right combination or until you stop the game. In Tutorial 1.4, you will build Horse Racing game. This is a simple game. Up to 10 horses will race to the finish line. You guessed two horses that you thought could win the race. By clicking on the Start button, the race will start. All horses will race speed to get to the finish line. In chapter two, you will learn the basic concepts of classes and objects. Next, it will demonstrate how to define class and type of enumeration, which shows how both are used in the application. In Tutorial 2.1, you will create a two-level application that uses a form to pass input user to the People class. The form class is the level of representation and the People class is the middle level. You will add controls to the form so people can enter ID, last name, and their height. When the user clicks the Save button, the code will assign input values ​​to the People class properties. Finally, you will display the People object on a label. Figure below shows the form after the user clicks the Save button. In Tutorial 2.2, you will add a parameterized constructor to the People class. The application will ask the user to enter values, which will then be passed to the People constructor. Then, the application will display the values ​​stored on the People object. In Tutorial 2.3, you will create an application that utilizes enumeration type. The user will choose one type of account that is listed in a ListBox control and what he chooses is then displayed in a Label control. In Tutorial 2.4, you will create a simple Bank application. This application has one class, BankAcc, and a startup form. In Tutorial 2.5, you will improve the simple Bank application, by implementing the following two properties in the BankAcc class: TotalDeposit- Total money saved in current account; TotalWithdraw- Total funds that have been withdrawn from current account. In Tutorial 2.6, you will create an application to calculate the time needed for a particular aircraft to reach takeoff speed. You will also calculate how long the runway will be required. For each type of aircraft, you are given (1) the name of the aircraft, (2) the required take-off speed (feet/sec), and (3) how fast the plane accelerates (feet/sec2). In Tutorial 2.7, you will provide a number of programming training for those who want to improve their programming skills. Your task here is to write an object-oriented application so that training manager can display and edit the training services offered. There are several training categories: (1) Application Development, (2) Database, (3) Networking, and (4) System Administration. The training itself consists of: (1) title, (2) training days, (3) category, and (4) cost. Create a class named Training that contains this information, along with its properties and a ToString() method. In chapter three, several tutorials will be presented to build more complex projects. You will build them gradually and step by step. In Tutorial 3.1, you will build Catching Ball game. The bird flew and dropped ball from the sky. User is challenged to position man under the fallen ball to catch it. In Tutorial 3.2, you will build Smart Tic Tac Toe game. The aim of this game is to win the game on a 3 x 3 grid with the victory of three identical symbols (X or O) on horizontal, diagonal, or vertical lines. The players will play alternately. In this game given two game options: player 1 against player 2 or human player against computer. A smart but simple strategy will be developed for computer logic to be a formidable opponent for human. In Tutorial 3.3, you will build a Matching Images game. Ten pairs of images hidden on the game board. The object of the game is to find image pairs. In Two Players mode, players will get turns in turn. In One Player mode, there are two options to choose from: Playing Alone or Against Computer. When Play Alone option is selected, the player will play alone without an opponent. If Against Computer option is selected, then the level of computer intelligence is given with several levels according to the level of difficulty of the game. In Tutorial 3.4, you will build Throwing Fire program. This program can be played by two human players or human player versus computer. In chapter four, tutorials will be presented to build two advanced projects. You will build them gradually and step by step. In Tutorial 4.1, you will build Roasted Duck Delivery simulation. In this simulation, a number of decisions are needed. The basic idea is to read the order by incoming telephone and tell the delivery scooter to go to the location of the order. You also need to make sure that you always provide a roasted duck ready to be transported by the delivery scooter. The delivery area is a 20 by 20 square grid. The more roasted duck is sold, the more profit it gets. In Tutorial 4.2, you will build a Drone Simulation. In this simulation, you control both vertical and horizontal thrusters to maneuver the ride to the landing pad. You will adjust the landing speed so that it is slow enough so that no accident occurs. Book 1: VISUAL C#.NET FOR STUDENTS: A Project-Based Approach to Develop Desktop Applications In chapter one, you will learn to know the properties and events of each control in a Windows Visual C# applications. You need to learn and know in order to be more familiar when applying them to some desktop applications in this book. In chapter two, you will build Throwing Fire program. This program can be played by two human players or human player versus computer. You will use 12 labels, a large control panel, and three control buttons on the form. In the control panel, a smaller panel with two group box controls and a button control are placed. In the first group box, you will use 2 radio buttons; in the second box group, place 4 radio buttons. Next, two timer controls are added to the project. All label controls are used for titles and provide scoring and game information. The large panel (Panel1) is the playing field. Three button controls are used to start / stop a program, set options, and exit the program. One timer control is used to control game animation and another is used to represent the computer's decision process. The second control panel (Panel2) is used to select game options. One group box contains radio buttons which are used to select number of players. A group box contains radio buttons to select the level of difficulty of the game, when playing against a computer. A small button is used to close the options panel. The default properties are set for one-player games with the easiest game difficulty. In chapter three, you will build Roasted Duck Delivery simulation. In this simulation, a number of decisions are needed. The basic idea is to read the order by incoming telephone and tell the delivery scooter to go to the location of the order. You also need to make sure that you always provide a roasted duck ready to be transported by the delivery scooter. The delivery area is a 20 by 20 square grid. The more roasted duck is sold, the more profit it gets. The panel control on the left side of the form contains the delivery grid. On the upper right are group boxes with two label controls to display the time or hour and sale results. The computer monitor (in a picture box) displays order and delivery status using a list box and label control. Another group box contains a roasting oven when the roasted ducks are displayed using eight picture box controls. Two button controls on the group box control the operation of the oven. Group boxes under the oven show how many ducks are ready to be delivered and how many are in the delivery scooter (a button control is to load the roasted duck into the scooter). The two button controls beneath are used to start/pause the game and to stop the game or exit the game. In the area under the form there are several timers for controlling a number of aspects in the program. The delivery grid consists of 400 label controls on 20 rows (marked with numbers) and 20 columns (marked with letters). Here, you will learn how to place controls on a form (or panel in this case) using code (when the program runs, not when designing the form). This mechanism can save time designing the form. In chapter four, you will build a Drone Simulation. In this simulation, you control both vertical and horizontal thrusters to maneuver the ride to the landing pad. You will adjust the landing speed so that it is slow enough so that no accident occurs. You build the form in two stages, the first stage creates two option group boxes, and then the second stage uses both those group boxes as landing controls. Two control panels are placed on the left side of the form: one panel for drawing and another panel for the edge. On the right side of the form, place the two group control boxes. In the first group box, five radio buttons and a check box are added. In the second group box, two radio buttons are placed. In the below section of the form, three buttons are added. Finally, one timer control is added. Then in the form, a group box is added overlap panel. Then, 11 label controls are added to the group box. After that, a progress bar is added. Under the bar, two control panels are added, one high panel and one short panel. In the second (short) panel control, two small label controls are added. Underneath, three button controls are placed. Under these three buttons, a label control is added. For each label control, set the AutoSize property to False to be resized and set (temporarily) the BorderStyle property to FixedSingle so that you can see the edges to facilitate the layout process. In this chapter, you will build Jumper game. In this game, you will move the jumper across the busy road, avoid the tiger, and cross the river with the changing current to get to house safely. You will place four label controls on the top part of the form (set the AutoSize property to False so that it can be resized and the BorderStyle property temporarily becomes FixedSingle so you can see the edges). Then, you use five panel controls below the labels. These panels will be a place for image graphics. Each panel has a width of 16 jumpers or 640 pixels, because one jumper will be given a width of 40 pixels. The first panel will be the jumper house, which will be given a height of 80 pixels. The next panel will become a river, with a height of 120 pixels. The next panel will be a place for tiger, 40 pixels high. Under the snake panel, there is a road panel. This panel will contain three boat lanes. Each boat has a height of 40 pixels, but you will give it a height of 140 pixels (not 120 pixels) to make room for lane markers. The fifth panel is the place where the jumper will begin its journey or leap. This panel will be given a height of 40 pixels. Add the last control panel below the form with three button controls. Then, finally, add four timer controls. Adjust the size of the form so that the panel controls can occupy according to the width of the form. BOOK 3: VISUAL C# .NET : A Step By Step, Project-Based Guide to Develop Desktop Applications In chapter one, you will learn to know the properties and events of each control in a Windows Visual C# application. You need to learn and know in order to be more familiar when applying them to some applications in this book. In chapter two, you will build a project so that children can practice basic skills in addition, subtraction, multiplication, and division operations. This Math Game project can be used to choose the types of questions and what factors you want to use. This project has three timing options. Random math problems using values ​​from 0 to 9 will be presented. Timing options are provided to measure accuracy and speed. There are many controls used. Two label controls are used for title information, two for displaying scores. There is a wide label in the middle of the form to display math questions. And, long skinny label is used as separator. Two button controls are used to start and stop question and one button to exit the project. There are three group control boxes. The first group box holds four check box controls that are used to select the type of questions. The second group box holds eleven radio buttons that are used to select values ​​that are used as factors in calculations. The third group box contains three radio button controls for timing options. A scroll bar control rod is used to change the time. In chapter three, you will build Bank Code game. The storage box is locked and can only be opened if you enter the correct digit combination. Combinations can be 2 to 4 non-repetitive digits (range of digits from 1 to 9). After a guess is given, you will be notified of how many digits are right and how many digits are in the right position. Based on this information, you will give another guess. You continue to guess until you get the right combination or until you stop the game. On the left side of the form is a large picture box control. On the right side, two group box controls and two button controls are placed. In the picture box, a control panel is placed. In the panel, there are four label controls (set the AutoSize property to False) and nine button controls. In the first group box control, place three radio buttons. In the second group box control, a text box control is placed. The picture box contains an image of bank and a panel. The label controls in the panel are used to display the combinations entered (the BorderStyle property set to FixedSingle to display the label size). The nine buttons on the panel are used to enter combinations. Radio buttons are used to set options. The buttons (one to start and stop the game and another to exit the project) are used to control game operations. The text box displays the results of the combinations entered. In chapter four, you will build Horse Racing game. This is a simple game. Up to 10 horses will race to the finish line. You guessed two horses that you thought could win the race. By clicking on the Start button, the race will start. All horses will race speed to get to the finish line. Labels are used to display instructions and number of horses in a race. Four button controls are used: two buttons to change number of horses, one button to start the game, and one other button to stop the game. The picture box control is used to load the horse image. A timer control is used to update the horse's movement during the race. In chapter five, you will build Catching Ball game. The bird flew and dropped ball from the sky. Users are challenged to position man under the fallen ball to catch it. Labels are used for instructions and to display game information (remaining time, number of balls captured, and game difficulty level). Two buttons are used to change the game difficulty level, one button to start the game, and another button to stop the game. Picture box controls hold images for man, bird, and ball. In chapter six, you will build Smart Tic Tac Toe game. That said, this is the first game ever programmed on a computer and one that had been programmed by Bill Gates himself when he was a teenager while attending Lakeside School in Seattle. The aim of this game is to win the game on a 3 x 3 grid with the victory of three identical symbols (X or O) on horizontal, diagonal, or vertical lines. The players will play alternately. In this game given two game options: player 1 against player 2 or human player against computer. A smart but simple strategy will be developed for computer logic to be a formidable opponent for humans. In chapter seven, you will build Fighting Plane program. This program can be played by two human players or human player versus computer. The controls of the player are done via the keyboard. Player 1 presses A key to move up, Z key to move down, and S key to throw rudal. When you choose Two players from the Options button, this game can be played by two human players. Player 1 presses the same keys, while player 2 presses key K to move up, M to move down, and key J to throw rudal. All label controls are used for titles and provide scoring and game information. The large panel (Panel1) is the playing field. Three button controls are used to start / stop a program, set options, and exit the program. One timer control is used to control game animation and another is used to represent the computer's decision process. The second control panel (Panel2) is used to select game options. One group box contains radio buttons which are used to select number of players. A group box contains radio buttons to select the level of difficulty of the game, when playing against a computer. A small button is used to close the options panel. The default properties are set for one-player games with the easiest game difficulty.

.Net Programming Black Book, New Edition: Covering C# 2005, Vb 2005, Asp.Net And .Net Framework

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Author :
Publisher : Dreamtech Press
ISBN 13 : 9788177227406
Total Pages : 1790 pages
Book Rating : 4.2/5 (274 download)

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Book Synopsis .Net Programming Black Book, New Edition: Covering C# 2005, Vb 2005, Asp.Net And .Net Framework by : Kogent Solutions Inc

Download or read book .Net Programming Black Book, New Edition: Covering C# 2005, Vb 2005, Asp.Net And .Net Framework written by Kogent Solutions Inc and published by Dreamtech Press. This book was released on 2007-09 with total page 1790 pages. Available in PDF, EPUB and Kindle. Book excerpt: .NET Black Book is the one-time reference and solid introduction, written from the programmer s point of view, containing hundreds of examples covering every aspect of VS 2005 programming. It will help you master the entire spectrum of VB 2005 from Visual basic language reference to creating Windows Applications to control docking, from basic database handling to Windows Services, from Windows Mobile Applications to directory services and My Object and much more. In C# 2005 from C# language reference to OOPS to delegates and events and error handling in .NET Framework from graphics and file Handling to Remoting, from collection and generics to security and cryptography in .NET Framework and much more. In ASP.NET 2.0 from features of ASP.NET 2.0 to standard and HTML controls from navigation controls to Login and Web Parts controls, from data driven web applications to master pages and themes, from Caching to web services and AJAX and much more. This unique book is designed to contain more VS 2005 coverage than any other no doubt every aspect of the book is worth the price of the entire book.

Rapidex Dtp Course

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Publisher : Unicorn Books Pvt Ltd
ISBN 13 : 9788178060453
Total Pages : 258 pages
Book Rating : 4.0/5 (64 download)

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Book Synopsis Rapidex Dtp Course by : Shirish Chavan

Download or read book Rapidex Dtp Course written by Shirish Chavan and published by Unicorn Books Pvt Ltd. This book was released on 2003-09-22 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Knowledge of desktop publishing is essential to securing a job as a computer operator or to start your own dtp studio. This 7- in - 1 book covers coreldraw, photoshop, pagemaker, quarkxpress, ms publisher, corel ventura, and adobe illustrator, besides necessary details about basics of printing and publishing all necessary components to create high quality brochures, books, flyers, newsletters, magazines etc.

Visual Basic 6

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Author :
Publisher : Firewall Media
ISBN 13 : 9788131802236
Total Pages : 582 pages
Book Rating : 4.8/5 (22 download)

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Book Synopsis Visual Basic 6 by : Gurmeet Singh

Download or read book Visual Basic 6 written by Gurmeet Singh and published by Firewall Media. This book was released on 2007 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Revival: The Handbook of Software for Engineers and Scientists (1995)

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Author :
Publisher : CRC Press
ISBN 13 : 1351357050
Total Pages : 1781 pages
Book Rating : 4.3/5 (513 download)

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Book Synopsis Revival: The Handbook of Software for Engineers and Scientists (1995) by : Paul W Ross

Download or read book Revival: The Handbook of Software for Engineers and Scientists (1995) written by Paul W Ross and published by CRC Press. This book was released on 2018-05-04 with total page 1781 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Software for Engineers and Scientists is a single-volume, ready reference for the practicing engineer and scientist in industry, government, and academia as well as the novice computer user. It provides the most up-to-date information in a variety of areas such as common platforms and operating systems, applications programs, networking, and many other problem-solving tools necessary to effectively use computers on a daily basis. Specific platforms and environments thoroughly discussed include MS-DOS®, Microsoft® WindowsTM, the Macintosh® and its various systems, UNIXTM, DEC VAXTM, IBM® mainframes, OS/2®, WindowsTM NT, and NeXTSTEPTM. Word processing, desktop publishing, spreadsheets, databases, integrated packages, computer presentation systems, groupware, and a number of useful utilities are also covered. Several extensive sections in the book are devoted to mathematical and statistical software. Information is provided on circuits and control simulation programs, finite element tools, and solid modeling tools.

QuarkXPress 6 For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 0764549766
Total Pages : 458 pages
Book Rating : 4.7/5 (645 download)

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Book Synopsis QuarkXPress 6 For Dummies by : Barbara Assadi

Download or read book QuarkXPress 6 For Dummies written by Barbara Assadi and published by John Wiley & Sons. This book was released on 2004-10-28 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a quick handle on the new features of QuarkXPress 6, including Mac OS X and Windows XP compatibility, enhanced undo functionality, full-resolution previews, and new ways to manage complex projects Written by designers for designers, covering all the major tools for layout, text editing, special effects, Web page development, and printing in simple, easy-to-understand language Enables both beginning and intermediate designers to start using the program quickly From two highly qualified authors: Barbara Assadi, former manager of Quark, Inc.’s Editorial Services department, and Galen Gruman, a desktop publishing pioneer and former executive editor of Macworld

Programming .NET Windows Applications

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596003218
Total Pages : 1249 pages
Book Rating : 4.5/5 (96 download)

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Book Synopsis Programming .NET Windows Applications by : Jesse Liberty

Download or read book Programming .NET Windows Applications written by Jesse Liberty and published by "O'Reilly Media, Inc.". This book was released on 2004 with total page 1249 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the acclaimed authors of "Programming ASP.NET" comes this comprehensive tutorial on writing Windows applications for Microsoft's .NET platform.

Visual Basic 2008 Programming Black Book, Platinum Edition (With Cd)

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Author :
Publisher : Dreamtech Press
ISBN 13 : 9788177228335
Total Pages : 1796 pages
Book Rating : 4.2/5 (283 download)

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Book Synopsis Visual Basic 2008 Programming Black Book, Platinum Edition (With Cd) by : Kogent Solutions Inc.

Download or read book Visual Basic 2008 Programming Black Book, Platinum Edition (With Cd) written by Kogent Solutions Inc. and published by Dreamtech Press. This book was released on 2009-03 with total page 1796 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual Basic 2008 Black Book Is The Most Comprehensive Book That You Will Find On Visual Baisc.Net. It Contains Useful Material On All The Concepts Of Visual Basic 2008, And At The Same Time, Teaches You How To Implement These Concepts Programmatically By Providing Appropriate Examples Along-With Detailed Explanations. This Edition Of The Book Particularly Deals With Some New And Advanced Topics: Such As Wpf, Wcf, Wf, Asp.Net, Ajax, Silverlight, And Linq. This Unique Book On Visual Basic 2008 Has Extensive Coverage Of The Language; No Doubt, Every Aspect Of The Book Is Worth Its Price. Part I - .Net Framework 3.5 And Visual Studio 2008 Chapter 1: Getting Started With .Net Framework 3.5 Chapter 2: Introducing Visual Studio 2008 Part Ii - Visual Basic Programming Language And Oops Chapter 3: Introducing Visual Basic 2008 Chapter 4: Flow Control And Exception Handling In Visual Basic 2008 Chapter 5: Object-Oriented Programming In Visual Basic 2008 Part Iii - Windows Forms And Wpf Chapter 6: Windows Forms In Visual Basic 2008 Chapter 7: Windows Forms Controls - I Chapter 8: Windows Forms Controls- Ii Chapter 9: Windows Forms Controls - Iii Chapter 10: Windows Forms Controls - Iv Chapter 11: Windows Forms Controls - V Chapter 12: Introducing Windows Presentation Foundation Chapter 13: Working With Wpf 3.5 Controls, Resources, Styles, Templates, And Commands Chapter 14: Using Graphics And Multimedia In Windows Forms And Wpf Part Iv - Asp.Net 3.5 Chapter 15: Introducing Asp.Net 3.5 And Web Forms Chapter 16: Standard Web Server Controls Chapter 17: Navigation Controls In Asp.Net 3.5 Chapter 18: Login And Web Parts Controls In Asp.Net 3.5 Chapter 19: Enhancing Web Applications With Silverlight Part V - Services And Deployment Chapter 20: Asp.Net 3.5 Web Services Chapter 21: Introducing Windows Communication Foundation Chapter 22: Deploying Windows And Web Applications Part Vi - Ado.Net And Linq Chapter 23: Data Access With Ado.Net Chapter 24: Data Binding In Windows Forms And Wpf Applications Chapter 25: Data Binding In Asp.Net Applications Chapter 26: Working With Linq Part Vii - Advanced Topics Chapter 27: Working With Windows Workflow Foundation Chapter 28: Threading In Visual Basic 2008 Chapter 29: Collections And Generics Chapter 30: Working With Xml And .Net Chapter 31: The My Object Chapter 32: .Net Assemblies Chapter 33: Developing Windows Mobile Applications Chapter 34: Security And Cryptography In .Net Chapter 35: .Net Remoting In Visual Basic 2008 Chapter 36: Human Resources Management System

Designing Groundwater Models with Windows

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Publisher : CRC Press
ISBN 13 : 9781566701105
Total Pages : 212 pages
Book Rating : 4.7/5 (11 download)

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Book Synopsis Designing Groundwater Models with Windows by : William C. Walton

Download or read book Designing Groundwater Models with Windows written by William C. Walton and published by CRC Press. This book was released on 1994-12-27 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains how to design a groundwater model using the accompanying customized DesignMod software. DesignMod does not require a digitizer, but instead uses the mouse and rich graphical features of the Windows environment. It enables the user to draw and redraw easily and quickly cross sections and plan views with site base map information, contour, and zonation pattern overlays. Discretization, aggregation, averaging, and approximation guidelines for designing groundwater models with DesignMod are provided as a handy reference. DesignMod also can be used to manipulate and view model database array files. Many exercises with step-by-step program operation documentation are provided for beginning and intermediate modelers.

QuarkXPress 7 for Windows and Macintosh

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Publisher : Peachpit Press
ISBN 13 : 0132712628
Total Pages : 489 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis QuarkXPress 7 for Windows and Macintosh by : Elaine Weinmann

Download or read book QuarkXPress 7 for Windows and Macintosh written by Elaine Weinmann and published by Peachpit Press. This book was released on 2006-12-28 with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handy Visual QuickStart Guide offers the quickest way to begin working with QuarkXPress 7, including all the new graphic effects, Job Jackets, expanded output options, and other great workflow enhancements. In these pages, best-selling authors and veteran educators Elaine Weinmann and Peter Lourekas use task-based, step-by-step instruction and loads of visual aids to provide a solid base of skills in QuarkXPress 7. Progressing from the basics of planning and designing layouts, working with text, and creating and importing graphics to more advanced topics like exporting documents as Web pages, this indispensable reference covers it all.