The Phenomenology of Play

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350424641
Total Pages : 265 pages
Book Rating : 4.3/5 (54 download)

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Book Synopsis The Phenomenology of Play by : Steve Stakland

Download or read book The Phenomenology of Play written by Steve Stakland and published by Bloomsbury Publishing. This book was released on 2024-06-13 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Eugen Fink's deep engagement with the phenomenon of play saw him transcend his two towering mentors, Edmund Husserl and Martin Heidegger, to become a crucial figure in early 20th-century phenomenology. The Phenomenology of Play draws on Fink's concept of play to build a picture of his philosophy, from its foundations to its applications. The book's three sections focus on the building blocks of Fink's phenomenology of play, how his work maps onto the broader history of philosophy, and finally how his writing can be applied to contexts from education and care to politics and religion. This rich account of Fink's contribution to theories of play demonstrates its immense value and fundamental importance to human existence. Relating Fink's work to that of his contemporaries and predecessors like Husserl, Heidegger, Schiller, Gadamer, Nietzsche and Sartre shows the range and importance of his ideas to modern European thought. The Phenomenology of Play also features newly translated material including notes from conversations between Fink and Heidegger, and Fink's own essay 'Mask and Cothurnus' on ancient theatre – which shed new light on his philosophical enquiries.

Play as Symbol of the World

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Publisher : Indiana University Press
ISBN 13 : 0253021170
Total Pages : 360 pages
Book Rating : 4.2/5 (53 download)

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Book Synopsis Play as Symbol of the World by : Eugen Fink

Download or read book Play as Symbol of the World written by Eugen Fink and published by Indiana University Press. This book was released on 2016-06-06 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Eugen Fink is considered one of the clearest interpreters of phenomenology and was the preferred conversational partner of Edmund Husserl and Martin Heidegger. In Play as Symbol of the World, Fink offers an original phenomenology of play as he attempts to understand the world through the experience of play. He affirms the philosophical significance of play, why it is more than idle amusement, and reflects on the movement from "child's play" to "cosmic play." Well-known for its nontechnical, literary style, this skillful translation by Ian Alexander Moore and Christopher Turner invites engagement with Fink's philosophy of play and related writings on sports, festivals, and ancient cult practices.

A Play of Bodies

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Publisher : MIT Press
ISBN 13 : 0262345447
Total Pages : 249 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis A Play of Bodies by : Brendan Keogh

Download or read book A Play of Bodies written by Brendan Keogh and published by MIT Press. This book was released on 2018-04-06 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.

Treacherous Play

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Publisher : MIT Press
ISBN 13 : 0262046318
Total Pages : 151 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Treacherous Play by : Marcus Carter

Download or read book Treacherous Play written by Marcus Carter and published by MIT Press. This book was released on 2022-02-01 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ethics and experience of “treacherous play”: an exploration of three games that allow deception and betrayal—EVE Online, DayZ, and Survivor. Deception and betrayal in gameplay are generally considered off-limits, designed out of most multiplayer games. There are a few games, however, in which deception and betrayal are allowed, and even encouraged. In Treacherous Play, Marcus Carter explores the ethics and experience of playing such games, offering detailed explorations of three games in which this kind of “dark play” is both lawful and advantageous: EVE Online, DayZ, and the television series Survivor. Examining aspects of games that are often hidden, ignored, or designed away, Carter shows the appeal of playing treacherously. Carter looks at EVE Online’s notorious scammers and spies, drawing on his own extensive studies of them, and describes how treacherous play makes EVE successful. Making a distinction between treacherous play and griefing or trolling, he examines the experiences of DayZ players to show how negative experiences can be positive in games, and a core part of their appeal. And he explains how in Survivor’s tribal council votes, a player’s acts of betrayal can exact a cost. Then, considering these games in terms of their design, he discusses how to design for treacherous play. Carter’s account challenges the common assumptions that treacherous play is unethical, antisocial, and engaged in by bad people. He doesn’t claim that more games should feature treachery, but that examining this kind of play sheds new light on what play can be.

Play in Philosophy and Social Thought

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Publisher : Routledge
ISBN 13 : 0429838697
Total Pages : 358 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis Play in Philosophy and Social Thought by : Henning Eichberg

Download or read book Play in Philosophy and Social Thought written by Henning Eichberg and published by Routledge. This book was released on 2018-08-06 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: To understand play, we need a bottom-up phenomenology of play. This phenomenology highlights the paradox that it is the players who play the game, but it is also the game which makes us players. Yet what is it that plays us, when we play? Do we play the game, or does the game play us? These questions concern the relation between the playing subject and play as something larger than the individual – play as craft, play as rhythm, play between normality and otherness, even play as religion, as a sense of spiritual play between self and other. This goes deeper than the welfare-political or educational intention to make people play or play more, or to advise individuals to play in a correct and useful way. Exploring topics such as identity, otherness, and disability, as well as activities including skiing, yoga, dance and street sport, this interdisciplinary study continues the work of the late Henning Eichberg and sheds new light on the questions that play at the borders of philosophy, anthropology, and the sociology of sport and leisure. Play in Philosophy and Social Thought is a fascinating resource for students of philosophy of sport, cultural studies, sport sciences and anthropological studies. It is also a thought-provoking read for sport and play philosophers, sociologists, anthropologists, cultural studies scholars, and practitioners working with play.

Questioning Play

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Publisher : Routledge
ISBN 13 : 1134821611
Total Pages : 401 pages
Book Rating : 4.1/5 (348 download)

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Book Synopsis Questioning Play by : Henning Eichberg

Download or read book Questioning Play written by Henning Eichberg and published by Routledge. This book was released on 2016-07-01 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is play? Why do we play? What can play teach us about our life as social beings? In this critical investigation into the significance of play, Henning Eichberg argues that through play we can ask questions about the world, others and ourselves. Playing a game and asking a question are two forms of human practice that are fundamentally connected. This book presents a practice-based philosophical approach to understanding play that begins with empirical study, drawing on historical, sociological and anthropological investigations of play in the real world, from contemporary Danish soccer to war games and folk dances. Its ten chapters explore topics such as: play as a practice of search playing, learning and progress the light and dark sides of play playing games, sport and display folk sports, popular games, and social identity play under the conditions of alienation. From these explorations emerge a phenomenological approach to understanding play and its value in interrogating ourselves and our social worlds. This book offers a challenging contribution to the interdisciplinary field of the philosophy of play. It will be fascinating reading for any student or researcher interested in social and cultural anthropology, phenomenology, and critical sociology as well as the ethics and philosophy of sport, leisure studies, and the sociology of sport. .

Repairing Play

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Publisher : MIT Press
ISBN 13 : 0262373874
Total Pages : 146 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Repairing Play by : Aaron Trammell

Download or read book Repairing Play written by Aaron Trammell and published by MIT Press. This book was released on 2023-02-07 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: A provocative study that reconsiders our notion of play—and how its deceptively wholesome image has harmed and erased people of color. Contemporary theorists present play as something wholly constructive and positive. But this broken definition is drawn from a White European philosophical tradition that ignores the fact that play can, and often does, hurt. In fact, this narrow understanding of play has been complicit in the systemic erasure of Black, Indigenous, and People of Color (BIPOC) from the domain of leisure. In this book, Aaron Trammell proposes a corrective: a radical reconsideration of play that expands its definition to include BIPOC suffering, subjugation, and taboo topics such as torture. As he challenges and decolonizes White European thought, Trammell maps possible ways to reconcile existing theories with the fact that play is often hurtful and toxic. Trammell upends current notions by exploring play’s function as a tool in the subjugation of BIPOC. As he shows, the phenomenology of play is a power relationship. Even in innocent play, human beings subtly discipline each other to remain within unspoken rules. Going further, Trammell departs from mainstream theory to insist that torture can be play. Approaching it as such reveals play’s role in subjugating people in general and renders visible the long-ignored experiences of BIPOC. Such an inclusive definition of play becomes a form of intellectual reparation, correcting the notion that play must give pleasure while also recasting play in a form that focuses on the deep, painful, and sometimes traumatic depths of living.

The Phenomenology of Play Behaviour and Its Educational Significance

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Publisher :
ISBN 13 :
Total Pages : 894 pages
Book Rating : 4.:/5 (374 download)

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Book Synopsis The Phenomenology of Play Behaviour and Its Educational Significance by : Stephen John Smith

Download or read book The Phenomenology of Play Behaviour and Its Educational Significance written by Stephen John Smith and published by . This book was released on 1982 with total page 894 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gadamer's Ethics of Play

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Publisher : Lexington Books
ISBN 13 : 0739139169
Total Pages : 182 pages
Book Rating : 4.7/5 (391 download)

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Book Synopsis Gadamer's Ethics of Play by : Monica Vilhauer

Download or read book Gadamer's Ethics of Play written by Monica Vilhauer and published by Lexington Books. This book was released on 2010-09-25 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gadamer's Ethics of Play examines the ethical dimensions of understanding by focusing on the concept of dialogical 'play' in Hans-Georg Gadamer's Truth and Method. The book is accessible to an undergraduate audience, while also being relevant to ongoing debates among Gadamer scholars.

Engaging with Videogames: Play, Theory and Practice

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Publisher : BRILL
ISBN 13 : 1848882955
Total Pages : 297 pages
Book Rating : 4.8/5 (488 download)

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Book Synopsis Engaging with Videogames: Play, Theory and Practice by : Dawn Stobbart

Download or read book Engaging with Videogames: Play, Theory and Practice written by Dawn Stobbart and published by BRILL. This book was released on 2019-01-04 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume was first published by Inter-Disciplinary Press in 2014. Engaging with Videogames focuses on the multiplicity of lenses through which the digital game can be understood, particularly as a cultural artefact, economic product, educational tool, and narrative experience. Game studies remains a highly interdisciplinary field, and as such tends to bring together scholars and researchers from a wide variety of fields and analytical practices. As such, this volume includes explorations of videogames from the fields of literature, visual art, history, classics, film studies, new media studies, phenomenology, education, philosophy, psychology, and the social sciences, as well as game studies, design, and development. The chapters are organised thematically into four sections focusing on educational game practices, videogame cultures, videogame theory, and the practice of critical analysis. Within these chapters are explorations of sexual identity and health, videogame history, slapstick, player mythology and belief systems, gender and racial ideologies, games as a ‘body-without organs,’ and controversial games from Mass Effect 3 to Raid over Moscow. This volume aims to inspire further research in this rapidly evolving and expanding field.

The Phenomenology of Play

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350424633
Total Pages : 257 pages
Book Rating : 4.3/5 (54 download)

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Book Synopsis The Phenomenology of Play by : Steve Stakland

Download or read book The Phenomenology of Play written by Steve Stakland and published by Bloomsbury Publishing. This book was released on 2024-07-11 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Eugen Fink's deep engagement with the phenomenon of play saw him transcend his two towering mentors, Edmund Husserl and Martin Heidegger, to become a crucial figure in early 20th-century phenomenology. The Phenomenology of Play draws on Fink's concept of play to build a complete picture of his philosophy from its foundations to its applications, featuring newly translated material including notes from conversations between Fink and Heidegger, and Fink's own essay 'Mask and Cothurnus' on ancient theatre"--

Phenomenology and Media

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Publisher : Zeta Books
ISBN 13 : 9731997784
Total Pages : 512 pages
Book Rating : 4.7/5 (319 download)

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Book Synopsis Phenomenology and Media by : Paul Majkut

Download or read book Phenomenology and Media written by Paul Majkut and published by Zeta Books. This book was released on 2010 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the first decade of its existence, from 1999 to 2008, the Society for Phenomenology and Media held annual international conferences in San Diego (California), Puebla (Mexico), Krakow (Poland), Helsinki (Finland), Buenos Aires (Argentina), Provo (Utah), and Monmouth (Oregon). Papers delivered at these conferences were published in the Society's journal, Glimpse. The current volume is an anthology of essays drawn from the first ten years of Glimpse. From its birth, the Society sought to bridge the gap between contemporary media theory and practice and phenomenological insight. Essays in this anthology include work on digital representation, film, mobile communication, cyberspace, medieval manuscripts, print, radio, the stage, TV, virtual reality, and other media, as well as theoretical papers dealing with media aesthetics, epistemology, ethics, politics, and ontology.

Sixth Cartesian Meditation

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Publisher : Indiana University Press
ISBN 13 : 9780253114228
Total Pages : 316 pages
Book Rating : 4.1/5 (142 download)

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Book Synopsis Sixth Cartesian Meditation by : Eugen Fink

Download or read book Sixth Cartesian Meditation written by Eugen Fink and published by Indiana University Press. This book was released on 1995-02-22 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Ronald Bruzina's superb translation... makes available in English a text of singular historical and systematic importance for phenomenology." -- Husserl Studies "... a pivotal document in the development of phenomenology... essential reading for students of phenomenology twentieth-century thought." -- Word Trade "... an invaluable addition to the corpus of Husserl scholarship. More than simply a scholarly treatise, however, it is the result of Fink's collaboration with Husserl during the last ten years of Husserl's life.... This truly essential work in phenomenology should find a prominent place alongside Husserl's own works. For readers interested in phenomenology -- and in Husserl in particular -- it cannot be recommended highly enough." -- Choice "... a thorough critique of Husserl's transcendental phenomenology... raises many new questions.... a classic." -- J. N. Mohanty A foundational text in Husserlian phenomenology, written in 1932 and now available in English for the first time.

Skillful Coping

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Publisher : Oxford University Press, USA
ISBN 13 : 0199654700
Total Pages : 300 pages
Book Rating : 4.1/5 (996 download)

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Book Synopsis Skillful Coping by : Hubert L. Dreyfus

Download or read book Skillful Coping written by Hubert L. Dreyfus and published by Oxford University Press, USA. This book was released on 2014 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: For fifty years Hubert Dreyfus has done pioneering work which brings phenomenology and existentialism to bear on the philosophical and scientific study of the mind. This is a selection of his most influential essays, developing his critique of the representational model of the mind in analytical philosophy of mind and mainstream cognitive science.

Phenomenology of Perception

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Publisher : Motilal Banarsidass Publishe
ISBN 13 : 9788120813465
Total Pages : 494 pages
Book Rating : 4.8/5 (134 download)

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Book Synopsis Phenomenology of Perception by : Maurice Merleau-Ponty

Download or read book Phenomenology of Perception written by Maurice Merleau-Ponty and published by Motilal Banarsidass Publishe. This book was released on 1996 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: Buddhist philosophy of Anicca (impermanence), Dukkha (suffering), and

Phenomenology of the Gameworld: A Philosophical Toolbox for Video Game Developers

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Author :
Publisher : Defragmenter Media
ISBN 13 : 194437373X
Total Pages : 364 pages
Book Rating : 4.9/5 (443 download)

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Book Synopsis Phenomenology of the Gameworld: A Philosophical Toolbox for Video Game Developers by : Matthew E. Gladden

Download or read book Phenomenology of the Gameworld: A Philosophical Toolbox for Video Game Developers written by Matthew E. Gladden and published by Defragmenter Media. This book was released on 2019-12-24 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: The human mind is the most powerful game engine – but it can always use some help. This book is meant for developers who want to create games that will evoke richer and more memorable “gameworlds” in the minds of their players. We don’t just enter such unforgettable gameworlds when we play first-person 3D RPGs with high-resolution graphics; even relatively simple 2D puzzle or strategy games with 8-bit-style visuals can immerse players in worlds that are beautiful, terrifying, mysterious, or moving, that are brutally realistic or delightfully whimsical. Indeed, good video games can transport us to incredible new worlds. The process by which a particular gameworld emerges is a symbiotic collaboration between developer and player: the game system presents a carefully architected stream of polygons and pixels, which somehow leads the player’s mind to construct and explore an intricate world full of places, people, relationships, dilemmas, and quests that transcends what’s actually appearing onscreen. Drawing on insights from ontology and philosophical aesthetics, this volume provides you with conceptual frameworks and concrete tools that will enhance your ability to design games whose iconic gameworlds encourage the types of gameplay experiences you want to offer your players. Among other topics, the book investigates: · The unusual ways in which a gameworld’s contents can “shrink” or “grow” in players’ minds, depending on whether the players are mentally positioned within a game’s social space, cultural space, built space, or tactical space. · The manner in which players’ minds spontaneously “concretize” the countless gaps that exist in a game – and how this dynamic explains why so many players still enjoy 8-bit-style games with retro pixel art. · The differing ways in which players experience success and failure, danger and safety, good and evil, the future and the past, the known and the unknown, and engagement and retreat, depending on whether a game reveals its gameworld through a “1D” game environment (like that of a text-based adventure), 2D environment (like that of a sidescroller or a grand strategy game with a top-down map view), 2.5D environment (like that of an isometric turn-based tactics game) or 3D environment (like that of a first-person shooter). · The powerful way in which players are able to mentally “explore” a gameworld simply by shifting their conscious awareness between different senses, media, ontological strata, and constituent spaces – without needing to travel through the gameworld’s terrain at all. · Necessary and optional elements of the gameworld – from built areas, natural landscapes, laws of nature, and a cosmogony to the game’s player and designer – and their roles in shaping the gameplay experience. · How to strategically employ the architectural paradigms of the Cyberspatial Grid, Maze Space, Biomimetic Net, Simulacral World, Virtual Museum, and Protean World when architecting locales within your game, in order to evoke particular kinds of emotional gameplay experiences for your players. · The nature of the unique “sixth sense” that 2D games grant to player characters (and players). · Simple techniques for helping your 2D game to “feel” more like a 3D game. · The differing kinds of immersiveness, interactivity, and determinacy possessed by different types of games and their implications for the gameplay experience. Once you’ve undertaken this philosophical and artistic journey, you’ll never look at your games – or their gameworlds – in quite the same way again. Phenomenology of the Gameworld is a book by the award-winning video game designer, philosopher, and writer Matthew E. Gladden. He has over 20 years of experience with commercial and non-commercial game development, has published numerous scholarly and popular works relating to the philosophy of video game design, virtual reality, and neurocybernetics, and has served as a video game conference keynote speaker.

Play Matters

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Author :
Publisher : MIT Press
ISBN 13 : 0262325969
Total Pages : 171 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Play Matters by : Miguel Sicart

Download or read book Play Matters written by Miguel Sicart and published by MIT Press. This book was released on 2014-08-15 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why play is a productive, expressive way of being human, a form of understanding, and a fundamental part of our well-being. What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well rested, we may approach even our daily tasks in a playful way, taking the attitude of play without the activity of play. So what, then, is play? In Play Matters, Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human. We play games, but we also play with toys, on playgrounds, with technologies and design. Sicart proposes a theory of play that doesn’t derive from a particular object or activity but is a portable tool for being—not tied to objects but brought by people to the complex interactions that form their daily lives. It is not separated from reality; it is part of it. It is pleasurable, but not necessarily fun. Play can be dangerous, addictive, and destructive. Along the way, Sicart considers playfulness, the capacity to use play outside the context of play; toys, the materialization of play—instruments but also play pals; playgrounds, play spaces that enable all kinds of play; beauty, the aesthetics of play through action; political play—from Maradona's goal against England in the 1986 World Cup to the hactivist activities of Anonymous; the political, aesthetic, and moral activity of game design; and why play and computers get along so well.