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The New Game
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Book Synopsis The Race for a New Game Machine by : David Shippy
Download or read book The Race for a New Game Machine written by David Shippy and published by Citadel Press. This book was released on 2010 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book A Whole New Game written by John P. Rossi and published by McFarland. This book was released on 2015-11-16 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bismarck once said that God looked after drunkards, children and the U.S. of A. Some say that baseball should be added to the list. It must have been divine intervention that led the sport through a series of transformative challenges from the end of World War II to the game's first expansion in 1961. During this period baseball was forced to make a number of painful choices. From 1949 to 1954, attendance dropped more than 30 percent, as once loyal fans turned to other activities, started going to see more football, and began watching television. Also, the sport had to wrestle with racial integration, franchise shifts and unionization while trying to keep a firm hold on the minds and emotions of the public. This work chronicles how baseball, with imagination and some foresight, survived postwar challenges. Some of the solutions came about intelligently, some clumsily, but by 1960 baseball was a stronger, healthier and better balanced institution than ever before.
Book Synopsis Seven Games: A Human History by : Oliver Roeder
Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Book Synopsis The New Game Makers Bible by : Adam Jeremy Capps
Download or read book The New Game Makers Bible written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2021-08-25 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.
Book Synopsis The New Games Book by : Andrew Fluegelman
Download or read book The New Games Book written by Andrew Fluegelman and published by Sidgwick & Jackson. This book was released on 1978 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Spot's New Game written by Eric Hill and published by Ladybird Books. This book was released on 2004 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spot and his friends are playing hide-and-seek. "One, two, three . . ." Spot counts, but when he opens his eyes, he can't find his friends anywhere. Where can they be?
Book Synopsis New Game! Vol. 10 by : Shotaro Tokuno
Download or read book New Game! Vol. 10 written by Shotaro Tokuno and published by National Geographic Books. This book was released on 2020-11-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The original manga about making it in the video game industry that inspired the hit anime! Open fire!
Book Synopsis Strategic Innovation by : Allan Afuah
Download or read book Strategic Innovation written by Allan Afuah and published by Routledge. This book was released on 2009-04-01 with total page 688 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today’s fast-changing business environment, those firms that want to remain competitive must also be innovative. Innovation is not simply about developing new technologies into new products or services, but in many cases, finding new models for doing business in the face of change. It often entails changing the rules of the game. Strategic Innovation demonstrates to students how to create and appropriate value using new game strategies to gain competitive advantage. The book begins with a summary of the major strategic frameworks and showing the origins of strategic innovation. Next, Afuah gives a thorough examination of contemporary strategy from an innovation standpoint, including: how to develop strategy in the face of change a detailed framework for assessing the profitability potential of a strategy or product consideration of how both for-profit and non-profit organizations can benefit from new game strategies. With a wealth of quantitative examples of successful strategies, as well as descriptive cases, Strategic Innovation will complement courses in strategy, and technology and innovation.
Book Synopsis New Rules of the Game by : Susan Packard
Download or read book New Rules of the Game written by Susan Packard and published by Penguin. This book was released on 2015-02-03 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Business is a team sport. Learn how to win. Where would your career be if you could understand how your colleagues--especially men--succeed and win at work? And if, in understanding and applying the rules, you could win, too? In New Rules of the Game, business leader Susan Packard shows you how to cultivate gamesmanship--a strategic way of thinking regularly seen in the video game and sports worlds, and most often among men--that develops creativity, focus, optimism, teamwork, and competitiveness. You'll learn the Ten Rules of Gamesmenship and how to use them effectively to: · Compete outwardly in a healthy, rewarding way · Build support groups to help you advance · Step up with more grit to get the next win · Approach your workplace with more lightness and insight · Take loss in stride and provide the emotional distance needed to win at work Packard shares her career story with humor and candor, including the successes and the mistakes, the triumphs and some personal and career setbacks, and presents them as teachable moments for you. But the book is much bigger that one person’s experience. Packard also shares the stories of other presidents and CEOs who have become great gamers in their own fields, providing you with the insight and inspiration to play the business game smarter, stronger, and more successfully. You will also be better able to coach others, inspiring your team to perform at higher levels as you drive them toward the next win.
Book Synopsis The New Game Rancher by : Pamela Oberem
Download or read book The New Game Rancher written by Pamela Oberem and published by . This book was released on 2017-03-10 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis New Realities in Audio by : Stephan Schütze
Download or read book New Realities in Audio written by Stephan Schütze and published by CRC Press. This book was released on 2018-01-29 with total page 565 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we’ve seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need. Key Features This book covers audio for all types of new reality technology. At the moment, VR and 360 video are getting a lot of press, but in a few years we will be hearing a lot more about Augmented and Mixed reality technologies as well. A practical guide to creating, designing and implementing audio for this new technology by a leading sound design and implementation expert. Conceptual explanations address the new approaches necessary to designing effective audio for the new realities. Real-world examples and analysis of what does and does not work including detailed case study discussions.
Download or read book New Game + written by Harris O'Malley and published by . This book was released on 2015-10-20 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever wish dating came with an instruction manual? Now it does. New Game + is the book that every geeky guy wishes he had. If you've been struggling with dating, then it's time to start again and get it right this time. Whether you're looking for that one special relationship, something more casual or simply want to get better at meeting incredible women, dating and relationship expert Harris O'Malley (AKA Dr. NerdLove) shows you the way, from the first "hello" to the knock out kiss. New Game + helps you break through the anxiety of meeting new amazing women, helps demystify the rules of relationships, teaches you what to say and when, and helps you generate the chemistry that makes you irresistible. No tricks. No cheesy gimmicks. No creepy manipulative tactics. New Game + is your guide to becoming the man you always wished you could be.
Book Synopsis New Game! Vol. 6 by : Shotaro Tokuno
Download or read book New Game! Vol. 6 written by Shotaro Tokuno and published by National Geographic Books. This book was released on 2019-07-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The original manga about making it in the video game industry that inspired the hit anime! Yamato and Mozuku became friends! 3
Download or read book The New Game written by Kirk William Gee and published by Kirk Gee. This book was released on 2012-08-23 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: World Peace and the very survival of humanity depends on understanding the concepts in this book! The "New Game" is a movement to shift a paradigm. From "Monetary Consumerism" to "Great Life Experience". Please Click "About" Description 2012 Is a scary time! There is more social unrest, financial instability and concern about our future than ever around the globe. The concepts in this book will help you to understand why we are experiencing life the way that we are, how we can achieve World Peace and have a great life! - It all begins with you right now! Like the game Monopoly, the goal in the game of life that the world is playing is: To acquire as much money and material wealth as possible. The result of humanity playing this game is going to be our own extinction! The NEW GAME is a paradigm where the goal is for everyone to have a great life experience! The New Game life experience is built on first understanding that Monetary Consumerism is at the root of most of the worlds problems. It is a game that enslaves humanity, stifles progress and benefits only a few. We fight wars because of this paradigm, we starve millions of people around the world every month, we waste limited resources, pollute our planet and destroy hope! What we need to realize is that this "game" of monetary consumerism really is just a game and we don't have to play this game. Humanity can simply change the game! Money is made up! You have only to look around you to see that the monetary consumerism system is not working very well even for those who cannot imagine any other way. Banks are collapsing, virtually every country on earth is experiencing social unrest and most countries are so indebted that they have no hope of ever being financially sound again. Meanwhile, the earth itself is under severe climatic stress and we just keep consuming as if our resources will never run out. There is only one word that describes our current way of life and that word is INSANE! Humanity is at a crossroad and there is great HOPE! We now have the opportunity to play a whole New Game!
Book Synopsis The Race For A New Game Machine: by : David Shippy
Download or read book The Race For A New Game Machine: written by David Shippy and published by Kensington Publishing Corp.. This book was released on 2010-01-01 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: The pioneering game-chip engineers behind the revolutionary Cell microprocessor tell the story of its creation in this “fast-paced tell-all” (Steve Cherry, IEEE Spectrum Magazine). The Xbox 360 and PlayStation 3 game systems have changed the face of home entertainment. But few know the amazing story inside the consoles—how David Shippy and his team of engineers at the Sony/Toshiba/IBM Design Center (STI) forged the tiny miracle at the core of it all: a revolutionary microprocessor chip that set a new paradigm in personal computing. In The Race for a New Gaming Machine, Shippy tells the dramatic story in his own words. Here is a dazzling, behind-the-scenes account of life in the tech world, featuring memorable characters, high-level corporate intrigue, and cutthroat business dealings. At stake were the livelihoods—and sanity—of an unsung group of tireless visionaries. At war were the giants Microsoft and Sony. It's a story that's never been told—until now.
Download or read book Game Changer written by Matthew Sadler and published by New In Chess,Csi. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents the story behind the self-learning artificial intelligence system with its stunning chess skills
Book Synopsis It's a Brand New Game by : Michael Patterson
Download or read book It's a Brand New Game written by Michael Patterson and published by Lulu.com. This book was released on 2014-04-04 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's a BRAND New Game explores how football has changed from a 3pm Saturday afternoon match for all....into a multimedia extravaganza, complete with celebrity players endorsed by corporate giants, the ever growing digital influence and the importance of building clubs into leading global brands! After two years researching the project and right up until 3 weeks before print, Patterson uncovers some fascinating and revealing soccer insights. Rigorously supported by evidence, his findings are surprising - at times even shocking - to the modern fan. It's a BRAND New Game achieves a rare distinction: a sports book that transfers over into an interesting and enlightening business book, packed full of helpful ideas and relevant advice for any fan, player, executive or leader.