The Minds Behind Adventure Games

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Author :
Publisher : McFarland
ISBN 13 : 1476638470
Total Pages : 237 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Minds Behind Adventure Games by : Patrick Hickey, Jr.

Download or read book The Minds Behind Adventure Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2020-01-03 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

The Minds Behind Sega Genesis Games

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Author :
Publisher : McFarland
ISBN 13 : 147668359X
Total Pages : 292 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Minds Behind Sega Genesis Games by : Patrick Hickey, Jr.

Download or read book The Minds Behind Sega Genesis Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2022-06-30 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles pushed into the mainstream. Featuring interviews with the creators of over 40 games on the Sega Genesis console including Sonic the Hedgehog 2, Altered Beast, Aladdin, Earthworm Jim and NHL 95, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega's most important contribution to the game industry. The interviewees reveal the challenges of working with mega publishers, the uncertainties of public reception, and the creative processes that produced some of the 16-bit era's classic titles.

The Minds Behind Sports Games

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Author :
Publisher : McFarland
ISBN 13 : 1476679339
Total Pages : 261 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Minds Behind Sports Games by : Patrick Hickey, Jr.

Download or read book The Minds Behind Sports Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2020-08-27 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 35 popular video games--including John Madden Football, Tony Hawk Pro Skater 3, WCW/nWo Revenge, and RBI Baseball--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) sports video games of all time. Recounting endless hours of painstaking development, the challenges of working with mega-publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Creating Adventure Games on Your Computer

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Author :
Publisher :
ISBN 13 : 9780345318831
Total Pages : 212 pages
Book Rating : 4.3/5 (188 download)

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Book Synopsis Creating Adventure Games on Your Computer by : Tim Hartnell

Download or read book Creating Adventure Games on Your Computer written by Tim Hartnell and published by . This book was released on 1984 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Minds Behind the Games

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Author :
Publisher : McFarland
ISBN 13 : 1476671109
Total Pages : 217 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Minds Behind the Games by : Patrick Hickey, Jr.

Download or read book The Minds Behind the Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2018-04-09 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

The Book of Adventure Games

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Author :
Publisher : Book Company
ISBN 13 : 9780912003085
Total Pages : 341 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis The Book of Adventure Games by : Kim Schuette

Download or read book The Book of Adventure Games written by Kim Schuette and published by Book Company. This book was released on 1984-01-01 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt:

What Is a Game?

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Author :
Publisher : McFarland
ISBN 13 : 147666837X
Total Pages : 292 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis What Is a Game? by : Gaines S. Hubbell

Download or read book What Is a Game? written by Gaines S. Hubbell and published by McFarland. This book was released on 2020-02-14 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.

ART OF POINT-AND-CLICK ADVENTURE GAMES.

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Author :
Publisher :
ISBN 13 : 9781838019112
Total Pages : pages
Book Rating : 4.0/5 (191 download)

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Book Synopsis ART OF POINT-AND-CLICK ADVENTURE GAMES. by : BITMAP BOOKS.

Download or read book ART OF POINT-AND-CLICK ADVENTURE GAMES. written by BITMAP BOOKS. and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Minds Behind PlayStation Games

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Author :
Publisher : McFarland
ISBN 13 : 1476645833
Total Pages : 292 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Minds Behind PlayStation Games by : Patrick Hickey, Jr.

Download or read book The Minds Behind PlayStation Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2022-09-29 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 43 popular video games--including Spyro the Dragon, Syphon Filter, NFL GameDay 98 and Final Fantasy VII--this book gives a behind-the-scenes look at some of the most influential (and sometimes forgotten) titles of the original PlayStation era. Interviewees recall the painstaking development, challenges of working with mega publishers and uncertainties of public reception, and discuss the creative processes that produced some of gaming's all-time classics.

The Guide to Classic Graphic Adventures

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781460955796
Total Pages : 0 pages
Book Rating : 4.9/5 (557 download)

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Book Synopsis The Guide to Classic Graphic Adventures by : Kurt Kalata

Download or read book The Guide to Classic Graphic Adventures written by Kurt Kalata and published by Createspace Independent Publishing Platform. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.

The Minds Behind PlayStation Games

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Author :
Publisher : McFarland
ISBN 13 : 147668507X
Total Pages : 292 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Minds Behind PlayStation Games by : Patrick Hickey, Jr.

Download or read book The Minds Behind PlayStation Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2022-09-22 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 43 popular video games--including Spyro the Dragon, Syphon Filter, NFL GameDay 98 and Final Fantasy VII--this book gives a behind-the-scenes look at some of the most influential (and sometimes forgotten) titles of the original PlayStation era. Interviewees recall the painstaking development, challenges of working with mega publishers and uncertainties of public reception, and discuss the creative processes that produced some of gaming's all-time classics.

Time for Action

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Author :
Publisher : Capstone
ISBN 13 : 154352575X
Total Pages : 33 pages
Book Rating : 4.5/5 (435 download)

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Book Synopsis Time for Action by : Thomas Kingsley Troupe

Download or read book Time for Action written by Thomas Kingsley Troupe and published by Capstone. This book was released on 2018-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hunting for treasure and artifacts in the ruins of an ancient lost city. Solving complex puzzles to open the doors to a secret passage. Discovering the truth about a legendary figure from history. Fans of adventure video games love these activities and many more. But what is the true story behind today's popular action adventure games? Are the ancient cities in these games real or inspired by real locations? What kind of treasure has been found in actual ancient ruins? What type of dangers do treasure hunters face in the real world? Compare true exploration of ancient cities to today's popular video games and learn if they are portrayed accurately, or if the games twist the truth to create a more exciting game-playing experience. The Capstone Interactive edition comes with simultaneous access for every student in your school and includes read aloud audio recorded by professional voice over artists.

Out of Touch

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Author :
Publisher : MIT Press
ISBN 13 : 0262545993
Total Pages : 285 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Out of Touch by : Michelle Drouin

Download or read book Out of Touch written by Michelle Drouin and published by MIT Press. This book was released on 2023-06-06 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: A behavioral scientist explores love, belongingness, and fulfillment, focusing on how modern technology can both help and hinder our need to connect. A Next Big Idea Club nominee. Millions of people around the world are not getting the physical, emotional, and intellectual intimacy they crave. Through the wonders of modern technology, we are connecting with more people more often than ever before, but are these connections what we long for? Pandemic isolation has made us even more alone. In Out of Touch, Professor of Psychology Michelle Drouin investigates what she calls our intimacy famine, exploring love, belongingness, and fulfillment and considering why relationships carried out on technological platforms may leave us starving for physical connection. Drouin puts it this way: when most of our interactions are through social media, we are taking tiny hits of dopamine rather than the huge shots of oxytocin that an intimate in-person relationship would provide. Drouin explains that intimacy is not just sex—although of course sex is an important part of intimacy. But how important? Drouin reports on surveys that millennials (perhaps distracted by constant Tinder-swiping) have less sex than previous generations. She discusses pandemic puppies, professional cuddlers, the importance of touch, “desire discrepancy” in marriage, and the value of friendships. Online dating, she suggests, might give users too many options; and the internet facilitates “infidelity-related behaviors.” Some technological advances will help us develop and maintain intimate relationships—our phones, for example, can be bridges to emotional support. Some, on the other hand, might leave us out of touch. Drouin explores both of these possibilities.

Compute!'s Guide to Adventure Games

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Author :
Publisher : Compute
ISBN 13 : 9780942386677
Total Pages : 203 pages
Book Rating : 4.3/5 (866 download)

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Book Synopsis Compute!'s Guide to Adventure Games by : Gary McGath

Download or read book Compute!'s Guide to Adventure Games written by Gary McGath and published by Compute. This book was released on 1984 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Gaming Mind

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Author :
Publisher : The Experiment + ORM
ISBN 13 : 161519682X
Total Pages : 259 pages
Book Rating : 4.6/5 (151 download)

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Book Synopsis The Gaming Mind by : Alexander Kriss

Download or read book The Gaming Mind written by Alexander Kriss and published by The Experiment + ORM. This book was released on 2020-03-31 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are videogames bad for us? It’s the question on everyone’s mind, given teenagers’ captive attention to videogames and the media’s tendency to scapegoat them. It’s also—if you ask clinical psychologist Alexander Kriss—the wrong question. In his therapy office, Kriss looks at videogames as a window into the mind. Is his patient Liz really “addicted” to Candy Crush—or is she evading a deeper problem? Why would aspiring model Patricia craft a hideous avatar named “Pat”? And when Jack immerses himself in Mass Effect, is he eroding his social skills—or honing them via relationship-building gameplay? Weaving together Kriss’s personal history, patients’ experiences, and professional insight—and without shying away from complex subjects, such as online harassment—The Gaming Mind disrupts our assumptions about “gamers” and explores how gaming can be good for us. It offers guidance for parents, clinicians, and the rest of us to better understand the gaming mind. Like any mode of play, at their best, videogames reveal who we are—and what we want from our lives.

Jane Jensen

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501327461
Total Pages : 199 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Jane Jensen by : Anastasia Salter

Download or read book Jane Jensen written by Anastasia Salter and published by Bloomsbury Publishing USA. This book was released on 2017-04-06 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen's work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the forefront of game design, with an approach to developing environments through detailed research to make game settings come to life, an attention to mature dilemmas and complex character development, and an audience-driven vision for genres reaching beyond the typical market approaches of the gaming industry. With a brand new interview with Jensen herself, Anastasia Salter provides the first ever look Jensen's impact and role in advancing interactive narrative and writing in the game design process.

Escape Game Adventure: Trapped in Space

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Author :
Publisher :
ISBN 13 : 9780764360312
Total Pages : 48 pages
Book Rating : 4.3/5 (63 download)

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Book Synopsis Escape Game Adventure: Trapped in Space by : Melanie Vives

Download or read book Escape Game Adventure: Trapped in Space written by Melanie Vives and published by . This book was released on 2020-09-28 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your mission: rescue the crew members, drive them safely back to their planet, then escape before the time-travel portal closes forever! With the help of Dooz, your faithful robot, you have been teleported to the year 3144. A team of astronauts in exploration no longer responds, and we suspect an attack from the inhabitants of the star, Hyena . . . In a few moments, it will be too late! Choose to solve this challenge on your own or with a friend! Either way, let's go!