The Literature of Gaming, Simulation, and Model-building

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Publisher :
ISBN 13 :
Total Pages : 121 pages
Book Rating : 4.:/5 (476 download)

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Book Synopsis The Literature of Gaming, Simulation, and Model-building by : M. Shubik

Download or read book The Literature of Gaming, Simulation, and Model-building written by M. Shubik and published by . This book was released on 1972 with total page 121 pages. Available in PDF, EPUB and Kindle. Book excerpt: The report is a bibliography of professional literature on gaming, model-building and simulation.

Gaming-simulation--rationale, Design, and Applications

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Publisher : John Wiley & Sons
ISBN 13 :
Total Pages : 456 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Gaming-simulation--rationale, Design, and Applications by : Cathy S. Greenblat

Download or read book Gaming-simulation--rationale, Design, and Applications written by Cathy S. Greenblat and published by John Wiley & Sons. This book was released on 1975 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as a teaching method, decision making applications, etc. Bibliography pp. 420 to 431, diagrams, flow charts and references.

Simulation and Gaming for Social Design

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Publisher : Springer Nature
ISBN 13 : 9811620113
Total Pages : 309 pages
Book Rating : 4.8/5 (116 download)

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Book Synopsis Simulation and Gaming for Social Design by : Toshiyuki Kaneda

Download or read book Simulation and Gaming for Social Design written by Toshiyuki Kaneda and published by Springer Nature. This book was released on 2022-01-03 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

Simulation and Gaming

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Publisher : BoD – Books on Demand
ISBN 13 : 9535138030
Total Pages : 234 pages
Book Rating : 4.5/5 (351 download)

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Book Synopsis Simulation and Gaming by : Dragan Cvetković

Download or read book Simulation and Gaming written by Dragan Cvetković and published by BoD – Books on Demand. This book was released on 2018-02-14 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book "Simulation and Gaming" discusses the following topics and research areas: game-based methods of problem solution and data processing, analysis, and information mining; educational games and game features, including game characteristics, story, mechanics, and methodology; development of integrated games tasked with helping students in interpreting, translating, and manipulating the field of kinematics through formal presentations; possibility of research integration through real and practical examples and games as well, in the field of physics; analysis of game engines from various aspects such as modularity, performance, and usability; virtual reality (VR) and interaction mechanisms used for three-dimensional (3D) game development; analysis, development, design, implementation, and evaluation of the simulation model in the field of engineering and metallurgy, according to ADDIE model; concept of computational thinking, with an accent on its inclusion in compulsory education; overview of the current prominence of AI simulation based in the gaming leisure industry, mainly for research purposes in the context of gambling and forecasting of online casino patron's churn behavior; innovative modeling and simulation approach using newly proposed advanced game-based mathematical framework, unified game-based acquisition framework, and a set of war-gaming engines to address the challenges for acquisition of future space systems; modification of simulation of a complex system and a physics model through programming, achieved with a block-based programming language.

The Guide to Computer Simulations and Games

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Publisher : John Wiley & Sons
ISBN 13 : 1118235592
Total Pages : 480 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis The Guide to Computer Simulations and Games by : K. Becker

Download or read book The Guide to Computer Simulations and Games written by K. Becker and published by John Wiley & Sons. This book was released on 2011-11-30 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.

The Rise of Games and High-Performance Computing for Modeling and Simulation

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Publisher : National Academies Press
ISBN 13 : 0309147778
Total Pages : 130 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Rise of Games and High-Performance Computing for Modeling and Simulation by : National Research Council

Download or read book The Rise of Games and High-Performance Computing for Modeling and Simulation written by National Research Council and published by National Academies Press. This book was released on 2010-04-15 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study is to provide a technical assessment of Modeling, Simulation, and Games (MS&G) research and development worldwide and to identify future applications of this technology and its potential impacts on government and society. Further, this study identifies feasible applications of gaming and simulation for military systems; associated vulnerabilities of, risks to, and impacts on critical defense capabilities; and other significant indicators and warnings that can help prevent or mitigate surprises related to technology applications by those with hostile intent. Finally, this book recommends priorities for future action by appropriate departments of the intelligence community, the Department of Defense research community, and other government entities. The Rise of Games and High Performance Computing for Modeling and Simulation will serve as a useful tutorial and reference document for this particular era in the evolution of MS&G. The book also highlights a number of rising capabilities facilitated by MS&G to watch for in the coming years.

Simulation and Event Modeling for Game Developers

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Publisher : Course Technology
ISBN 13 :
Total Pages : 576 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Simulation and Event Modeling for Game Developers by : John P. Flynt

Download or read book Simulation and Event Modeling for Game Developers written by John P. Flynt and published by Course Technology. This book was released on 2005 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simulation games are unique. They have action, combat, management, and strategy. By definition a simulation is an imitation. So, computer simulation games are games that imitate a real-life situation. Another way to think about it is that simulation games attempt to recreate a past event. But games don't always stick to that definition, sometimes they attempt to create a situation that we may someday be faced with. Event modeling is the fundamental activity of examining a real-world event to determine precisely those aspects of the event that can be made the primary objectives of a software development effort. Such modeling is essential to the success of any game development effort, especially if it focuses on simulation. The reason for this is that no simulation program can hope to simulate every aspect of a real-world event. The simulation must be limited in some way, and a technique is at hand, through event modeling, to determine which aspects of the event will render the simulation project effective.

The Design and Use of Simulation Computer Games in Education

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Publisher : BRILL
ISBN 13 : 908790312X
Total Pages : 312 pages
Book Rating : 4.0/5 (879 download)

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Book Synopsis The Design and Use of Simulation Computer Games in Education by :

Download or read book The Design and Use of Simulation Computer Games in Education written by and published by BRILL. This book was released on 2007-01-01 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come." - James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University

The World in the Model

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Publisher : Cambridge University Press
ISBN 13 : 0521176190
Total Pages : 441 pages
Book Rating : 4.5/5 (211 download)

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Book Synopsis The World in the Model by : Mary S. Morgan

Download or read book The World in the Model written by Mary S. Morgan and published by Cambridge University Press. This book was released on 2012-09-17 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes the radical shift in the study of economic science; where arguing with words was replaced by reasoning with mathematical models.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

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Publisher : IGI Global
ISBN 13 : 1609601963
Total Pages : 2164 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources

Download or read book Gaming and Simulations: Concepts, Methodologies, Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2164 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Frontiers in Gaming Simulation

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Publisher : Springer
ISBN 13 : 3319049542
Total Pages : 270 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Frontiers in Gaming Simulation by : Sebastiaan A. Meijer

Download or read book Frontiers in Gaming Simulation written by Sebastiaan A. Meijer and published by Springer. This book was released on 2014-01-28 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, held in Stockholm, Sweden, in June 2013 The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on frontiers in gaming simulation for education; frontiers in gaming simulation for design and experimentation; frontiers in gaming simulation for transportation and logistics; and professionalism and business in gaming simulation.

Fundamentals of Construction and Simulation Game Design

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Publisher : New Riders
ISBN 13 : 0133812200
Total Pages : 64 pages
Book Rating : 4.1/5 (338 download)

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Book Synopsis Fundamentals of Construction and Simulation Game Design by : Ernest Adams

Download or read book Fundamentals of Construction and Simulation Game Design written by Ernest Adams and published by New Riders. This book was released on 2013-12-27 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Simulation and Gaming

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Publisher :
ISBN 13 : 9789535138006
Total Pages : pages
Book Rating : 4.1/5 (38 download)

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Book Synopsis Simulation and Gaming by : Dragan Cvetković

Download or read book Simulation and Gaming written by Dragan Cvetković and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Principles and Practices of Gaming-Simulation

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Publisher : SAGE Publications, Incorporated
ISBN 13 :
Total Pages : 294 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Principles and Practices of Gaming-Simulation by : Cathy S. Greenblat

Download or read book Principles and Practices of Gaming-Simulation written by Cathy S. Greenblat and published by SAGE Publications, Incorporated. This book was released on 1981 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors' 1975 classic Gaming-Simulation has been revised and abridged for this edition. Three new chapters have been written: one on evaluation of games, one on their application in policy making, and the third on microcomputers in game design. It is a comprehensive, up-to-date guide on the multiple uses of gaming and simulation in the social sciences.

Simulation and Wargaming

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Publisher : John Wiley & Sons
ISBN 13 : 1119604788
Total Pages : 466 pages
Book Rating : 4.1/5 (196 download)

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Book Synopsis Simulation and Wargaming by : Charles Turnitsa

Download or read book Simulation and Wargaming written by Charles Turnitsa and published by John Wiley & Sons. This book was released on 2022-02-15 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding the potential synergies between computer simulation and wargaming Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases. The distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into: The application of the data-driven speed inherent to computer simulation to wargames The application of the insight and analysis gained from wargames to computer simulation The areas of concern raised by the combination of these two disparate yet related fields New research and application opportunities emerging from the intersection Addressing professionals in the wargaming, modeling, and simulation industries, as well as decision makers and organizational leaders involved with wargaming and simulation, Simulation and Wargaming offers a multifaceted and insightful read and provides the foundation for future interdisciplinary progress in both domains.

Operational Gaming

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Publisher : Elsevier
ISBN 13 : 1483190684
Total Pages : 342 pages
Book Rating : 4.4/5 (831 download)

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Book Synopsis Operational Gaming by : Ingolf Ståhl

Download or read book Operational Gaming written by Ingolf Ståhl and published by Elsevier. This book was released on 2014-05-17 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Operational Gaming: An International Approach is the result of research carried out at the International Institute for Applied Systems Analysis (IIASA) situated at Laxenburg (near Vienna), Austria, which relates game theory and system analysis to decision making. The book first shows the relationship of game theory, experimental gaming, and operational gaming through a state-of-the-art survey. This topic includes the history, context, type, and uses of gaming. Then, the text shifts to the discussion on operational gaming, including the definitions of institutional model and game situation concepts. An overview of gaming in different nations including USSR is provided. The book also studies the international transfer of games and the East-West international trade games. The future of this field of study, as well as its implications for humans, is also examined in the latter parts. This book will be of significance to those interested in game theories and those people involved in policy and decision making in their country or organization.

Machine Dreams

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Publisher : Cambridge University Press
ISBN 13 : 9780521775267
Total Pages : 674 pages
Book Rating : 4.7/5 (752 download)

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Book Synopsis Machine Dreams by : Philip Mirowski

Download or read book Machine Dreams written by Philip Mirowski and published by Cambridge University Press. This book was released on 2002 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first cross-over book into the history of science written by an historian of economics. It shows how 'history of technology' can be integrated with the history of economic ideas. The analysis combines Cold War history with the history of postwar economics in America and later elsewhere, revealing that the Pax Americana had much to do with abstruse and formal doctrines such as linear programming and game theory. It links the literature on 'cyborg' to economics, an element missing in literature to date. The treatment further calls into question the idea that economics has been immune to postmodern currents, arguing that neoclassical economics has participated in the deconstruction of the integral 'self'. Finally, it argues for an alliance of computational and institutional themes, and challenges the widespread impression that there is nothing else besides American neoclassical economic theory left standing after the demise of Marxism.