The Literacies of the Esports Ecosystem

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Author :
Publisher : BRILL
ISBN 13 : 900468977X
Total Pages : 242 pages
Book Rating : 4.0/5 (46 download)

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Book Synopsis The Literacies of the Esports Ecosystem by :

Download or read book The Literacies of the Esports Ecosystem written by and published by BRILL. This book was released on 2023-12-18 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esports is a global phenomenon that has attracted the attention of multiple interested parties—from investors to K-12 schools and universities. This text chronicles the multitude of ways that people are making meaning within and around the esports ecosystem. Literacies that occur in the esports ecosystem are the result of a collision of diverse experiences, actions, peoples, games, software, hardware, and roles. These literacies are multifaceted, multilayered, and multifarious. By acknowledging the call that these literacies hold, stakeholders can argue for their appreciation at all levels of the ecosystem. Literacies of the Esports Ecosystem answers this call. Contributors are: Anthony Betrus, Andrew Cochran, Luis E. Pérez Cortés, Jason Engerman, Thorkild Hanghøj, Ryan Rish and Kevin Sweeney.

Esports Research and Its Integration in Education

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Author :
Publisher : IGI Global
ISBN 13 : 1799870715
Total Pages : 313 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Esports Research and Its Integration in Education by : Harvey, Miles M.

Download or read book Esports Research and Its Integration in Education written by Harvey, Miles M. and published by IGI Global. This book was released on 2021-06-25 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of esports in education is booming, and the field needs empirical studies to help ground much of what is going on in the field. Over the last couple years, there appears to be a large amount of anecdotal evidence surrounding esports and its role in education, but researchers, teachers, coaches, and organizations need peer-reviewed, research-based evidence so they can evolve the field at large. As the amount of esports teams and organizations continues to rise, so will the need for the field to provide empirical research about esports and education and the effect it has on students and those who partake in it. Esports Research and Its Integration in Education is an essential reference source for those interested in educational research related to esports topics as they are approached through multiple ages of schooling and infused throughout a variety of content areas and research methodologies. The book covers empirical studies that help practitioners to understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences. Covering topics such as college and career readiness, literacy practices, and urban education, this text is essential for stakeholders involved in the rise of esports, administrators, teachers, coaches, researchers, students, and academicians.

Esports in the Asia-Pacific

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Author :
Publisher : Springer Nature
ISBN 13 : 9819937965
Total Pages : 281 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Esports in the Asia-Pacific by : Filippo Gilardi

Download or read book Esports in the Asia-Pacific written by Filippo Gilardi and published by Springer Nature. This book was released on 2023-10-24 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Malaysia, Taiwan, Hong Kong, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Through its diverse case studies, the book serves as a resource for scholars and educators worldwide who seek diverse examples with which to improve understanding of the esports phenomenon and the inclusiveness of media and communication curricula. chapters “Introduction to Esports in the Asia-Pacific” and “Conclusions to Esports in the Asia–Pacific” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Playing with Teaching

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Author :
Publisher : Gaming Ecologies and Pedagogie
ISBN 13 : 9789004388741
Total Pages : 105 pages
Book Rating : 4.3/5 (887 download)

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Book Synopsis Playing with Teaching by : Antero Garcia

Download or read book Playing with Teaching written by Antero Garcia and published by Gaming Ecologies and Pedagogie. This book was released on 2020 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: The possibilities of gaming for transformative and equity-driven instructional teaching practice are more robust than ever before. And yet, support for designing playful learning opportunities are too often not addressed or taught in professional development or teacher education programs. Considering the complex demands in public schools today and the niche pockets of extracurricular engagement in which youth find themselves, Playing with Teaching serves as a hands-on resource for teachers and teacher educators. Particularly focused on how games - both digital and non-digital - can shape unique learning and literacy experiences for young people today, this book's chapters look at numerous examples that educators can bring into their classrooms today.0By exploring how teachers can support literacy practices through gaming, this volume provides specific strategies for heightening literacy learning and playful experiences in classrooms. The classroom examples of gameful teaching described in each chapter not only provide practical examples of games and learning, but offer critical perspectives on why games in literacy classrooms matter today. 0Through depictions of cutting-edge of powerful and playful pedagogy, this book is not a how-to manual. Rather, Playing with Teaching fills a much-needed space demonstrating how games are applied in classrooms today. It is an invitation to reimagine classrooms as spaces to newly investigate playful approaches to teaching and learning with adolescents. Roll the dice and give playful literacy instruction a try. 0Contributors are: Jill Bidenwald, Jennifer S. Dail, Elizabeth DeBoeser, Antero Garcia, Kip Glazer, Emily Howell, Lindy L. Johnson, Rachel Kaminski Sanders, Jon Ostenson, Chad Sansing, and Shelbie Witte.

Games and Education: Designs in and for Learning

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Author :
Publisher : BRILL
ISBN 13 : 9004388826
Total Pages : 238 pages
Book Rating : 4.0/5 (43 download)

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Book Synopsis Games and Education: Designs in and for Learning by :

Download or read book Games and Education: Designs in and for Learning written by and published by BRILL. This book was released on 2018-11-26 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education. Computer games have become hugely popular and engaging, but as is apparent in this book, games are not magical solutions to making education more engaging, fun and relevant. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologists and researchers interested in changing educational practices. Based on contributions from Scandinavian researchers, the book highlights participatory approaches to research and practice by providing more realistic experiences and models of how games can facilitate learning in school.

Playing Nature

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Author :
Publisher : U of Minnesota Press
ISBN 13 : 145296226X
Total Pages : 293 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Playing Nature by : Alenda Y. Chang

Download or read book Playing Nature written by Alenda Y. Chang and published by U of Minnesota Press. This book was released on 2019-12-31 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.

Cheating

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Author :
Publisher : MIT Press
ISBN 13 : 026225011X
Total Pages : 241 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis Cheating by : Mia Consalvo

Download or read book Cheating written by Mia Consalvo and published by MIT Press. This book was released on 2009-08-21 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry. The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups), examines the varying ways that players and industry define cheating, describes how the game industry itself has helped systematize cheating, and studies online cheating in context in an online ethnography of Final Fantasy XI. She develops the concept of "gaming capital" as a key way to understand individuals' interaction with games, information about games, the game industry, and other players. Consalvo provides a cultural history of cheating in videogames, looking at how the packaging and selling of such cheat-enablers as cheat books, GameSharks, and mod chips created a cheat industry. She investigates how players themselves define cheating and how their playing choices can be understood, with particular attention to online cheating. Finally, she examines the growth of the peripheral game industries that produce information about games rather than actual games. Digital games are spaces for play and experimentation; the way we use and think about digital games, Consalvo argues, is crucially important and reflects ethical choices in gameplay and elsewhere.

The Language of Gaming

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 0230357083
Total Pages : 219 pages
Book Rating : 4.2/5 (33 download)

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Book Synopsis The Language of Gaming by : Astrid Ensslin

Download or read book The Language of Gaming written by Astrid Ensslin and published by Bloomsbury Publishing. This book was released on 2017-09-16 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them. Focal areas explored in this book include: - Aspects of videogame textuality and how games relate to other texts - the formation of lexical terms and use of metaphor in the language of gaming - Gamer slang and 'buddylects' - The construction of game worlds and their rules, of gamer identities and communities - Dominant discourse patterns among gamers and how they relate to the nature of gaming - The multimodal language of games and gaming - The ways in which ideologies of race, gender, media effects and language are constructed Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.

The Critical Media Literacy Guide

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Author :
Publisher : Brill
ISBN 13 : 9789004404519
Total Pages : 0 pages
Book Rating : 4.4/5 (45 download)

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Book Synopsis The Critical Media Literacy Guide by : Douglas Kellner

Download or read book The Critical Media Literacy Guide written by Douglas Kellner and published by Brill. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Critical Media Literacy Guide: Engaging Media and Transforming Education provides a theoretical framework and practical applications in which educators put these ideas into action in classrooms with students from kindergarten up through the university.

Understanding Esports

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1498589812
Total Pages : 251 pages
Book Rating : 4.4/5 (985 download)

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Book Synopsis Understanding Esports by : Ryan Rogers

Download or read book Understanding Esports written by Ryan Rogers and published by Rowman & Littlefield. This book was released on 2019-09-18 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shaped—and been shaped by—media trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.

Pathways and Opportunities Into the Business of ESports

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Author :
Publisher :
ISBN 13 : 9781799873006
Total Pages : 740 pages
Book Rating : 4.8/5 (73 download)

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Book Synopsis Pathways and Opportunities Into the Business of ESports by : Sharon Andrews

Download or read book Pathways and Opportunities Into the Business of ESports written by Sharon Andrews and published by . This book was released on 2021 with total page 740 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book explains areas of specialization that intersect and align with eSports and why these are appropriate fields of specialization around eSports, how the fields are developing within the realm of eSports, and what research has already occurred (as well as what research opportunities and needs exist) as current gaps in practice, as well as future-leaning considerations"--

Raising the Stakes

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Author :
Publisher : MIT Press
ISBN 13 : 0262527588
Total Pages : 333 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Raising the Stakes by : T. L. Taylor

Download or read book Raising the Stakes written by T. L. Taylor and published by MIT Press. This book was released on 2015-01-30 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.

Innovative Learning Environments in STEM Higher Education

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Author :
Publisher : Springer Nature
ISBN 13 : 303058948X
Total Pages : 148 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Innovative Learning Environments in STEM Higher Education by : Jungwoo Ryoo

Download or read book Innovative Learning Environments in STEM Higher Education written by Jungwoo Ryoo and published by Springer Nature. This book was released on 2021-03-11 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: As explored in this open access book, higher education in STEM fields is influenced by many factors, including education research, government and school policies, financial considerations, technology limitations, and acceptance of innovations by faculty and students. In 2018, Drs. Ryoo and Winkelmann explored the opportunities, challenges, and future research initiatives of innovative learning environments (ILEs) in higher education STEM disciplines in their pioneering project: eXploring the Future of Innovative Learning Environments (X-FILEs). Workshop participants evaluated four main ILE categories: personalized and adaptive learning, multimodal learning formats, cross/extended reality (XR), and artificial intelligence (AI) and machine learning (ML). This open access book gathers the perspectives expressed during the X-FILEs workshop and its follow-up activities. It is designed to help inform education policy makers, researchers, developers, and practitioners about the adoption and implementation of ILEs in higher education.

The Learning-Centered University

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Author :
Publisher : JHU Press
ISBN 13 : 1421448033
Total Pages : 230 pages
Book Rating : 4.4/5 (214 download)

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Book Synopsis The Learning-Centered University by : Steven Mintz

Download or read book The Learning-Centered University written by Steven Mintz and published by JHU Press. This book was released on 2024-01-30 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential guide to transforming the college experience for student success. In The Learning-Centered University, renowned historian Steven Mintz unveils a comprehensive blueprint for addressing the critical issues of stagnating incomes and productivity, persistent wealth inequalities, and political polarization plaguing colleges and universities today. With practical strategies and a deep understanding of the history and future of higher education, Mintz outlines how we can transform higher education to promote access, affordability, degree attainment, and equity. Mintz provides a thought-provoking analysis of the challenges facing higher education, from the growing disparities in resources and facilities to the need for a more holistic approach to students' development. He offers actionable solutions to create a more interactive, engaging, and skills-focused learning environment. From seamless community college transfers to embedding career preparation throughout the undergraduate experience, Mintz steers institutions toward a future that embraces innovation and student success. This essential guide also explores the transformative potential of technology in education, the importance of equity and student support services, and the future of the humanities. Drawing on his vast teaching experience and expertise in student success, Mintz provides practical insights and strategies for driving academic innovation and overcoming resistance to change. The Learning-Centered University is an invaluable resource for educators, administrators, and policy makers who are dedicated to offering a more equitable, accessible, and impactful learning experience for all students.

Learning in Video Game Affinity Spaces

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Author :
Publisher : New Literacies and Digital Epistemologies
ISBN 13 : 9781433109836
Total Pages : 0 pages
Book Rating : 4.1/5 (98 download)

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Book Synopsis Learning in Video Game Affinity Spaces by : Elisabeth R. Hayes

Download or read book Learning in Video Game Affinity Spaces written by Elisabeth R. Hayes and published by New Literacies and Digital Epistemologies. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors consider games as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media.

Digest of Education Statistics

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Author :
Publisher :
ISBN 13 :
Total Pages : 148 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis Digest of Education Statistics by :

Download or read book Digest of Education Statistics written by and published by . This book was released on 1969 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contains information on a variety of subjects within the field of education statistics, including the number of schools and colleges, enrollments, teachers, graduates, educational attainment, finances, Federal funds for education, libraries, international education, and research and development.

The Handbook on Innovations in Learning

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Author :
Publisher : IAP
ISBN 13 : 1623966094
Total Pages : 281 pages
Book Rating : 4.6/5 (239 download)

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Book Synopsis The Handbook on Innovations in Learning by : Marilyn Murphy

Download or read book The Handbook on Innovations in Learning written by Marilyn Murphy and published by IAP. This book was released on 2014-03-01 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: An innovation in learning improves upon the implementation of the standard practice or introduces a new practice, thus achieving greater learning outcomes. The Handbook on Innovations in Learning, developed by the Center on Innovations in Learning, presents commissioned chapters describing current best practices of instruction before embarking on descriptions of selected innovative practices which promise better methods of engaging and teaching students. Written by a diverse and talented field of experts, chapters in the Handbook seek to facilitate the adoption of the innovative practices they describe by suggesting implementation policies and procedures to leaders of state and local education agencies.