Playing Smart

Download Playing Smart PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262039036
Total Pages : 188 pages
Book Rating : 4.2/5 (62 download)

DOWNLOAD NOW!


Book Synopsis Playing Smart by : Julian Togelius

Download or read book Playing Smart written by Julian Togelius and published by MIT Press. This book was released on 2019-01-15 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.

Developing Game Intelligence in Soccer

Download Developing Game Intelligence in Soccer PDF Online Free

Author :
Publisher : Reedswain Inc.
ISBN 13 : 9781591641247
Total Pages : 330 pages
Book Rating : 4.6/5 (412 download)

DOWNLOAD NOW!


Book Synopsis Developing Game Intelligence in Soccer by :

Download or read book Developing Game Intelligence in Soccer written by and published by Reedswain Inc.. This book was released on with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is no greater power on the soccer field than the game intelligence of the players. With a great variety of attractive and effective simplified games, specially designed to simulate the most important game situations that may occur on the pitch, Horst Wein shows how to stimulate most of the aspects which are involved in game intelligence in young soccer players as well as professionals. Remember, Playing soccer without thinking is like shooting without aiming.

Artificial Intelligence for Games

Download Artificial Intelligence for Games PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1315360578
Total Pages : 898 pages
Book Rating : 4.3/5 (153 download)

DOWNLOAD NOW!


Book Synopsis Artificial Intelligence for Games by : Ian Millington

Download or read book Artificial Intelligence for Games written by Ian Millington and published by CRC Press. This book was released on 2018-12-14 with total page 898 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

Artificial Intelligence and Games

Download Artificial Intelligence and Games PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319635190
Total Pages : 350 pages
Book Rating : 4.3/5 (196 download)

DOWNLOAD NOW!


Book Synopsis Artificial Intelligence and Games by : Georgios N. Yannakakis

Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

AI for Games

Download AI for Games PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1000475565
Total Pages : 92 pages
Book Rating : 4.0/5 (4 download)

DOWNLOAD NOW!


Book Synopsis AI for Games by : Ian Millington

Download or read book AI for Games written by Ian Millington and published by CRC Press. This book was released on 2021-11-16 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

The Intelligence Game

Download The Intelligence Game PDF Online Free

Author :
Publisher : Vintage
ISBN 13 :
Total Pages : 304 pages
Book Rating : 4.X/5 (1 download)

DOWNLOAD NOW!


Book Synopsis The Intelligence Game by : James Rusbridger

Download or read book The Intelligence Game written by James Rusbridger and published by Vintage. This book was released on 1989 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt:

General Video Game Artificial Intelligence

Download General Video Game Artificial Intelligence PDF Online Free

Author :
Publisher : Morgan & Claypool Publishers
ISBN 13 : 1681736454
Total Pages : 193 pages
Book Rating : 4.6/5 (817 download)

DOWNLOAD NOW!


Book Synopsis General Video Game Artificial Intelligence by : Diego Pérez Liébana

Download or read book General Video Game Artificial Intelligence written by Diego Pérez Liébana and published by Morgan & Claypool Publishers. This book was released on 2019-10-09 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.

Artificial Intelligence for Computer Games

Download Artificial Intelligence for Computer Games PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1439864802
Total Pages : 160 pages
Book Rating : 4.4/5 (398 download)

DOWNLOAD NOW!


Book Synopsis Artificial Intelligence for Computer Games by : John David Funge

Download or read book Artificial Intelligence for Computer Games written by John David Funge and published by CRC Press. This book was released on 2004-07-29 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remem

The Art of Intelligence

Download The Art of Intelligence PDF Online Free

Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1538123479
Total Pages : 208 pages
Book Rating : 4.5/5 (381 download)

DOWNLOAD NOW!


Book Synopsis The Art of Intelligence by : Rubén Arcos

Download or read book The Art of Intelligence written by Rubén Arcos and published by Rowman & Littlefield. This book was released on 2019-06-12 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: This professional resource offers a second volume of original simulations, exercises, and games designed by academics and intelligence professionals from around the world. These interactive learning tools add value to students’ understanding of the intelligence enterprise.

The Intelligence Game

Download The Intelligence Game PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 62 pages
Book Rating : 4.:/5 (117 download)

DOWNLOAD NOW!


Book Synopsis The Intelligence Game by : H. L. Bowen

Download or read book The Intelligence Game written by H. L. Bowen and published by . This book was released on 1971 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Artificial Intelligence for Computer Games

Download Artificial Intelligence for Computer Games PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1441981888
Total Pages : 210 pages
Book Rating : 4.4/5 (419 download)

DOWNLOAD NOW!


Book Synopsis Artificial Intelligence for Computer Games by : Pedro Antonio González-Calero

Download or read book Artificial Intelligence for Computer Games written by Pedro Antonio González-Calero and published by Springer Science & Business Media. This book was released on 2011-03-01 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed prototypes, which should lead into integration of academic AI techniques into current electronic entertainment games. The book elaborates on the main results produced in Academia within the last 10 years regarding all aspects of Artificial Intelligence for games, including pathfinding, decision making, and learning. A general theme of the book is the coverage of techniques for facilitating the construction of flexible not prescripted AI for agents in games. Regarding pathfinding, the book includes new techniques for implementing real-time search methods that improve the results obtained through AI, as well as techniques for learning pathfinding behavior by observing actual players. Regarding decision making, the book describes new techniques for authoring tools that facilitate the construction by game designers (typically nonprogrammers) of behavior controlling software, by reusing patterns or actual cases of past behavior. Additionally, the book will cover a number of approaches proposed for extending the essentially pre-scripted nature of current commercial videogames AI into a more interactive form of narrative, where the story emerges from the interaction with the player. Some of those approaches rely on a layered architecture for the character AI, including beliefs, intentions and emotions, taking ideas from research on agent systems. The book also includes chapters on techniques for automatically or semiautomatically learning complex behavior from recorded traces of human or automatic players using different combinations of reinforcement learning, case-based reasoning, neural networks and genetic algorithms.

Essentials of Game Theory

Download Essentials of Game Theory PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031015452
Total Pages : 88 pages
Book Rating : 4.0/5 (31 download)

DOWNLOAD NOW!


Book Synopsis Essentials of Game Theory by : Kevin Gebser

Download or read book Essentials of Game Theory written by Kevin Gebser and published by Springer Nature. This book was released on 2022-05-31 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them.

AI for Game Developers

Download AI for Game Developers PDF Online Free

Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449333109
Total Pages : 392 pages
Book Rating : 4.4/5 (493 download)

DOWNLOAD NOW!


Book Synopsis AI for Game Developers by : David M Bourg

Download or read book AI for Game Developers written by David M Bourg and published by "O'Reilly Media, Inc.". This book was released on 2004-07-23 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.

Real Patriot Games

Download Real Patriot Games PDF Online Free

Author :
Publisher :
ISBN 13 : 9781931280044
Total Pages : 128 pages
Book Rating : 4.2/5 (8 download)

DOWNLOAD NOW!


Book Synopsis Real Patriot Games by : Ann Murdock

Download or read book Real Patriot Games written by Ann Murdock and published by . This book was released on 2006-01-01 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on the Multiple Menu Model, Real Patriot Games: A Unit Study on Intelligence and Espionage Based on the Multiple Menu Model explores intelligence and espionage in today's world. The book supplies teachers with step-by-step guidance for engaging students in overt intelligence-gathering, panel discussions, simulations, and more. Students also examine the history, motivations for, and ethics of espionage. Included are reproducible student handouts, teacher tips and notes, a sample knowledge tree, extension ideas, resource suggestions, and more. Don't let your students miss out on this opportunity to delve into the mysterious world of Intelligence!

The Art of Intelligence

Download The Art of Intelligence PDF Online Free

Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1442228989
Total Pages : 299 pages
Book Rating : 4.4/5 (422 download)

DOWNLOAD NOW!


Book Synopsis The Art of Intelligence by : William J. Lahneman

Download or read book The Art of Intelligence written by William J. Lahneman and published by Rowman & Littlefield. This book was released on 2014-03-13 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the 9/11 attacks, the number of intelligence courses and related curricula have soared. Many instructors look for interactive learning tools because they add immeasurable value to the student’s understanding of the intelligence enterprise. Such tools, however, take time and effort to develop and are not circulated among faculty. This is the first textbook to offer in one volume original simulations, exercises, and games designed by academics and intelligence professionals from several countries. These innovative methods are meant to enhance the learning experience and provide an international perspective to the topics and approaches discussed in class. Intelligence simulations and games are presented in ready-to run formats, from easy instructions to result recordings matrices, to minimize preparation time for both instructors and students. Exercises, such as cyber attack simulation, information sharing, ethical scenarios and more, expose the student to the many subtle aspects of the intelligence enterprise through active role-playing in simulations and game exercises. The cases cover a wide range of key analytical issues and contexts with an international focus for an innovative text that will suit intelligence training courses at all levels.

You Can Control Your Worries

Download You Can Control Your Worries PDF Online Free

Author :
Publisher :
ISBN 13 : 9781588150875
Total Pages : 130 pages
Book Rating : 4.1/5 (58 download)

DOWNLOAD NOW!


Book Synopsis You Can Control Your Worries by : Susan Pelton

Download or read book You Can Control Your Worries written by Susan Pelton and published by . This book was released on 2010 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ages: 5-12. A simple way to help kids with anxiety. This new book in our Spinner-Book collection is designed for children with anxiety disorders. There are three games in this highly portable game-book that teach kids: to recognize and practice the top 10 ways to handle anxiety; to relax in a variety of stressful and anxiety-provoking situations; and to talk about all their feelings instead of internalizing them. The games in this book are easy to use and will be an effective part of treating all kinds of anxiety disorders. Includes bonus CD of 7 printable forms to assess the nature of a child's anxiety disorder, and the skills used to cope with this problem.

Knowledge-Free and Learning-Based Methods in Intelligent Game Playing

Download Knowledge-Free and Learning-Based Methods in Intelligent Game Playing PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3642116787
Total Pages : 259 pages
Book Rating : 4.6/5 (421 download)

DOWNLOAD NOW!


Book Synopsis Knowledge-Free and Learning-Based Methods in Intelligent Game Playing by : Jacek Mandziuk

Download or read book Knowledge-Free and Learning-Based Methods in Intelligent Game Playing written by Jacek Mandziuk and published by Springer. This book was released on 2010-03-14 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Humans and machines are very di?erent in their approaches to game pl- ing. Humans use intuition, perception mechanisms, selective search, creat- ity, abstraction, heuristic abilities and other cognitive skills to compensate their (comparably) slow information processing speed, relatively low m- ory capacity, and limited search abilities. Machines, on the other hand, are extremely fast and infallible in calculations, capable of e?ective brute-for- type search, use “unlimited” memory resources, but at the same time are poor at using reasoning-based approaches and abstraction-based methods. The above major discrepancies in the human and machine problem solving methods underlined the development of traditional machine game playing as being focused mainly on engineering advances rather than cognitive or psychological developments. In other words, as described by Winkler and F ̈ urnkranz [347, 348] with respect to chess, human and machine axes of game playing development are perpendicular, but the most interesting, most promising, and probably also most di?cult research area lies on the junction between human-compatible knowledge and machine compatible processing.I undoubtedly share this point of view and strongly believe that the future of machine game playing lies in implementation of human-type abilities (- straction,intuition,creativity,selectiveattention,andother)whilestilltaking advantage of intrinsic machine skills. Thebookisfocusedonthedevelopmentsandprospectivechallengingpr- lems in the area of mind gameplaying (i.e. playinggames that require mental skills) using Computational Intelligence (CI) methods, mainly neural n- works, genetic/evolutionary programming and reinforcement learning.