The History of the Adventure Video Game

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Author :
Publisher : White Owl
ISBN 13 : 1399088483
Total Pages : 216 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis The History of the Adventure Video Game by : Christopher Carton

Download or read book The History of the Adventure Video Game written by Christopher Carton and published by White Owl. This book was released on 2023-11-30 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready for the adventure of a lifetime! Adventure video games have provided players with epic and hilarious storytelling for over fifty years. What started from the humble beginnings of text adventures led to a blast of point-and-click and graphic adventure games throughout the ‘80s and ‘90s. Trailblazers like Roberta and Ken Williams, Ron Gilbert, Tim Schaffer and Dave Grossman brought timeless characters, stories and puzzles to life, lighting the imaginations and wracking the brains of gamers around the world. This book showcases the companies, games and creators that have made the adventure video game one of the most passionately-adored genres in the medium. In these pages you’ll find histories on influential companies such as Sierra On-Line, LucasArts and Telltale Games, as well as some of the most revered games in the genre. With a bright future emerging as veterans and newcomers forge ahead with new ideas and visual flourishes for adventure games, there’s never been a better time to become acquainted (or reacquainted!) with a colorful and exciting part of gaming history. So point your cursor over the start button and click that mouse!

ART OF POINT-AND-CLICK ADVENTURE GAMES.

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Author :
Publisher :
ISBN 13 : 9781838019112
Total Pages : pages
Book Rating : 4.0/5 (191 download)

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Book Synopsis ART OF POINT-AND-CLICK ADVENTURE GAMES. by : BITMAP BOOKS.

Download or read book ART OF POINT-AND-CLICK ADVENTURE GAMES. written by BITMAP BOOKS. and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

The History of the Adventure Video Game

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Author :
Publisher : White Owl
ISBN 13 : 1399088505
Total Pages : 154 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis The History of the Adventure Video Game by : Christopher Carton

Download or read book The History of the Adventure Video Game written by Christopher Carton and published by White Owl. This book was released on 2023-11-30 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready for the adventure of a lifetime! Adventure video games have provided players with epic and hilarious storytelling for over fifty years. What started from the humble beginnings of text adventures led to a blast of point-and-click and graphic adventure games throughout the ‘80s and ‘90s. Trailblazers like Roberta and Ken Williams, Ron Gilbert, Tim Schaffer and Dave Grossman brought timeless characters, stories and puzzles to life, lighting the imaginations and wracking the brains of gamers around the world. This book showcases the companies, games and creators that have made the adventure video game one of the most passionately-adored genres in the medium. In these pages you’ll find histories on influential companies such as Sierra On-Line, LucasArts and Telltale Games, as well as some of the most revered games in the genre. With a bright future emerging as veterans and newcomers forge ahead with new ideas and visual flourishes for adventure games, there’s never been a better time to become acquainted (or reacquainted!) with a colorful and exciting part of gaming history. So point your cursor over the start button and click that mouse!

The Sierra Adventure

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Author :
Publisher : Lulu.com
ISBN 13 : 9781716758720
Total Pages : 0 pages
Book Rating : 4.7/5 (587 download)

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Book Synopsis The Sierra Adventure by : Shawn Mills

Download or read book The Sierra Adventure written by Shawn Mills and published by Lulu.com. This book was released on 2020-07-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Sierra Adventure: The Story of Sierra On-Line tells the story of legendary computer game company Sierra On-Line, developers of industry defining titles such as King’s Quest, Quest for Glory, and Leisure Suit Larry. Told through the words of the people who worked there, designers, artists, programmers, animators, musicians, marketting, and management, this is the story told in the words of those people who worked there.

The Book of Adventure Games

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Author :
Publisher : Book Company
ISBN 13 : 9780912003085
Total Pages : 341 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis The Book of Adventure Games by : Kim Schuette

Download or read book The Book of Adventure Games written by Kim Schuette and published by Book Company. This book was released on 1984-01-01 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt:

What Is Your Quest?

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Author :
Publisher : University of Iowa Press
ISBN 13 : 1609382757
Total Pages : 217 pages
Book Rating : 4.6/5 (93 download)

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Book Synopsis What Is Your Quest? by : Anastasia Salter

Download or read book What Is Your Quest? written by Anastasia Salter and published by University of Iowa Press. This book was released on 2014-11 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: "What's Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans everywhere are blurring of the positions of reader and author. The magic of Youtube, the iPad, and adventure gaming draws upon a history of convergence in digital storytelling that has evolved alongside computing itself, as new tools and models for interactive narrative and the increased accessibility of those tools have allowed for a broad range of storytellers to build on these emerging models for literary interaction"--

Creating Adventure Games on Your Computer

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Author :
Publisher :
ISBN 13 : 9780345318831
Total Pages : 212 pages
Book Rating : 4.3/5 (188 download)

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Book Synopsis Creating Adventure Games on Your Computer by : Tim Hartnell

Download or read book Creating Adventure Games on Your Computer written by Tim Hartnell and published by . This book was released on 1984 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Electrifying, Action-Packed, Unusual History of Video Games

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Author :
Publisher : Capstone
ISBN 13 : 1429647922
Total Pages : 26 pages
Book Rating : 4.4/5 (296 download)

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Book Synopsis The Electrifying, Action-Packed, Unusual History of Video Games by : Thomas James Maltman

Download or read book The Electrifying, Action-Packed, Unusual History of Video Games written by Thomas James Maltman and published by Capstone. This book was released on 2010-07 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Describes the history of video games, featuring little known facts and bizarre inside information"--Provided by publisher.

The Guide to Classic Graphic Adventures

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781460955796
Total Pages : 0 pages
Book Rating : 4.9/5 (557 download)

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Book Synopsis The Guide to Classic Graphic Adventures by : Kurt Kalata

Download or read book The Guide to Classic Graphic Adventures written by Kurt Kalata and published by Createspace Independent Publishing Platform. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.

The Ultimate History of Video Games, Volume 2

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Author :
Publisher : Crown
ISBN 13 : 1984825437
Total Pages : 592 pages
Book Rating : 4.9/5 (848 download)

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Book Synopsis The Ultimate History of Video Games, Volume 2 by : Steven L. Kent

Download or read book The Ultimate History of Video Games, Volume 2 written by Steven L. Kent and published by Crown. This book was released on 2021-08-24 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

Game On!

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Author :
Publisher : Macmillan
ISBN 13 : 1250080959
Total Pages : 369 pages
Book Rating : 4.2/5 (5 download)

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Book Synopsis Game On! by : Dustin Hansen

Download or read book Game On! written by Dustin Hansen and published by Macmillan. This book was released on 2016-11-22 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A middle-grade nonfiction book about the history and impact on pop culture of video games"--

Time for Action

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Publisher : Capstone
ISBN 13 : 154352575X
Total Pages : 33 pages
Book Rating : 4.5/5 (435 download)

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Book Synopsis Time for Action by : Thomas Kingsley Troupe

Download or read book Time for Action written by Thomas Kingsley Troupe and published by Capstone. This book was released on 2018-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hunting for treasure and artifacts in the ruins of an ancient lost city. Solving complex puzzles to open the doors to a secret passage. Discovering the truth about a legendary figure from history. Fans of adventure video games love these activities and many more. But what is the true story behind today's popular action adventure games? Are the ancient cities in these games real or inspired by real locations? What kind of treasure has been found in actual ancient ruins? What type of dangers do treasure hunters face in the real world? Compare true exploration of ancient cities to today's popular video games and learn if they are portrayed accurately, or if the games twist the truth to create a more exciting game-playing experience. The Capstone Interactive edition comes with simultaneous access for every student in your school and includes read aloud audio recorded by professional voice over artists.

Before the Crash

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Publisher : Wayne State University Press
ISBN 13 : 0814337228
Total Pages : 270 pages
Book Rating : 4.8/5 (143 download)

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Book Synopsis Before the Crash by : Mark J. P. Wolf

Download or read book Before the Crash written by Mark J. P. Wolf and published by Wayne State University Press. This book was released on 2012-06-15 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age.

The History of Gaming

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Author :
Publisher : Video Game Revolution
ISBN 13 : 1543571565
Total Pages : 33 pages
Book Rating : 4.5/5 (435 download)

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Book Synopsis The History of Gaming by : Heather E. Schwartz

Download or read book The History of Gaming written by Heather E. Schwartz and published by Video Game Revolution. This book was released on 2019-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the 1970s Atari became the leader in home video gaming with the Atari 2600. But were they the first? And how did it evolve into the revolutionary games and systems of today? The answers to these questions and more are just a few pages away.

The History of Video Games

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Author :
Publisher : White Owl
ISBN 13 : 152677898X
Total Pages : 305 pages
Book Rating : 4.5/5 (267 download)

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Book Synopsis The History of Video Games by : Charlie Fish

Download or read book The History of Video Games written by Charlie Fish and published by White Owl. This book was released on 2021-05-30 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that’s now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview. Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you’ve ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion – and implosion – of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite. But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.

Twisty Little Passages

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Author :
Publisher : MIT Press
ISBN 13 : 9780262633185
Total Pages : 306 pages
Book Rating : 4.6/5 (331 download)

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Book Synopsis Twisty Little Passages by : Nick Montfort

Download or read book Twisty Little Passages written by Nick Montfort and published by MIT Press. This book was released on 2005-02-11 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it. Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.

Trapped in a Video Game

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Author :
Publisher : Andrews McMeel Publishing
ISBN 13 : 1449496261
Total Pages : 144 pages
Book Rating : 4.4/5 (494 download)

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Book Synopsis Trapped in a Video Game by : Dustin Brady

Download or read book Trapped in a Video Game written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2018-04-10 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!