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The History Of Chinese Board Games
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Book Synopsis The History of Chinese Board Games by : Zhi Dao
Download or read book The History of Chinese Board Games written by Zhi Dao and published by DeepLogic. This book was released on with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book provides highlights on the key concepts and trends of evolution in The History of Chinese Board Games, as one of the series of books of “China Classified Histories”.
Download or read book Tangram written by Joost Elffers and published by . This book was released on 1999 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Ancient Board Games by : Irving Finkel
Download or read book Ancient Board Games written by Irving Finkel and published by . This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here are four board games -- the Royal Game of Ur; Mehen, the Game of the Snake; Hounds and Jackals; and the Egyptian Game of Senet -- which were popular in the days of the pharaohs in ancient Egypt and in nearby countries from about 5,000 years ago, chosen and recreated by Dr. Irving Finkel of the British Museum. Everything you need to play them is here: the playing boards recreated in sumptuous colors, playing pieces, and full instructions including variations and other possibilities you may like to try.
Book Synopsis Ancient Board Games in Perspective by : Irving L. Finkel
Download or read book Ancient Board Games in Perspective written by Irving L. Finkel and published by . This book was released on 2007 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everyone plays board games, and everyone will find something to fascinate them in this book about the games of the past, and their history and development. Based on the lectures given at a conference in the British Museum, this book tells the story in a properly academic way, but it is no less interesting for that ... and perhaps even more interesting! The book begins with three chapters on the games of the ancient Near East, most notably The Royal Game of Ur , then there are five chapters on the various games of ancient Egypt, senet, mehen , etc. Five more chapters are devoted to the games of the Greek and Roman world, then one on India, and three on Chinese games including Go. Then there are three on the beginnings of Chess and its introduction into western Europe, then four on backgammon from India to medieval England, three on mancala games, and one on the pursuit of hnefatafl , finally some brief notes on the games of the New World. The authors, thirty-one of them, range from archaeologists, historians and museum curators, not least Irving Finkel, the editor of the volume, to such well-known historians of games as R C Bell and the internationally famous grandmaster and journalist Raymond Keene. It is a large format book with hundreds of photos and drawings.
Book Synopsis Seven Games: A Human History by : Oliver Roeder
Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Book Synopsis A Book of Historic Board Games by : Damian Gareth Walker
Download or read book A Book of Historic Board Games written by Damian Gareth Walker and published by Lulu.com. This book was released on 2014 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: Board games have been played throughout the world for thousands of years. Many times, in many different cultures, people have amused themselves by devising mock races, battles and hunts, played in miniature on a small surface. The rules and the level of sophistication has changed through the ages, but the general idea has remained the same. Some of the oldest games, like backgammon, chess and draughts, are still popular today. This book looks at twelve different games taken from various periods of history. Most will not be recognised by the general public, but deserve to be better known. They are pachisi, halma, agon, tâb, fanorona, nine men's morris, wari, konane, xiang qi, tablut, asalto and renju. Each game has a whole chapter to itself, which includes a history, the rules, and a section on strategy and tactics. It is the author's intention that the reader will gain appreciation and enthusiasm for these wonderful old games, and be entertained by them for years to come.
Book Synopsis Discovering Old Board Games by : R.C. Bell
Download or read book Discovering Old Board Games written by R.C. Bell and published by Shire Publications. This book was released on 2008-10-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains descriptions of sixty board games, drawn from an immense range of history - from 3000 BC through to the turn of the nineteenth century. Accounts of these games have been gleaned from archaeological reports, traveler's tales, anthropological studies and foreign-language accounts of games, translated into English for the first time. Using the detailed text and fifty-nine diagrams it is possible for the reader to construct their own boards and pieces and enjoy hours of play. Perfect for toy and game collectors, this book can also bring something different to family occasions - instead of the usual board games, why not play a number game that was once popular among the intelligentsia of the middle ages?
Download or read book Chinese Chess written by H.T. Lau and published by Tuttle Publishing. This book was released on 2011-12-20 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the ancient and fascinating game of Chinese Chess with this expert guide. Chinese chess, or "elephant chess," has intrigued the powerful and the quizzical for centuries. Although its rules are similar to the well-known Western game, subtle and fascinating variations must be mastered in order to understand the strategies it requires. A great way to learn Chinese Chess, this book is simple enough for Chess beginners but contains a wealth of information and tips that experienced players will find useful as well. In Chinese Chess, author H.T. Lau explains the game's fundamentals--the rules, the board, and the basics with dozens of insightful diagrams. With the aid of 170 diagrams, Chinese Chess walks players through the board, the movement and values of the pieces, basic rules for capturing and defeating an opponent, techniques and game-winning tactics. Once he's covered the basics, Lau introduces advanced tactics, methods for escaping difficult positions, and cunning strategies for winning. This book includes eighty mid- and end-game exercises designed to sharpen playing skills and strategy and concludes with two appendices devoted to the elegantly constructed games found in The Secret Inside the Orange and The Plum-Blossom Meter, two classic seventeenth-century works on Chinese chess.
Download or read book Go Nation written by Marc L. Moskowitz and published by Univ of California Press. This book was released on 2013-08-30 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. As Chinese politics have changed over the last two millennia, so too has the imagery of the game. Today, it marks the reemergence of cultured gentlemen as an idealized model of manhood. Moskowitz uses this game to come to a better understanding of Chinese masculinity, nationalism, and class, as the PRC reconfigures its history and traditions to meet the future.
Book Synopsis It's All a Game by : Tristan Donovan
Download or read book It's All a Game written by Tristan Donovan and published by Macmillan. This book was released on 2017-05-30 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: “[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Book Synopsis Board and Table Games from Many Civilizations by : R. C. Bell
Download or read book Board and Table Games from Many Civilizations written by R. C. Bell and published by Courier Corporation. This book was released on 2012-04-30 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedic volume provides the rules and methods of play for more than 180 different games: Ma-jong, Hazard, Wei-ch'i (Go), Backgammon, Pachisi, and many others. Over 300 photographs and line drawings.
Book Synopsis Chinese Chess Or Xiangqi Book of Board Game Strategy by : John Mamoun
Download or read book Chinese Chess Or Xiangqi Book of Board Game Strategy written by John Mamoun and published by . This book was released on 2020-05-20 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ancient Chinese board game of Xiangqi, or Chinese Chess, has been played for over 1,000 years. However, few books have been published in the English language on the strategy of Chinese Chess. Now, this 367 page book demonstrates optimal strategies, verified by modern computer analysis. The book is heavily illustrated with pictographic chess board diagrams, similar to diagrams in international chess books. These picture pieces are easier to visualize than classical Xiangqi Chinese character piece labels. Excessive use of algebraic notation is avoided, making it easier to follow game annotations, and to evaluate positions. This Chinese chess book is an easier way for English speakers to learn this complex, baffling and counter-intuitive board game, that has a tactical language quite different from that of international chess. Various topics are covered: ● Xiangqi Rules ● Opening Game Theory ● Middle Game and End Game Tactics ● Beginning, Intermediate and Expert Strategies ● Fully Annotated Games with Play-by-play analysis ● Hundreds of Illustrations - An Actual Board is Not Needed to Follow Annotated games!
Download or read book Mancala Games written by Laurence Russ and published by . This book was released on 1984 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mancala has been played for thousands of years. The Complete Mancala Games Book contains descriptions and clearly written rules for both the most popular two-row Mancala games and the rarer three- and four-row versions.
Book Synopsis Board Games in 100 Moves by : Ian Livingstone
Download or read book Board Games in 100 Moves written by Ian Livingstone and published by Penguin. This book was released on 2019-09-17 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Surprising stories behind the games you know and love to play. Journey through 8,000 years of history, from Ancient Egyptian Senet and Indian Snakes and Ladders, right up to role-play, fantasy and hybrid games of the present day. More than 100 games are explored chronologically, from the most ancient to the most modern. Every chapter is full of insightful anecdotes exploring everything from design and acquisition to game play and legacy.
Book Synopsis Board Games: Throughout The History And Multidimensional Spaces by : Jorma Kyppo
Download or read book Board Games: Throughout The History And Multidimensional Spaces written by Jorma Kyppo and published by World Scientific. This book was released on 2019-07-08 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this richly illustrated book, Dr Jorma Kyppö explores the history of board games dating back to Ancient Egypt, Mesopotamia, India and China. He provides a description of the evolution and various interpretations of chess. Furthermore, the book offers the study of the old Celtic and Viking board games and the old Hawaiian board game Konane, as well as a new hypothesis about the interpretation of the famous Cretan Phaistos Disk. Descriptions of several chess variations, including some highlights of the game theory and tiling in different dimensions, are followed by a multidimensional symmetrical n-person strategy game model, based on chess. Final chapter (Concluding remarks) offers the new generalizations of the Euler-Poincare's Characteristic, Pi and Fibonacci sequence.
Book Synopsis Reconceptualizing the Digital Humanities in Asia by : Kaby Wing-Sze Kung
Download or read book Reconceptualizing the Digital Humanities in Asia written by Kaby Wing-Sze Kung and published by Springer Nature. This book was released on 2020-09-09 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines new forms of representation that have changed our perception and interpretation of the humanities in an Asian, and digital, context. In analyzing written and visual texts, such as the use of digital technology and animation in different works of art originating from Asia, the authors demonstrate how literature, history, and culture are being redefined in spatialized relations amid the trend of digitization. Research studies on Asian animation are in short supply, and so this volume provides new and much needed insights into how art, literature, history, and culture can be presented in innovative ways in the Asian digital world. The first section of this volume focuses on the new conceptualization of the digital humanities in art and film studies, looking at the integration of digital technologies in museum narration and cinematic production. The second section of the volume addresses the importance of framing these discussions within the context of gender issues in the digital world, discussing how women are represented in different forms of social media. The third and final section of the book explores the digital world’s impacts on people’s lives through different forms of digital media, from the electromagnetic unconscious to digital storytelling and digital online games. This book presents a novel contribution to the burgeoning field of the digital humanities by informing new forms of representation and interpretations, and demonstrating how digitization can influence and change cultural practices in Asia, and globally. It will be of interest to students and scholars interested in digitization from the full spectrum of humanities disciplines, including art, literature, film, music, visual culture, media, and animation, gaming, and Internet culture. "This is a well-written book, and I enjoyed reading it. The first impression of the book is that it is very innovative - a down-to-the-earth academic volume that discusses digital culture." - Professor Anthony Fung, Professor, Director, School of Journalism and Communication, The Chinese University of Hong Kong "This book has contributed to the existing field of humanities by informing new forms of representation and interpretations, and how digitization may change cultural practices. There is comprehensive information on how the humanities in the digital age can be applied to a wide range of subjects including art, literature, film, pop music, music videos, television, animation, games, and internet culture." - Dr Samuel Chu, Associate Professor, The Faculty of Education, The University of Hong Kong
Book Synopsis Asian Histories and Heritages in Video Games by : Yowei Kang
Download or read book Asian Histories and Heritages in Video Games written by Yowei Kang and published by Taylor & Francis. This book was released on 2024-08-28 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games– from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.