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The Game Inventors Handbook
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Book Synopsis The Game Inventor's Guidebook by : Brian Tinsman
Download or read book The Game Inventor's Guidebook written by Brian Tinsman and published by Morgan James Publishing. This book was released on 2008-11-01 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.
Book Synopsis The Toy and Game Inventor's Handbook by : Richard C. Levy
Download or read book The Toy and Game Inventor's Handbook written by Richard C. Levy and published by Alpha Books. This book was released on 2003 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: No Marketing Blurb
Book Synopsis The Game Inventor's Handbook by : Stephen Peek
Download or read book The Game Inventor's Handbook written by Stephen Peek and published by Betterway Publications. This book was released on 1993 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers advice on selling a new game and discusses self-publishing, marketing, copyrights, and trademarks
Download or read book Gameplan written by Stephen Peek and published by Betterway Books. This book was released on 1987 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Game Inventor's Guidebook by : Brian Tinsman
Download or read book The Game Inventor's Guidebook written by Brian Tinsman and published by Morgan James Pub. This book was released on 2008 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides step-by-step advice and guidelines on getting a board game, card game, role-playing game, or tabletop game published.
Book Synopsis The Total Inventors Manual (Popular Science) by : Sean Michael Ragan
Download or read book The Total Inventors Manual (Popular Science) written by Sean Michael Ragan and published by Simon and Schuster. This book was released on 2017-01-10 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Transform your idea into a top-selling product"--Front cover.
Book Synopsis Inventor Confidential by : Warren Tuttle
Download or read book Inventor Confidential written by Warren Tuttle and published by HarperCollins Leadership. This book was released on 2021-03-23 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: The road to licensing a profitable, innovative product or technology is riddled with curves, holes, and rocky cliffs. The President of the United Inventors Association shows inventors, innovators, and makers a better path towards monetizing your creations and how to avoid the get-rich-quick scammers. Every year, hundreds of thousands of eager inventors around the globe spend millions of dollars seeking assistance from inventor service companies and individuals claiming to be experts in the innovation and licensing fields, though their actual success rates are poor in relation to the dollar amounts they charge. The reality is, according to Inventors’ Digest™, while 78% of new inventors believe they will make over a million dollars with their inventions, less than 1% actually do. Marketers prey on this scenario for their own financial gain. In Inventor Confidential, inventor advocate Warren Tuttle tips the odds back in the investor’s favor, helping them: Gain a much broader picture of the many current challenges that inventors face these days. Understand the red flags to watch out for when individuals or companies charge up front for their coaching or help-to-market services. See how inventors can improve their odds of licensing success by following a thorough product development protocol, creating working prototypes, and filing U.S. patents. Get the insider perspective on how companies determine the quality of a product submission and if they want to work with the inventor. Learn the 30 steps to market if you want to go it alone. For anyone who has a great idea or invention and wants to monetize it but are not sure who to trust, Inventor Confidential will show them where to best spend their hard-earned money to maximize their odds for success.
Book Synopsis The Inventor's Complete Handbook by : James L. Cairns
Download or read book The Inventor's Complete Handbook written by James L. Cairns and published by Atlantic Publishing Group Incorporated. This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: With 50 years of experience as an inventor and close to 60 U.S. patents, Dr. James L. Cairns shares his vast know-how to help you come up with, develop and benefit from your ideas. This book takes you through the entire inventing process starting with a sound idea. It directs you through the uses of visualization and the importance of planning for all contingencies before ever investing capital. Cairns also demonstrates how to protect your creation by filing a patent. All the information about this multi-faceted process, from design patents to international patents, is laid out in an easy-to-follow format rigorously proofing by several lawyers.
Book Synopsis The Arduino Inventor's Guide by : Brian Huang
Download or read book The Arduino Inventor's Guide written by Brian Huang and published by No Starch Press. This book was released on 2017-05-15 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: With Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive. The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you’ll learn your way around the Arduino through a classic hardware entry point—blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to: –Build a stop light with LEDs –Display the volume in a room on a warning dial –Design and build a desktop fan –Create a robot that draws with a motor and pens –Create a servo-controlled balance beam –Build your own playable mini piano –Make a drag race timer to race toy cars against your friends Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you’ll also find tips on how to use it and how to mod it with additional hardware or code. What are you waiting for? Start making, and learn the skills you need to own your technology! Uses the Arduino Uno board or SparkFun RedBoard
Download or read book Black Inventors written by Keith Holmes and published by Global Black Inventor Resea. This book was released on 2012-05 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: Black Inventors, Crafting Over 200 Years of Success, highlights the work of Black inventors from over seventy countries. The author, Keith C. Holmes, has spent more than twenty years researching Black inventors from countries that include Australia, Bahamas, Barbados, Canada, Cuba, Ethiopia, France, Germany, Ghana, Dominican Republic, Guadeloupe, Guyana, Haiti, Italy, Jamaica, Japan, Kenya, Mozambique, Nigeria, St. Vincent, South Africa, Tanzania, Trinidad and Tobago, the United Kingdom and the United States. Without inventions, innovations, financial resources, materials, muscle and labor saving devices, civilizations cannot exist and flourish. This book documents a number of inventions, patents and labor saving devices conceived by Black inventors. Among many other inventions, pre-enslaved Africans, developed agricultural tools, building materials, medicinal herbs, cloth and weapons. Although historical documents emphasize that millions of Black people arrived in Canada, the Caribbean, Central and South America and the United States under slavery's yoke, it is relatively unknown that thousands of Africans and their descendants developed numerous labor-saving devices and inventions that spawned companies which generated money and jobs, worldwide. While most authors focus primarily on American and European inventors, Keith Holmes introduces inventions, both past and present, that Black people, developed and patented globally and multiculturally.Black Inventors, Crafting Over 200 Years of Success, also features early Black inventors from virtually every state in the US. It includes details about the first Black inventor who obtained a patent in both the Caribbean and the United States. To date, seventeen African American men have been inducted into the National Inventors Hall of Fame. Two inventors, Jan E, Matzeliger, (Suriname) and Elijah McCoy, (Colchester, Canada) were not born in this countryThe material available in this book, one of the first to address the diversity of black inventors and their inventions from a global perspective, effectively gives the reader, researcher, librarian, student, and teacher the materials they need to understand that the Black inventor is not only a national phenomenon, but also a global giant.
Download or read book Paid to Play written by Keith A. Meyers and published by iUniverse. This book was released on 2008-10 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you have game ideas collecting dust in the back of a closet - or the back of your head? Dust them off, pick up this book, and discover the simple steps to turning your concept to cash in today's game market. Long-time industry veteran gives a concise and complete insider's view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. Find out how the industry works and what companies are looking for in a game. Examine what makes a good game good while understanding the basics of prototyping and play testing. Gain the knowledge on how to best approach companies to maximize your chances of success. Learn how to protect your idea and how to strike a deal when the call comes. It is all covered step-by-step in this easy-to-follow guide to game design.
Book Synopsis The Toy & Game Inventor's Guide by : Gregory J. Battersby
Download or read book The Toy & Game Inventor's Guide written by Gregory J. Battersby and published by . This book was released on 1996 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides details about the state of the industry, explains how a new product is developed, and outlines the steps necessary to protect an idea, present a concept, and negotiate a deal.
Book Synopsis The World Class Inventors Handbook by : Stephen E. Moor
Download or read book The World Class Inventors Handbook written by Stephen E. Moor and published by World Class Inventors. This book was released on 2019-11-08 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The World Class Inventors Handbook" is a truly a one of a kind mentoring tool. It is the definitive inventors guide written by an Inventor for inventors. It was specifically crafted for those individuals who believe that they have a valuable idea that they both want to protect & profit from. Get the right advice before you begin your journey!
Book Synopsis Become an App Inventor: The Official Guide from MIT App Inventor by : Karen Lang
Download or read book Become an App Inventor: The Official Guide from MIT App Inventor written by Karen Lang and published by Candlewick Press. This book was released on 2022-02-22 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: With a foreword by Gitanjali Rao, Time Magazine’s inaugural Kid of the Year, this engaging guide from MITeen Press teaches anyone to design and publish their own apps—no experience necessary!—and introduces young app creators from around the world. Have you ever wanted to build your own mobile apps? App Inventor, a free and revolutionary online program from MIT, lets you do just that. With the help of this companion guide chock-full of colorful graphics and easy-to-follow instructions, readers can learn how to create six different apps, including a working piano, a maze game, and even their own chat app to communicate with friends—then use what they’ve learned to build apps of their own imagination. User-friendly code blocks that snap together allow even beginners to quickly create working apps. Readers will also learn about young inventors already using their own apps to make a difference in their communities, such as the girls from Moldova whose app helps alert residents when local well water is contaminated. Or the boys from Malden, Massachusetts, whose app lets users geotag potholes to alert city hall when repairs are needed. With this inspiring guide, curious young dreamers can become real inventors with real-world impact.
Book Synopsis Our Final Invention by : James Barrat
Download or read book Our Final Invention written by James Barrat and published by Macmillan. This book was released on 2013-10-01 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: Elon Musk named Our Final Invention one of 5 books everyone should read about the future A Huffington Post Definitive Tech Book of 2013 Artificial Intelligence helps choose what books you buy, what movies you see, and even who you date. It puts the "smart" in your smartphone and soon it will drive your car. It makes most of the trades on Wall Street, and controls vital energy, water, and transportation infrastructure. But Artificial Intelligence can also threaten our existence. In as little as a decade, AI could match and then surpass human intelligence. Corporations and government agencies are pouring billions into achieving AI's Holy Grail—human-level intelligence. Once AI has attained it, scientists argue, it will have survival drives much like our own. We may be forced to compete with a rival more cunning, more powerful, and more alien than we can imagine. Through profiles of tech visionaries, industry watchdogs, and groundbreaking AI systems, Our Final Invention explores the perils of the heedless pursuit of advanced AI. Until now, human intelligence has had no rival. Can we coexist with beings whose intelligence dwarfs our own? And will they allow us to?
Book Synopsis The Greed of a Dime by : Stephen E. Moor
Download or read book The Greed of a Dime written by Stephen E. Moor and published by World Class Inventors. This book was released on 2020-02-15 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: The incredible journey of a starry-eyed backyard inventor who began his journey by selling a Fortune-38 Company a billion dollar idea over the telephone on a cold call. As he traveled deep inside the behemoth, it would become all to apparent that the monstrous Company was turning rouge and he wasn't in a position to stop them from eating him alive
Book Synopsis Basic Electronics for Tomorrow's Inventors by : Nick Dossis
Download or read book Basic Electronics for Tomorrow's Inventors written by Nick Dossis and published by McGraw Hill Professional. This book was released on 2012-12-14 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn about electronics with fun experiments and projects Created in partnership with Thames & Kosmos, Basic Electronics for Tomorrow's Inventors introduces you to essential electronics concepts through fun, do-it-yourself projects. You'll get tips for setting up your home workbench, safely handling materials, and creating a variety of entertaining gadgets. All of the projects and experiments use inexpensive, readily available electronic components and different types of breadboard, which creates a plug-and-play environment for you to build electronic circuits—no soldering required! Inside you'll find: Things You'll Need--lists of all the electronic components and equipment required for each experiment A Circuit Diagram--shows how each of the electronic components are connected to produce the experiment How the Circuit Works--identifies the building blocks used to make the circuit and helps you read circuit diagrams Breadboard Layout--close-up photographs that guide you in building each electronic circuit Time to Experiment--explains how to get your experiment working Step-by-step projects include: Phone experiments Make an LED light up Make an LED flash Create colors with an RGB LED Build a working telephone Dashboard experiments Create indicator lights Build a temperature sensor Make an electronic horn Set up a water sensor Security experiments Design a basic alarm circuit Make a pressure-sensitive mat Create a touch-activated alarm Build an electronic security keypad Make a reading light that switches on when it goes dark Electronic game experiments Create a random number generator Flip an electronic coin Get ready for infrared target practice Build a sound-effects generator