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The Effects Of Explosions On Snow
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Book Synopsis Blasting and Blast Effects in Cold Regions: Air blast by : Malcolm Mellor
Download or read book Blasting and Blast Effects in Cold Regions: Air blast written by Malcolm Mellor and published by . This book was released on 1985 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis CRREL Report by : Cold Regions Research and Engineering Laboratory (U.S.)
Download or read book CRREL Report written by Cold Regions Research and Engineering Laboratory (U.S.) and published by . This book was released on 1976 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis USA CRREL Technical Publications by : Cold Regions Research and Engineering Laboratory (U.S.)
Download or read book USA CRREL Technical Publications written by Cold Regions Research and Engineering Laboratory (U.S.) and published by . This book was released on 1972 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book SIPRE Report written by and published by . This book was released on with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Special Report - Corps of Engineers, U.S. Army, Cold Regions Research and Engineering Laboratory by : Cold Regions Research and Engineering Laboratory (U.S.)
Download or read book Special Report - Corps of Engineers, U.S. Army, Cold Regions Research and Engineering Laboratory written by Cold Regions Research and Engineering Laboratory (U.S.) and published by . This book was released on 1972 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Technical Report - Corps of Engineers, U.S. Army, Cold Regions Research and Engineering Laboratory by : Cold Regions Research and Engineering Laboratory (U.S.)
Download or read book Technical Report - Corps of Engineers, U.S. Army, Cold Regions Research and Engineering Laboratory written by Cold Regions Research and Engineering Laboratory (U.S.) and published by . This book was released on 1961 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Technical Bulletin written by and published by . This book was released on 1976 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book General Technical Report RM. written by and published by . This book was released on 1972 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Avalanches written by Malcolm Mellor and published by . This book was released on 1968 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Advances in North American Avalanche Technology: 1972 Symposium by :
Download or read book Advances in North American Avalanche Technology: 1972 Symposium written by and published by . This book was released on 1973 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Avalanche Handbook by : David McClung
Download or read book The Avalanche Handbook written by David McClung and published by The Mountaineers Books. This book was released on 2006 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technical yet accessible, The Avalanche Handbook, 3rd Edition, covers the formation, character, effects, and control of avalanches; rescue techniques; and research on understanding and surviving avalanches. Illustrated with nearly 200 updated illustrations, photos and examples, the revised edition offers exhaustive information on contributing weather and climate factors, snowpack analysis, the newest transceiver search techniques, and preventative and protective measures, including avalanche zoning and control. It contains new information on the unique characteristics of alpine snow, snow slab instability, terrain variables, skier triggering of avalanches, and the nature of avalanche motion. Plus brand-new chapters on the elements of backcountry avalanche forecasting and the decision-making process.
Book Synopsis Monthly Catalog of United States Government Publications by : United States. Superintendent of Documents
Download or read book Monthly Catalog of United States Government Publications written by United States. Superintendent of Documents and published by . This book was released on 1966 with total page 1320 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Monthly Catalog of United States Government Publications, Cumulative Index by : United States. Superintendent of Documents
Download or read book Monthly Catalog of United States Government Publications, Cumulative Index written by United States. Superintendent of Documents and published by . This book was released on 1970 with total page 1348 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Unity 2021 Shaders and Effects Cookbook by : John P. Doran
Download or read book Unity 2021 Shaders and Effects Cookbook written by John P. Doran and published by Packt Publishing Ltd. This book was released on 2021-10-15 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021 Key Features Discover practical recipes for mastering post-processing effects and advanced shading techniques Learn the secrets of creating AAA quality shaders without writing long algorithms Create visually stunning effects for your games using Unity's VFX Graph Book Description Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started! What you will learn Use physically based rendering to fit the aesthetic of your game Create spectacular effects for your games by testing the limits of what shaders can do Explore advanced shader techniques for your games with AAA quality Use Shader Graph to create 2D and 3D elements for your games without writing code Master the math and algorithms behind the commonly used lighting models Get to grips with the Post-Processing Stack to tweak the appearance of your game Who this book is for This book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity.
Book Synopsis A Nuclear Winter's Tale by : Lawrence Badash
Download or read book A Nuclear Winter's Tale written by Lawrence Badash and published by MIT Press. This book was released on 2009-07-10 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: The rise and fall of the concept of nuclear winter, played out in research activity, public relations, and Reagan-era politics. The nuclear winter phenomenon burst upon the public's consciousness in 1983. Added to the horror of a nuclear war's immediate effects was the fear that the smoke from fires ignited by the explosions would block the sun, creating an extended “winter” that might kill more people worldwide than the initial nuclear strikes. In A Nuclear Winter's Tale, Lawrence Badash maps the rise and fall of the science of nuclear winter, examining research activity, the popularization of the concept, and the Reagan-era politics that combined to influence policy and public opinion. Badash traces the several sciences (including studies of volcanic eruptions, ozone depletion, and dinosaur extinction) that merged to allow computer modeling of nuclear winter and its development as a scientific specialty. He places this in the political context of the Reagan years, discussing congressional interest, media attention, the administration's plans for a research program, and the Defense Department's claims that the arms buildup underway would prevent nuclear war, and thus nuclear winter. A Nuclear Winter's Tale tells an important story but also provides a useful illustration of the complex relationship between science and society. It examines the behavior of scientists in the public arena and in the scientific community, and raises questions about the problems faced by scientific Cassandras, the implications when scientists go public with worst-case scenarios, and the timing of government reaction to startling scientific findings.
Download or read book The Journal of Glaciology written by and published by . This book was released on 1980 with total page 1068 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Unity 2018 Shaders and Effects Cookbook by : John P. Doran
Download or read book Unity 2018 Shaders and Effects Cookbook written by John P. Doran and published by Packt Publishing Ltd. This book was released on 2018-06-29 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 Key Features Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects that can be used in 3D games Book Description Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow. What you will learn Understand physically based rendering to fit the aesthetic of your game Write shaders from scratch in ShaderLab and HLSL/Cg Combine shader programming with interactive scripts to add life to your materials Design efficient shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques, such as volumetric explosions and fur shading Master the math and algorithms behind the most used lighting models Understand how shader models have evolved and how you can create your own Who this book is for Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.