The Complete Guide to Conquering Video Games

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Author :
Publisher : Scribner Paper Fiction
ISBN 13 : 9780020299707
Total Pages : 407 pages
Book Rating : 4.2/5 (997 download)

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Book Synopsis The Complete Guide to Conquering Video Games by : Jeff Rovin

Download or read book The Complete Guide to Conquering Video Games written by Jeff Rovin and published by Scribner Paper Fiction. This book was released on 1982 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes and rates the quality of video games and recommends playing strategies for home and arcade games, including Pac-Man, Space Invaders, Asteroids, Grand Prix, and Panzer Attack

The Complete Guide to Conquering Video Games

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Author :
Publisher :
ISBN 13 : 9780844660325
Total Pages : pages
Book Rating : 4.6/5 (63 download)

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Book Synopsis The Complete Guide to Conquering Video Games by : Jeff Rovin

Download or read book The Complete Guide to Conquering Video Games written by Jeff Rovin and published by . This book was released on 1983-01-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Book of Games

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Author :
Publisher : Book of Games
ISBN 13 : 829973780X
Total Pages : 449 pages
Book Rating : 4.2/5 (997 download)

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Book Synopsis The Book of Games by : Bendik Stang

Download or read book The Book of Games written by Bendik Stang and published by Book of Games. This book was released on 2006-11 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.

The Video Games Guide

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Author :
Publisher : McFarland
ISBN 13 : 078647257X
Total Pages : 385 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Video Games Guide by : Matt Fox

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

How to Win at Video Games

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Publisher :
ISBN 13 : 9780590326308
Total Pages : 180 pages
Book Rating : 4.3/5 (263 download)

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Book Synopsis How to Win at Video Games by : George Sullivan

Download or read book How to Win at Video Games written by George Sullivan and published by . This book was released on 1982 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Games Machines

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Author :
Publisher : PediaPress
ISBN 13 :
Total Pages : 919 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Games Machines by :

Download or read book The Games Machines written by and published by PediaPress. This book was released on with total page 919 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Video Games Textbook

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Publisher : CRC Press
ISBN 13 : 1000868222
Total Pages : 751 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis The Video Games Textbook by : Brian J. Wardyga

Download or read book The Video Games Textbook written by Brian J. Wardyga and published by CRC Press. This book was released on 2023-06-13 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

Video Game Quest

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Publisher : Dms
ISBN 13 : 9780962505720
Total Pages : 256 pages
Book Rating : 4.5/5 (57 download)

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Book Synopsis Video Game Quest by : Jon Dekeles

Download or read book Video Game Quest written by Jon Dekeles and published by Dms. This book was released on 1990 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the background of video games, makes suggestions for parents on family use, and describes hundreds of games and accessories currently available

100 Greatest Console Video Games

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Author :
Publisher : Schiffer + ORM
ISBN 13 : 1507300379
Total Pages : 778 pages
Book Rating : 4.5/5 (73 download)

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Book Synopsis 100 Greatest Console Video Games by : Brett Weiss

Download or read book 100 Greatest Console Video Games written by Brett Weiss and published by Schiffer + ORM. This book was released on 2014-10-28 with total page 778 pages. Available in PDF, EPUB and Kindle. Book excerpt: Production histories, reviews, gameplay details, and more Video games from many companies and platforms, placed in context with games today Numerous quotes about the games from industry professionals

Understanding Video Games

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Publisher : Routledge
ISBN 13 : 1317533135
Total Pages : 387 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis Understanding Video Games by : Simon Egenfeldt-Nielsen

Download or read book Understanding Video Games written by Simon Egenfeldt-Nielsen and published by Routledge. This book was released on 2015-12-07 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.

The GAME of Innovation: Conquer Challenges. Level Up Your Team. Play to Win

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 126425749X
Total Pages : 337 pages
Book Rating : 4.2/5 (642 download)

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Book Synopsis The GAME of Innovation: Conquer Challenges. Level Up Your Team. Play to Win by : David Cutler

Download or read book The GAME of Innovation: Conquer Challenges. Level Up Your Team. Play to Win written by David Cutler and published by McGraw Hill Professional. This book was released on 2022-03-22 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a leader, how do you discover and implement breakthrough opportunities? Gamify challenges. Level up your team. And play to WIN. Unveiling a comprehensive approach to extraordinary problem-solving, The GAME of Innovation offers all you need to meet challenges head on and seize the competitive edge. Conceived by a super-creative quartet of top-tier business consultants, The GAME of Innovation builds upon a novel premise: What if you framed problems as if they were games of profound significance? How might you design something new or reimagine the old, particularly when competition increases, technology disrupts, change accelerates, money tightens, and the rules of success are constantly evolving? The book then shares a flexible methodology for designing powerhouse problem-solving GAMEs (Guidelines, Arena, Materials, Experience), aligning teams with 5 problem-solving “lenses,” building consensus behind change, and leading/managing the process. This uncommon, easy-to-read, visual book is packed with actionable strategies that will help you and your community thrive when playing The GAME of Innovation.

How to Play Video Games

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Publisher : NYU Press
ISBN 13 : 1479805920
Total Pages : 376 pages
Book Rating : 4.4/5 (798 download)

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Book Synopsis How to Play Video Games by : Matthew Thomas Payne

Download or read book How to Play Video Games written by Matthew Thomas Payne and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Strategy Games

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Publisher : Game On!
ISBN 13 : 9780778753308
Total Pages : 0 pages
Book Rating : 4.7/5 (533 download)

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Book Synopsis Strategy Games by : Kirsty Holmes

Download or read book Strategy Games written by Kirsty Holmes and published by Game On!. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you enjoy building castles, leading fantasy armies, and developing strategies to divide and conquer? This tactical guide will appeal to strategy games enthusiasts looking for tips and tricks to dominate in their favorite games. They'll also enjoy reading about how these games were made and who the masterminds were behind them.

Ultimate Gamer: Career Mode

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Publisher : Kingfisher
ISBN 13 : 0753477920
Total Pages : 99 pages
Book Rating : 4.7/5 (534 download)

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Book Synopsis Ultimate Gamer: Career Mode by : Craig Steele

Download or read book Ultimate Gamer: Career Mode written by Craig Steele and published by Kingfisher. This book was released on 2021-02-02 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: SHORTLISTED FOR THE UKLA BOOK AWARDS 2022 (INFORMATION BOOKS CATEGORY) Take your gaming skills beyond the screen in Ultimate Gamer: Career Mode—the ultimate handbook to becoming a top game developer, Twitch streamer, or the next eSports pro! Written by Craig Steele—who has led gaming workshops at Resonate and Insomnia—and illustrated in graphic-novel style by Berat Pekmezci, this book will give you the low-down on the coolest jobs in the gaming industry. Learn how to storyboard, code and test games, just like your favourite devs, or boost your Twitch subs by learning how to go pro. Think you have the skills to compete in eSports tournaments, or do you need some tips on getting good? This book will give you the know-how on making it big in all areas of the gaming industry! "The judges unanimously thought that Ultimate Gamer was hugely popular with their students. It was probably the most picked-up book on the list. My 10-year-old, who is not a reader, grabbed this book off me and read it from cover to cover." —Judge of the UKLA Book Awards 2022 (Information Books category)

Adventure: The Atari 2600 at the Dawn of Console Gaming

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Author :
Publisher : Ziff Davis
ISBN 13 : 1732355207
Total Pages : 278 pages
Book Rating : 4.7/5 (323 download)

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Book Synopsis Adventure: The Atari 2600 at the Dawn of Console Gaming by : Jamie Lendino

Download or read book Adventure: The Atari 2600 at the Dawn of Console Gaming written by Jamie Lendino and published by Ziff Davis. This book was released on 2018-06-04 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: The sprawl of Adventure. The addictiveness of Breakout. The intensity of Space Invaders. Once upon a time, you could only experience this kind of excitement at the arcade. But in 1977 that changed forever. You, and maybe a friend or a sibling, could instantly teleport from your own living room to a dazzling new world—with nothing more than a small plastic cartridge. This was the promise of the Atari 2600—and it was delivered in ways no one ever expected. No, the games it put on your TV weren’t what you saw when you plunked in your quarters at the convenience store or in the noisy, smoky business on the other side of town. But they brought the arcade home—and it hasn’t left since. With Adventure: The Atari 2600 at the Dawn of Console Gaming, Jamie Lendino takes you to the front lines of the home gaming revolution, exploring the history of the world-changing console and delves into the coin-op ports and original titles that still influence gaming today. Before your next trip to a magical universe with your Xbox One, PlayStation 4, or Nintendo Switch, see how the home gaming industry truly began.

Making Great Games

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Publisher : Taylor & Francis
ISBN 13 : 1136132376
Total Pages : 226 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Making Great Games by : Michael Thornton Wyman

Download or read book Making Great Games written by Michael Thornton Wyman and published by Taylor & Francis. This book was released on 2012-11-12 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.

How to

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Publisher : New York : R.R. Bowker
ISBN 13 : 9780835219273
Total Pages : 408 pages
Book Rating : 4.2/5 (192 download)

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Book Synopsis How to by : William A. Katz

Download or read book How to written by William A. Katz and published by New York : R.R. Bowker. This book was released on 1985 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: