The Best Non-Violent Video Games

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Author :
Publisher : White Owl
ISBN 13 : 1399084933
Total Pages : 606 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis The Best Non-Violent Video Games by : James Batchelor

Download or read book The Best Non-Violent Video Games written by James Batchelor and published by White Owl. This book was released on 2023-10-30 with total page 606 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if there were video games that weren’t about killing things? The world’s biggest entertainment medium has come under decades of scrutiny because of its violent content. But here’s a little known fact: from the very beginning, non-violent video games have done as much, if not more, to shape the industry than violent ones. The Best Non-Violent Video Games is the first ever guide to the full breath of interactive entertainment. Discover the true variety the medium has to offer and learn how developers constantly find new ways to engage people by challenging their minds, testing their reflexes, and even tugging at the heartstrings. Take a journey through more than three hundred video games, stretching back to the very dawn of the industry and extending right up to modern day indie hits. You’ll learn more about the origins of some of gaming’s biggest franchises, discover underrated gems from developers of all sizes, and perhaps even find some new favorites. Written by a journalist with over 15 years of industry experience and more than 30 years of gaming experience, this guide is for anyone seeking something truly different from the video games space without dealing with guns and gore, or those simply looking for a change of pace.

The Best Non-Violent Video Games

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Author :
Publisher : White Owl
ISBN 13 : 139908495X
Total Pages : 162 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis The Best Non-Violent Video Games by : James Batchelor

Download or read book The Best Non-Violent Video Games written by James Batchelor and published by White Owl. This book was released on 2023-10-30 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if there were video games that weren’t about killing things? The world’s biggest entertainment medium has come under decades of scrutiny because of its violent content. But here’s a little known fact: from the very beginning, non-violent video games have done as much, if not more, to shape the industry than violent ones. The Best Non-Violent Video Games is the first ever guide to the full breath of interactive entertainment. Discover the true variety the medium has to offer and learn how developers constantly find new ways to engage people by challenging their minds, testing their reflexes, and even tugging at the heartstrings. Take a journey through more than three hundred video games, stretching back to the very dawn of the industry and extending right up to modern day indie hits. You’ll learn more about the origins of some of gaming’s biggest franchises, discover underrated gems from developers of all sizes, and perhaps even find some new favorites. Written by a journalist with over 15 years of industry experience and more than 30 years of gaming experience, this guide is for anyone seeking something truly different from the video games space without dealing with guns and gore, or those simply looking for a change of pace.

Grand Theft Childhood

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1416564691
Total Pages : 275 pages
Book Rating : 4.4/5 (165 download)

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Book Synopsis Grand Theft Childhood by : Lawrence Kutner

Download or read book Grand Theft Childhood written by Lawrence Kutner and published by Simon and Schuster. This book was released on 2008-04-15 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.

Violent Video Game Effects on Children and Adolescents

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Author :
Publisher : Oxford University Press
ISBN 13 : 0195345568
Total Pages : 200 pages
Book Rating : 4.1/5 (953 download)

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Book Synopsis Violent Video Game Effects on Children and Adolescents by : Craig A. Anderson

Download or read book Violent Video Game Effects on Children and Adolescents written by Craig A. Anderson and published by Oxford University Press. This book was released on 2007-01-11 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

Good Society

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Publisher :
ISBN 13 : 9780648150527
Total Pages : pages
Book Rating : 4.1/5 (55 download)

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Book Synopsis Good Society by : Vee Hendro

Download or read book Good Society written by Vee Hendro and published by . This book was released on 2018-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Good Society is a tabletop roleplaying game where you create an Austen novel with your friends.

Power Play

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Publisher : Macmillan + ORM
ISBN 13 : 1250089344
Total Pages : 237 pages
Book Rating : 4.2/5 (5 download)

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Book Synopsis Power Play by : Asi Burak

Download or read book Power Play written by Asi Burak and published by Macmillan + ORM. This book was released on 2017-01-31 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement's most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer-Prize winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.

Research Anthology on Game Design, Development, Usage, and Social Impact

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Author :
Publisher : IGI Global
ISBN 13 : 1668475901
Total Pages : 2034 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Research Anthology on Game Design, Development, Usage, and Social Impact by : Management Association, Information Resources

Download or read book Research Anthology on Game Design, Development, Usage, and Social Impact written by Management Association, Information Resources and published by IGI Global. This book was released on 2022-10-07 with total page 2034 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Handbook of Children, Culture, and Violence

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Author :
Publisher : SAGE
ISBN 13 : 9781412913690
Total Pages : 540 pages
Book Rating : 4.9/5 (136 download)

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Book Synopsis Handbook of Children, Culture, and Violence by : Nancy E. Dowd

Download or read book Handbook of Children, Culture, and Violence written by Nancy E. Dowd and published by SAGE. This book was released on 2006 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Each chapter contains recommendations for legislators, policy makers, researchers, and families. This book should be on the desk, and minds, of legislators, attorneys, social workers and other mental health professionals who encounter and wish to ameliorate the effects of violence in the lives of their young constituents, clients, and patients." -JOURNAL OF CHILD AND FAMILY STUDIESQuestions relating to violence and children surround us in the media: should V-chips be placed in every television set? How can we prevent another Columbine school shooting from occurring? How should pornography on the internet be regulated? The Handbook of Children, Culture and Violence addresses these questions and more, providing a comprehensive, interdisciplinary examination of childhood violence that considers children as both consumers and perpetrators of violence, as well as victims of it. The Handbook offers much-needed empirical evidence that will help inform debate about these important policy decisions. Moreover, it is the first single volume to consider situations when children are responsible for violence, rather than focusing exclusively on occasions when they are victimized. Providing the first comprehensive overview of current research in the field, the editors have brought together the work of a group of prominent scholars whose work is united by a common concern for the impact of violence on the lives of children. The Handbook of Children, Culture and Violence is poised to become the ultimate resource and reference work on children and violence for researchers, teachers, and students of psychology, human development and family studies, law, communications, education, sociology, and political science/ public policy. It will also appeal to policymakers, media professionals, and special interest groups concerned with reducing violence in children's lives. Law firms specializing in family law, as well as think tanks, will also be interested in the Handbook.

Moral Combat

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Author :
Publisher : BenBella Books, Inc.
ISBN 13 : 1942952996
Total Pages : 256 pages
Book Rating : 4.9/5 (429 download)

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Book Synopsis Moral Combat by : Patrick M. Markey

Download or read book Moral Combat written by Patrick M. Markey and published by BenBella Books, Inc.. This book was released on 2017-03-21 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: In family rooms across America, millions of children and teenagers are playing video games, such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worlds—with virtual guns in their hands. In what sometimes seems like an increasingly violent world, it's only natural to worry about the effects of all this pixelated gore. But is that concern misplaced? Authors and psychologists Patrick M. Markey and Christopher J. Ferguson say it is. The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game–trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime. If that surprises you, you're not alone—the national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good. In Moral Combat, Markey and Ferguson explore how video games—even the bloodiest—can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive. Tracing the rise of violent games from arcades to online deathmatches, they have spent years on the front lines of the video game debate and now offer a comprehensive overview of the scientific research on gaming. With humor, complete honesty, and extensive research, they separate the myth from the medium. Moral Combat is an irreverent and informative guide to the worries—and wonders—of our violent virtual world.

After the Fact

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Publisher :
ISBN 13 : 9780394321295
Total Pages : 260 pages
Book Rating : 4.3/5 (212 download)

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Book Synopsis After the Fact by : James West Davidson

Download or read book After the Fact written by James West Davidson and published by . This book was released on 1982 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt:

What's in a Game?

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Publisher :
ISBN 13 :
Total Pages : 240 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis What's in a Game? by : United States. Congress. Senate. Committee on the Judiciary. Subcommittee on the Constitution, Civil Rights, and Property Rights

Download or read book What's in a Game? written by United States. Congress. Senate. Committee on the Judiciary. Subcommittee on the Constitution, Civil Rights, and Property Rights and published by . This book was released on 2006 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Playing with Power in Movies, Television, and Video Games

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Author :
Publisher : Univ of California Press
ISBN 13 : 0520912438
Total Pages : 279 pages
Book Rating : 4.5/5 (29 download)

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Book Synopsis Playing with Power in Movies, Television, and Video Games by : Marsha Kinder

Download or read book Playing with Power in Movies, Television, and Video Games written by Marsha Kinder and published by Univ of California Press. This book was released on 2023-09-01 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do children today learn to understand stories? Why do they respond so enthusiastically to home video games and to a myth like Teenage Mutant Ninja Turtles? And how are such fads related to multinational media mergers and the "new world order"? In assessing these questions, Marsha Kinder provides a brilliant new perspective on modern media.

Violent Video Games

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Author :
Publisher : Greenhaven Publishing LLC
ISBN 13 : 073777195X
Total Pages : 103 pages
Book Rating : 4.7/5 (377 download)

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Book Synopsis Violent Video Games by : Roman Espejo

Download or read book Violent Video Games written by Roman Espejo and published by Greenhaven Publishing LLC. This book was released on 2014-12-02 with total page 103 pages. Available in PDF, EPUB and Kindle. Book excerpt: While organizations such as the American Psychological Association release statements that research supports a link between violent video game use and an increase in aggressive behavior, independent studies (such as one by Whitney DeCamp), show little or no relationship between the two. Those who believe that there are no significant links, caution researchers to avoid compiling evidence 'in a vacuum.' This sets the stage for a very hot debate, especially amongst any of your readers who love violent video games. A variety of narratives are compiled through eyewitness accounts, governmental views, scientific analysis, and newspaper accounts, so readers can decide for themselves how they feel about this issue. Important facts are pulled out from the main text and highlighted so that readers can isolate details for their research or report writing.

The Impact of Interactive Violence on Children

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781985453609
Total Pages : 78 pages
Book Rating : 4.4/5 (536 download)

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Book Synopsis The Impact of Interactive Violence on Children by : United States. Congress

Download or read book The Impact of Interactive Violence on Children written by United States. Congress and published by Createspace Independent Publishing Platform. This book was released on 2018-02-14 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: The impact of interactive violence on children : hearing before the Committee on Commerce, Science, and Transportation, United States Senate, One Hundred Sixth Congress, second session, March 21, 2000.

Introduction to Statistics with SPSS for Social Science

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Publisher : Routledge
ISBN 13 : 1317861833
Total Pages : 491 pages
Book Rating : 4.3/5 (178 download)

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Book Synopsis Introduction to Statistics with SPSS for Social Science by : Gareth Norris

Download or read book Introduction to Statistics with SPSS for Social Science written by Gareth Norris and published by Routledge. This book was released on 2014-09-19 with total page 491 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a complete guide to statistics and SPSS for social science students. Statistics with SPSS for Social Science provides a step-by-step explanation of all the important statistical concepts, tests and procedures. It is also a guide to getting started with SPSS, and includes screenshots to illustrate explanations. With examples specific to social sciences, this text is essential for any student in this area.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 256 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

School Shootings

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Author :
Publisher : Emerald Group Publishing
ISBN 13 : 1780529198
Total Pages : 300 pages
Book Rating : 4.7/5 (85 download)

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Book Synopsis School Shootings by : Glenn W. Muschert

Download or read book School Shootings written by Glenn W. Muschert and published by Emerald Group Publishing. This book was released on 2012-11-26 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book analyses the global (media) cultural phenomenon of school shootings in the context of mediatization in contemporary social and cultural life. It explores shootings from different, interconnected perspectives with a focus on the theoretical aspect, the practices of mediatization and an examination of the audiences, victims and witnesses.