The Art of Computer Designing

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Author :
Publisher : Graphic Sha Publishing
ISBN 13 :
Total Pages : 138 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Art of Computer Designing by : Osamu Sato

Download or read book The Art of Computer Designing written by Osamu Sato and published by Graphic Sha Publishing. This book was released on 1993 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book aims at simplicity and charm that will appeal to computer users and non-users alike. The goal is to help the reader discover how to unlock the creative thought channels within us, and also to discover how to use computers creatively. To keep things simple the focus is on black and white geometric designs. Black and white geometric designs are the starting point for computerized drawing all kinds of graphic images, and also the starting point for creative activities."--from introduction.

The Art of Computer Game Design

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Author :
Publisher : McGraw-Hill/Glencoe
ISBN 13 : 9780078811173
Total Pages : 120 pages
Book Rating : 4.8/5 (111 download)

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Book Synopsis The Art of Computer Game Design by : Linda L Crawford

Download or read book The Art of Computer Game Design written by Linda L Crawford and published by McGraw-Hill/Glencoe. This book was released on 1984-01-01 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development

Computer Graphics

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Author :
Publisher : North Light Books
ISBN 13 :
Total Pages : 168 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Computer Graphics by : Rockport Publishers

Download or read book Computer Graphics written by Rockport Publishers and published by North Light Books. This book was released on 1992 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Art of Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 1351803638
Total Pages : 935 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2019-07-31 with total page 935 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.

The Art of Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 1466598646
Total Pages : 604 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2014-11-06 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

How to Design Programs, second edition

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Publisher : MIT Press
ISBN 13 : 0262344122
Total Pages : 793 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis How to Design Programs, second edition by : Matthias Felleisen

Download or read book How to Design Programs, second edition written by Matthias Felleisen and published by MIT Press. This book was released on 2018-05-25 with total page 793 pages. Available in PDF, EPUB and Kindle. Book excerpt: A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

The Art of Computer Graphics Programming

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Author :
Publisher : Van Nostrand Reinhold Company
ISBN 13 :
Total Pages : 590 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Art of Computer Graphics Programming by : William John Mitchell

Download or read book The Art of Computer Graphics Programming written by William John Mitchell and published by Van Nostrand Reinhold Company. This book was released on 1987 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Art of Algorithm Design

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Author :
Publisher : CRC Press
ISBN 13 : 1000463788
Total Pages : 319 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis The Art of Algorithm Design by : Sachi Nandan Mohanty

Download or read book The Art of Algorithm Design written by Sachi Nandan Mohanty and published by CRC Press. This book was released on 2021-10-14 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Algorithm Design is a complementary perception of all books on algorithm design and is a roadmap for all levels of learners as well as professionals dealing with algorithmic problems. Further, the book provides a comprehensive introduction to algorithms and covers them in considerable depth, yet makes their design and analysis accessible to all levels of readers. All algorithms are described and designed with a "pseudo-code" to be readable by anyone with little knowledge of programming. This book comprises of a comprehensive set of problems and their solutions against each algorithm to demonstrate its executional assessment and complexity, with an objective to: Understand the introductory concepts and design principles of algorithms and their complexities Demonstrate the programming implementations of all the algorithms using C-Language Be an excellent handbook on algorithms with self-explanatory chapters enriched with problems and solutions While other books may also cover some of the same topics, this book is designed to be both versatile and complete as it traverses through step-by-step concepts and methods for analyzing each algorithmic complexity with pseudo-code examples. Moreover, the book provides an enjoyable primer to the field of algorithms. This book is designed for undergraduates and postgraduates studying algorithm design.

Designing an Internet

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Publisher : MIT Press
ISBN 13 : 0262038609
Total Pages : 433 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Designing an Internet by : David D. Clark

Download or read book Designing an Internet written by David D. Clark and published by MIT Press. This book was released on 2018-10-30 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why the Internet was designed to be the way it is, and how it could be different, now and in the future. How do you design an internet? The architecture of the current Internet is the product of basic design decisions made early in its history. What would an internet look like if it were designed, today, from the ground up? In this book, MIT computer scientist David Clark explains how the Internet is actually put together, what requirements it was designed to meet, and why different design decisions would create different internets. He does not take today's Internet as a given but tries to learn from it, and from alternative proposals for what an internet might be, in order to draw some general conclusions about network architecture. Clark discusses the history of the Internet, and how a range of potentially conflicting requirements—including longevity, security, availability, economic viability, management, and meeting the needs of society—shaped its character. He addresses both the technical aspects of the Internet and its broader social and economic contexts. He describes basic design approaches and explains, in terms accessible to nonspecialists, how networks are designed to carry out their functions. (An appendix offers a more technical discussion of network functions for readers who want the details.) He considers a range of alternative proposals for how to design an internet, examines in detail the key requirements a successful design must meet, and then imagines how to design a future internet from scratch. It's not that we should expect anyone to do this; but, perhaps, by conceiving a better future, we can push toward it.

Design, Animate, and Create with Computer Graphics

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Author :
Publisher :
ISBN 13 : 168297166X
Total Pages : 42 pages
Book Rating : 4.6/5 (829 download)

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Book Synopsis Design, Animate, and Create with Computer Graphics by : Max Wainewright

Download or read book Design, Animate, and Create with Computer Graphics written by Max Wainewright and published by . This book was released on 2017-08 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: This resource offers more than 20 amazing projects to design, animate, and create digitally, from birthday cards to 3D cities and more. With five chapters covering bitmap painting, vector graphics, photo-editing, animations, and 3D drawing, you will be a super-designer by the end of the book!

The Design and Analysis of Computer Experiments

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Publisher : Springer
ISBN 13 : 1493988476
Total Pages : 436 pages
Book Rating : 4.4/5 (939 download)

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Book Synopsis The Design and Analysis of Computer Experiments by : Thomas J. Santner

Download or read book The Design and Analysis of Computer Experiments written by Thomas J. Santner and published by Springer. This book was released on 2019-01-08 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes methods for designing and analyzing experiments that are conducted using a computer code, a computer experiment, and, when possible, a physical experiment. Computer experiments continue to increase in popularity as surrogates for and adjuncts to physical experiments. Since the publication of the first edition, there have been many methodological advances and software developments to implement these new methodologies. The computer experiments literature has emphasized the construction of algorithms for various data analysis tasks (design construction, prediction, sensitivity analysis, calibration among others), and the development of web-based repositories of designs for immediate application. While it is written at a level that is accessible to readers with Masters-level training in Statistics, the book is written in sufficient detail to be useful for practitioners and researchers. New to this revised and expanded edition: • An expanded presentation of basic material on computer experiments and Gaussian processes with additional simulations and examples • A new comparison of plug-in prediction methodologies for real-valued simulator output • An enlarged discussion of space-filling designs including Latin Hypercube designs (LHDs), near-orthogonal designs, and nonrectangular regions • A chapter length description of process-based designs for optimization, to improve good overall fit, quantile estimation, and Pareto optimization • A new chapter describing graphical and numerical sensitivity analysis tools • Substantial new material on calibration-based prediction and inference for calibration parameters • Lists of software that can be used to fit models discussed in the book to aid practitioners

Computer System Design

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Publisher : John Wiley & Sons
ISBN 13 : 1118009916
Total Pages : 271 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Computer System Design by : Michael J. Flynn

Download or read book Computer System Design written by Michael J. Flynn and published by John Wiley & Sons. This book was released on 2011-08-08 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: The next generation of computer system designers will be less concerned about details of processors and memories, and more concerned about the elements of a system tailored to particular applications. These designers will have a fundamental knowledge of processors and other elements in the system, but the success of their design will depend on the skills in making system-level tradeoffs that optimize the cost, performance and other attributes to meet application requirements. This book provides a new treatment of computer system design, particularly for System-on-Chip (SOC), which addresses the issues mentioned above. It begins with a global introduction, from the high-level view to the lowest common denominator (the chip itself), then moves on to the three main building blocks of an SOC (processor, memory, and interconnect). Next is an overview of what makes SOC unique (its customization ability and the applications that drive it). The final chapter presents future challenges for system design and SOC possibilities.

Mastering Unreal Technology

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Publisher : Pearson Education
ISBN 13 : 9780672329913
Total Pages : 890 pages
Book Rating : 4.3/5 (299 download)

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Book Synopsis Mastering Unreal Technology by : Jason Busby

Download or read book Mastering Unreal Technology written by Jason Busby and published by Pearson Education. This book was released on 2009 with total page 890 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a guide to game development and modding using Unreal Engine.

A Philosophy of Software Design

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Author :
Publisher : Yaknyam Publishing
ISBN 13 : 9781732102200
Total Pages : pages
Book Rating : 4.1/5 (22 download)

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Book Synopsis A Philosophy of Software Design by : John Ousterhout

Download or read book A Philosophy of Software Design written by John Ousterhout and published by Yaknyam Publishing. This book was released on 2018-04-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mastering Unreal Technology, Volume II

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Publisher : Sams Publishing
ISBN 13 : 0768689376
Total Pages : 1534 pages
Book Rating : 4.7/5 (686 download)

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Book Synopsis Mastering Unreal Technology, Volume II by : Jason Busby

Download or read book Mastering Unreal Technology, Volume II written by Jason Busby and published by Sams Publishing. This book was released on 2009-09-22 with total page 1534 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design skills to the next level, creating content with breakthrough depth and interactivity! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve built the training mods that shipped with Unreal Tournament. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce innovative, pro-quality techniques you’ll find nowhere else: outstanding solutions for everything from particle effects to physics, materials to cinematics. Packed with tips, hands-on tutorials, and expert insight, Mastering Unreal Technology, Volume II will help you take Unreal Tournament 3 and Unreal Engine 3 to the limit...and then blow right by it! You’ll find expert tips on Creating advanced materials that leverage the full power of UnrealEd’s Material Editor Bringing levels to life with objects affected by gravity, collisions, and player influence Creating fire, smoke, sparks, and more with Unreal Engine 3’s particle effects system Building custom user interfaces, including Heads-Up Displays (HUDs) that update constantly Using SoundCues to mix, modulate, crossfade, and attenuate sounds Generating real-time camera-based effects, including depth of field, motion blur, and color adjustment Using post process effects to quickly transform a scene’s look and feel without changing existing materials or textures Animating characters and vehicles that move with unprecedented realism Creating in-game cinematics that develop your characters and move your story forward

Performance Modeling and Design of Computer Systems

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Publisher : Cambridge University Press
ISBN 13 : 1107027500
Total Pages : 573 pages
Book Rating : 4.1/5 (7 download)

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Book Synopsis Performance Modeling and Design of Computer Systems by : Mor Harchol-Balter

Download or read book Performance Modeling and Design of Computer Systems written by Mor Harchol-Balter and published by Cambridge University Press. This book was released on 2013-02-18 with total page 573 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written with computer scientists and engineers in mind, this book brings queueing theory decisively back to computer science.

Software Design for Flexibility

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Author :
Publisher : MIT Press
ISBN 13 : 0262362473
Total Pages : 449 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Software Design for Flexibility by : Chris Hanson

Download or read book Software Design for Flexibility written by Chris Hanson and published by MIT Press. This book was released on 2021-03-09 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Strategies for building large systems that can be easily adapted for new situations with only minor programming modifications. Time pressures encourage programmers to write code that works well for a narrow purpose, with no room to grow. But the best systems are evolvable; they can be adapted for new situations by adding code, rather than changing the existing code. The authors describe techniques they have found effective--over their combined 100-plus years of programming experience--that will help programmers avoid programming themselves into corners. The authors explore ways to enhance flexibility by: Organizing systems using combinators to compose mix-and-match parts, ranging from small functions to whole arithmetics, with standardized interfaces Augmenting data with independent annotation layers, such as units of measurement or provenance Combining independent pieces of partial information using unification or propagation Separating control structure from problem domain with domain models, rule systems and pattern matching, propagation, and dependency-directed backtracking Extending the programming language, using dynamically extensible evaluators