The Arcade Video Game Price Guide 2002

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Publisher :
ISBN 13 : 9780971022904
Total Pages : 74 pages
Book Rating : 4.0/5 (229 download)

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Book Synopsis The Arcade Video Game Price Guide 2002 by : Dan Hower

Download or read book The Arcade Video Game Price Guide 2002 written by Dan Hower and published by . This book was released on 2001 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Official Price Guide to Classic Video Games

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Publisher :
ISBN 13 : 9780375720383
Total Pages : 0 pages
Book Rating : 4.7/5 (23 download)

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Book Synopsis The Official Price Guide to Classic Video Games by : David Ellis

Download or read book The Official Price Guide to Classic Video Games written by David Ellis and published by . This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From console and arcade games to handheld video games, this comprehensive sourcebook and price guide lists prices for the video games of the 1970s and 1980s and game systems of the 1990s as well as information on how to restore games to their original condition and make repairs.

The Vintage Arcade Gal Presents

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.3/5 (976 download)

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Book Synopsis The Vintage Arcade Gal Presents by : Cassandra Chiles

Download or read book The Vintage Arcade Gal Presents written by Cassandra Chiles and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: For over 50 years, arcade video games have fascinated and entertained us. Thanks to their enormous pop culture influence, hobbyists, enthusiasts, and casual fans alike have created a collecting community dedicated to the preservation and enjoyment of these classic arcade games. Now, in one volume, we present a complete listing of all arcade video games manufactured over the last half century, along with their collectable market value. From Asteroids to Zookeeper this reference guide is for the casual fan and hardcore collector. Title listings include basic game information, dates of release, and interesting trivia. Also included in the guide are general collecting information for newcomers to the hobby, explanations of common terminology, and in-depth appendixes. Over three years in the making, finally the ultimate collector and price guide for arcade video games has arrived! -- from back cover.

Mario Titles

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Publisher : PediaPress
ISBN 13 :
Total Pages : 489 pages
Book Rating : 4./5 ( download)

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Book Synopsis Mario Titles by :

Download or read book Mario Titles written by and published by PediaPress. This book was released on with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Arcade Fever The Fan's Guide To The Golden Age Of Video Games

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Publisher : Running Press
ISBN 13 : 9780762409372
Total Pages : 164 pages
Book Rating : 4.4/5 (93 download)

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Book Synopsis Arcade Fever The Fan's Guide To The Golden Age Of Video Games by : John Sellers

Download or read book Arcade Fever The Fan's Guide To The Golden Age Of Video Games written by John Sellers and published by Running Press. This book was released on 2001-08-21 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade Fever is a full-color illustrated history of video arcade games, with tributes to more than 50 classic games like Pong, Space Invaders, Pac Man, Q-Bert, Frogger, and TRON. Learn which game caused a yen shortage in Japan -- and which games inspired breakfast cereals, Saturday-morning cartoons, episodes of Seinfeld,and #1 pop-music singles. Meet the visionary musicians, writers, animators, cabinet artists, and other unsung heroes of the video game industry. The perfect gift for anyone who spent their childhood in video arcades, Arcade Fever is a pop-culture nostalgia trip you won't want to miss! John Sellers writes for Entertainment Weekly, Premiere, TV Guide, and other national magazines. He is also the author of Pop Culture Aptitude Test: Rad, 80s Version. He was the World Champion of Donkey Kong in 1983 and appeared on the television show "That's Incredible!"

Forthcoming Books

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Publisher :
ISBN 13 :
Total Pages : 1816 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Forthcoming Books by : Rose Arny

Download or read book Forthcoming Books written by Rose Arny and published by . This book was released on 2003 with total page 1816 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Games Machines

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Publisher : PediaPress
ISBN 13 :
Total Pages : 919 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Games Machines by :

Download or read book The Games Machines written by and published by PediaPress. This book was released on with total page 919 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Video Game Explosion

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 031308243X
Total Pages : 401 pages
Book Rating : 4.3/5 (13 download)

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Book Synopsis The Video Game Explosion by : Mark J. P. Wolf

Download or read book The Video Game Explosion written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2007-11-30 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, as well as the demise of free-standing video consoles and the rise of home-based and hand-held gaming devices. In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video games have become a limitless and multifaceted medium through which Fortune 50 corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media.

The Arcade Videogame Collectors Field and Price Guide

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.2/5 (182 download)

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Book Synopsis The Arcade Videogame Collectors Field and Price Guide by : Cassandra Chiles

Download or read book The Arcade Videogame Collectors Field and Price Guide written by Cassandra Chiles and published by . This book was released on 2023-06-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: For over 50 years, arcade video games have fascinated and entertained us. Thanks to their enormous pop culture influence, hobbyists, enthusiasts, and casual fans alike have created a collecting community dedicated to the preservation and enjoyment of these classic arcade games. Now, in one volume, we present a complete listing of all arcade video games manufactured over the last half century, along with their collectable market value. From Asteroids to Zookeeper this reference guide is for the casual fan and hardcore collector. Title listings include basic game information, dates of release, and interesting trivia. Also included in the guide are general collecting information for newcomers to the hobby, explanations of common terminology, and in-depth appendixes. Over three years in the making, finally the ultimate collector and price guide for arcade video games has arrived!

Video Game Bible, 1985-2002

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Publisher : Trafford Publishing
ISBN 13 : 1553697316
Total Pages : 774 pages
Book Rating : 4.5/5 (536 download)

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Book Synopsis Video Game Bible, 1985-2002 by : Andy Slaven

Download or read book Video Game Bible, 1985-2002 written by Andy Slaven and published by Trafford Publishing. This book was released on 2002 with total page 774 pages. Available in PDF, EPUB and Kindle. Book excerpt: With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna

The Video Games Guide

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Publisher : McFarland
ISBN 13 : 078647257X
Total Pages : 385 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Video Games Guide by : Matt Fox

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Buying Guide 2002

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Publisher :
ISBN 13 : 9780890439609
Total Pages : 374 pages
Book Rating : 4.4/5 (396 download)

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Book Synopsis Buying Guide 2002 by : Consumer Reports

Download or read book Buying Guide 2002 written by Consumer Reports and published by . This book was released on 2001-11 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do your homework to determine the best value with this annually updated buying guide from "Consumer Reports." Includes information on what's new in home entertainment, vehicles, appliances, and home office equipment. Ratings, charts and index.

The EBay Price Guide

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Publisher :
ISBN 13 : 9781593270551
Total Pages : 612 pages
Book Rating : 4.2/5 (75 download)

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Book Synopsis The EBay Price Guide by : Julia L. Wilkinson

Download or read book The EBay Price Guide written by Julia L. Wilkinson and published by . This book was released on 2006 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides lists of selling prices of items found on eBay in such categories as antiques, boats, books, cameras, coins, collectibles, dolls, DVDs, real estate, stamps, tickets, and video games.

Librarian's Guide to Games and Gamers

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Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 204 pages
Book Rating : 4.2/5 (161 download)

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Book Synopsis Librarian's Guide to Games and Gamers by : Michelle Goodridge

Download or read book Librarian's Guide to Games and Gamers written by Michelle Goodridge and published by Bloomsbury Publishing USA. This book was released on 2021-11-15 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

Communication Technology Update

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Publisher : Taylor & Francis
ISBN 13 : 0240806409
Total Pages : 377 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Communication Technology Update by : Jennifer Harman Meadows

Download or read book Communication Technology Update written by Jennifer Harman Meadows and published by Taylor & Francis. This book was released on 2004 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: New communication technologies are being introduced at an astonishing rate. Making sense of these technologies is increasingly difficult. Communication Technology Update is the single best source for the latest developments, trends, and issues in communication technology. Now in its ninth edition, Communication Technology Update has become an indispensable information resource for business, government, and academia. As always, every chapter has been completely rewritten to reflect the latest developments and market statistics, and now covers mobile computing, digital photography, personal computers, digital television, and electronic games, in addition to the two dozen technologies explored in the previous edition. The book's companion website (www.tfi.com/ctu) offers updated information submitted by chapter authors and offers links to other Internet resources.

Gujarat Tourism Facilitators' Guide, 2002

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Publisher :
ISBN 13 :
Total Pages : 340 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Gujarat Tourism Facilitators' Guide, 2002 by :

Download or read book Gujarat Tourism Facilitators' Guide, 2002 written by and published by . This book was released on 2002 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Computer Game Studies

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Publisher : MIT Press
ISBN 13 : 0262516586
Total Pages : 471 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Handbook of Computer Game Studies by : Joost Raessens

Download or read book Handbook of Computer Game Studies written by Joost Raessens and published by MIT Press. This book was released on 2011-08-19 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.