Androids, Humanoids, and Other Science Fiction Monsters

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Author :
Publisher : NYU Press
ISBN 13 : 0814779956
Total Pages : 292 pages
Book Rating : 4.8/5 (147 download)

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Book Synopsis Androids, Humanoids, and Other Science Fiction Monsters by : Per Schelde

Download or read book Androids, Humanoids, and Other Science Fiction Monsters written by Per Schelde and published by NYU Press. This book was released on 1994-07 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike science fiction literature, science fiction film has until now been largely neglected as a genre worthy of study and scholarship. Androids, Humanoids, and Other Folklore Monsters explores science fiction (sf) film as the modern incarnation of folklore, emblematic of the struggle between nature and culture-but with a new twist.

Practical Android Projects

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Author :
Publisher : Apress
ISBN 13 : 1430232447
Total Pages : 417 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Practical Android Projects by : Pieter Greyling

Download or read book Practical Android Projects written by Pieter Greyling and published by Apress. This book was released on 2011-08-07 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a practical approach to becoming a leading-edge Android developer, learning by example while combining the many technologies needed to create a successful, up-to-date web app. Practical Android Projects introduces the Android software development kit and development tools of the trade, and then dives into building cool-looking and fun apps that put Android's amazing capabilities to work. Android is the powerful, full-featured, open source mobile platform that powers phones like Google Nexus, Motorola Droid, Samsung Galaxy S, and a variety of HTC phones and tablet computers. This book helps you quickly get Android projects up and running with the free and open source Eclipse, NetBeans, and IntelliJ IDEA IDEs. Then you build and extend mobile applications using the Android SDK, Java, Scripting Layer for Android (SL4A), and languages such as Python, Ruby, Javascript/HTML, Flex/AIR, and Lua.

The Android's Dream

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Author :
Publisher : Tor Books
ISBN 13 : 142991470X
Total Pages : 408 pages
Book Rating : 4.4/5 (299 download)

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Book Synopsis The Android's Dream by : John Scalzi

Download or read book The Android's Dream written by John Scalzi and published by Tor Books. This book was released on 2007-04-01 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: From New York Times bestseller and Hugo Award-winner John Scalzi, a wild-and-woolly caper novel of interstellar diplomacy A human diplomat creates an interstellar incident when he kills an alien diplomat in a most . . . unusual . . . way. To avoid war, Earth's government must find an equally unusual object: a type of sheep ("The Android's Dream"), used in the alien race's coronation ceremony. To find the sheep, the government turns to Harry Creek, ex-cop, war hero and hacker extraordinare, who, with the help of a childhood friend turned artificial intelligence, scours the earth looking for the rare creature. But there are others with plans for the sheep as well. Mercenaries employed by the military. Adherents of a secret religion based on the writings of a 21st century SF author. And alien races, eager to start a revolution on their home world and a war on Earth. To keep our planet from being enslaved, Harry will have to pull off a grand diplomatic coup, a gambit that will take him from the halls of power to the lava-strewn battlefields of alien worlds. There's only one chance to get it right, to save the life of the sheep—and to protect the future of humanity. Other Tor Books The Android’s Dream Agent to the Stars Your Hate Mail Will Be Graded Fuzzy Nation Redshirts 1. Lock In 2. Head On The Interdepency Sequence 1. The Collapsing Empire 2. The Consuming Fire Old Man's War Series 1. Old Man’s War 2. The Ghost Brigades 3. The Last Colony 4. Zoe’s Tale 5. The Human Division 6. The End of All Things At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

The Melancholy Android

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Publisher : State University of New York Press
ISBN 13 : 0791481328
Total Pages : 182 pages
Book Rating : 4.7/5 (914 download)

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Book Synopsis The Melancholy Android by : Eric G. Wilson

Download or read book The Melancholy Android written by Eric G. Wilson and published by State University of New York Press. This book was released on 2012-02-01 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Melancholy Android is a psychological study of the impulses behind the creation of androids. Exploring three imaginative figures—the mummy, the golem, and the automaton—and their appearances in myth, religion, literature, and film, Eric G. Wilson tracks the development of android-building and examines the lure of artificial doubles untroubled by awareness of self. Drawing from the works of philosophers Ficino, Kleist, Freud, and Jung; writers Goethe, Coleridge, Shelley, and Poe; and movies such as Metropolis, The Mummy, and Blade Runner, this book not only offers a range of sites from which to analyze the relationship between mind and machine, but also considers a pressing paradoxical dilemma—loving machines we want to hate.

Android Programming for Beginners

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789531039
Total Pages : 767 pages
Book Rating : 4.7/5 (895 download)

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Book Synopsis Android Programming for Beginners by : John Horton

Download or read book Android Programming for Beginners written by John Horton and published by Packt Publishing Ltd. This book was released on 2018-10-31 with total page 767 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all the Java and Android skills you need to start making powerful mobile applications with practical and actionable steps Key FeaturesKick-start your Android programming career, or just have fun publishing apps to the Google Play marketplaceA first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratchLearn by example and build four real-world apps and dozens of mini-apps throughout the bookBook Description Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java. What you will learnMaster the fundamentals of coding Java for Android Pie Install and set up your Android development environment Build functional user interfaces with the Android Studio visual designer Add user interaction, data captures, sound, and animation to your apps Manage your apps' data using the built-in Android SQLite database Find out about the design patterns used by professionals to make top-grade applications Build, deploy, and publish real Android applications to the Google Play marketplaceWho this book is for This book is for you if you are completely new to Java, Android, or programming and want to make Android applications. This book also acts as a refresher for those who already have experience of using Java on Android to advance their knowledge and make fast progress through the early projects.

Digital Games eBook

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Publisher : GURMEETWEB TECHNICAL LABS
ISBN 13 : 9359750077
Total Pages : 1394 pages
Book Rating : 4.3/5 (597 download)

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Book Synopsis Digital Games eBook by : GURMEET SINGH DANG

Download or read book Digital Games eBook written by GURMEET SINGH DANG and published by GURMEETWEB TECHNICAL LABS. This book was released on with total page 1394 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Sci-Fi Snapshots: 50 Quick Trips To The Future

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Author :
Publisher : Ishan Khan
ISBN 13 :
Total Pages : 222 pages
Book Rating : 4./5 ( download)

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Book Synopsis Sci-Fi Snapshots: 50 Quick Trips To The Future by : Ishan Khan

Download or read book Sci-Fi Snapshots: 50 Quick Trips To The Future written by Ishan Khan and published by Ishan Khan. This book was released on with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Embark on a thrilling odyssey through time and space with 'Sci-Fi Snapshots: 50 Quick Trips to the Future.' This collection of sci-fi flash fiction unveils a kaleidoscope of worlds, each a glimpse into possible futures that will captivate your imagination and challenge your perception of reality. From the mind-bending realms of quantum physics to the uncharted territories of distant galaxies, these 50 stories offer quick yet immersive trips into the heart of speculative fiction. Join visionary scientists, intrepid explorers, and ordinary individuals thrust into extraordinary circumstances as they navigate the intricacies of advanced technology, confront moral dilemmas, and grapple with the profound consequences of their choices. Experience the thrill of the unknown as you traverse landscapes where time is malleable, artificial intelligence blurs the line between man and machine, and the essence of humanity is tested in the face of unprecedented scientific discoveries. Each tale is a snapshot of the future, a brief but intense exploration of the boundless possibilities that await. Prepare to be enthralled by the wonders of the cosmos, the mysteries of futuristic technology, and the indomitable spirit of humanity reaching beyond the stars. 'Sci-Fi Snapshots' invites you to indulge in 50 unique visions of what tomorrow may hold, each story a tantalizing glimpse into the limitless frontiers of the human imagination. Dive into this collection and embark on a journey that transcends time, space, and the boundaries of conventional reality. 'Sci-Fi Snapshots' promises a rapid succession of thrilling adventures, each a quick trip to a future that awaits your discovery.

Unity 2021 Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1839219270
Total Pages : 820 pages
Book Rating : 4.8/5 (392 download)

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Book Synopsis Unity 2021 Cookbook by : Matt Smith

Download or read book Unity 2021 Cookbook written by Matt Smith and published by Packt Publishing Ltd. This book was released on 2021-09-06 with total page 820 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the latest features of Unity 2021 and dive deeper into the nuances of professional game development with Unity Key FeaturesDiscover the latest features of Unity 2021 including coverage of AR/VR developmentFollow practical recipes for better 2D and 2D character development with Unity GameKitsLearn powerful techniques and expert best practices in building 3D objects, textures, and materialsBook Description If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you'll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision. What you will learnDiscover how to add core game features to your projects with C# scriptingCreate powerful and stylish UI with Unity's UI system, including power bars, radars, and button-driven scene changesWork with essential audio features, including background music and sound effectsDiscover Cinemachine in Unity to intelligently control camera movementsAdd visual effects such as smoke and explosions by creating and customizing particle systemsUnderstand how to build your own Shaders with the Shader Graph toolWho this book is for If you're a Unity developer looking for better ways to resolve common recurring problems with recipes, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this Unity engine book, you'll need a solid understanding of Unity's functionality and experience with programming in C#.

Video Game Law

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Publisher : CRC Press
ISBN 13 : 042989239X
Total Pages : 348 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis Video Game Law by : S. Gregory Boyd

Download or read book Video Game Law written by S. Gregory Boyd and published by CRC Press. This book was released on 2018-06-28 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter

Beyond The Final Frontier

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Author :
Publisher : XinXii
ISBN 13 : 3987628766
Total Pages : 94 pages
Book Rating : 4.9/5 (876 download)

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Book Synopsis Beyond The Final Frontier by : Eternia Publishing

Download or read book Beyond The Final Frontier written by Eternia Publishing and published by XinXii. This book was released on 2023-03-11 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: BEYOND THE FINAL FRONTIER: A DEEP DIVE INTO THE SYMBOLIC AND PSYCHOLOGICAL LAYERS OF STAR TREK "Beyond The Final Frontier: A Deep Dive Into The Symbolic And Psychological Layers Of Star Trek" is a comprehensive guide to the complex and intriguing world of Star Trek. With a focus on character symbolism, psychological analysis, and philosophical theories, this book offers an in-depth exploration of the Star Trek universe, appealing to fans of the franchise and academics alike. Throughout the book, readers will learn about the main themes of the Star Trek universe, including the psychology of alien cultures, the ethics of artificial intelligence, and the philosophy of non-interference. Each chapter offers a unique perspective on the franchise, providing insights into the psychology and motivations of the iconic characters, including Captain Kirk, Mr. Spock, and Dr. McCoy. Readers will also discover the philosophical theories and ethical dilemmas that underpin the series, making it more than just science fiction, but a valuable resource for anyone interested in philosophy, psychology, and sociology. The book's five main themes are: 1. CHARACTER SYMBOLISM AND ARCHETYPES 2. PSYCHOLOGY AND ALIEN CULTURES 3. PHILOSOPHY AND ETHICS 4. EVOLUTION OF STAR TREK 5. ORIGINAL SERIES TO DISCOVERY 6. HUMANISTIC LEGACY "Beyond The Final Frontier" is a fascinating and thought-provoking journey through the Star Trek universe, offering unique insights into the characters, themes, and messages of this iconic franchise. Whether you are a die-hard fan or a casual viewer, this book is a must-read for anyone interested in exploring the philosophical, psychological, and societal implications of Star Trek.

Video Games and Creativity

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Author :
Publisher : Academic Press
ISBN 13 : 0128017058
Total Pages : 330 pages
Book Rating : 4.1/5 (28 download)

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Book Synopsis Video Games and Creativity by :

Download or read book Video Games and Creativity written by and published by Academic Press. This book was released on 2015-08-03 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: - Can video games be used to develop or enhance creativity? - Is there a place for video games in the classroom? - What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. - Summarizes research relating to creativity and video games - Incorporates creativity research on both game design and game play - Discusses physical design, game mechanics, coding, and more - Investigates how video games may encourage creative problem solving - Highlights applications of video games for educational purposes

Gendered (re)visions

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Author :
Publisher : V&R unipress GmbH
ISBN 13 : 3899716620
Total Pages : 273 pages
Book Rating : 4.8/5 (997 download)

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Book Synopsis Gendered (re)visions by : Marion Gymnich

Download or read book Gendered (re)visions written by Marion Gymnich and published by V&R unipress GmbH. This book was released on 2010 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Explores gender stereotypes and the transgression of these gender stereotypes in recent films, television series and music videos. Films that are cited include Pride and Prejudice, Bridget Jones' Diary, Bride and Prejudice, Magnolia, American Beauty, Fight Club, High Noon, Brokeback Mountain and the Shrek movies. Sex and the City and Desperate Housewives, and the music videos of 50 Cent and the G Unit are also explored."--Source inconnue.

Unity 2020 Virtual Reality Projects

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Publisher : Packt Publishing Ltd
ISBN 13 : 1839214252
Total Pages : 586 pages
Book Rating : 4.8/5 (392 download)

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Book Synopsis Unity 2020 Virtual Reality Projects by : Jonathan Linowes

Download or read book Unity 2020 Virtual Reality Projects written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2020-07-30 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key FeaturesDiscover step-by-step instructions and best practices to begin your VR development journeyExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilderBuild impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus QuestBook Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learnUnderstand the current state of virtual reality and VR consumer productsGet started with Unity by building a simple diorama scene using Unity Editor and imported assetsConfigure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MRDesign and build a VR storytelling animation with a soundtrack and timelinesImplement an audio fireball game using game physics and particle systemsUse various software patterns to design Unity events and interactable componentsDiscover best practices for lighting, rendering, and post-processingWho this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.

The Quest for Water Planets

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Publisher :
ISBN 13 :
Total Pages : 158 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Quest for Water Planets by : Raymond J. Halyard

Download or read book The Quest for Water Planets written by Raymond J. Halyard and published by . This book was released on 1996 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can it be done? Yes -within the next hundred years- says booster systems expert Ray Halyard. Find out how in "The quest for water planets!" Learn about what kind of planet can sustain life -a water planet- and the advances in astronomy that will help us locate those planets in the near future. Explore the propulsion systems which are in the development phase right now that will bring those planets within reach. Ponder the factors involved in long space flights, lasting perhaps several generations. Consider the technology a new colony in a new world will need to survive and grow. This book is the blueprint for interstellar space colonization in the 21st century!

Half a Decade of Linux-y Shenanigans

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Author :
Publisher : Lulu.com
ISBN 13 : 1387571249
Total Pages : 576 pages
Book Rating : 4.3/5 (875 download)

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Book Synopsis Half a Decade of Linux-y Shenanigans by : Bryan Lunduke

Download or read book Half a Decade of Linux-y Shenanigans written by Bryan Lunduke and published by Lulu.com. This book was released on 2018-02-05 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every article written, between 2012 and 2017, by Bryan Lunduke. Originally published by Network World, these articles represent a snapshot -- a sort of time capsule -- of the state of Linux, Open Source, and alternative Operating Systems during that half decade. It was a crazy time... covered by an equally crazy guy.

Doctor Who-Guide 3/3

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Author :
Publisher : Lulu.com
ISBN 13 : 1291079785
Total Pages : 286 pages
Book Rating : 4.2/5 (91 download)

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Book Synopsis Doctor Who-Guide 3/3 by : Compiled from Wikipedia pages and published by Dr Googelberg

Download or read book Doctor Who-Guide 3/3 written by Compiled from Wikipedia pages and published by Dr Googelberg and published by Lulu.com. This book was released on with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt:

NieR: Automata World Guide Volume 2

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Author :
Publisher : Dark Horse Comics
ISBN 13 : 1506715753
Total Pages : 308 pages
Book Rating : 4.5/5 (67 download)

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Book Synopsis NieR: Automata World Guide Volume 2 by : Square Enix

Download or read book NieR: Automata World Guide Volume 2 written by Square Enix and published by Dark Horse Comics. This book was released on 2020-12-15 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 300 full-color pages collected into a hardcover volume that explores the secrets and strategies of Square Enix's NieR:Automata! Revisit the characters, combat, and environment that enchanted players with stunning action and profound adventure from video game director Yoko Taro. Discover the intricacies of Submergence City, learn more about the characters and enemies with the Data Library, and master the Androids' arsenal! Also featuring concept art and commentary, this second volume of the NieR:Automata World Guide is a must have item for fans of the game! Dark Horse Books and Square Enix come together again to present this adaptation of the original Japanese volume, officially offered in English for the first time!