The Tetris Effect

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Publisher : PublicAffairs
ISBN 13 : 161039612X
Total Pages : 273 pages
Book Rating : 4.6/5 (13 download)

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Book Synopsis The Tetris Effect by : Dan Ackerman

Download or read book The Tetris Effect written by Dan Ackerman and published by PublicAffairs. This book was released on 2016-09-06 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive story of a game so great, even the Cold War couldn't stop it Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone.

Tetris

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Publisher : Macmillan
ISBN 13 : 162672315X
Total Pages : 258 pages
Book Rating : 4.6/5 (267 download)

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Book Synopsis Tetris by : Box Brown

Download or read book Tetris written by Box Brown and published by Macmillan. This book was released on 2016-10-11 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Documents the history of the video game Tetris and looks at the role games play in art, culture, and commerce.

The Elements of Computing Systems

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Publisher :
ISBN 13 : 0262640686
Total Pages : 343 pages
Book Rating : 4.2/5 (626 download)

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Book Synopsis The Elements of Computing Systems by : Noam Nisan

Download or read book The Elements of Computing Systems written by Noam Nisan and published by . This book was released on 2008 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.

Tetris Puzzle Book

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Publisher :
ISBN 13 : 9781787392366
Total Pages : 144 pages
Book Rating : 4.3/5 (923 download)

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Book Synopsis Tetris Puzzle Book by : Gareth Moore

Download or read book Tetris Puzzle Book written by Gareth Moore and published by . This book was released on 2019-05-02 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Summary and Analysis of The Tetris Effect: The Game that Hypnotized the World

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Author :
Publisher : Open Road Media
ISBN 13 : 1504008715
Total Pages : 49 pages
Book Rating : 4.5/5 (4 download)

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Book Synopsis Summary and Analysis of The Tetris Effect: The Game that Hypnotized the World by : Worth Books

Download or read book Summary and Analysis of The Tetris Effect: The Game that Hypnotized the World written by Worth Books and published by Open Road Media. This book was released on 2017-04-25 with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt: So much to read, so little time? This brief overview of The Tetris Effect tells you what you need to know—before or after you read Dan Ackerman’s book. Crafted and edited with care, Worth Books set the standard for quality and give you the tools you need to be a well-informed reader. This short summary and analysis of The Tetris Effect includes: Historical context Chapter-by-chapter summaries Profiles of the main characters Detailed timeline of key events Important quotes Fascinating trivia Glossary of terms Supporting material to enhance your understanding of the original work About The Tetris Effect: The Game that Hypnotized the World by Dan Ackerman: In his book The Tetris Effect, Dan Ackerman provides an informative, intriguing account of the history of one of the world’s most popular video games. The surprising story begins in Soviet Russia, where computer researcher Alexey Pajitnov programmed the first version of Tetris using outdated software—before it spread westward and went viral. As the addictive game grew in popularity around the world, so did the fight for its ownership. Learn about the early days of Cold War–era computer programming, the people and companies who sought control of the intellectual property, and how playing Tetris physically impacts our brains. The summary and analysis in this ebook are intended to complement your reading experience and bring you closer to a great work of nonfiction.

Tetris Puzzles

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Author :
Publisher : Portable Press
ISBN 13 : 9781645170518
Total Pages : 0 pages
Book Rating : 4.1/5 (75 download)

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Book Synopsis Tetris Puzzles by : Gareth Moore

Download or read book Tetris Puzzles written by Gareth Moore and published by Portable Press. This book was released on 2019-11-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revisit your love for the iconic video game Tetris with 100 challenging visual puzzles. Since its creation in the 1980s, the now-iconic video game Tetris has sold more than 100 million copies around the world. In Tetris Puzzles, the seven Tetrimino shapes form the basis of each puzzle. You’ll fit them into grids, add them to larger shapes, and reassemble them from fragments. The puzzles—all of which were specially created for this book—increase in difficulty as you progress, providing you with a fun and challenging brain workout.

Tricks of the Classic Nes Tetris Masters

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Author :
Publisher : CreateSpace
ISBN 13 : 9781500542191
Total Pages : 42 pages
Book Rating : 4.5/5 (421 download)

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Book Synopsis Tricks of the Classic Nes Tetris Masters by : Brian K. Smith

Download or read book Tricks of the Classic Nes Tetris Masters written by Brian K. Smith and published by CreateSpace. This book was released on 2014-07-15 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: The classic Nintendo Entertainment System (NES) version of Tetris has been enjoyed by millions since its release 25 years ago. However, only a select few players have been able to discover all of the obscurities and nuances of the game in order to truly master it.... until now. With this book learn all of the tricks of the classic NES Tetris masters to push your skills to new limits and take your Tetris game to a whole new level. This comprehensive guide covers all of the advanced techniques that the world's best NES Tetris players use.

Organizing with Tetris

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Publisher : Simon and Schuster
ISBN 13 : 1647224764
Total Pages : 136 pages
Book Rating : 4.6/5 (472 download)

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Book Synopsis Organizing with Tetris by : Kathi Burns

Download or read book Organizing with Tetris written by Kathi Burns and published by Simon and Schuster. This book was released on 2023-12-26 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Harness the power of Tetris®, one of the world’s most popular puzzle games, to organize your home, office, and life! Powered by the principles of one of the world’s most popular puzzle games, Organizing with Tetris™ tackles the organization for every room in your home and even unexpected corners of your life. Board-certified professional organizer Kathi Burns and Tetris expert Morgan Shaver lay out accessible, strategic tips and teach you to follow the six organizational strategies of Tetris® alongside fun facts about the iconic game. Whether straightening, streamlining, or purging spaces “line by line,” this book will help you make difficult decisions to keep or discard as items are organized using the principles of Tetris to enhance your living situation as well as your overall way of life. Featuring all-new, Tetrimino-colored illustrations, learn to effectively target problem areas in your entryway, bathroom, office, kitchen, bedroom, living room, attic, garage, and basement to declutter in a fun, low-stress way. No matter what sort of space you live in, Organizing with Tetris offers practical tips to help you win the game of organization and ensure that, with enough practice, everything falls into place. HARNESS ‘THE TETRIS EFFECT’: Studies indicate that playing Tetris for extended periods can influence how we see the world! Use this phenomenon to reassess your living space and build new routines into your day. THE FIRST OFFICIAL TETRIS ORGANIZATION GUIDE: There’s never been an officially licensed Tetris organization guide… until now! CREATED BY EXPERTS AND FANS: Professional organizer, Kathi Burns, and diehard Tetris fan, Morgan Shaver, come together to create the ultimate game-inspired organizational experience. SHAPES AND COLORS RIGHT FROM THE GAME: Use the Tetriminos (i.e., Tetris playing pieces) to group items to maximize your space. TIPS FOR EVERY ROOM: From kitchens and bathrooms to, create clutter-free calm throughout the house.

Rust Programming By Example

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788470303
Total Pages : 443 pages
Book Rating : 4.7/5 (884 download)

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Book Synopsis Rust Programming By Example by : Guillaume Gomez

Download or read book Rust Programming By Example written by Guillaume Gomez and published by Packt Publishing Ltd. This book was released on 2018-01-11 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the world of Rust programming through real-world examples Key Features Implement various features of Rust to build blazingly fast applications Learn to build GUI applications using Gtk-rs Explore the multi-threading aspect of Rust to tackle problems in concurrency and in distributed environments Book Description Rust is an open source, safe, concurrent, practical language created by Mozilla. It runs blazingly fast, prevents segfaults, and guarantees safety. This book gets you started with essential software development by guiding you through the different aspects of Rust programming. With this approach, you can bridge the gap between learning and implementing immediately. Beginning with an introduction to Rust, you’ll learn the basic aspects such as its syntax, data types, functions, generics, control flows, and more. After this, you’ll jump straight into building your first project, a Tetris game. Next you’ll build a graphical music player and work with fast, reliable networking software using Tokio, the scalable and productive asynchronous IO Rust library. Over the course of this book, you’ll explore various features of Rust Programming including its SDL features, event loop, File I/O, and the famous GTK+ widget toolkit. Through these projects, you’ll see how well Rust performs in terms of concurrency—including parallelism, reliability, improved performance, generics, macros, and thread safety. We’ll also cover some asynchronous and reactive programming aspects of Rust. By the end of the book, you’ll be comfortable building various real-world applications in Rust. What you will learn Compile and run the Rust projects using the Cargo-Rust Package manager Use Rust-SDL features such as the event loop, windows, infinite loops, pattern matching, and more Create a graphical interface using Gtk-rs and Rust-SDL Incorporate concurrency mechanism and multi-threading along with thread safety and locks Implement the FTP protocol using an Asynchronous I/O stack with the Tokio library Who this book is for This book is for software developers interested in system level and application programming who are looking for a quick entry into using Rust and understanding the core features of the Rust Programming. It’s assumed that you have a basic understanding of Java, C#, Ruby, Python, or JavaScript.

The Tetris Effect

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Author :
Publisher :
ISBN 13 : 9781999818432
Total Pages : 446 pages
Book Rating : 4.8/5 (184 download)

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Book Synopsis The Tetris Effect by : Colin Carvalho Burgess

Download or read book The Tetris Effect written by Colin Carvalho Burgess and published by . This book was released on 2018-09-10 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immortal gods, online gaming, and a reincarnating goldfish ... Lars Nilsson's life is about to level up. Button pusher, office worker, up-all-night gamer, Lars Nilsson has just been booted from the top of the league in his latest high-stakes obsession. The arrival of a mysterious spirit animal and a sequence of cryptic in-game messages send Lars on a journey of cosmic self-discovery more challenging than any game. ** Las Vegas, 1983, and an on-stage regression experiment tears open a passage to another dimension where a young assistant makes a deal with a mischievous supernatural being. The ancient immortal guardians of the afterlife have been lured from their position of authority after being tempted by the spoils of modern life. The land of the dead rots in their absence. An online gamer's life is shattered when a Future Tech company sends him on a hyper-real quest to a land where magical creatures command the purple skies and shadow animals patrol the streets like deadly sentinels. But what do the familiar challenges of this otherworld have to do with a reclusive gamer, and can the ancient immortals take back control of the afterlife before the land of the dead is lost to a powerful primordial force?

The Happiness Advantage

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Publisher : Random House
ISBN 13 : 1448112613
Total Pages : 258 pages
Book Rating : 4.4/5 (481 download)

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Book Synopsis The Happiness Advantage by : Shawn Achor

Download or read book The Happiness Advantage written by Shawn Achor and published by Random House. This book was released on 2011-09-30 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most people want to be successful in life. And of course, everyone wants to be happy. When it comes to the pursuit of success and happiness, most people assume the same formula: if you work hard, you will become successful, and once you become successful, then you'll be happy. The only problem is that a decade of cutting-edge research in the field of positive psychology has proven that this formula is backwards. Success does not beget happiness. Based on the largest study ever conducted on happiness and human potential (a survey conducted by the author of more than 1,600 students), Harvard lecturer Shawn Achor shares seven core principles of positive psychology that each one of us can use to improve our performance, grow our careers, and gain a competitive edge at work. He reveals how happiness actually fuels success and performance, not the other way around. Why? Because when we are happier and more positive we are more engaged, creative, resilient to stress, and productive. The Happiness Advantage will appeal to anyone who wants practical advice on how to become happier and also more successful.

Human Tetris

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Publisher :
ISBN 13 : 9781948687089
Total Pages : pages
Book Rating : 4.6/5 (87 download)

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Book Synopsis Human Tetris by : Ali Raz

Download or read book Human Tetris written by Ali Raz and published by . This book was released on 2019-09-09 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Raised in Captivity

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Publisher : Penguin
ISBN 13 : 0735217939
Total Pages : 322 pages
Book Rating : 4.7/5 (352 download)

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Book Synopsis Raised in Captivity by : Chuck Klosterman

Download or read book Raised in Captivity written by Chuck Klosterman and published by Penguin. This book was released on 2020-07-14 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Microdoses of the straight dope, stories so true they had to be wrapped in fiction for our own protection, from the best-selling author of But What if We're Wrong? A man flying first class discovers a puma in the lavatory. A new coach of a small-town Oklahoma high school football team installs an offense comprised of only one, very special, play. A man explains to the police why he told the employee of his local bodega that his colleague looked like the lead singer of Depeche Mode, a statement that may or may not have led in some way to a violent crime. A college professor discusses with his friend his difficulties with the new generation of students. An obscure power pop band wrestles with its new-found fame when its song "Blizzard of Summer" becomes an anthem for white supremacists. A couple considers getting a medical procedure that will transfer the pain of childbirth from the woman to her husband. A woman interviews a hit man about killing her husband but is shocked by the method he proposes. A man is recruited to join a secret government research team investigating why coin flips are no longer exactly 50/50. A man sees a whale struck by lightning, and knows that everything about his life has to change. A lawyer grapples with the unintended side effects of a veterinarian's rabies vaccination. Fair warning: Raised in Captivity does not slot into a smooth preexisting groove. If Saul Steinberg and Italo Calvino had adopted a child from a Romanian orphanage and raised him on Gary Larsen and Thomas Bernhard, he would still be nothing like Chuck Klosterman. They might be good company, though. Funny, wise and weird in equal measure, Raised in Captivity bids fair to be one of the most original and exciting story collections in recent memory, a fever graph of our deepest unvoiced hopes, fears and preoccupations. Ceaselessly inventive, hostile to corniness in all its forms, and mean only to the things that really deserve it, it marks a cosmic leap forward for one of our most consistently interesting writers.

Kotlin Programming By Example

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Publisher : Packt Publishing Ltd
ISBN 13 : 1788479785
Total Pages : 490 pages
Book Rating : 4.7/5 (884 download)

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Book Synopsis Kotlin Programming By Example by : Iyanu Adelekan

Download or read book Kotlin Programming By Example written by Iyanu Adelekan and published by Packt Publishing Ltd. This book was released on 2018-03-28 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enhance your Kotlin programming skills by building 3 real-world applications Key Features Build three full-fledged, engaging applications from scratch and learn to deploy them Enhance your app development and programming activities with Kotlin’s powerful and intuitive tools and utilities. Experience the gentle learning curve, expressiveness, and intuitiveness of Kotlin, as you develop your own applications Book Description Kotlin greatly reduces the verbosity of source code. With Google having announced their support for Kotlin as a first-class language for writing Android apps, now's the time learn how to create apps from scratch with Kotlin Kotlin Programming By Example takes you through the building blocks of Kotlin, such as functions and classes. You’ll explore various features of Kotlin by building three applications of varying complexity. For a quick start to Android development, we look at building a classic game, Tetris, and elaborate on object-oriented programming in Kotlin. Our next application will be a messenger app, a level up in terms of complexity. Before moving onto the third app, we take a look at data persistent methods, helping us learn about the storage and retrieval of useful applications. Our final app is a place reviewer: a web application that will make use of the Google Maps API and Place Picker. By the end of this book, you will have gained experience of of creating and deploying Android applications using Kotlin. What you will learn Learn the building blocks of the Kotlin programming language Develop powerful RESTful microservices for Android applications Create reactive Android applications efficiently Implement an MVC architecture pattern and dependency management using Kotlin Centralize, transform, and stash data with Logstash Secure applications using Spring Security Deploy Kotlin microservices to AWS and Android applications to the Play Store Who this book is for This book is for those who are new to Kotlin or are familiar with the basics, having dabbled with Java until now. Basic programming knowledge is mandatory.

Game Over

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Publisher : Vintage
ISBN 13 : 0307800741
Total Pages : 288 pages
Book Rating : 4.3/5 (78 download)

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Book Synopsis Game Over by : David Sheff

Download or read book Game Over written by David Sheff and published by Vintage. This book was released on 2011-11-02 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.

Theory of Fun for Game Design

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1932111972
Total Pages : 259 pages
Book Rating : 4.9/5 (321 download)

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Book Synopsis Theory of Fun for Game Design by : Raph Koster

Download or read book Theory of Fun for Game Design written by Raph Koster and published by "O'Reilly Media, Inc.". This book was released on 2005 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

The Comic Book Story of Video Games

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Publisher : Ten Speed Graphic
ISBN 13 : 0399578919
Total Pages : 192 pages
Book Rating : 4.3/5 (995 download)

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Book Synopsis The Comic Book Story of Video Games by : Jonathan Hennessey

Download or read book The Comic Book Story of Video Games written by Jonathan Hennessey and published by Ten Speed Graphic. This book was released on 2017-10-03 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.