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Teenage Mutant Ninja Turtles 147
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Book Synopsis Teenage Mutant Ninja Turtles #147 by : Sophie Campbell
Download or read book Teenage Mutant Ninja Turtles #147 written by Sophie Campbell and published by IDW Publishing. This book was released on 2024-01-24 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: Armaggon’s intentions are revealed, and it’s worse than Donatello could have ever imagined… The very fabric of reality is at stake—and back in the present, Leonardo’s new protégé is on a path toward destruction!!! Can Donnie find a way to stave off Armaggon’s attack or is it time for the TMNT? The road to #150 continues here!
Book Synopsis Teenage Mutant Ninja Turtles: Saturday Morning Adventures (2023-) #9 by : Erik Burnham
Download or read book Teenage Mutant Ninja Turtles: Saturday Morning Adventures (2023-) #9 written by Erik Burnham and published by IDW Publishing. This book was released on 2024-01-10 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shredder and Krang have finally succeeded in forging a blade capable of cutting through time and space! Called to action to stop Shredder from committing more continuum crimes, the Teenage Mutant Turtles encounter enemies and allies old and new – or maybe new and old? – as the timeline is threatened. Don’t miss this first issue of Saturday Morning Adventures: The Eddiku Trilogy!
Book Synopsis Geek Merit Badges by : Meghan Murphy
Download or read book Geek Merit Badges written by Meghan Murphy and published by Simon and Schuster. This book was released on 2015-04-29 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides a guide to the forty unique merit badges every geek can earn, with quizes and exercises to help readers master necessary skills to navigate fandom from gaming acumen to cosplay expertise.
Book Synopsis Violence in the Media by : Carol Wekesser
Download or read book Violence in the Media written by Carol Wekesser and published by Greenhaven Press, Incorporated. This book was released on 1995 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Differing viewpoints on violence in the media, its possible harmful effects, & controversies over controlling it.
Book Synopsis Leopards in the Temple by : Steven Carter
Download or read book Leopards in the Temple written by Steven Carter and published by University Press of America. This book was released on 2001 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is the role of the traditional Judeo-Christian concept of otherness in a secularized, high-tech society such as our own? In a world governed by the extensions of man--television, the telephone, the automobile, and the Internet--what happens to cultural values once held to be spiritual? In Leopards in the Temple: Selected Essays 1990-2000, Steven Carter explores the myriad ways in which technology and its "muses"--media entertainment and advertising, the so-called culture of electronics plus capitalism--are in the process of recycling metaphysical values in postmodern American life.
Book Synopsis The Game Boy Encyclopedia by : Chris Scullion
Download or read book The Game Boy Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2024-11-30 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Boy Encyclopedia is the sixth book in Scottish author and journalist Chris Scullions critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handhelds humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boys armor and offered full-color games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, The Game Boy Encyclopedia is the definitive guide to a legendary gaming platform.
Book Synopsis Teenage Mutant Ninja Turtles: Bebop & Rocksteady Hit the Road! #1 by : Ben Bates
Download or read book Teenage Mutant Ninja Turtles: Bebop & Rocksteady Hit the Road! #1 written by Ben Bates and published by IDW Publishing. This book was released on 2018-08-01 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everyone's favorite mutated masters of mayhem, Bebop and Rocksteady, are road tripping back to NYC! But before they can get started on their journey across America, they run into a crazy old enemy who's bent on derailing their trip before it can begin!
Book Synopsis The Video Games Textbook by : Brian J. Wardyga
Download or read book The Video Games Textbook written by Brian J. Wardyga and published by CRC Press. This book was released on 2023-06-13 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes
Book Synopsis The Art of 3D Computer Animation and Effects by : Isaac V. Kerlow
Download or read book The Art of 3D Computer Animation and Effects written by Isaac V. Kerlow and published by John Wiley & Sons. This book was released on 2009-04-13 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects from creative development and preproduction to finished animation. Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented including VFX and animated feature movies, games, and TV commercials by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world. This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing. Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation. Unique focus on creative development and production issues Non-platform specific, with multiple examples illustrated in a practical, step-by-step approach The newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integration Over 700 full-color images Encyclopedic timeline and production pipelines
Book Synopsis Critical Approaches to Comics by : Matthew J. Smith
Download or read book Critical Approaches to Comics written by Matthew J. Smith and published by Routledge. This book was released on 2012-03-22 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: Critical Approaches to Comics offers students a deeper understanding of the artistic and cultural significance of comic books and graphic novels by introducing key theories and critical methods for analyzing comics. Each chapter explains and then demonstrates a critical method or approach, which students can then apply to interrogate and critique the meanings and forms of comic books, graphic novels, and other sequential art. The authors introduce a wide range of critical perspectives on comics, including fandom, genre, intertextuality, adaptation, gender, narrative, formalism, visual culture, and much more. As the first comprehensive introduction to critical methods for studying comics, Critical Approaches to Comics is the ideal textbook for a variety of courses in comics studies. Contributors: Henry Jenkins, David Berona, Joseph Witek, Randy Duncan, Marc Singer, Pascal Lefevre, Andrei Molotiu, Jeff McLaughlin, Amy Kiste Nyberg, Christopher Murray, Mark Rogers, Ian Gordon, Stanford Carpenter, Matthew J. Smith, Brad J. Ricca, Peter Coogan, Leonard Rifas, Jennifer K. Stuller, Ana Merino, Mel Gibson, Jeffrey A. Brown, Brian Swafford
Book Synopsis The Superhero Book by : Gina Misiroglu
Download or read book The Superhero Book written by Gina Misiroglu and published by Visible Ink Press. This book was released on 2012-04-01 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate compendium to everyone’s favorite participants in the eternal battle between good and evil! Profiles of more than 1,000 mythic superheroes, icons, and their place in popular culture. Superhuman strength. Virtual invulnerability. Motivated to defend the world from criminals and madmen. Possessing a secret identity. And they even have fashion sense—they look great in long underwear and catsuits. These are the traits that define the quintessential superhero. Their appeal and media presence has never been greater, but what makes them tick? their strengths? weaknesses? secret identities and arch-enemies? The Superhero Book: The Ultimate Encyclopedia of Comic-Book Icons and Hollywood Heroes is the comprehensive guide to all those characters whose impossible feats have graced the pages of comic books for the past one hundred years. From the Golden and Silver Ages to the Bronze and Modern Ages, the best-loved and most historically significant superheroes—mainstream and counterculture, famous and forgotten, best and worst—are all here: The Avengers Batman and Robin Captain America Superman Wonder Woman Captain Marvel Spider-Man The Incredibles The Green Lantern Iron Man Catwoman Wolverine Aquaman Hellboy Elektra Spawn The Punisher Teen Titans The Justice League The Fantastic Four and hundreds of others. Unique in bringing together characters from Marvel, DC, and Dark Horse, as well as smaller independent houses, The Superhero Book covers the best-loved and historically significant superheroes across all mediums and guises, from comic book, movie, television, and graphic novels. With many photos and illustrations this fun, fact-filled tome is richly illustrated. A bibliography and extensive index add to its usefulness. It is the ultimate A-to-Z compendium of everyone's favorite superheroes, anti-heroes and their sidekicks, villains, love interests, superpowers, and modus operandi.
Book Synopsis Teenage Mutant Ninja Turtles #115 by : Sophie Campbell
Download or read book Teenage Mutant Ninja Turtles #115 written by Sophie Campbell and published by IDW Publishing. This book was released on 2021-03-17 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's the biggest battle of the year as Bebop and Rocksteady take on Tokka and Rahzar! Meanwhile, Jennika needs to finish forming her band if the future is to be saved. Who she picks as lead singer will surprise you!
Book Synopsis Teenage Mutant Ninja Turtles #30 by : Tom Waltz
Download or read book Teenage Mutant Ninja Turtles #30 written by Tom Waltz and published by IDW Publishing. This book was released on with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Turtles struggle to recuperate in Northampton. Each Turtle deals with the new status quo in his own way, and each feels lost. But can they find their way to being a family again as the past haunts them?
Book Synopsis Comics and Graphic Novels by : Julia Round
Download or read book Comics and Graphic Novels written by Julia Round and published by Bloomsbury Publishing. This book was released on 2022-09-22 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing an overview of the dynamic field of comics and graphic novels for students and researchers, this Essential Guide contextualises the major research trends, debates and ideas that have emerged in Comics Studies over the past decades. Interdisciplinary and international in its scope, the critical approaches on offer spread across a wide range of strands, from the formal and the ideological to the historical, literary and cultural. Its concise chapters provide accessible introductions to comics methodologies, comics histories and cultures across the world, high-profile creators and titles, insights from audience and fan studies, and important themes and genres, such as autobiography and superheroes. It also surveys the alternative and small press alongside general reference works and textbooks on comics. Each chapter is complemented by list of key reference works.
Book Synopsis Grolier Encyclopedia of Knowledge by :
Download or read book Grolier Encyclopedia of Knowledge written by and published by . This book was released on 1991 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis So Sexy So Soon by : Diane E. Levin, Ph.D.
Download or read book So Sexy So Soon written by Diane E. Levin, Ph.D. and published by Ballantine Books. This book was released on 2009-07-21 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Risqué Halloween costumes for young girls. T-shirts that boast “Chick Magnet” for toddler boys. Sexy content on almost every television channel, as well as in movies and video games. Popular culture and technology inundate our boys and girls with an onslaught of graphic sexual messages at earlier ages than ever before. Without the emotional sophistication to understand what they are doing and seeing, kids are getting into increasing trouble emotionally and socially. Parents are left shaking their heads, wondering: How did this happen? What can we do? Diane E. Levin, Ph.D., and Jean Kilbourne, Ed.D., internationally recognized experts in, respectively, early childhood development and the impact of the media on children and teens, offer parents essential, age-appropriate strategies to counter the assault. Filled with savvy suggestions, helpful sample dialogues, and poignant stories from families dealing with these issues, So Sexy So Soon provides parents with the information, skills, and confidence they need to discuss sensitive topics openly and effectively–so their kids can just be kids.
Book Synopsis Playing with Power in Movies, Television, and Video Games by : Marsha Kinder
Download or read book Playing with Power in Movies, Television, and Video Games written by Marsha Kinder and published by Univ of California Press. This book was released on 2023-09-01 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do children today learn to understand stories? Why do they respond so enthusiastically to home video games and to a myth like Teenage Mutant Ninja Turtles? And how are such fads related to multinational media mergers and the "new world order"? In assessing these questions, Marsha Kinder provides a brilliant new perspective on modern media.