Teaching Primary Programming with Scratch Teacher Book

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Author :
Publisher : Legend Press Ltd
ISBN 13 : 1915054214
Total Pages : 492 pages
Book Rating : 4.9/5 (15 download)

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Book Synopsis Teaching Primary Programming with Scratch Teacher Book by : Phil Bagge

Download or read book Teaching Primary Programming with Scratch Teacher Book written by Phil Bagge and published by Legend Press Ltd. This book was released on 2022-11-30 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: Who is this book written for? This book is aimed at KS2 (grade 2-5 in US) primary (elementary) teachers and secondary teachers who use Scratch to teach programming.

Code-IT Primary Programming

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Publisher :
ISBN 13 : 9781908684530
Total Pages : 256 pages
Book Rating : 4.6/5 (845 download)

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Book Synopsis Code-IT Primary Programming by : Phil Bagge

Download or read book Code-IT Primary Programming written by Phil Bagge and published by . This book was released on 2015-11-30 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new computing curriculum is truly transformational. However, many primary teachers and pupils have little or no experience of programming or the thinking skills that underpin it. This book, classroom-tested and perfected by the author through his website code-it.co.uk, helps teachers to provide their pupils with an exciting, challenging computer science curriculum in Key Stage 2. The book can be used to supplement existing programming modules or as a complete KS2 computer science program of study. The author starts by outlining what computational thinking is and which approaches work when teaching programming. He also shows teachers how to promote resilience and problem solving. The book contains a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils learn how to use sequence, repetition, selection and variables through becoming creators of a wide variety of programming projects, that emphasise maths, literacy, humanities, gaming, music and control. There are four pupil workbooks to provide structure, resources and home learning links. These are designed to work in conjunction with the teacher book. A growing bank of online videos are available to help teachers improve their own skills and take full advantage of the cross-curricular benefits of developing depth in programming. The Scratch programming language, already widely recognised in schools, is freely accessible online or as a download at home. It is the ideal place to begin programming as there is no other system that allows pupils to create such a wide variety of projects and be used in both primary and secondary education. It also allow pupils to extend their understanding independently through the Scratch online community.

Teaching Primary Programming with Scratch Pupil Book Year 6

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Author :
Publisher : Legend Press Ltd
ISBN 13 : 191505429X
Total Pages : 257 pages
Book Rating : 4.9/5 (15 download)

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Book Synopsis Teaching Primary Programming with Scratch Pupil Book Year 6 by : Phil Bagge

Download or read book Teaching Primary Programming with Scratch Pupil Book Year 6 written by Phil Bagge and published by Legend Press Ltd. This book was released on 2023-01-31 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: These books, classroom-tested and perfected by Phil Bagge through his website code-it.

Teaching Primary Programming with Scratch Pupil Book Year 3

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Author :
Publisher : Legend Press Ltd
ISBN 13 : 1915054230
Total Pages : 149 pages
Book Rating : 4.9/5 (15 download)

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Book Synopsis Teaching Primary Programming with Scratch Pupil Book Year 3 by : Phil Bagge

Download or read book Teaching Primary Programming with Scratch Pupil Book Year 3 written by Phil Bagge and published by Legend Press Ltd. This book was released on 2023-01-31 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: These books, classroom-tested and perfected by Phil Bagge through his website code-it.

Teaching Primary Programming with Scratch Pupil Book Year 5

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Author :
Publisher : Legend Press Ltd
ISBN 13 : 1915054273
Total Pages : 234 pages
Book Rating : 4.9/5 (15 download)

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Book Synopsis Teaching Primary Programming with Scratch Pupil Book Year 5 by : Phil Bagge

Download or read book Teaching Primary Programming with Scratch Pupil Book Year 5 written by Phil Bagge and published by Legend Press Ltd. This book was released on 2023-01-31 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: These books, classroom-tested and perfected by Phil Bagge through his website code-it.

Teaching Primary Programming with Scratch Pupil Book Year 4

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Author :
Publisher : Legend Press Ltd
ISBN 13 : 1915054257
Total Pages : 222 pages
Book Rating : 4.9/5 (15 download)

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Book Synopsis Teaching Primary Programming with Scratch Pupil Book Year 4 by : Phil Bagge

Download or read book Teaching Primary Programming with Scratch Pupil Book Year 4 written by Phil Bagge and published by Legend Press Ltd. This book was released on 2023-01-31 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: These books, classroom-tested and perfected by Phil Bagge through his website code-it.

Code-It: How To Teach Primary Programming Using Scratch

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Author :
Publisher : Legend Press Ltd
ISBN 13 : 1800317972
Total Pages : 348 pages
Book Rating : 4.8/5 (3 download)

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Book Synopsis Code-It: How To Teach Primary Programming Using Scratch by : Phil Bagge

Download or read book Code-It: How To Teach Primary Programming Using Scratch written by Phil Bagge and published by Legend Press Ltd. This book was released on 2015-11-30 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Scratch: The ideal place to begin programming!Key Stage 2 Programming Curriculum Guide.

Coding in Primary School

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Publisher :
ISBN 13 :
Total Pages : 206 pages
Book Rating : 4.6/5 (534 download)

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Book Synopsis Coding in Primary School by : Paolo Cardini

Download or read book Coding in Primary School written by Paolo Cardini and published by . This book was released on 2020-07-06 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: CODING in Primary School is a handbook to learn techniques of teaching Coding to primary or elementary school students. In short, after carefully reading and studying this book pages, you should be able to plan a series of lessons in order to help your students to apply the fundamentals of Information Technology through the creation of small computer programs. Therefore, it is a book addressed to teachers, educators, parents and all the people believing in an educational value of Information Technology for new generations, but without relying in a senseless way on the most ordinary forms of mythology of the "digital native" according to which the child is born already knowing how to use a computer.And not only for professionals and IT experts. This is a useful (we hope so!) and operational tool also for people that do not know coding techniques and, with a great sense of responsibility, wish to start a training path before entering the classroom.In order to achieve these goals, CODING in Primary School has been divided in 4 Modules and 10 Chapters, corresponding at the10 teaching units into which the introductory course in coding is divided. This according to an outline that reflects the gradual evolution of the child thought in function of some essential categories of logic, Mathematics and Geometry. Module 1 - First lines of code. It introduces some preliminary concepts to Coding such as that one of "The dialogue with machines" (Chpt. 1), the difference between right and left (Chpt. 2) and child ability to make a first very important effort of abstraction: imagine himself/herself in the shoes of someone else. (Chpt. 3). Module 2 - ABC of Information Technology. It provides an overview of the fundamentals of coding and their relationship with the development of logical thinking and child's ability to summarize, such as the concepts of algorithm (Chpt. 4) and loop (Chpt. 5). Module 3 - Abstract, but not too much. It focuses on some abstract essential concepts to represent and manage elements in a space, like rotation angle (Chpt. 6) and conditional clauses "IfElse" (Chpt. 7). Module 4 - Creative coding. It provides instructions necessary to the application of Coding principles aimed at creating stories (Chpt. 8), video-games (Chpt. 9) and digital environment (Chpt. 10) through the tools described and proposed in the whole handbook (Code.org, Scratch and Minecraft Education Edition).

The Teacher’s Guide to Scratch – Beginner

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1003850561
Total Pages : 232 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis The Teacher’s Guide to Scratch – Beginner by : Kai Hutchence

Download or read book The Teacher’s Guide to Scratch – Beginner written by Kai Hutchence and published by Taylor & Francis. This book was released on 2024-03-13 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Teacher’s Guide to Scratch – Beginner is a practical guide for educators preparing beginners-level coding lessons and assignments in their K–12 classrooms. The world’s largest and most active visual programming platform, Scratch helps today’s schools answer the growing call to realize important learning outcomes using coding and computer science. This book illustrates the benefits and fundamental building blocks of Scratch coding, details effective pedagogical strategies and learner collaborations, and offers actionable, accessible troubleshooting tips. Geared toward the fledgling user, these four unique coding projects will provide the technical training that teachers need to feel comfortable and confident in their skills and to help instill the same feeling of accomplishment in their students. Clear goals, a comprehensive glossary, and other features ensure the project’s enduring relevance as a reference work for computer science education in grade school. Thanks to Scratch’s cost-effective open-source license, suitability for blended and project-based learning, notable lack of privacy or security risks, and consistency in format even amid software and interface updates, this will be an enduring practitioner manual and professional development resource for years to come.

Code It Workbook 1: First Steps in Programming Using Scratch (Code-It Primary Programming)

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Publisher :
ISBN 13 : 9781908684547
Total Pages : 80 pages
Book Rating : 4.6/5 (845 download)

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Book Synopsis Code It Workbook 1: First Steps in Programming Using Scratch (Code-It Primary Programming) by : Phil Bagge

Download or read book Code It Workbook 1: First Steps in Programming Using Scratch (Code-It Primary Programming) written by Phil Bagge and published by . This book was released on 2015-11-13 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Code IT Primary Programming Series Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 1 provides all the pupil resources to accompany Year 3, Chapter 2 of the teacher resource book How to Teach Primary Programming Using Scratch, including optional homework activities to extend learning outside the classroom. It explains how to think, program and debug exciting programming projects such as Smoking Car Game, Music Machine, Conversation, Interactive Display and Dressing up Game. It also outlines how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition and generalisation.

Learning Primary Programming with Scratch (Home Learning Book Years 5-6)

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Author :
Publisher : Legend Press Ltd
ISBN 13 : 1915054192
Total Pages : 232 pages
Book Rating : 4.9/5 (15 download)

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Book Synopsis Learning Primary Programming with Scratch (Home Learning Book Years 5-6) by : Phil Bagge

Download or read book Learning Primary Programming with Scratch (Home Learning Book Years 5-6) written by Phil Bagge and published by Legend Press Ltd. This book was released on 2022-10-17 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, written by Phil Bagge and published in conjunction with Hampshire Inspection and Advisory Service (HIAS), has been devised for children of KS2 (Year 5 and 6) age to learn programming outside of school.

Learning Primary Programming with Scratch (Home Learning Book Years 3-4)

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Author :
Publisher : Legend Press Ltd
ISBN 13 : 1915054176
Total Pages : 160 pages
Book Rating : 4.9/5 (15 download)

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Book Synopsis Learning Primary Programming with Scratch (Home Learning Book Years 3-4) by : Phil Bagge

Download or read book Learning Primary Programming with Scratch (Home Learning Book Years 3-4) written by Phil Bagge and published by Legend Press Ltd. This book was released on 2022-10-17 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, written by Phil Bagge and published in conjunction with Hampshire Inspection and Advisory Service (HIAS), has been devised for children of KS2 (Year 3 and 4) age to learn programming outside of school.

Scratch 3 Programming Playground

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Author :
Publisher : No Starch Press
ISBN 13 : 171850022X
Total Pages : 226 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Scratch 3 Programming Playground by : Al Sweigart

Download or read book Scratch 3 Programming Playground written by Al Sweigart and published by No Starch Press. This book was released on 2021-01-19 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3

Super Scratch Programming Adventure! (Covers Version 2)

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Author :
Publisher : No Starch Press
ISBN 13 : 1593275315
Total Pages : 162 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Super Scratch Programming Adventure! (Covers Version 2) by : The LEAD Project

Download or read book Super Scratch Programming Adventure! (Covers Version 2) written by The LEAD Project and published by No Starch Press. This book was released on 2013-10-13 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up

Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom

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Author :
Publisher : IGI Global
ISBN 13 : 1668424126
Total Pages : 969 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom by : Management Association, Information Resources

Download or read book Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-07-16 with total page 969 pages. Available in PDF, EPUB and Kindle. Book excerpt: The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.

Introducing Computing

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Author :
Publisher : Routledge
ISBN 13 : 131762565X
Total Pages : 129 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Introducing Computing by : Lawrence Williams

Download or read book Introducing Computing written by Lawrence Williams and published by Routledge. This book was released on 2014-08-07 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: This timely new text provides an accessible introduction to teaching Computing, and computer programming. Specifically designed for non-specialists who need to develop new skills in Computing in order to meet the new curriculum requirements, it offers a useful guide to the subject, alongside worked examples of good practice. Packed full of practical advice, the book examines different approaches to introducing children from age 5 to Computing, and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms, it covers: The key concepts in Computing and computational thinking Using personal learning networks, social media and the 'wiki curriculum' to develop higher thinking skills and desirable learner characteristics Links to the curriculum at Key Stages 1, 2 and 3 Practical ways to develop children’s Computing skills alongside creative writing, art and music Gaming and computer science Featuring a companion website www.literacyfromscratch.org.uk with extensive support materials, examples of pupils’ work, links to software and downloadable lesson plans, this is an essential text for all teachers and trainees who are responsible for the new Computing curriculum.

Programming in the Primary Grades

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1475825455
Total Pages : 98 pages
Book Rating : 4.4/5 (758 download)

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Book Synopsis Programming in the Primary Grades by : Sam Patterson

Download or read book Programming in the Primary Grades written by Sam Patterson and published by Rowman & Littlefield. This book was released on 2016-04-08 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming in the Primary Grades demystifies teaching core content through programming. Without becoming a step by step guide, the text helps teachers visualize and implement learning activities that build on the engagement and excitement students’ experience when they are programming. While the focus of the book is programming, it isn’t about the technology. Dr. Patterson helps teachers visualize and plan engaging and empowering lessons that use programming as a way for students to share their developing understanding of a subject. Whether you have no tech or a full one to one program, Programming in the Primary Grades will get you programming with your kids in no time.