Tabletops - Horizontal Interactive Displays

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1849961131
Total Pages : 464 pages
Book Rating : 4.8/5 (499 download)

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Book Synopsis Tabletops - Horizontal Interactive Displays by : Christian Müller-Tomfelde

Download or read book Tabletops - Horizontal Interactive Displays written by Christian Müller-Tomfelde and published by Springer Science & Business Media. This book was released on 2010-06-16 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a “table”, but now in the mathematical sense, showing, e. g. , the budget of a project. Then, we have a “table” on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a “traditional” large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the rst LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).

Tabletops

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Author :
Publisher : Clarkson Potter
ISBN 13 : 0517703327
Total Pages : 150 pages
Book Rating : 4.5/5 (177 download)

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Book Synopsis Tabletops by : Barbara Milo Ohrbach

Download or read book Tabletops written by Barbara Milo Ohrbach and published by Clarkson Potter. This book was released on 1997 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestselling author of "The Scented Room, Simply Flowers", and "All Things Are Possible" now applies her talents to creating splendid tables with this collection of dozens of ideas for marvelous centerpieces, napkin rings, candles, and more. 275 color photos.

The Collected Tabletop

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Author :
Publisher : Greenleaf Book Group
ISBN 13 : 1626340129
Total Pages : 304 pages
Book Rating : 4.6/5 (263 download)

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Book Synopsis The Collected Tabletop by : Kathryn Greeley

Download or read book The Collected Tabletop written by Kathryn Greeley and published by Greenleaf Book Group. This book was released on 2013-05-15 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: From an intimate martini party to a Thanksgiving extravaganza, Kathryn Greeley shows how to create easy, fun, and breathtaking tabletop designs that will make any occasion memorable, using your existing or new collections. Chock-full of inspired ideas for hosting high-end theme parties, The Collected Tabletop includes professional photographs of place settings and tabletop decorations; elegant, hand-painted menus; favors and floral arrangements; and simple and easy-to-prepare recipes, such as Independence Day Flag Tart, Skillet Drop Biscuits, and Goat Cheese Truffles. For each of the thirteen events described in The Collected Tabletop, Greeley details the history and significance of specific items from each collection, ranging from heirloom china and crystal to intricate art glass and colorful majolica combined with hand-thrown pottery. In this peerless resource for entertaining enthusiasts, you’ll learn how to use your own collections to define your personal hosting style.

The Everything Tabletop Games Book

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Author :
Publisher : Everything
ISBN 13 : 1507210620
Total Pages : 320 pages
Book Rating : 4.5/5 (72 download)

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Book Synopsis The Everything Tabletop Games Book by : Bebo

Download or read book The Everything Tabletop Games Book written by Bebo and published by Everything. This book was released on 2019-07-16 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.

Distributed User Interfaces: Usability and Collaboration

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447154991
Total Pages : 169 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Distributed User Interfaces: Usability and Collaboration by : María D. Lozano

Download or read book Distributed User Interfaces: Usability and Collaboration written by María D. Lozano and published by Springer Science & Business Media. This book was released on 2013-10-17 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by international researchers in the field of Distributed User Interfaces (DUIs), this book brings together important contributions regarding collaboration and usability in Distributed User Interface settings. Throughout the thirteen chapters authors address key questions concerning how collaboration can be improved by using DUIs, including: in which situations a DUI is suitable to ease the collaboration among users; how usability standards can be used to evaluate the usability of systems based on DUIs; and accurately describe case studies and prototypes implementing these concerns. Under a collaborative scenario, users sharing common goals may take advantage of DUI environments to carry out their tasks more successfully because DUIs provide a shared environment where the users are allowed to manipulate information in the same space and at the same time. Under this hypothesis, collaborative DUI scenarios open new challenges to usability evaluation techniques and methods. Distributed User Interfaces: Collaboration and Usability presents an integrated view of different approaches related to Collaboration and Usability in Distributed User Interface settings, which demonstrate the state of the art, as well as future directions in this novel and rapidly evolving subject area.

Learning and Collaboration Technologies: Designing and Developing Novel Learning Experiences

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Author :
Publisher : Springer
ISBN 13 : 3319074822
Total Pages : 494 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Learning and Collaboration Technologies: Designing and Developing Novel Learning Experiences by : Panayiotis Zaphiris

Download or read book Learning and Collaboration Technologies: Designing and Developing Novel Learning Experiences written by Panayiotis Zaphiris and published by Springer. This book was released on 2014-06-06 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 8523-8524 constitutes the refereed proceedings of the First International Conference on Learning and Collaboration Technologies, LCT 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 93 contributions included in the LCT proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 45 papers included in this volume are organized in the following topical sections: design of learning technologies; novel approaches in eLearning; student modeling and learning behavior; supporting problem-based, inquiry-based, project-based and blended learning.

The Tabletop Revolution

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Author :
Publisher : McFarland
ISBN 13 : 1476651930
Total Pages : 256 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Tabletop Revolution by : Marco Arnaudo

Download or read book The Tabletop Revolution written by Marco Arnaudo and published by McFarland. This book was released on 2023-12-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession.

Tabletop Game Design for Video Game Designers

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Author :
Publisher : CRC Press
ISBN 13 : 1317536045
Total Pages : 348 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis Tabletop Game Design for Video Game Designers by : Ethan Ham

Download or read book Tabletop Game Design for Video Game Designers written by Ethan Ham and published by CRC Press. This book was released on 2015-06-19 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. Tabletop Game Design for Video Game Designers includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book. Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process. A companion website (www.funmines.com) which includes: "print & play" tabletop games, links to online games, game design resources, and articles about designing and developing games.

The Everything Tabletop Games Book

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1507210639
Total Pages : 320 pages
Book Rating : 4.5/5 (72 download)

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Book Synopsis The Everything Tabletop Games Book by : Bebo

Download or read book The Everything Tabletop Games Book written by Bebo and published by Simon and Schuster. This book was released on 2019-07-16 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.

The Creation of Narrative in Tabletop Role-Playing Games

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Author :
Publisher : McFarland
ISBN 13 : 0786456175
Total Pages : 217 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Creation of Narrative in Tabletop Role-Playing Games by : Jennifer Grouling Cover

Download or read book The Creation of Narrative in Tabletop Role-Playing Games written by Jennifer Grouling Cover and published by McFarland. This book was released on 2014-01-10 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.

Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

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Author :
Publisher : W. W. Norton & Company
ISBN 13 : 1324030615
Total Pages : 261 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master by : Megan A. Connell

Download or read book Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master written by Megan A. Connell and published by W. W. Norton & Company. This book was released on 2023-03-28 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive book explaining “applied RPGs”—using role-playing games therapeutically. Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion, and role-play, readers will gain a better understanding of the theoretical underpinnings and how to skillfully and ethically use RPGs in their own practices. The author also looks at the history of RPGs, specifically focusing on issues of diversity and representation to help providers understand some possible pitfalls that exist within the medium. The book utilizes an example group to walk through everything from conception, planning, running, documentation, and termination of the group.

Learning Video Game Design on the Tabletop

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Author :
Publisher : CRC Press
ISBN 13 : 1040130151
Total Pages : 366 pages
Book Rating : 4.0/5 (41 download)

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Book Synopsis Learning Video Game Design on the Tabletop by : Ethan Ham

Download or read book Learning Video Game Design on the Tabletop written by Ethan Ham and published by CRC Press. This book was released on 2024-10-24 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Learning Video Game Design on the Tabletop guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. The Second Edition includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process Essays from professional tabletop and video game designers in which they describe their professional journeys and design philosophies.

Tabletop Wargames: A Designers’ and Writers’ Handbook

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Author :
Publisher : Pen and Sword Military
ISBN 13 : 1473890098
Total Pages : 192 pages
Book Rating : 4.4/5 (738 download)

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Book Synopsis Tabletop Wargames: A Designers’ and Writers’ Handbook by : Rick Priestley

Download or read book Tabletop Wargames: A Designers’ and Writers’ Handbook written by Rick Priestley and published by Pen and Sword Military. This book was released on 2016-11-30 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements

HowExpert Guide to Tabletop Roleplaying Games

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Author :
Publisher : HowExpert
ISBN 13 : 1647587557
Total Pages : 153 pages
Book Rating : 4.6/5 (475 download)

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Book Synopsis HowExpert Guide to Tabletop Roleplaying Games by : HowExpert

Download or read book HowExpert Guide to Tabletop Roleplaying Games written by HowExpert and published by HowExpert. This book was released on 2020-03-23 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a deep dive into the art of making and playing unforgettable characters in your favorite tabletop roleplaying game! For decades, TTRPGs have been bringing friends together to tell stories of adventure and intrigue. Now the genre has become more popular than ever with appearances in movies, TV shows, podcasts, and more! But what if you want to add even more immersion to your game? The answer is in roleplaying! With dynamic and popular series such as Critical Role available to watch online, it can be (understandably!) intimidating to start adding more roleplaying to your game. But there is no need to fear! This comprehensive roleplaying guide will teach you how to: • Plan and kick off your tabletop RPG experience • Create your own unique character that is fully immersed in your game’s world • Find and use inspiration for your TTRPG characters • Use description to grow your imagination and make more compelling stories • Adapt your character to your game’s world • Develop skills that are useful in and outside of the game • Find your next favorite TTRPG series • Connect with other gamers! With a proven process for creating engaging characters honed over many awkward and nerdy years, this guide is your one must-have resource to make and play unforgettable TTRPG characters! About the Expert Jeffrey Wright is a proud nerd, avid tabletop gamer, and writer. With nearly two decades of experience playing and running a wide variety of tabletop roleplaying games, Jeffrey Wright has made it his mission to get as many people playing TTRPGs as possible. He credits the freeform immersion offered by tabletop gaming for his outgoing personality, love of writing, and obsessive collecting habits. He regularly prepares and runs games for new players at his local game store to introduce them to the magic of roleplaying games. Most days, he can be found resting atop his gigantic dice hoard challenging strangers to riddle contests. On other days, he practices being less sarcastic. HowExpert publishes quick 'how to' guides on all topics from A to Z by everyday experts.

Building Blocks of Tabletop Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 1000539210
Total Pages : 626 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Building Blocks of Tabletop Game Design by : Geoffrey Engelstein

Download or read book Building Blocks of Tabletop Game Design written by Geoffrey Engelstein and published by CRC Press. This book was released on 2022-03-02 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: "If games were lands to be explored, they would be far too large for one explorer to master. Building Blocks of Tabletop Game Design is a much-needed atlas for the explorer—giving a framework of what to look for in a game, and a focus for game play that will be useful for understanding the whole. The game scholar will find this invaluable." —Richard Garfield, creator of Magic: The Gathering "People talk about the art of game design or the craft of game design. Engelstein and Shalev hone in on the science of game design with a razor-sharp scalpel. This book will be within arm’s reach as I work on games and I expect it to be consulted often." —Rob Daviau, creator of Risk: Legacy and Chief Restoration Officer of Restoration Games "The most comprehensive and well-researched encyclopedia of game mechanisms that I’ve seen to date." —Matt Leacock, creator of Pandemic Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover-to-cover and used as a reference to solve a specific design problem or for inspiration and research on new designs. This second edition collects even more mechanisms, expands on and updates existing entries, and includes color images. Building Blocks is a great starting point for new designers, a handy guidebook for the experienced, and an ideal classroom reference. Each Game Mechanisms Entry Contains: The definition of the mechanism An explanatory diagram of the mechanism Discussion of how the mechanism is used in successful games Considerations for implementing the mechanism in new designs Geoffrey Engelstein is a game designer and educator. His designs include the Space Cadets series, The Dragon & Flagon, The Expanse, and Super Skill Pinball. He has published several books on game design, including GameTek: The Math and Science of Gaming, Achievement Relocked, and Game Production. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference. Isaac Shalev is a game designer, author, and educational games consultant. He has designed tabletop titles including Seikatsu, Waddle, and Show & Tile. He runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. He lives in Cary, North Carolina with his wife, three children, and a dog.

A Kid's Guide to Tabletop RPGs

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Author :
Publisher : Running Press Kids
ISBN 13 : 0762481102
Total Pages : 185 pages
Book Rating : 4.7/5 (624 download)

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Book Synopsis A Kid's Guide to Tabletop RPGs by : Gabriel Hicks

Download or read book A Kid's Guide to Tabletop RPGs written by Gabriel Hicks and published by Running Press Kids. This book was released on 2023-06-06 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: An accessible, inclusive guide aimed at helping young fans get in touch with their inner game master by offering advice and creative ways to get involved, celebrate, and interact with the tabletop RPG community! Calling all adventurers! Whether you're a level five wizard in Dungeons & Dragons or just starting out on your tabletop roleplaying journey, A Kid's Guide to Tabletop RPGs is the perfect way to explore the ins-and-outs of playing, creating, and sharing tabletop games. Written by game developer and game master Gabe Hicks, A Kid's Guide to Tabletop RPGs includes chapters on: The Basics of Tabletop RPGs The Roles of the Narrator/Game Master and Players Recommendations of Games to Play How to Write Your Own TTRPG Packed full of quizzes, sidebars full of history and recommendations, as well as interviews and advice from on how to get started, this is the ultimate guide and companion for young gamers and game designers. It's time to roll for initiative and get ready to explore the world of tabletop roleplaying games!

Goblin Slayer Tabletop Roleplaying Game

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Author :
Publisher : Yen Press LLC
ISBN 13 : 1975318323
Total Pages : 623 pages
Book Rating : 4.9/5 (753 download)

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Book Synopsis Goblin Slayer Tabletop Roleplaying Game by : Kumo Kagyu

Download or read book Goblin Slayer Tabletop Roleplaying Game written by Kumo Kagyu and published by Yen Press LLC. This book was released on 2022-07-19 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: NOW YOU CAN ROLL THE DICE! The Four-Cornered World from the famous Goblin Slayer series springs to life like never before in this tabletop role-playing game. This book contains all the information you’ll need to create characters like Dwarf Shaman, High Elf Archer, or Lizard Priest and embark on thrilling quests for the Adventurers Guild. It also includes two premade scenarios for game masters to run with their players right away. With plenty of skills and spells for every adventuring persuasion and tons of new lore, there’s something for all soon-to-be heroes within these pages!