Surviving Game School...and the Game Industry After That

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Author :
Publisher : CRC Press
ISBN 13 : 1351339699
Total Pages : 469 pages
Book Rating : 4.3/5 (513 download)

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Book Synopsis Surviving Game School...and the Game Industry After That by : Michael Lynch

Download or read book Surviving Game School...and the Game Industry After That written by Michael Lynch and published by CRC Press. This book was released on 2018-02-06 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life’s goals and building and keeping a sensible balance between work and everything else.

The Game Production Toolbox

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Publisher : CRC Press
ISBN 13 : 0429801777
Total Pages : 330 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis The Game Production Toolbox by : Heather Maxwell Chandler

Download or read book The Game Production Toolbox written by Heather Maxwell Chandler and published by CRC Press. This book was released on 2020-04-07 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.

Encyclopedia of Video Games [3 volumes]

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 1173 pages
Book Rating : 4.2/5 (161 download)

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Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

The Video Game Industry

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Author :
Publisher : Routledge
ISBN 13 : 1136258248
Total Pages : 272 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis The Video Game Industry by : Peter Zackariasson

Download or read book The Video Game Industry written by Peter Zackariasson and published by Routledge. This book was released on 2012-08-21 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.

School and Home Education

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Publisher :
ISBN 13 :
Total Pages : 368 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis School and Home Education by :

Download or read book School and Home Education written by and published by . This book was released on 1916 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Flash of Genius

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Author :
Publisher : Macmillan
ISBN 13 : 9780312535728
Total Pages : 388 pages
Book Rating : 4.5/5 (357 download)

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Book Synopsis Flash of Genius by : John Seabrook

Download or read book Flash of Genius written by John Seabrook and published by Macmillan. This book was released on 2008-09-02 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essays explore inspiration and entrepreneurship in everyday Americans, including the story of Bob Kearns, who invented the intermittent windshield wiper.

New Pedagogical Approaches in Game Enhanced Learning

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Publisher : IGI Global
ISBN 13 : 1466639512
Total Pages : 321 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis New Pedagogical Approaches in Game Enhanced Learning by : Sara de Freitas

Download or read book New Pedagogical Approaches in Game Enhanced Learning written by Sara de Freitas and published by IGI Global. This book was released on 2013-01-01 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book addresses the major challenges associated with adopting digital games into a standard curriculum, providing fresh perspectives from current practitioners in the education field"--Provided by publisher.

Teaching and Reading New Adult Literature in High School and College

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Author :
Publisher : Taylor & Francis
ISBN 13 : 100068895X
Total Pages : 221 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Teaching and Reading New Adult Literature in High School and College by : Sharon Kane

Download or read book Teaching and Reading New Adult Literature in High School and College written by Sharon Kane and published by Taylor & Francis. This book was released on 2022-11-10 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the rapidly growing category of New Adult (NA) literature, this text provides a roadmap to understanding and introducing NA books to young people in high school, college, libraries, and other settings. As a window into the experiences and unique challenges that young and new adults encounter, New Adult literature intersects with but is distinct from Young Adult literature. This rich resource provides a framework, methods, and plentiful reading recommendations by genre, theme, and discipline on New Adult literature. Starting with a definition of New Adult literature, Kane demonstrates how the inclusion of NA literature helps support and encourage a love of reading. Chapters address important topics that are relevant to young people, including post-high school life, early careers, relationships, activism, and social change. Each chapter features text sets, instructional strategies, writing prompts, and activities to invite and encourage young people to be reflective and engaged in responding to thought-provoking texts. A welcome text for professors of literacy and literature instruction, first-year college instructors, researchers, librarians, and educators, this book provides new ways to assist students as they embark upon the next stage of their lives and is essential reading for courses on teaching literature.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 233 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

FIFA World Cup and Beyond

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Author :
Publisher : Routledge
ISBN 13 : 1351181912
Total Pages : 212 pages
Book Rating : 4.3/5 (511 download)

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Book Synopsis FIFA World Cup and Beyond by : Kausik Bandyopadhyay

Download or read book FIFA World Cup and Beyond written by Kausik Bandyopadhyay and published by Routledge. This book was released on 2018-10-29 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Soccer, the most popular mass spectator sport in the world, has long been a site which articulates the complexities and diversities of the everyday life of the nation. The imaging and prioritization of the game as a ‘national’ or an ‘international’ event in public opinion and the media also play a critical role in transforming the soccer culture of a nation. In this context, the FIFA World Cup remains the grand spectacle for asserting the identity of the nation. This book intends to offer eclectic perspectives and discourses on the FIFA World Cup, and to throw light on the changing dimensions of football and sports culture in terms of identity, race, ethnicity, gender, fandom, governance, and so on. On the one hand, it focuses on the significance of the FIFA World Cup for nations in terms of hosting, performance, playing style, and identity formation. On the other, it looks beyond the World Cup to highlight the growing importance of a host of perspectives in sport in general and football in particular with reference to art, fandom, gender, media, and governance. The chapters in this book were originally published as a special issue of Sport in Society.

Copyright Law Revision

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Author :
Publisher :
ISBN 13 :
Total Pages : 860 pages
Book Rating : 4.:/5 (327 download)

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Book Synopsis Copyright Law Revision by : United States. Congress. House. Committee on the Judiciary. Subcommittee on Courts, Civil Liberties, and the Administration of Justice

Download or read book Copyright Law Revision written by United States. Congress. House. Committee on the Judiciary. Subcommittee on Courts, Civil Liberties, and the Administration of Justice and published by . This book was released on 1976 with total page 860 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Atari to Zelda

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Author :
Publisher : MIT Press
ISBN 13 : 0262545764
Total Pages : 269 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Atari to Zelda by : Mia Consalvo

Download or read book Atari to Zelda written by Mia Consalvo and published by MIT Press. This book was released on 2022-06-07 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: The cross-cultural interactions of Japanese videogames and the West—from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn’t recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players’ interest in Japanese games (and Japanese culture in general) and then investigating players’ DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.

Press Reset

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Publisher :
ISBN 13 : 9781538735497
Total Pages : 301 pages
Book Rating : 4.7/5 (354 download)

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Book Synopsis Press Reset by : Jason Schreier

Download or read book Press Reset written by Jason Schreier and published by . This book was released on 2021 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns, and how and if they recover

ENC Focus

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Publisher :
ISBN 13 :
Total Pages : 32 pages
Book Rating : 4.:/5 (327 download)

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Book Synopsis ENC Focus by :

Download or read book ENC Focus written by and published by . This book was released on 1994 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Play: Psychoanalytic Perspectives, Survival and Human Development

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Author :
Publisher : Routledge
ISBN 13 : 1135933642
Total Pages : 275 pages
Book Rating : 4.1/5 (359 download)

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Book Synopsis Play: Psychoanalytic Perspectives, Survival and Human Development by : Emilia Perroni

Download or read book Play: Psychoanalytic Perspectives, Survival and Human Development written by Emilia Perroni and published by Routledge. This book was released on 2013-08-15 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is play only a children’s activity? How is the spontaneous play of adults expressed? What is the difference between “play” and “game”? What function does play have during war? Play:Psychoanalytic Perspectives, Survival and Human Development explores the importance of play in the life of the individual and in society. Most people associate psychoanalysis with hidden and “negative” instincts, like sexuality and aggressiveness, very seldom with “positive urges” like the importance of love and empathy, and almost never with play. Play, which occupies a special place in our mental life, is not merely a children’s activity. Both in children and adults, the lack of play or the incapacity to play almost always has a traumatic cause – this book also shows the crucial importance of play in relation to the survival in warfare and during traumatic times. In this book Emilia Perroni argues that whether we regard play as a spontaneous creation or whether we see it as an enjoyable activity with defined rules (a game), that it is impossible to conceive human existence and civilization without it. The papers collected in this book are the results of the research offered on the subject of play by several Israeli therapists from different psychoanalytic schools Freudian, Jungian, Kleinian, Winnicottian and Self-Psychology. Other contributions are from Israeli researchers and academics from various fields such as literature, music, art, theatre and cinema, contemporary psychoanalysis and other disciplines. Play: Psychoanalytic Perspectives, Survival and Human Development offers new ways to think about, and understand, play as a search for meaning, and as a way of becoming oneself. This book will be of interest to psychoanalysts, researchers, therapists, parents, teachers and students who are interested in the application of psychoanalytic theory to their fields including students of cultural studies, art, music, philosophy. Emilia Perroni is a clinical psychologist, supervisor at the School of Psychoanalytic Psychotherapy at the University of Tel Aviv and the Bar Ilan University. She has a private practice in Jerusalem and in Tel Aviv. She is a member of the Israeli Association of Psychoanalytic Psychotherapy, the Israeli Association of Psychotherapy, she is an Associated-Member of the Israeli Institute of Jungian Psychology, and Research Fellow at the Van Leer Institute in Jerusalem.

Education Marginalization in Sub-Saharan Africa

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 149857405X
Total Pages : 237 pages
Book Rating : 4.4/5 (985 download)

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Book Synopsis Education Marginalization in Sub-Saharan Africa by : Obed Mfum-Mensah

Download or read book Education Marginalization in Sub-Saharan Africa written by Obed Mfum-Mensah and published by Rowman & Littlefield. This book was released on 2018-08-15 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on education policy framework for educating marginalized children in sub-Saharan Africa. It uses “marginality” as a critical discourse to highlight the complicated ways education policy making in sub-Saharan Africa have constructed and perpetuated marginality in the region since Africa’s encounters with Europe. The book is organized around two parts, each of which discusses a specific dimension of the marginality and education policy nexus. Part I focuses on theorizations of marginality and education. The theoretical framework on marginality and education outlines the definitional and conceptual backgrounds on marginality – the complicated ways policies of the Christian missionaries, colonial governments and postcolonial governments constructed and perpetuated marginality in the region. Part II focuses on addressing the issue of marginality from theory to practice. These chapters highlight the ways policies shaped the educational development, schooling processes, and educational outcomes of selected marginalized communities and groups. Attention is given to schooling in rural communities, the complexities of girls’ education in rural contexts, education of Zongo Muslim communities, violence in school in rural contexts, and education collaboration in rural traditional communities. The book argues that education policies in sub-Saharan Africa fail to address the educational needs of marginalized children because current policy frameworks ae not based on examination of colonial policies which created the existing marginality. In order to implement policies that address policy gaps and meet the educational needs of marginalized children, strong synergies are necessary between education policy makers, other education stakeholders, and marginalized communities.

The Game Writing Guide

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Author :
Publisher : CRC Press
ISBN 13 : 1000878198
Total Pages : 204 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis The Game Writing Guide by : Anna Megill

Download or read book The Game Writing Guide written by Anna Megill and published by CRC Press. This book was released on 2023-05-22 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive guide walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines exactly what a beginner needs to know about education requirements, finding opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to navigate studio hierarchies, transfer roles and companies, work overseas, and keep developing their careers. Written by an experienced games writer with nearly two decades of industry knowledge, this book contains a wealth of interviews and perspectives with industry leaders, hiring managers, and developers from marginalized communities, all offering their tips and insights. Included are examples of materials such as job posts, writing samples, and portfolios, as well as chapter-end challenges for readers to directly apply the skills they have learnt. This book will be of great interest to all beginner and aspiring games writers and narrative designers, as well as more experienced writers looking to hone their skills.