Krazydad Two Not Touch Volume 1: 360 Star Battle Puzzles to Preserve Your Sanity in These Trying Times

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Publisher : Krazydad Two Not Touch
ISBN 13 : 9781946855367
Total Pages : 92 pages
Book Rating : 4.8/5 (553 download)

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Book Synopsis Krazydad Two Not Touch Volume 1: 360 Star Battle Puzzles to Preserve Your Sanity in These Trying Times by : Jim Bumgardner

Download or read book Krazydad Two Not Touch Volume 1: 360 Star Battle Puzzles to Preserve Your Sanity in These Trying Times written by Jim Bumgardner and published by Krazydad Two Not Touch. This book was released on 2020-07-27 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: From krazydad, constructor of the wildly popular and addictive puzzles published in The New York Times as Two Not Touch, here are 360 of your favorite Star Battle puzzles. These puzzles will provide a healthy diversion for you in these challenging times, and help you make it to the other side with your sanity intact! Includes an instructive and pithy tutorial.

HT THINK LIKE A COMPUTER SCIEN

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Publisher : Samurai Media Limited
ISBN 13 : 9789888406784
Total Pages : 306 pages
Book Rating : 4.4/5 (67 download)

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Book Synopsis HT THINK LIKE A COMPUTER SCIEN by : Jeffrey Elkner

Download or read book HT THINK LIKE A COMPUTER SCIEN written by Jeffrey Elkner and published by Samurai Media Limited. This book was released on 2016-10-04 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.

The Little Book of Big Word Puzzles

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Publisher : Workman Publishing Company
ISBN 13 : 9780761180883
Total Pages : 0 pages
Book Rating : 4.1/5 (88 download)

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Book Synopsis The Little Book of Big Word Puzzles by : David L. Hoyt

Download or read book The Little Book of Big Word Puzzles written by David L. Hoyt and published by Workman Publishing Company. This book was released on 2015-07-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A pocket-sized brain gym! Mental games, visual conundrums, logic posers, riddles, illusions—in all, over 500 dazzling, full-color puzzles designed to stretch neurons and shake up your usual way of thinking. Be creative. Be challenged. Push your brain in different directions. The puzzles are organized by 12 types with 10 levels of difficulty, each designed to make you feel more curious, intuitive, engaged, and smarter. Written by David L. Hoyt, the most syndicated puzzle writer in the country, with Merriam-Webster, America’s most trusted dictionary. All in a travel-friendly, gift-friendly 4" x 6" chunky size. In Mixed-Up Definition, unscramble the letters to reveal the definition of a given word. In Syllabary, use the clues to link syllables in a grid to create words. In Cross’d Word Connections, find the letters in common to help solve a series of four crossword puzzles. Plus Dictionary Race Winder, Make the Connection, Color Word Chains, Prism Word Finder, and other clever riffs on word searches. The book features 20 puzzle types, which are arranged in a mixed fashion throughout for maximum variety and stimulation. They range in difficulty from an easy “1” to a brain-busting “10”—so puzzle lovers of all skill levels will be tested— and include spaces for recording completion times. Each puzzle type is explained in clear instructions, and all answers are printed in the back.

Learning to Play

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Publisher : Springer Nature
ISBN 13 : 3030592383
Total Pages : 330 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Learning to Play by : Aske Plaat

Download or read book Learning to Play written by Aske Plaat and published by Springer Nature. This book was released on 2020-12-23 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.

The Times Train Tracks

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Publisher : Times Books
ISBN 13 : 9780008301699
Total Pages : 0 pages
Book Rating : 4.3/5 (16 download)

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Book Synopsis The Times Train Tracks by : The Times Mind Games

Download or read book The Times Train Tracks written by The Times Mind Games and published by Times Books. This book was released on 2018-09-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This challenging visual puzzle will appeal to lovers of logic and deduction brain teasers. How To Play: A map grid shows two towns, typically A and B. The objective of the puzzle is to lay down tracks to connect the two towns. Numbers around the outside of the grid tell you how many pieces of track are to be placed in each row and column. You can only use straight (horizontal and vertical) and curved (right and left) rails and the track cannot cross over itself. There is something very satisfying in the laying down of tracks. The puzzles are arranged with varying levels of difficulty, where difficulty is largely dependent on the size of the map grid (from 6x6 to 10x10). Puzzles included cover three levels of difficulty: 70 Easy, 70 Moderate, and 60 Difficult.

Amusements in Mathematics

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Publisher : BoD – Books on Demand
ISBN 13 : 3752309725
Total Pages : 678 pages
Book Rating : 4.7/5 (523 download)

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Book Synopsis Amusements in Mathematics by : Henry Ernest Dudeney

Download or read book Amusements in Mathematics written by Henry Ernest Dudeney and published by BoD – Books on Demand. This book was released on 2020-07-17 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reproduction of the original: Amusements in Mathematics by Henry Ernest Dudeney

Twentieth Century Standard Puzzle Book

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Publisher : Good Press
ISBN 13 :
Total Pages : 586 pages
Book Rating : 4.4/5 (66 download)

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Book Synopsis Twentieth Century Standard Puzzle Book by : Various

Download or read book Twentieth Century Standard Puzzle Book written by Various and published by Good Press. This book was released on 2021-11-05 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is indeed a puzzle book, intended to amuse the readers as they try to deduce the right answer to the various challenges that line this book's pages. From riddles to sudoku-style puzzles, the author truly knows his craft and those seeking brain teasers to tickle the mind would be delighted to discover this book.

Will Shortz Presents Good Times Crosswords

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Publisher : St. Martin's Griffin
ISBN 13 : 9781250049414
Total Pages : 0 pages
Book Rating : 4.0/5 (494 download)

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Book Synopsis Will Shortz Presents Good Times Crosswords by : The New York Times

Download or read book Will Shortz Presents Good Times Crosswords written by The New York Times and published by St. Martin's Griffin. This book was released on 2014-06-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book packs hours of solving into a portable paperback with a flashy, fun cover. So grab a pencil and enjoy 200 of easy crossword puzzles, chosen from the newspaper. Features: * 200 easy New York Times crosswords * Portable and perfect for solving on the go * Edited by the #1 man in American crosswords, Will Shortz

216 Blank Mega Sudoku 16x16 Grids Large Print

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Publisher : PuzzleBooks.net
ISBN 13 : 1508577536
Total Pages : 220 pages
Book Rating : 4.5/5 (85 download)

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Book Synopsis 216 Blank Mega Sudoku 16x16 Grids Large Print by : Nick Snels

Download or read book 216 Blank Mega Sudoku 16x16 Grids Large Print written by Nick Snels and published by PuzzleBooks.net. This book was released on 2015-02-21 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: When you buy this book you get an electronic version (PDF file) of the interior of this book. This book includes 216 large, blank Sudoku 16x16 grids for you to transfer puzzles over to or to make your own! Only one empty large 16x16 grid per page. You can use the blank Sudoku grids: to transfer Sudoku puzzles from elsewhere to use as practice for any newspaper, magazine, or other Sudoku puzzle to make your own Sudoku puzzles to start over when you made a mistake on a Sudoku puzzle

Games for the Superintelligent

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Publisher : Galahad Books
ISBN 13 : 9781578660223
Total Pages : 0 pages
Book Rating : 4.6/5 (62 download)

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Book Synopsis Games for the Superintelligent by : James F. Fixx

Download or read book Games for the Superintelligent written by James F. Fixx and published by Galahad Books. This book was released on 1998-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Those who thrill to a mind-bending challenge have met their match in this one-of-a-kind collection. Readers can match wits with an elite class of master problem solvers in a wide variety of math, logic, and word games. These games are inspired by members of MENSA, the organization made up of people with an I.Q. of 140 or more. Puzzle addict James Fixx invites readers to sharpen their pencils and their wits with each brain-crunching entry. Answers are provided at the back of the book, as well as information that will help readers discover if they, like Fixx, are MENSA material.

Fast Multipole Boundary Element Method

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Publisher : Cambridge University Press
ISBN 13 : 113947944X
Total Pages : 255 pages
Book Rating : 4.1/5 (394 download)

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Book Synopsis Fast Multipole Boundary Element Method by : Yijun Liu

Download or read book Fast Multipole Boundary Element Method written by Yijun Liu and published by Cambridge University Press. This book was released on 2009-08-24 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fast multipole method is one of the most important algorithms in computing developed in the 20th century. Along with the fast multipole method, the boundary element method (BEM) has also emerged as a powerful method for modeling large-scale problems. BEM models with millions of unknowns on the boundary can now be solved on desktop computers using the fast multipole BEM. This is the first book on the fast multipole BEM, which brings together the classical theories in BEM formulations and the recent development of the fast multipole method. Two- and three-dimensional potential, elastostatic, Stokes flow, and acoustic wave problems are covered, supplemented with exercise problems and computer source codes. Applications in modeling nanocomposite materials, bio-materials, fuel cells, acoustic waves, and image-based simulations are demonstrated to show the potential of the fast multipole BEM. Enables students, researchers, and engineers to learn the BEM and fast multipole method from a single source.

Games Without Frontiers

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Publisher :
ISBN 13 :
Total Pages : 438 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Games Without Frontiers by : Aki Järvinen

Download or read book Games Without Frontiers written by Aki Järvinen and published by . This book was released on 2009 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Solving Optimization Problems with MATLAB®

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110667010
Total Pages : 342 pages
Book Rating : 4.1/5 (16 download)

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Book Synopsis Solving Optimization Problems with MATLAB® by : Dingyü Xue

Download or read book Solving Optimization Problems with MATLAB® written by Dingyü Xue and published by Walter de Gruyter GmbH & Co KG. This book was released on 2020-04-06 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on solving optimization problems with MATLAB. Descriptions and solutions of nonlinear equations of any form are studied first. Focuses are made on the solutions of various types of optimization problems, including unconstrained and constrained optimizations, mixed integer, multiobjective and dynamic programming problems. Comparative studies and conclusions on intelligent global solvers are also provided.

Genetic Algorithms with Python

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Publisher :
ISBN 13 : 9781732029804
Total Pages : 532 pages
Book Rating : 4.0/5 (298 download)

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Book Synopsis Genetic Algorithms with Python by : Clinton Sheppard

Download or read book Genetic Algorithms with Python written by Clinton Sheppard and published by . This book was released on 2018-02-11 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a hands-on introduction to machine learning with genetic algorithms using Python. Genetic algorithms are one of the tools you can use to apply machine learning to finding good, sometimes even optimal, solutions to problems that have billions of potential solutions. This book gives you experience making genetic algorithms work for you, using easy-to-follow example projects that you can fall back upon when learning to use other machine learning tools and techniques. The step-by-step tutorials build your skills from Hello World! to optimizing one genetic algorithm with another, and finally genetic programming; thus preparing you to apply genetic algorithms to problems in your own field of expertise. Python is a high-level, low ceremony and powerful language whose code can be easily understood even by entry-level programmers. If you have experience with another programming language then you should have no difficulty learning Python by induction. Souce code: https: //github.com/handcraftsman/GeneticAlgorithmsWithPython

Programming Abstractions in C++

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Publisher : Prentice Hall
ISBN 13 : 9780133454840
Total Pages : 0 pages
Book Rating : 4.4/5 (548 download)

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Book Synopsis Programming Abstractions in C++ by : Eric Roberts

Download or read book Programming Abstractions in C++ written by Eric Roberts and published by Prentice Hall. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text is intended for use in the second programming course Programming is a matter of learning by doing. Eric Roberts' Programming Abstractions in C++ gives students opportunities to practice and learn with engaging graphical assignments. A client-first approach to data structures helps students absorb, and then apply the material. Teaching and Learning Experience This program presents a better teaching and learning experience--for you and your students. It will help: Improve Student Comprehension with a Client-first Approach to Data Structures: To aid in student understanding, this book presents the full set of collection classes early. Defer the Presentation of C++ Features that Require a Detailed Understanding of the Underlying Machine: Introducing collection classes early enables students to master other equally important topics without having to struggle with low-level details at the same time. Engage Students with Exciting Graphical Assignments: An open-source library supports graphics and interactivity in a simple, pedagogically appropriate way. Support Instructors and Students: The companion website provides source code, sample run PDFs, answers to review questions, and more.

Killer Kakuro

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Publisher : Phoenix
ISBN 13 : 9780752880792
Total Pages : 320 pages
Book Rating : 4.8/5 (87 download)

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Book Synopsis Killer Kakuro by : Mark Huckvale

Download or read book Killer Kakuro written by Mark Huckvale and published by Phoenix. This book was released on 2005-12-07 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hooked on su doku? Then move on up to kakuro! Kakuro is the latest Japanese puzzle craze for all those who thought they had reached the limit in logic puzzles. Kakuro is all about numbers, and like su doku it is solved by using logic, with absolutely no guesswork. However, Kakuro takes puzzling a step further: it requires simple arithmetic skills as well as reasoning. But don't worry if maths isn't your strong point. While some of the logic relies on you being able to add up, the sums only ever involve a few single digits, and the totals in this book are never more than 45. You don't need to be a maths whiz, nor do you need to have a calculator handy. You will have no difficulty in doing the sums in your head. As with the incredibly addictive su doku, the fun in doing kakuro is working out the logic that gets you from the starting position to the single solved grid of digits. So if you're bored with su doku - kakuro is the next logical step . . .

The Use of Computer and Video Games for Learning

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Publisher : Bright Sparks
ISBN 13 : 9781853389047
Total Pages : 84 pages
Book Rating : 4.3/5 (89 download)

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Book Synopsis The Use of Computer and Video Games for Learning by : Alice Mitchell

Download or read book The Use of Computer and Video Games for Learning written by Alice Mitchell and published by Bright Sparks. This book was released on 2004 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: