How to Play Sudoku

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781539314769
Total Pages : 218 pages
Book Rating : 4.3/5 (147 download)

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Book Synopsis How to Play Sudoku by : Howexpert Press

Download or read book How to Play Sudoku written by Howexpert Press and published by Createspace Independent Publishing Platform. This book was released on 2016-10-02 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to learn the basics of playing Sudoku puzzles quickly and easily for newbies and beginners, then get this "How To Play Sudoku" guide. In this step-by-step guide, you will rep the following benefits: - Be familiar with the the game rules. - Learn the basic way of doing Sudoku. - Get useful tips in solving Sudoku puzzle. - Be able to solve Sudoku puzzle in the shortest time possible. - Learn how to appropriately choose a candidate. - Solve different levels of Sudoku puzzle. - Amaze your friends and family to your new found hobby of solving sudoku. - And much more! Click "Buy Now" to get it now!

HT THINK LIKE A COMPUTER SCIEN

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Publisher : Samurai Media Limited
ISBN 13 : 9789888406784
Total Pages : 306 pages
Book Rating : 4.4/5 (67 download)

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Book Synopsis HT THINK LIKE A COMPUTER SCIEN by : Jeffrey Elkner

Download or read book HT THINK LIKE A COMPUTER SCIEN written by Jeffrey Elkner and published by Samurai Media Limited. This book was released on 2016-10-04 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.

The Chess Mysteries of Sherlock Holmes

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Publisher : Courier Corporation
ISBN 13 : 0486482014
Total Pages : 194 pages
Book Rating : 4.4/5 (864 download)

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Book Synopsis The Chess Mysteries of Sherlock Holmes by : Raymond M. Smullyan

Download or read book The Chess Mysteries of Sherlock Holmes written by Raymond M. Smullyan and published by Courier Corporation. This book was released on 2012 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join Holmes and Watson as they examine interrupted games to deduce prior moves. A series of increasingly complex chess mysteries culminates in a double murder perpetrated by Professor Moriarty. The master sleuth instructs his companion (and us) in the intricacies of retrograde analysis; readers need only a knowledge of how the pieces move.

Puzzlewright Guide to Solving Sudoku

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Publisher : Puzzlewright
ISBN 13 : 9781402799457
Total Pages : 0 pages
Book Rating : 4.7/5 (994 download)

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Book Synopsis Puzzlewright Guide to Solving Sudoku by : Frank Longo

Download or read book Puzzlewright Guide to Solving Sudoku written by Frank Longo and published by Puzzlewright. This book was released on 2012-09-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sudoku designers the world over will weep and gnash their teeth at the revelations in this comprehensive guide to cracking the addictive puzzles--but solvers will find it absolutely invaluable as they seek to improve their skills. Even experts don't know all these tricks: hidden pairs, naked pairs, X-wings, jellyfish, squirmbag, bivalue and bilocation graphs, and chains, plus the exclusive Gordonian logic methods that turn the toughest puzzles into a breeze. There are hundreds of sudoku to practice on. A special addition is a reprint of the very first sudoku ever published "

Building Computer Vision Applications Using Artificial Neural Networks

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Author :
Publisher : Apress
ISBN 13 : 9781484258866
Total Pages : 451 pages
Book Rating : 4.2/5 (588 download)

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Book Synopsis Building Computer Vision Applications Using Artificial Neural Networks by : Shamshad Ansari

Download or read book Building Computer Vision Applications Using Artificial Neural Networks written by Shamshad Ansari and published by Apress. This book was released on 2020-07-17 with total page 451 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apply computer vision and machine learning concepts in developing business and industrial applications ​using a practical, step-by-step approach. The book comprises four main sections starting with setting up your programming environment and configuring your computer with all the prerequisites to run the code examples. Section 1 covers the basics of image and video processing with code examples of how to manipulate and extract useful information from the images. You will mainly use OpenCV with Python to work with examples in this section. Section 2 describes machine learning and neural network concepts as applied to computer vision. You will learn different algorithms of the neural network, such as convolutional neural network (CNN), region-based convolutional neural network (R-CNN), and YOLO. In this section, you will also learn how to train, tune, and manage neural networks for computer vision. Section 3 provides step-by-step examples of developing business and industrial applications, such as facial recognition in video surveillance and surface defect detection in manufacturing. The final section is about training neural networks involving a large number of images on cloud infrastructure, such as Amazon AWS, Google Cloud Platform, and Microsoft Azure. It walks you through the process of training distributed neural networks for computer vision on GPU-based cloud infrastructure. By the time you finish reading Building Computer Vision Applications Using Artificial Neural Networks and working through the code examples, you will have developed some real-world use cases of computer vision with deep learning. What You Will Learn · Employ image processing, manipulation, and feature extraction techniques · Work with various deep learning algorithms for computer vision · Train, manage, and tune hyperparameters of CNNs and object detection models, such as R-CNN, SSD, and YOLO · Build neural network models using Keras and TensorFlow · Discover best practices when implementing computer vision applications in business and industry · Train distributed models on GPU-based cloud infrastructure Who This Book Is For Data scientists, analysts, and machine learning and software engineering professionals with Python programming knowledge.

Puzzles To Puzzle You

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Author :
Publisher : Orient Paperbacks
ISBN 13 : 9788122200140
Total Pages : 148 pages
Book Rating : 4.2/5 (1 download)

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Book Synopsis Puzzles To Puzzle You by : Shakuntala Devi

Download or read book Puzzles To Puzzle You written by Shakuntala Devi and published by Orient Paperbacks. This book was released on 2005-03 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the adventure and excitement of mathematical puzzles. Match your wits with the human computer. Sharpen your intellect, delight your friends and enjoy hours of purposeful entertainment. Mathematics is not always hard, mind-boggling stuff. It can also be simple, delightful and interesting. Many famous mathematicians are known to be devoted to peg jumping puzzles. It is perhaps this kind of play that leads to scientific discoveries. The celebrity author, Shakuntala Devi, is regarded as 'authentic heroine of the twentieth century'. She calculates faster than the fastest computer, is listed in the Guinness Book of World Records and continues to amaze audiences around the world with her feats of calculation.

Games for the Superintelligent

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Author :
Publisher : Galahad Books
ISBN 13 : 9781578660223
Total Pages : 0 pages
Book Rating : 4.6/5 (62 download)

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Book Synopsis Games for the Superintelligent by : James F. Fixx

Download or read book Games for the Superintelligent written by James F. Fixx and published by Galahad Books. This book was released on 1998-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Those who thrill to a mind-bending challenge have met their match in this one-of-a-kind collection. Readers can match wits with an elite class of master problem solvers in a wide variety of math, logic, and word games. These games are inspired by members of MENSA, the organization made up of people with an I.Q. of 140 or more. Puzzle addict James Fixx invites readers to sharpen their pencils and their wits with each brain-crunching entry. Answers are provided at the back of the book, as well as information that will help readers discover if they, like Fixx, are MENSA material.

The 1619 Project

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Author :
Publisher : One World
ISBN 13 : 0593230590
Total Pages : 625 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis The 1619 Project by : Nikole Hannah-Jones

Download or read book The 1619 Project written by Nikole Hannah-Jones and published by One World. This book was released on 2024-06-04 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: #1 NEW YORK TIMES BESTSELLER • NAACP IMAGE AWARD WINNER • A dramatic expansion of a groundbreaking work of journalism, The 1619 Project: A New Origin Story offers a profoundly revealing vision of the American past and present. “[A] groundbreaking compendium . . . bracing and urgent . . . This collection is an extraordinary update to an ongoing project of vital truth-telling.”—Esquire NOW AN EMMY-NOMINATED HULU ORIGINAL DOCUSERIES • FINALIST FOR THE KIRKUS PRIZE • ONE OF THE BEST BOOKS OF THE YEAR: The Washington Post, NPR, Esquire, Marie Claire, Electric Lit, Ms. magazine, Kirkus Reviews, Booklist In late August 1619, a ship arrived in the British colony of Virginia bearing a cargo of twenty to thirty enslaved people from Africa. Their arrival led to the barbaric and unprecedented system of American chattel slavery that would last for the next 250 years. This is sometimes referred to as the country’s original sin, but it is more than that: It is the source of so much that still defines the United States. The New York Times Magazine’s award-winning 1619 Project issue reframed our understanding of American history by placing slavery and its continuing legacy at the center of our national narrative. This book substantially expands on that work, weaving together eighteen essays that explore the legacy of slavery in present-day America with thirty-six poems and works of fiction that illuminate key moments of oppression, struggle, and resistance. The essays show how the inheritance of 1619 reaches into every part of contemporary American society, from politics, music, diet, traffic, and citizenship to capitalism, religion, and our democracy itself. This book that speaks directly to our current moment, contextualizing the systems of race and caste within which we operate today. It reveals long-glossed-over truths around our nation’s founding and construction—and the way that the legacy of slavery did not end with emancipation, but continues to shape contemporary American life. Featuring contributions from: Leslie Alexander • Michelle Alexander • Carol Anderson • Joshua Bennett • Reginald Dwayne Betts • Jamelle Bouie • Anthea Butler • Matthew Desmond • Rita Dove • Camille T. Dungy • Cornelius Eady • Eve L. Ewing • Nikky Finney • Vievee Francis • Yaa Gyasi • Forrest Hamer • Terrance Hayes • Kimberly Annece Henderson • Jeneen Interlandi • Honorée Fanonne Jeffers • Barry Jenkins • Tyehimba Jess • Martha S. Jones • Robert Jones, Jr. • A. Van Jordan • Ibram X. Kendi • Eddie Kendricks • Yusef Komunyakaa • Kevin M. Kruse • Kiese Laymon • Trymaine Lee • Jasmine Mans • Terry McMillan • Tiya Miles • Wesley Morris • Khalil Gibran Muhammad • Lynn Nottage • ZZ Packer • Gregory Pardlo • Darryl Pinckney • Claudia Rankine • Jason Reynolds • Dorothy Roberts • Sonia Sanchez • Tim Seibles • Evie Shockley • Clint Smith • Danez Smith • Patricia Smith • Tracy K. Smith • Bryan Stevenson • Nafissa Thompson-Spires • Natasha Trethewey • Linda Villarosa • Jesmyn Ward

Star Wars

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Publisher : Marvel Entertainment
ISBN 13 : 1302493922
Total Pages : 169 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Star Wars by : Kieron Gillen

Download or read book Star Wars written by Kieron Gillen and published by Marvel Entertainment. This book was released on 2016-10-19 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: Darth Vader has been secretly pursuing his own agenda, but now it is time for the End of Games. As Inspector Thanoth returns with some startling information, it seems that Vader may have passed his master's tests. But even after finding favor in the eyes of the Emperor, the Dark Lord's schemes may yet prove his undoing... Plus, the killer droids Triple-Zero and Beetee wreak havoc in their own homicidal adventure! Marvel's in-depth exploration of the Dark Side of Star Wars goes from strength to strength! COLLECTING: DARTH VADER 20-25.

Learn to Draw Star Wars: Villains

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Publisher : Walter Foster Publishing
ISBN 13 : 1633226840
Total Pages : 131 pages
Book Rating : 4.6/5 (332 download)

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Book Synopsis Learn to Draw Star Wars: Villains by : Walter Foster Creative Team

Download or read book Learn to Draw Star Wars: Villains written by Walter Foster Creative Team and published by Walter Foster Publishing. This book was released on 2018-11-06 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to Draw Star Wars: Villains will teach you to draw your favorite villains from the Star Wars galaxy—from the lowly stormtrooper and the notorious bounty hunter Boba Fett to the infamous crime lord Jabba the Hutt and the terrifying Sith Lord Darth Vader. In this 128-page drawing guide, Lucasfilm collaborator and professional artist Russell Walks shows artists of all skill levels how to render their favoriteStar Wars villains as detailed pencil portraits. After a brief introduction to drawing tools and materials, basic pencil techniques, shading techniques, and how to depict different textures, the book dives right into step-by-step drawing projects. See how each drawing lesson begins with basic shapes, with each new step building upon the last, eventually progressing to a finished fine art piece. Experience this legendary series from a whole new perspective as you develop your drawing skills with the easy-to-follow step-by-step instructions, insightful character notes, and drawing tips. Included in Learn to Draw Star Wars: Villains are drawing projects for Darth Maul, General Grievous, Count Dooku, Emperor Palpatine (Darth Sidious), Darth Vader, Bib Fortuna, Jabba the Hutt, Boba Fett, Kylo Ren, Captain Phasma, and Supreme Leader Snoke. Russell Walks also shows how to best depict a villainous character, four ways to draw lightsabers, a comparison of Darth Vader and Kylo Ren’s masks, the differences between Jango Fett and his clone Boba, how to draw different types of stormtrooper helmets, and more. So grab your drawing pencils, and use the Force—or join the Dark Side—on your artistic journey through the Star Wars galaxy!

Think Python

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491939419
Total Pages : 309 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Think Python by : Allen B. Downey

Download or read book Think Python written by Allen B. Downey and published by "O'Reilly Media, Inc.". This book was released on 2015-12-02 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to learn how to program, working with Python is an excellent way to start. This hands-on guide takes you through the language a step at a time, beginning with basic programming concepts before moving on to functions, recursion, data structures, and object-oriented design. This second edition and its supporting code have been updated for Python 3. Through exercises in each chapter, youâ??ll try out programming concepts as you learn them. Think Python is ideal for students at the high school or college level, as well as self-learners, home-schooled students, and professionals who need to learn programming basics. Beginners just getting their feet wet will learn how to start with Python in a browser. Start with the basics, including language syntax and semantics Get a clear definition of each programming concept Learn about values, variables, statements, functions, and data structures in a logical progression Discover how to work with files and databases Understand objects, methods, and object-oriented programming Use debugging techniques to fix syntax, runtime, and semantic errors Explore interface design, data structures, and GUI-based programs through case studies

Characteristics of Games

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Publisher : MIT Press
ISBN 13 : 0262542692
Total Pages : 331 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Characteristics of Games by : George Skaff Elias

Download or read book Characteristics of Games written by George Skaff Elias and published by MIT Press. This book was released on 2020-12-08 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Futoshiki 6x6

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Publisher : Createspace Independent Pub
ISBN 13 : 9781481138437
Total Pages : 72 pages
Book Rating : 4.1/5 (384 download)

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Book Synopsis Futoshiki 6x6 by : Clarity Media

Download or read book Futoshiki 6x6 written by Clarity Media and published by Createspace Independent Pub. This book was released on 2012-12-01 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to Fantastic Futoshiki 6x6! This enjoyable sudoku variant is a simple but entertaining little puzzle that is sure to provide you with hours of satisfying puzzle-solving fun. All 100 futoshiki puzzles in this book are on a 6x6 grid size so are the ideal puzzle for those who have started off solving 5x5 puzzles and are now looking for something a little larger. The rules of 6x6 futoshiki are outlined below: - Place each number from 1 - 6 exactly once in each row and column in the 6x6 futoshiki grid - In addition, observe the greater than and less than signs. These are placed in between certain adjacent cells, and indicate that the number placed in one cell is greater than or less than the neighbouring cell. The '>' sign is a greater than sign, whilst the ' 2 whilst 1 That's all there is to it! Armed with just these few simple rules and requirements, each puzzle can be solved and you'll be able to reach the unique solution for each puzzle through the application of logical rules alone: you won't ever need to guess. And all solutions are provided at the back of the book for the 100 puzzles. Also available on Amazon in our futoshiki range are puzzles in 5x5, 7x7 and 8x8 grid sizes, so there is something for every futoshiki solver.

The Use of Computer and Video Games for Learning

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Publisher : Bright Sparks
ISBN 13 : 9781853389047
Total Pages : 84 pages
Book Rating : 4.3/5 (89 download)

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Book Synopsis The Use of Computer and Video Games for Learning by : Alice Mitchell

Download or read book The Use of Computer and Video Games for Learning written by Alice Mitchell and published by Bright Sparks. This book was released on 2004 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Absolutely Nasty® Kakuro Level Three

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Author :
Publisher : Puzzlewright
ISBN 13 : 9781402799914
Total Pages : 0 pages
Book Rating : 4.7/5 (999 download)

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Book Synopsis Absolutely Nasty® Kakuro Level Three by : Conceptis Conceptis Puzzles

Download or read book Absolutely Nasty® Kakuro Level Three written by Conceptis Conceptis Puzzles and published by Puzzlewright. This book was released on 2013-04-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kakuro is a puzzle type in which sums are given and solvers must deduce the numbers in the individual boxes. This title is suitable for hardcore kakuro devotees.

Ai Escargot

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Publisher :
ISBN 13 : 9781847534514
Total Pages : 108 pages
Book Rating : 4.5/5 (345 download)

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Book Synopsis Ai Escargot by : Arto Inkala

Download or read book Ai Escargot written by Arto Inkala and published by . This book was released on 2007-06-01 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains AI Escargot, the world famous sudoku puzzle which became the most difficult sudoku puzzle known in 2006. There are also several hints for solving AI Escargot in the shortest and most logical way. In addition, the book has 166 other sudoku puzzles in 11 categories. This makes it very convenient to find out your own level and to learn more! The author, Arto Inkala, is a puzzle creator and a doctor of science in the field of applied mathematics.

Rubik's Cubic Compendium

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Author :
Publisher : Oxford University Press, USA
ISBN 13 :
Total Pages : 248 pages
Book Rating : 4.4/5 (91 download)

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Book Synopsis Rubik's Cubic Compendium by : Ernő Rubik

Download or read book Rubik's Cubic Compendium written by Ernő Rubik and published by Oxford University Press, USA. This book was released on 1987 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Co-written by the cube's inventor, this book serves as a comprehensive guide to the Rubik's cube. It opens up a wealth of fascinating mathematics and offers a vast number of new ideas and possibilities to those who have solved the cube as well as to those who remain puzzled.