Student-Designed Games

Download Student-Designed Games PDF Online Free

Author :
Publisher : Human Kinetics
ISBN 13 : 1450409148
Total Pages : 194 pages
Book Rating : 4.4/5 (54 download)

DOWNLOAD NOW!


Book Synopsis Student-Designed Games by : Peter A. Hastie

Download or read book Student-Designed Games written by Peter A. Hastie and published by Human Kinetics. This book was released on 2010 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Student-designed Games

Download Student-designed Games PDF Online Free

Author :
Publisher : Human Kinetics Publishers
ISBN 13 : 9780736085908
Total Pages : 181 pages
Book Rating : 4.0/5 (859 download)

DOWNLOAD NOW!


Book Synopsis Student-designed Games by : Peter A. Hastie

Download or read book Student-designed Games written by Peter A. Hastie and published by Human Kinetics Publishers. This book was released on 2010 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: Student-Designed Games: Strategies for Promoting Creativity, Cooperation, and Skill Development guides teachers and students in devising games that are inclusive, creative, educational, and fun. Students can adapt games they already play or create new ones with templates. It includes assessments and rubrics, and it outlines teaching strategies.

Gaming the Past

Download Gaming the Past PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1136832092
Total Pages : 198 pages
Book Rating : 4.1/5 (368 download)

DOWNLOAD NOW!


Book Synopsis Gaming the Past by : Jeremiah McCall

Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Student-designed Games

Download Student-designed Games PDF Online Free

Author :
Publisher :
ISBN 13 : 9781492574422
Total Pages : pages
Book Rating : 4.5/5 (744 download)

DOWNLOAD NOW!


Book Synopsis Student-designed Games by : Peter A. Hastie

Download or read book Student-designed Games written by Peter A. Hastie and published by . This book was released on 2010 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Student-Designed Games

Download Student-Designed Games PDF Online Free

Author :
Publisher : Human Kinetics Publishers
ISBN 13 : 9781450489355
Total Pages : 195 pages
Book Rating : 4.4/5 (893 download)

DOWNLOAD NOW!


Book Synopsis Student-Designed Games by : Peter A. Hastie

Download or read book Student-Designed Games written by Peter A. Hastie and published by Human Kinetics Publishers. This book was released on 2014-08-30 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Student-Designed Games: Strategies for Promoting Creativity, Cooperation, and Skill Development "guides teachers and students in devising games that are inclusive, creative, educational, and fun. Students can adapt games they already play or create new ones with templates. It includes assessments and rubrics, and it outlines teaching strategies.

Ditch That Textbook

Download Ditch That Textbook PDF Online Free

Author :
Publisher :
ISBN 13 : 9781946444257
Total Pages : 240 pages
Book Rating : 4.4/5 (442 download)

DOWNLOAD NOW!


Book Synopsis Ditch That Textbook by : Matt Miller

Download or read book Ditch That Textbook written by Matt Miller and published by . This book was released on 2015-04-13 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.

Triadic Game Design

Download Triadic Game Design PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1849961573
Total Pages : 328 pages
Book Rating : 4.8/5 (499 download)

DOWNLOAD NOW!


Book Synopsis Triadic Game Design by : Casper Harteveld

Download or read book Triadic Game Design written by Casper Harteveld and published by Springer Science & Business Media. This book was released on 2011-02-26 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully. The reader will be introduced to a design philosophy called “Triadic Game Design.”; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what Triadic Game Design offers.

Connected Gaming

Download Connected Gaming PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262551551
Total Pages : 221 pages
Book Rating : 4.2/5 (625 download)

DOWNLOAD NOW!


Book Synopsis Connected Gaming by : Yasmin B. Kafai

Download or read book Connected Gaming written by Yasmin B. Kafai and published by MIT Press. This book was released on 2024-03-19 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.

EDrenaline Rush

Download EDrenaline Rush PDF Online Free

Author :
Publisher :
ISBN 13 : 9781949595383
Total Pages : 260 pages
Book Rating : 4.5/5 (953 download)

DOWNLOAD NOW!


Book Synopsis EDrenaline Rush by : John Meehan

Download or read book EDrenaline Rush written by John Meehan and published by . This book was released on 2019-06-16 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if going to school captured the thrills and excitement of a theme park? Just imagine what your classroom would be like if the activities inside elicited the same sense of fun and exhilaration as a roller coaster! How much more engaged would your students be if your curriculum were filled with the same mystery and mastery they found in an escape room full of puzzles and surprising twists? School should be fun! In EDrenaline Rush, John Meehan pulls back the curtain on what it takes to create thrilling learning experiences in your classroom. Packed with lesson planning tips, instructional design ideas, and plug-and-play teaching resources, EDrenaline Rush will challenge you to think differently and equip you to push your pedagogy to incredible limits. Create classrooms where students willingly step outside of their comfort zones and boldly dare to attempt the impossible. "Packed with practical tips and great writing that will have you coming back for more of his dynamic, rigorous approach to classroom teaching." --Alexis Wiggins, teacher and author of The Best Class You Never Taught "This is a must-buy and should be a must-implement for anyone who wants to create positive change in their schools." --Michael Matera, teacher and author of eXPlore Like a Pirate "Every classroom can be filled with 'student-centered edrenaline, ' and after reading EDrenaline Rush you will be motivated to make it happen." --Scott Rocco, EdD, Hamilton Township (NJ) School District Superintendent and co-author of 140 Twitter Tips for Educators and Hacking Google for Education "EDrenaline Rush is the ultimate surprise and delight!" --Monica Cornetti, CEO of Sententia Gamification, GamiCon Gamemaster

Critical Play

Download Critical Play PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262518651
Total Pages : 363 pages
Book Rating : 4.2/5 (625 download)

DOWNLOAD NOW!


Book Synopsis Critical Play by : Mary Flanagan

Download or read book Critical Play written by Mary Flanagan and published by MIT Press. This book was released on 2013-02-08 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

Minds on Fire

Download Minds on Fire PDF Online Free

Author :
Publisher : Harvard University Press
ISBN 13 : 0674735358
Total Pages : 398 pages
Book Rating : 4.6/5 (747 download)

DOWNLOAD NOW!


Book Synopsis Minds on Fire by : Mark C. Carnes

Download or read book Minds on Fire written by Mark C. Carnes and published by Harvard University Press. This book was released on 2014-09-15 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Choice Outstanding Academic Title of the Year In Minds on Fire, Mark C. Carnes shows how role-immersion games channel students’ competitive (and sometimes mischievous) impulses into transformative learning experiences. His discussion is based on interviews with scores of students and faculty who have used a pedagogy called Reacting to the Past, which features month-long games set during the French Revolution, Galileo’s trial, the partition of India, and dozens of other epochal moments in disciplines ranging from art history to the sciences. These games have spread to over three hundred campuses around the world, where many of their benefits defy expectations. “[Minds on Fire is] Carnes’s beautifully written apologia for this fascinating and powerful approach to teaching and learning in higher education. If we are willing to open our minds and explore student-centered approaches like Reacting [to the Past], we might just find that the spark of student engagement we have been searching for in higher education’s mythical past can catch fire in the classrooms of the present.” —James M. Lang, Chronicle of Higher Education “This book is a highly engaging and inspirational study of a ‘new’ technique that just might change the way educators bring students to learning in the 21st century.” —D. D. Bouchard, Choice

Video Game Design Foundations

Download Video Game Design Foundations PDF Online Free

Author :
Publisher : Goodheart-Wilcox Publisher
ISBN 13 : 9781619602786
Total Pages : 0 pages
Book Rating : 4.6/5 (27 download)

DOWNLOAD NOW!


Book Synopsis Video Game Design Foundations by : D. Michael Ploor

Download or read book Video Game Design Foundations written by D. Michael Ploor and published by Goodheart-Wilcox Publisher. This book was released on 2013-02-26 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Video Game Design Foundations provides students with a complete understanding of all aspects of video game design. This "turnkey" curriculum guides students from beginning each game build project through completion, integration, and marketing. Simulated design teams learn all aspects of team building required to launch a new video game system"--

Complete Guide to Sport Education

Download Complete Guide to Sport Education PDF Online Free

Author :
Publisher : Human Kinetics
ISBN 13 : 1492582204
Total Pages : 226 pages
Book Rating : 4.4/5 (925 download)

DOWNLOAD NOW!


Book Synopsis Complete Guide to Sport Education by : Daryl Siedentop

Download or read book Complete Guide to Sport Education written by Daryl Siedentop and published by Human Kinetics. This book was released on 2011-02-22 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition of Complete Guide to Sport Education contains everything your students need to get—and keep—children active. Regardless of skill or confidence level, your students will learn how to get children to work together, support each other, and gain competence in sport and fitness skills so that they can stay moving now and throughout their lifetime. The Sport Education model is appropriate for various dance forms and recreational activities such as swimming, weightlifting, and other fitness programs such as aerobic routines and hiking. The text for this groundbreaking Sport Education curricular model has expanded to 12 chapters, is updated throughout, and offers even more practical examples and real-world applications from both elementary and secondary levels: • A new emphasis on using the Sport Education model to help students reach national goals for physical activity, including outside of class time • Review of the findings from more than 50 research studies that examine the efficacies of the Sport Education model • More online teacher resources—including ready-to-use forms, plans, assessments, charts, and handouts A few examples of new resources include a series of team practice cards that teachers and team coaches can use to plan practices, and templates that allow teachers to choose among several game-play performance indicators (techniques and tactics, rules and strategies, fair play, and so on). The resources make it easy for professors to use this text in college methods and curriculum courses. Authors Daryl Siedentop, Peter Hastie, and Hans van der Mars provide a perfect blend of rock-solid theory and practical application for a wealth of games, sports, and fitness activities. Through their Sport Education model, children quickly become involved in all aspects of a sport or activity, learning skills, sportsmanship, and responsibility. The curriculum helps students develop as leaders and as team players. And as they learn to become true players and performers, they become more competent and confident—thus leading to the likelihood that they will continue being active after school, on weekends, and as they grow. This second edition of Complete Guide to Sport Education will help school programs meet national physical activity guidelines and the national physical education standards established by NASPE. It contains everything that future physical education teachers need in order to implement an effective program. With its greater emphasis on activity and fitness, its expanded resources, its relevance and freshness, and its practical approach, Complete Guide to Sport Education, Second Edition, is just what your students need to point children in the direction of healthy, active lifestyles.

Designing Online Information Literacy Games Students Want to Play

Download Designing Online Information Literacy Games Students Want to Play PDF Online Free

Author :
Publisher : Rowman & Littlefield
ISBN 13 : 0810891433
Total Pages : 303 pages
Book Rating : 4.8/5 (18 download)

DOWNLOAD NOW!


Book Synopsis Designing Online Information Literacy Games Students Want to Play by : Karen Markey

Download or read book Designing Online Information Literacy Games Students Want to Play written by Karen Markey and published by Rowman & Littlefield. This book was released on 2014-03-12 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. The authors draw on their experience designing the BiblioBouts information literacy game, deploying it in dozens of college classrooms across the country, and evaluating its effectiveness for teaching students how to conduct library research. The multi-modal evaluation of BiblioBouts involved qualitative and quantitative data collection methods and analyses. Drawing on the evaluation, the authors describe how students played this particular information literacy game and make recommendations for the design of future information literacy games. You’ll learn how the game’s design evolved in response to student input and how students played the game including their attitudes about playing games to develop information literacy skills and concepts specifically and playing educational games generally. The authors describe how students benefited as a result of playing the game. Drawing from their own first-hand experience, research, and networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play. Best practices topics covered include pre-game instruction, rewards, feedback, the ability to review/change actions, ideal timing, and more. The final section of the book covers important concepts for future information literacy game design.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Download What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Online Free

Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 233 pages
Book Rating : 4.4/5 (668 download)

DOWNLOAD NOW!


Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Fun, Fitness, and Skills

Download Fun, Fitness, and Skills PDF Online Free

Author :
Publisher : Human Kinetics
ISBN 13 : 9780736068291
Total Pages : 196 pages
Book Rating : 4.0/5 (682 download)

DOWNLOAD NOW!


Book Synopsis Fun, Fitness, and Skills by : Howie Weiss

Download or read book Fun, Fitness, and Skills written by Howie Weiss and published by Human Kinetics. This book was released on 2008 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: -Engage kids in fun, new games while teaching them key fitness concepts. -Provide appropriate skills practice for students. -Offer plenty of variations to keep the games fresh and exciting. -Use field-tested games that are ready to go at a moment's notice. Fun, Fitness, and Skills: The Powerful Original Games Approach brings 93 fresh games with countless variations. The games are easy to adjust to all grade and ability levels, and you'll never run out of fresh ideas for fun and exciting games that teach fitness concepts and skills. Created by a former teacher and current physical education mentor and staff developer with the Department of Education in New York City, these games have been field-tested in many schools with diverse populations at various grade levels. Yet the outcome of those field tests has been uniform: Kids love the games and teachers find them to be educationally sound and easy to implement. In Fun, Fitness, and Skills, you will find -easy-to-follow games that allow you to concentrate on kids being active and having fun; -clearly written educational objectives for each game that help you focus on key fitness concepts and skills to be learned; -a game finder that makes selecting the right game for your needs quick and easy; -tips and suggestions for teaching and classroom management; and -variations to keep the games fresh and interesting. The games include warm-ups, fitness and skill games, tag games, and games specially designed for students in kindergarten and first grade. The book also encourages creativity as you create your own games. Many of the games can be modified by changing equipment or a few rules for a sport or activity. Several games use fantasy, holidays, movies, television shows, or classic games with a twist. Most games are cooperative in nature but have a low-key competitive element or variation that will help students understand how to work together while also learning how to compete appropriately and with good sportsmanship. These games, which address the NASPE National Standards, will help you meet important physical education objectives. The book focuses on activity that is fun while also building skills for activities that students can enjoy for life. Indeed, through Fun, Fitness, and Skills: The Powerful Original Games Approach, kids will have fun and learn while practicing skills and fitness concepts. You will discover exciting new ways to teach or improve your students' skills and fitness. This cookbook of games with all their variations will be a recipe for active success in your classes!

Ludoliteracy

Download Ludoliteracy PDF Online Free

Author :
Publisher : Lulu.com
ISBN 13 : 0557277914
Total Pages : 164 pages
Book Rating : 4.5/5 (572 download)

DOWNLOAD NOW!


Book Synopsis Ludoliteracy by : José P. Zagal

Download or read book Ludoliteracy written by José P. Zagal and published by Lulu.com. This book was released on 2010 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extensive personal experience with videogames. However, games education can be surprisingly complex.