Stealing Games

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1632860244
Total Pages : 417 pages
Book Rating : 4.6/5 (328 download)

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Book Synopsis Stealing Games by : Maury Klein

Download or read book Stealing Games written by Maury Klein and published by Bloomsbury Publishing USA. This book was released on 2016-03-22 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 1911 New York Giants stole an astonishing 347 bases, a record that still stands more than a century later. That alone makes them special in baseball history, but as Maury Klein relates in Stealing Games they also embodied a rapidly changing America on the cusp of a faster, more frenetic pace of life dominated by machines, technology, and urban culture. Baseball, too, was evolving from the dead-ball to the live-ball era--the cork-centered ball was introduced in 1910 and structurally changed not only the outcome of individual games but the way the game itself was played, requiring upgraded equipment, new rules, and new ways of adjudicating. Changing performance also changed the relationship between management and players. The Giants had two stars--the brilliant manager John McGraw and aging pitcher Christy Mathewson--and memorable characters such as Rube Marquard and Fred Snodgrass; yet their speed and tenacity led to three pennants in a row starting in 1911. Stealing Games gives a great team its due and underscores once more the rich connection between sports and culture.

Grand Theft Childhood

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Publisher : Simon and Schuster
ISBN 13 : 1416564691
Total Pages : 275 pages
Book Rating : 4.4/5 (165 download)

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Book Synopsis Grand Theft Childhood by : Lawrence Kutner

Download or read book Grand Theft Childhood written by Lawrence Kutner and published by Simon and Schuster. This book was released on 2008-04-15 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.

Stealing Cars

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Publisher : JHU Press
ISBN 13 : 1421412977
Total Pages : 229 pages
Book Rating : 4.4/5 (214 download)

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Book Synopsis Stealing Cars by : John A. Heitmann

Download or read book Stealing Cars written by John A. Heitmann and published by JHU Press. This book was released on 2014-05 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: The technology-thwarting car thief has become as advanced as the cars themselves. As early as 1910 Americans recognized that cars were easy to steal and, once stolen, hard to find, especially since cars looked much alike. Model styles and colors eventually changed, but so did the means of making a stolen car disappear. Though changing license plates and serial numbers remain basic procedure, thieves have created highly sophisticated networks to disassemble stolen vehicles, distribute the parts, and/or ship the altered cars out of the country. Stealing cars has become as technologically advanced as the cars themselves. John A. Heitmann and Rebecca H. Morales’s study of automobile theft and culture examines a wide range of related topics that includes motives and methods, technological deterrents, place and space, institutional responses, international borders, and cultural reflections. Only recently have scholars begun to move their focus away from the creators and manufacturers of the automobile to its users. Stealing Cars illustrates the power of this approach, as it aims at developing a better understanding of the place of the automobile in the broad texture of American life. There are many who are fascinated by aspects of automobile history, but many more readers enjoy the topic of crime—motives, methods, escaping capture, and of course solving the crime and bringing criminals to justice. Stealing Cars brings together expertise from the history of technology and cultural history as well as city planning and transborder studies to produce a compelling and detailed work that raises questions concerning American priorities and values. Drawing on sources that include interviews, government documents, patents, sociological and psychological studies, magazines, monographs, scholarly periodicals, film, fiction, and digital gaming, Heitmann and Morales tell a story that highlights both human creativity and some of the paradoxes of American life.

License To Steal

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Author :
Publisher : Paladin Press
ISBN 13 : 9781581605815
Total Pages : 304 pages
Book Rating : 4.6/5 (58 download)

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Book Synopsis License To Steal by : Dennis M. Marlock

Download or read book License To Steal written by Dennis M. Marlock and published by Paladin Press. This book was released on 2007-01-01 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: License to Steal -- an in-depth study of the criminal element of the Romani population, a highly organized, secretive empire known as the Gypsy Mafia -- is based on true stories taken from police records, historical data and heartbreaking interviews with victims of various scams. Gypsy Mafia games include burglary, home-improvement rip-offs, fortune-telling, shoplifting, pickpocketing and insurance and credit-card fraud.

License To Steal

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Author :
Publisher : University of Nevada Press
ISBN 13 : 0874174724
Total Pages : 540 pages
Book Rating : 4.8/5 (741 download)

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Book Synopsis License To Steal by : Jeff Burbank

Download or read book License To Steal written by Jeff Burbank and published by University of Nevada Press. This book was released on 2012-08-01 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: These seven precedent-setting case studies taken from the files of the Nevada Gaming Control Board and Commission illustrate vital issues addressed in the first decade of Las Vegas' megaresorts.

Gaming the System

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Publisher : Routledge
ISBN 13 : 1351204491
Total Pages : 116 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis Gaming the System by : Alexander H Cohen

Download or read book Gaming the System written by Alexander H Cohen and published by Routledge. This book was released on 2019-07-18 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming the System takes an active approach to learning about American government, using novel, exciting, and highly instructive games to help students learn politics by living it. These timeless games are the perfect complement to a core textbook in American government—covering key topics like the Constitution, the Supreme Court, Congress, political participation, campaigns and elections, the federal bureaucracy, the social contract, social movements, and public opinion—and can be applied to specific courses at other levels, as well. For Instructors: These nine games are designed to be easily inserted into courses, with all but one fitting into one class session and all flexible enough to adapt or scale as needed. Games are designed so that students will be ready to play after minimal preparation and with little prior knowledge; instructors do not need to design or prepare any additional materials. An extensive instructor-only online resource provides everything needed to accompany each game: summary and discussion of the pedagogical foundations on active learning and games; instructions and advice for managing the game and staging under various logistical circumstances; student handouts and scoresheets, and more. For Students: These games immerse participants in crucial narratives, build content knowledge, and improve critical thinking skills—at the same time providing an entertaining way to learn key lessons about American government. Each chapter contains complete instructions, materials, and discussion questions in a concise and ready-to-use form, in addition to time-saving tools like scorecards and 'cheat sheets.' The games contribute to course understanding, lifelong learning, and meaningful citizenship.

Transformations

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Publisher : Springer Science & Business Media
ISBN 13 : 1461339383
Total Pages : 395 pages
Book Rating : 4.4/5 (613 download)

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Book Synopsis Transformations by : Helen Schwartzman

Download or read book Transformations written by Helen Schwartzman and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: Writing a book about play leads to wondering. In writing this book, I wondered first if it would be taken seriously and then if it might be too serious. Eventually, I realized that these concerns were cast in terms of the major dichotomy that I wished to question, that is, the very perva sive and very inaccurate division that Western cultures make between play and seriousness (or play and work, fantasy and reality, and so forth). The study of play provides researchers with a special arena for re-thinking this opposition, and in this book an attempt is made to do this by reviewing and evaluating studies of children's transformations (their play) in relation to the history of anthropologists' transformations (their theories). While studying play, I have wondered in the company of many individuals. I would first like to thank my husband, John Schwartzman, for acting as both my strongest supporter and, as an anthropological colleague, my severest critic. His sense of nonsense is always novel as well as instructive. I am also very grateful to Linda Barbera-Stein for her Sherlock Holmes style help in locating obscure references, checking and cross-checking information, and patience and persistence in the face of what at times appeared to be bibliographic chaos. I also owe special thanks to my teachers of anthropology-Paul J. Bohannan, Johannes Fabian, Edward T. Hall, and Roy Wagner-whose various orientations have directly and indirectly influenced the approach presented in this book.

Vintage Base Ball

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Publisher : McFarland
ISBN 13 : 0786485426
Total Pages : 398 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Vintage Base Ball by : James R. Tootle

Download or read book Vintage Base Ball written by James R. Tootle and published by McFarland. This book was released on 2011-07-25 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every spring, thousands of ball players across the country step back to the nineteenth century to play vintage base ball using the equipment, uniforms, rules, and customs of the game's early years. A unique combination of athletic contest, living history, and outdoor theatre, vintage base ball transports players and spectators alike to that fascinating and innocent time when athletes gathered on the diamond for recreation, exercise, and pure enjoyment. This lore-laden how-to provides all the information needed to play this entertaining, educational, and fast-growing game and to present it properly to the public, covering everything from historically accurate equipment and etiquette to the rules of play and game-day preparations.

The Meaning and Culture of Grand Theft Auto

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Author :
Publisher : McFarland
ISBN 13 : 0786483482
Total Pages : 265 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Meaning and Culture of Grand Theft Auto by : Nate Garrelts

Download or read book The Meaning and Culture of Grand Theft Auto written by Nate Garrelts and published by McFarland. This book was released on 2014-07-15 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: The immensely popular Grand Theft Auto game series has inspired a range of reactions among players and commentators, and a hot debate in the popular media. These essays from diverse theoretical perspectives expand the discussion by focusing scholarly analysis on the games, particularly Grand Theft Auto III (GTA3), Grand Theft Auto: Vice City (GTA:VC), and Grand Theft Auto: San Andreas (GTA:SA). Part One of the book discusses the fears, lawsuits, legislative proposals, and other public reactions to Grand Theft Auto, detailing the conflict between the developers of adult oriented games and various new forms of censorship. Depictions of race and violence, the pleasure of the carnivalistic gameplay, and the significance of sociopolitical satire in the series are all important elements in this controversy. It is argued that the general perception of digital changed fundamentally following the release of Grand Theft Auto III. The second section of the book approaches the games as they might be studied absent of the controversy. These essays study why and how players meaningfully play Grand Theft Auto games, reflecting on the elements of daily life that are represented in the games. They discuss the connection between game space and real space and the many ways that players mediate the symbols in a game with their minds, computers, and controllers.

The Cultural Encyclopedia of Baseball, 2d ed.

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Publisher : McFarland
ISBN 13 : 1476617449
Total Pages : 1112 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Cultural Encyclopedia of Baseball, 2d ed. by : Jonathan Fraser Light

Download or read book The Cultural Encyclopedia of Baseball, 2d ed. written by Jonathan Fraser Light and published by McFarland. This book was released on 2016-03-25 with total page 1112 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than any other sport, baseball has developed its own niche in America's culture and psyche. Some researchers spend years on detailed statistical analyses of minute parts of the game, while others wax poetic about its players and plays. Many trace the beginnings of the civil rights movement in part to the Major Leagues' decision to integrate, and the words and phrases of the game (for example, pinch-hitter and out in left field) have become common in our everyday language. From AARON, HENRY onward, this book covers all of what might be called the cultural aspects of baseball (as opposed to the number-rich statistical information so widely available elsewhere). Biographical sketches of all Hall of Fame players, owners, executives and umpires, as well as many of the sportswriters and broadcasters who have won the Spink and Frick awards, join entries for teams, owners, commissioners and league presidents. Advertising, agents, drafts, illegal substances, minor leagues, oldest players, perfect games, retired uniform numbers, superstitions, tripleheaders, and youngest players are among the thousands of entries herein. Most entries open with a topical quote and conclude with a brief bibliography of sources for further research. The whole work is exhaustively indexed and includes 119 photographs.

The Self-Driven Child

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Publisher : Penguin
ISBN 13 : 0735222525
Total Pages : 385 pages
Book Rating : 4.7/5 (352 download)

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Book Synopsis The Self-Driven Child by : William Stixrud, PhD

Download or read book The Self-Driven Child written by William Stixrud, PhD and published by Penguin. This book was released on 2019-02-12 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Instead of trusting kids with choices . . . many parents insist on micromanaging everything from homework to friendships. For these parents, Stixrud and Johnson have a simple message: Stop.” —NPR “This humane, thoughtful book turns the latest brain science into valuable practical advice for parents.” —Paul Tough, New York Times bestselling author of How Children Succeed A few years ago, Bill Stixrud and Ned Johnson started noticing the same problem from different angles: Even high-performing kids were coming to them acutely stressed and lacking motivation. Many complained they had no control over their lives. Some stumbled in high school or hit college and unraveled. Bill is a clinical neuropsychologist who helps kids gripped by anxiety or struggling to learn. Ned is a motivational coach who runs an elite tutoring service. Together they discovered that the best antidote to stress is to give kids more of a sense of control over their lives. But this doesn't mean giving up your authority as a parent. In this groundbreaking book they reveal how you can actively help your child to sculpt a brain that is resilient, and ready to take on new challenges. The Self-Driven Child offers a combination of cutting-edge brain science, the latest discoveries in behavioral therapy, and case studies drawn from the thousands of kids and teens Bill and Ned have helped over the years to teach you how to set your child on the real road to success. As parents, we can only drive our kids so far. At some point, they will have to take the wheel and map out their own path. But there is a lot you can do before then to help them tackle the road ahead with resilience and imagination.

just trying 2 figure this shit out!

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Author :
Publisher : Mr.SociallyAwkward
ISBN 13 :
Total Pages : 90 pages
Book Rating : 4./5 ( download)

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Book Synopsis just trying 2 figure this shit out! by : Mr.SociallyAwkward

Download or read book just trying 2 figure this shit out! written by Mr.SociallyAwkward and published by Mr.SociallyAwkward. This book was released on 2020-02-28 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hi, I’m Jaylen Marcus Cooper, better known as Mr. Socially Awkward. It’s January 22, 2019, 8:12 a.m. I’m three months away from turning twenty (damn, I’m getting old, or at least I feel like it). As I begin to transition out of my teens into a twenty-year-old man, I’m starting to feel stagnant. And this feeling of no progression has me questioning a few things. Maybe I’ve been chasing after the wrong thing? Maybe I’m chasing after the right thing but bitching about the process that comes with what I’m chasing after? Maybe I’m moving too fast and not putting much thought into my decision-making? Maybe this stagnant feeling is a sign that it’s time to adapt a new level of maturity?

The Art of Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 1466598646
Total Pages : 604 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2014-11-06 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Social Networks in China

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Publisher : Chandos Publishing
ISBN 13 : 0081019351
Total Pages : 176 pages
Book Rating : 4.0/5 (81 download)

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Book Synopsis Social Networks in China by : Xianhui Che

Download or read book Social Networks in China written by Xianhui Che and published by Chandos Publishing. This book was released on 2017-09-29 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Social Networks in China provides an in-depth guide to Chinese social networks, covering behaviors, usage, key issues, and future developments. Chinese scholarship and cultural idiosyncrasies in technology remain a relatively under-researched area. While such issues may be sporadically reported in popular media, it is often difficult to obtain a true understanding of authentic Chinese behaviors and practices. One such study area delves into whether Chinese users utilize technology to socialize in the same ways as people from western societies. As no book currently exists to address issues concerning Chinese social networks, this book takes on that shortage and opportunity. - Offers an exploration of Chinese social networks and Chinese online social behavior - Addresses issues concerning Chinese social networks and their development - Presented by authors with extensive experience working in China

MALAPY 2022

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Publisher : European Alliance for Innovation
ISBN 13 : 1631903624
Total Pages : 756 pages
Book Rating : 4.6/5 (319 download)

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Book Synopsis MALAPY 2022 by : Sitti Hartinah

Download or read book MALAPY 2022 written by Sitti Hartinah and published by European Alliance for Innovation. This book was released on 2022-08-15 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the International Conference on Law, Social Science, Economics and Education 2022 Malapy 2022, 28 May 2022, Tegal, Indonesia. Malapy is an International Conference hosted by Universitas Pancasakti Tegal. This Conference is arranged to become an annual conference making room for scholars and practitioners in the area of economic, legal, educational, environmental aspects as well as a combination of all these aspects.

Thesaurus of Video Game Ideas

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Author :
Publisher : Adam Jeremy Capps
ISBN 13 :
Total Pages : 166 pages
Book Rating : 4./5 ( download)

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Book Synopsis Thesaurus of Video Game Ideas by : Adam Jeremy Capps

Download or read book Thesaurus of Video Game Ideas written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2023-09-16 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thesaurus of Video Game Ideas describes topics in game making. There are many topics contained in it and are all comprehensively described. It is a dictionary of video game ideas used as a reference for video game makers.

Digital Native

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Author :
Publisher : Morlacchi Editore
ISBN 13 : 8860742366
Total Pages : 343 pages
Book Rating : 4.8/5 (67 download)

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Book Synopsis Digital Native by :

Download or read book Digital Native written by and published by Morlacchi Editore. This book was released on with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: