Start ! La Grande Histoire des jeux vidéo

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.0/5 (41 download)

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Book Synopsis Start ! La Grande Histoire des jeux vidéo by : Erwan Cario

Download or read book Start ! La Grande Histoire des jeux vidéo written by Erwan Cario and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Super Power, Spoony Bards, and Silverware

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Publisher : MIT Press
ISBN 13 : 0262036568
Total Pages : 238 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Super Power, Spoony Bards, and Silverware by : Dominic Arsenault

Download or read book Super Power, Spoony Bards, and Silverware written by Dominic Arsenault and published by MIT Press. This book was released on 2017-09-01 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the Super Nintendo Entertainment System embodied Nintendo’s s resistance to innovation and took the company from industry leadership to the margins of videogaming. This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the “16-bit console wars” of 1989–1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo’s market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the “ReNESsance”) with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo’s conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony’s PlayStation. Extending the notion of “platform” to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo’s Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform’s architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres.

Une histoire du jeu vidéo en France

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Author :
Publisher :
ISBN 13 : 9782371880290
Total Pages : 448 pages
Book Rating : 4.8/5 (82 download)

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Book Synopsis Une histoire du jeu vidéo en France by : Guillaume Montagnon

Download or read book Une histoire du jeu vidéo en France written by Guillaume Montagnon and published by . This book was released on 2020-06-12 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Push start

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Publisher : Editions Alternatives
ISBN 13 : 9782862274911
Total Pages : 142 pages
Book Rating : 4.2/5 (749 download)

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Book Synopsis Push start by : François Houste

Download or read book Push start written by François Houste and published by Editions Alternatives. This book was released on 2006 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: En trente ans, les jeux vidéo sont devenus partie intégrante de notre culture moderne, s'insinuant sur des supports de plus en plus variés, de la télévision au téléphone mobile. Pac-Man, Super Mario, Sonic le hérisson ou Lara Croft font désormais partie de notre quotidien. Des pixels de Space Invaders aux courbes très réalistes de Lara Croft, Push Start revient sur les évolutions techniques qui ont profondément modifié le graphisme et les scénarios de ces jeux, complexifiant dans la foulée les aventures à vivre et donc, les interventions des joueurs. Découvrez - ou rappelez-vous - les jeux les plus vendus et les plus originaux, les personnages légendaires. Retrouvez le Pong des origines,revivez la Pac-Mania, gérez des mégalopoles entières ou partez sauver le monde... D'Atari à Sony, de l'lntellivision à la PlayStation, du simple casse-brique aux zombies de Resident Evil... appuyez sur " start " pour revivre trente ans d'histoire ludique !

GAMENTREPRENEUR

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Publisher : Lulu.com
ISBN 13 : 147099822X
Total Pages : 136 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis GAMENTREPRENEUR by : Johann YANG-TING

Download or read book GAMENTREPRENEUR written by Johann YANG-TING and published by Lulu.com. This book was released on with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Vintage Games

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Publisher : Taylor & Francis
ISBN 13 : 1136137572
Total Pages : 603 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Vintage Games by : Bill Loguidice

Download or read book Vintage Games written by Bill Loguidice and published by Taylor & Francis. This book was released on 2012-08-21 with total page 603 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

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Author :
Publisher : Odile Jacob
ISBN 13 : 2738199402
Total Pages : 274 pages
Book Rating : 4.7/5 (381 download)

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Book Synopsis by :

Download or read book written by and published by Odile Jacob. This book was released on with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The World of Scary Video Games

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501316222
Total Pages : 489 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis The World of Scary Video Games by : Bernard Perron

Download or read book The World of Scary Video Games written by Bernard Perron and published by Bloomsbury Publishing USA. This book was released on 2018-05-31 with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt: As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Replay

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Publisher : Yellow Ant Media Limited
ISBN 13 : 9780956507204
Total Pages : 0 pages
Book Rating : 4.5/5 (72 download)

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Book Synopsis Replay by : Tristan Donovan

Download or read book Replay written by Tristan Donovan and published by Yellow Ant Media Limited. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video games; PlayStation video games; and "girl gaming."

Halting State

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Publisher : Penguin
ISBN 13 : 1101208791
Total Pages : 376 pages
Book Rating : 4.1/5 (12 download)

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Book Synopsis Halting State by : Charles Stross

Download or read book Halting State written by Charles Stross and published by Penguin. This book was released on 2007-10-02 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Halting State [is] a near-future story that is at once over-the-top and compellingly believable.” – Vernor Vinge, author of Rainbows End In the year 2018, Sergeant Sue Smith of the Edinburgh constabulary is called in on a special case. A daring bank robbery has taken place at Hayek Associates—a dot-com start-up company that’s just floated onto the London stock exchange. But this crime may be a bit beyond Smith’s expertise. The prime suspects are a band of marauding orcs with a dragon in tow for fire support. The bank is located within the virtual reality land of Avalon Four, and the robbery was supposed to be impossible. When word gets out, Hayek Associates and all its virtual “economies” are going to crash hard. For Smith, the investigation seems pointless. But the deeper she digs, the bigger the case gets. There are powerful players—both real and pixelated—who are watching her every move. Because there is far more at stake than just some game-head’s fantasy financial security…

Mangaddicts: French Teenagers and Manga Reading

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Publisher : BRILL
ISBN 13 : 9004548319
Total Pages : 293 pages
Book Rating : 4.0/5 (45 download)

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Book Synopsis Mangaddicts: French Teenagers and Manga Reading by : Christine Détrez

Download or read book Mangaddicts: French Teenagers and Manga Reading written by Christine Détrez and published by BRILL. This book was released on 2023-05-25 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: Just pronounce the word “manga” and conflicted representations of media reception emerge: either passive teenagers immersed in Japanese fictional worlds, or hyperactive fans. To understand what drives a variety of teenagers to read manga, we conducted empirical research among French readers enrolled in secondary schools. Manga is part of a whole constellation of interests, including music and digital technology. It is also the object of analytical, ethical or concrete appropriations. Reading then becomes a way to deal with past experiences and to connect with others, to learn how to express emotions and to assert (or contest) age and gender norms.

Encyclopedia of French Film Directors

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Publisher : Scarecrow Press
ISBN 13 : 081086939X
Total Pages : 1486 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Encyclopedia of French Film Directors by : Philippe Rège

Download or read book Encyclopedia of French Film Directors written by Philippe Rège and published by Scarecrow Press. This book was released on 2009-12-11 with total page 1486 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cinema has been long associated with France, dating back to 1895, when Louis and Auguste Lumi_re screened their works, the first public viewing of films anywhere. Early silent pioneers Georges MZli_s, Alice Guy BlachZ and others followed in the footsteps of the Lumi_re brothers and the tradition of important filmmaking continued throughout the 20th century and beyond. In Encyclopedia of French Film Directors, Philippe Rège identifies every French director who has made at least one feature film since 1895. From undisputed masters to obscure one-timers, nearly 3,000 directors are cited here, including at least 200 filmmakers not mentioned in similar books published in France. Each director's entry contains a brief biographical summary, including dates and places of birth and death; information on the individual's education and professional training; and other pertinent details, such as real names (when the filmmaker uses a pseudonym). The entries also provide complete filmographies, including credits for feature films, shorts, documentaries, and television work. Some of the most important names in the history of film can be found in this encyclopedia, from masters of the Golden Age_Jean Renoir and RenZ Clair_to French New Wave artists such as Fran_ois Truffaut and Jean-Luc Godard.

The art of games

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Publisher :
ISBN 13 :
Total Pages : 276 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The art of games by : Debora Ferrari

Download or read book The art of games written by Debora Ferrari and published by . This book was released on 2009 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt:

ART OF POINT-AND-CLICK ADVENTURE GAMES.

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Publisher :
ISBN 13 : 9781838019112
Total Pages : pages
Book Rating : 4.0/5 (191 download)

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Book Synopsis ART OF POINT-AND-CLICK ADVENTURE GAMES. by : BITMAP BOOKS.

Download or read book ART OF POINT-AND-CLICK ADVENTURE GAMES. written by BITMAP BOOKS. and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Secret History of Mac Gaming

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Publisher : Unbound Publishing
ISBN 13 : 1783524871
Total Pages : 566 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis The Secret History of Mac Gaming by : Richard Moss

Download or read book The Secret History of Mac Gaming written by Richard Moss and published by Unbound Publishing. This book was released on 2018-03-22 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.

Plastic Pasts

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Publisher : Springer Nature
ISBN 13 : 9819956161
Total Pages : 305 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Plastic Pasts by : Christopher Leffler

Download or read book Plastic Pasts written by Christopher Leffler and published by Springer Nature. This book was released on with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Past of Possibilities

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Publisher : Yale University Press
ISBN 13 : 030026285X
Total Pages : 393 pages
Book Rating : 4.3/5 (2 download)

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Book Synopsis A Past of Possibilities by : Quentin Deluermoz

Download or read book A Past of Possibilities written by Quentin Deluermoz and published by Yale University Press. This book was released on 2021-10-12 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of hypothetical turning points in history from Ancient Greece to September 11 What if history, as we know it, had run another course? Touching on alternate histories of the future and the past, or uchronias, A Past of Possibilities encourages deeper consideration of watershed moments in the course of history. Wide-ranging in scope, it examines the Boxer Rebellion in China, the 1848 revolution in France, and the assassination of Archduke Franz Ferdinand in 1914, and integrates science fiction, history, historiography, sociology, anthropology, and film. In probing the genre of literature and history that is fascinated with hypotheticals surrounding key points in history, Quentin Deluermoz and Pierre Singaravélou reach beyond a mere reimagining of history, exploring the limits and potentials of the futures past. From the most bizarre fiction to serious scientific hypothesis, they provide a survey of the uses of counterfactual histories, methodological issues on the possible in Social Sciences, and practical proposals for using alternate histories in research and the wider public.