Marvel's Spider-Man: The Art of the Game

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Author :
Publisher : National Geographic Books
ISBN 13 : 1785657968
Total Pages : 0 pages
Book Rating : 4.7/5 (856 download)

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Book Synopsis Marvel's Spider-Man: The Art of the Game by : Paul Davies

Download or read book Marvel's Spider-Man: The Art of the Game written by Paul Davies and published by National Geographic Books. This book was released on 2018-09-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exclusive look at the art and creation of the PS4 exclusive videogame Marvel's Spider-Man. An exclusive behind-the-scenes look at the creation of Marvel's Spider-Man. The worlds of Peter Parker and Spider-Man collide in the action-packed Marvel's Spider-Man videogame exclusively on the PS4. Marvel's Spider-Man: The Art of the Game is packed with hundreds of exclusive full-colour images of Spider-Man, his suit and equipment, the allies he relies on like MJ Watson and Aunt May, and the deadly villains he battles. This wealth of material is accompanied by exclusive insight into the creative process from the talented developers, artists, and designers responsible for bringing Spider-Man's world to vivid life.

Spider Game

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Author :
Publisher : Berkley
ISBN 13 : 0515156108
Total Pages : 466 pages
Book Rating : 4.5/5 (151 download)

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Book Synopsis Spider Game by : Christine Feehan

Download or read book Spider Game written by Christine Feehan and published by Berkley. This book was released on 2016-01-26 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: A trained killer meets his match in a woman whose very kiss can stop a heart. --Publisher.

Marvel's Spider-Man Script Book

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Author :
Publisher : Marvel
ISBN 13 : 9781302921361
Total Pages : 0 pages
Book Rating : 4.9/5 (213 download)

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Book Synopsis Marvel's Spider-Man Script Book by :

Download or read book Marvel's Spider-Man Script Book written by and published by Marvel. This book was released on 2020-02-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go behind the scenes of the smash hit video game sensation with the complete script to MARVEL'S SPIDER-MAN -together with a stunning gallery of artwork from the production process! The life of Peter Parker and that of his ever-amazing alter ego are about to collide in major fashion in this all-new take on the world of the wall-crawler, filled with fan-favorite characters -including Mary Jane, Aunt May, Norman Osborn, Otto Octavius and Miles Morales -spun into an unexpected web of drama, spectacle and classic action in the Mighty Marvel Manner! When Spidey finally removes the Kingpin of Crime from the mean streets of the Big Apple, how will the mysterious Mister Negative's ascent to power bring Peter's two worlds crashing together? Learn how the words and the world of a blockbuster hit video game are crafted, and feast your eyes on a wealth of bonus content, via text and art from the team at Insomniac Games and fan-favorite Marvel writers such as Christos Gage!

Spider Solitaire Winning Strategies

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Author :
Publisher : Lulu.com
ISBN 13 : 1495188515
Total Pages : 252 pages
Book Rating : 4.4/5 (951 download)

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Book Synopsis Spider Solitaire Winning Strategies by : Steve N. Brown

Download or read book Spider Solitaire Winning Strategies written by Steve N. Brown and published by Lulu.com. This book was released on 2016-03 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for the Spider Solitaire player who plays at the four-suit level, wins less than 40%% of their games and wants to improve their win ratio. It is assumed that the player plays a pure game, meaning they neither undo moves, nor restart games, nor reject games. However, one chapter explores how these three options might affect a player's win ratio.

Strategies and Games, second edition

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Author :
Publisher : MIT Press
ISBN 13 : 0262368501
Total Pages : 713 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Strategies and Games, second edition by : Prajit K. Dutta

Download or read book Strategies and Games, second edition written by Prajit K. Dutta and published by MIT Press. This book was released on 2022-08-09 with total page 713 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new edition of a widely used introduction to game theory and its applications, with a focus on economics, business, and politics. This widely used introduction to game theory is rigorous but accessible, unique in its balance between the theoretical and the practical, with examples and applications following almost every theory-driven chapter. In recent years, game theory has become an important methodological tool for all fields of social sciences, biology and computer science. This second edition of Strategies and Games not only takes into account new game theoretical concepts and applications such as bargaining and matching, it also provides an array of chapters on game theory applied to the political arena. New examples, case studies, and applications relevant to a wide range of behavioral disciplines are now included. The authors map out alternate pathways through the book for instructors in economics, business, and political science. The book contains four parts: strategic form games, extensive form games, asymmetric information games, and cooperative games and matching. Theoretical topics include dominance solutions, Nash equilibrium, Condorcet paradox, backward induction, subgame perfection, repeated and dynamic games, Bayes-Nash equilibrium, mechanism design, auction theory, signaling, the Shapley value, and stable matchings. Applications and case studies include OPEC, voting, poison pills, Treasury auctions, trade agreements, pork-barrel spending, climate change, bargaining and audience costs, markets for lemons, and school choice. Each chapter includes concept checks and tallies end-of-chapter problems. An appendix offers a thorough discussion of single-agent decision theory, which underpins game theory.

Games, Contests and Relays

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Author :
Publisher :
ISBN 13 :
Total Pages : 374 pages
Book Rating : 4.:/5 (9 download)

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Book Synopsis Games, Contests and Relays by : Seward Charle Staley

Download or read book Games, Contests and Relays written by Seward Charle Staley and published by . This book was released on 1928 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The 21st Century in 100 Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1040044352
Total Pages : 142 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis The 21st Century in 100 Games by : Aditya Deshbandhu

Download or read book The 21st Century in 100 Games written by Aditya Deshbandhu and published by Taylor & Francis. This book was released on 2024-06-20 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched, and played from the turn of the century. The book analyzes them and then uses the games as a means of entry to examine both key events in the 21st century and the evolution of the gaming industry. Adopting a tri-pronged perspective — the reviewer, the academic, and an industry observer — it studies games as ludo-narratological artefacts and resituates games in a societal context by examining how they affect and are engaged with by players, reviewers, the gaming community, and the larger gaming industry. This book will be a must read for readers interested in video games, new media, digital culture (s), culture studies, and history.

How Spider Saved the Baseball Game

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Author :
Publisher : Scholastic
ISBN 13 : 9780590417914
Total Pages : 32 pages
Book Rating : 4.4/5 (179 download)

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Book Synopsis How Spider Saved the Baseball Game by : Robert Kraus

Download or read book How Spider Saved the Baseball Game written by Robert Kraus and published by Scholastic. This book was released on 1989-03-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spider cannot hit, field, or catch, so he becomes the pitcher, and at the bottom of the ninth it was up to him.

Dangerous Games

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Author :
Publisher : Open Road Media
ISBN 13 : 1480497746
Total Pages : 236 pages
Book Rating : 4.4/5 (84 download)

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Book Synopsis Dangerous Games by : Marta Randall

Download or read book Dangerous Games written by Marta Randall and published by Open Road Media. This book was released on 2014-04-01 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nebula Award Finalist. This sequel to Journey blends science fiction and family saga to create a complicated and vibrant world for the people who cherish it, those who want to conquer it, and those who bring it to the edge of ruin. The Kennerins pursue their desires and hatreds from the reaches of deep space to the smallest islands on Aerie, in a series of dangerous games whose stakes include the world and space and tauspace, beyond the reach of time.

The Ultimate History of Video Games, Volume 2

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Author :
Publisher : Crown
ISBN 13 : 1984825445
Total Pages : 592 pages
Book Rating : 4.9/5 (848 download)

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Book Synopsis The Ultimate History of Video Games, Volume 2 by : Steven L. Kent

Download or read book The Ultimate History of Video Games, Volume 2 written by Steven L. Kent and published by Crown. This book was released on 2021-08-24 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

e-Pedia: Captain America: Civil War

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Author :
Publisher : e-artnow
ISBN 13 : 8026860888
Total Pages : 6089 pages
Book Rating : 4.0/5 (268 download)

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Book Synopsis e-Pedia: Captain America: Civil War by : Contributors, Wikipedia

Download or read book e-Pedia: Captain America: Civil War written by Contributors, Wikipedia and published by e-artnow. This book was released on 2017-02-11 with total page 6089 pages. Available in PDF, EPUB and Kindle. Book excerpt: This carefully crafted ebook is formatted for your eReader with a functional and detailed table of contents. Captain America: Civil War is a 2016 American superhero film based on the Marvel Comics character Captain America, produced by Marvel Studios and distributed by Walt Disney Studios Motion Pictures. It is the sequel to 2011's Captain America: The First Avenger and 2014's Captain America: The Winter Soldier, and the thirteenth film of the Marvel Cinematic Universe (MCU). The film is directed by Anthony and Joe Russo, with a screenplay by Christopher Markus & Stephen McFeely, and features an ensemble cast, including Chris Evans, Robert Downey Jr., Scarlett Johansson, Sebastian Stan, Anthony Mackie, Don Cheadle, Jeremy Renner, Chadwick Boseman, Paul Bettany, Elizabeth Olsen, Paul Rudd, Emily VanCamp, Tom Holland, Frank Grillo, William Hurt, and Daniel Brühl. In Captain America: Civil War, disagreement over international oversight of the Avengers fractures them into opposing factions—one led by Steve Rogers and the other by Tony Stark. This book has been derived from Wikipedia: it contains the entire text of the title Wikipedia article + the entire text of all the 634 related (linked) Wikipedia articles to the title article. This book does not contain illustrations.

Create your own 3D Video Games like pros with Blender

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Author :
Publisher : Editions Graziel
ISBN 13 :
Total Pages : 354 pages
Book Rating : 4.0/5 (938 download)

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Book Synopsis Create your own 3D Video Games like pros with Blender by : Gregory Gossellin de Benicourt

Download or read book Create your own 3D Video Games like pros with Blender written by Gregory Gossellin de Benicourt and published by Editions Graziel. This book was released on 2023-02-22 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly used by independent video games development studios (the Indies). It's for a good reason: the entrance ticket is relatively high. With Blender 2.76 (free and Open Source), you can model, animate, create a 3D rendering and have a game engine. It is a perfect tool for the beginner and for the one that wants to create a commercial game. Blender is also a complement to tools like Unity, CryEngine, Unreal Engine and other commercial engines. Thanks to the resources freely available to everybody on the Internet, you don't have to be graphic designer or programmer to create a game. You don't want to read 400 pages of theory about modeling, animating and programming in python? This book was written for you. You are invited to create directly several game projects: a platform game (like Super mario), a First-person Shooter (like Doom, Far Cry or Half-Life), a Third-person RPG (like Tomb Raider, GTA or Watch Dogs), a voxel sandbox game (like Minecraft), a car race and a flight simulator. With these projects, about a hundred recipes will help you to create any type of game. If you aren't an addict, it'll come to you sooner than you realize. It's more fun to create a game than to play with the last blockbuster. You'll be the architect of a new world, with its own rules. The only limits are the one of your imagination... High technology enthusiast, games addict and 3D geek, the author wants to honor these games that have revolutionized this domain.

The Minds Behind PlayStation 2 Games

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Author :
Publisher : McFarland
ISBN 13 : 1476688540
Total Pages : 245 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Minds Behind PlayStation 2 Games by : Patrick Hickey, Jr.

Download or read book The Minds Behind PlayStation 2 Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2023-01-20 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Classic Home Video Games, 1989-1990

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Author :
Publisher : McFarland
ISBN 13 : 0786492317
Total Pages : 345 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Classic Home Video Games, 1989-1990 by : Brett Weiss

Download or read book Classic Home Video Games, 1989-1990 written by Brett Weiss and published by McFarland. This book was released on 2018-07-09 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.

Mindful Games for Kids

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Author :
Publisher : Sourcebooks, Inc.
ISBN 13 : 1646115945
Total Pages : 186 pages
Book Rating : 4.6/5 (461 download)

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Book Synopsis Mindful Games for Kids by : Kristina Sargent

Download or read book Mindful Games for Kids written by Kristina Sargent and published by Sourcebooks, Inc.. This book was released on 2020-04-28 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mindful Games for Kids is an engaging book of activities for children ages 4-8, teaching them how to use all the principles of mindfulness including calming themselves, focusing on the present, and being kinder to others. Dealing with big feelings can be hard, but it's easier when you practice listening to your body and staying in the present moment. 50 colorfully illustrated, imaginative exercises keep the fun coming while showing kids helpful techniques like deep breathing, visualization, meditation, and more. Many of these off-the-page games take 10 minutes or less, making it easy to practice the magic of mindfulness anytime, anywhere. Inside Mindful Games for Kids, you'll find: 50 fantastic games—Discover mindful games like My Big Bat Ears, Hearing My Breath, As Cool as a Snowflake, and Sing My Emotions—all created for kids ages 4-8. Imagination invitation—Explore activities themed around breath, senses, thoughts, emotions, and the body—most don't require supplies, just an imagination! Mindful together—Kids can play these mindful games alone or with other people (grown-ups are invited too!) —the supportive guidelines include ways for anyone to win. Kids can find a peaceful mind through fun and games—with Mindful Games for Kids!

The Routledge Companion to Video Game Studies

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000886026
Total Pages : 832 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis The Routledge Companion to Video Game Studies by : Mark J.P. Wolf

Download or read book The Routledge Companion to Video Game Studies written by Mark J.P. Wolf and published by Taylor & Francis. This book was released on 2023-06-19 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt: A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.

Games and Learning Alliance

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Author :
Publisher : Springer
ISBN 13 : 3319501828
Total Pages : 456 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Games and Learning Alliance by : Rosa Bottino

Download or read book Games and Learning Alliance written by Rosa Bottino and published by Springer. This book was released on 2016-11-21 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016. The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games.