Sly Flourish's Fantastic Adventures For 5e

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781982033941
Total Pages : 82 pages
Book Rating : 4.0/5 (339 download)

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Book Synopsis Sly Flourish's Fantastic Adventures For 5e by : Michael Shea

Download or read book Sly Flourish's Fantastic Adventures For 5e written by Michael Shea and published by Createspace Independent Publishing Platform. This book was released on 2017-12-25 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sly Flourish's Fantastic Adventures is a book of ten short adventures for the fifth edition of the world's most popular roleplaying game. Each adventure is written for 2nd to 5th level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken by the characters in your game. The adventures include: The Night Blade: Ralavaz the Night Blade, a notorious bandit chieftain, has been released from prison. The local sheriff believes that Ralavaz's return means the Night Blades are back-and that the bandit chieftain must be stopped for good. The Dwarven Vault: Miners digging on Goldpeak Mountain recently broke into an ancient dwarven vault lost for centuries, and from which treasure and madness now flow. The Well of the Black Sun: The mine known as Deepfathom Well is the only source of the lucrative alchemical substance voidwater. However, a number of recent murders-including the immolation of a head miner-have closed the operation, and the mine's owner hires the characters to investigate. Rosethorn: A particularly intelligent goblin named Rosethorn has brought the local goblin tribes under his control, and is leading them in devastating raids against trade wagons and farm folk. The Gleam in the King's Eye: Lord Marlin Whitesparrow hires the characters to join him as he explores the lost chambers beneath his ancient keep. The Crashed Palace: When a celestial palace falls to earth, its destruction unleashes corrupting magic and a bearded devil intent on summoning its master-a powerful pit fiend from the hellish plane of Dyn. The Flesh Eaters: Lizardfolk tribes living near settled lands traditionally keep to themselves. So when a lizardfolk attack leaves local settlers dead, the characters are asked to investigate. The Queen of Red Water: At an old dwarven dam, a bugbear matriarch has found the key to holding an entire valley hostage by stopping the flow of the local river. The Cult of Dusk: A deadly attack in the local village leads to the revelation that a dark cult is seeking forbidden magic in the nearby ruins known as the forgotten library. Gloom: Lord Whitesparrow's spoiled nephew and heir, Pennin, is marked for death, and the characters are tasked with discovering who is behind the threat. Each adventure includes a map of the adventure location and a special presentation format designed to make it as easy as possible for game masters to pick up this book, choose an adventure, and get started playing. Whether you're running a single-session adventure for a few friends or want to drop a short adventure into the middle of your longer campaign, Fantastic Adventures has you covered.

The Lazy DM's Workbook

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Publisher :
ISBN 13 : 9781731107503
Total Pages : 48 pages
Book Rating : 4.1/5 (75 download)

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Book Synopsis The Lazy DM's Workbook by : Michael Shea

Download or read book The Lazy DM's Workbook written by Michael Shea and published by . This book was released on 2018-11-09 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Lazy DM's Workbook contains a wide range of tools, maps, and reference sheets to help you run your fifth edition fantasy roleplaying game--and is designed to be useful right at the table. This book contains numerous fifth edition rules references, guides, and random generators to help fire up your imagination as you prepare and run your games. The workbook also contains ten lazy lairs: full-color maps and quick descriptions of locations common to most fantasy roleplaying games. When the characters take a game session in a direction you didn't expect, you can use any of these lairs with minimal prep time, running it straight out of the book. The Lazy DM's Workbook is an indispensable reference, designed to be kept at your side as tales of high adventure unfold at your gaming table.

The Lazy Dungeon Master

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Publisher :
ISBN 13 : 9781073741113
Total Pages : 68 pages
Book Rating : 4.7/5 (411 download)

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Book Synopsis The Lazy Dungeon Master by : Michael Shea

Download or read book The Lazy Dungeon Master written by Michael Shea and published by . This book was released on 2019-06-14 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?It's time to unleash the Lazy Dungeon Master.Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.

Sly Flourish's Fantastic Locations

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781982035709
Total Pages : 96 pages
Book Rating : 4.0/5 (357 download)

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Book Synopsis Sly Flourish's Fantastic Locations by : Michael Shea

Download or read book Sly Flourish's Fantastic Locations written by Michael Shea and published by Createspace Independent Publishing Platform. This book was released on 2018-01-05 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: We RPG game masters have a lot of tools to help us run our roleplaying games. Our monster books and bestiaries give us piles of foes to throw at our adventurers. The various guides for game masters often give us non-player characters, treasures, and story-building tips. One of the hardest parts of game mastering, however, is coming up with interesting adventure locations for our characters to explore. These locations need to be fantastic, detailed places that capture the minds of our players every session we run. Good locations are hard to improvise and often hard to strip out of a fully-fleshed-out adventure. Sly Flourish's Fantastic Locations is a book, available in PDF and print-on-demand, that gives you twenty system-agnostic locations to drop into your favorite fantasy roleplaying game. Each location builds on a fantastic theme, such as a mysterious ancient structure under the ice, a cursed castle of a mad king, a fallen celestial fortress, and a dwarven mine that cracked into the tomb of a dead god. Each location includes artwork by Brian Patterson of D20Monkey. Sometimes this artwork takes the form of maps. Sometimes it's an overlook of a specific location. These sites and structures aren't full adventures. Instead, you and your players build your own stories in these fantastic locations, then you populate them with the monsters that fit your story. Thanks to the support of 779 backers on Kickstarter this book was expanded to include a total of twenty locations each with full color artwork. This book is system agnostic. You can use it in just about any fantasy roleplaying game.

Fantastic Adventures: Ruins of the Grendleroot

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Publisher :
ISBN 13 : 9781670460769
Total Pages : 172 pages
Book Rating : 4.4/5 (67 download)

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Book Synopsis Fantastic Adventures: Ruins of the Grendleroot by : Michael Shea

Download or read book Fantastic Adventures: Ruins of the Grendleroot written by Michael Shea and published by . This book was released on 2019-12-17 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten underground adventures for the fifth edition of the world's most popular fantasy roleplaying game, set within a ruin-filled mountain torn apart by the mysterious Grendleroot.Ruins of the Grendleroot is a book of ten short easy-to-run adventures for the fifth edition of the world's most popular fantasy roleplaying game. Designed for characters of 1st to 5th level, these adventures take place in the caverns, chambers, tunnels, and ruins of the mountain known as Blackclaw, within which lurks the Grendleroot--a strange and otherworldly sentience.Across these ten adventures, your characters will- cure the corruption of an old tower destined to bring daylight to the cavern of Shadowreach;- rescue a lost child who answers the call of a dying god;- seek out the source of a plague of gnome zombies;- travel to the Forest of Iron to stop the priest who would destroy the Grendleroot-and the entire mountain surrounding it;- protect Deepdelver's Enclave from marauding warbands of orcs and hobgoblins;- find the beast lurking in abolethic ruins that promises salvation in return for fresh meat;- seal up a damaged cell in a forgotten monastery, which contains a being so dangerous that even its thoughts can kill;- save a war hero from the elven assassins who hunt her down;- discover the secret to quieting the restless Grendleroot from a slumbering vampire archmage; and- travel to the Black Cathedral, discover the origin of the mysterious Caretakers, and stop a mage attempting to capture the power of the Grendleroot for herself.Ruins of the Grendleroot focuses on the sense of mystery and wonder that comes from exploring ancient ruins. The central hub of these adventures, Deepdelver's Enclave, is a frontier outpost overlooking the ruined city of Shadowreach, set deep within the mountain. In Deepdelver's Enclave, adventurers and explorers recount tales of their explorations, trade treasure and artifacts, and enjoy their shared love of uncovering the mysteries of the mountain.These ten adventures can be run independently as single-session games of roughly two to four hours each, or they can be tied together as part of a larger campaign. Five of the adventures can be combined together into a five-session mini campaign that focuses on the strange consciousness lying at the center of the mysterious mountain.Each of these ten adventures is designed to get you up and running quickly and to help you integrate them into your own campaign. If you're familiar with the format of the book Sly Flourish's Fantastic Adventures and the concepts in the book Return of the Lazy Dungeon Master, the setup of these adventures will be familiar to you. Even if you aren't, you'll find the design of these adventures intuitive and straightforward. In this book, you'll find inspirational artwork, beautiful maps, fantastic locations, short readable summaries of places and events, evocative keywords to spark your own imagination, flexible read-aloud text, and piles of ideas to fuel your own stories.

Prepared 2: Tombs and Dooms for 5th Edition

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Publisher :
ISBN 13 : 9781936781751
Total Pages : 0 pages
Book Rating : 4.7/5 (817 download)

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Book Synopsis Prepared 2: Tombs and Dooms for 5th Edition by : Jon Sawatsky

Download or read book Prepared 2: Tombs and Dooms for 5th Edition written by Jon Sawatsky and published by . This book was released on 2018-01-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Dozen 5th Edition One-Shot Adventures for Levels 1 to 15. So, your players went off on a tangent? Never fear--Prepared 2 offers GMs quick solutions to keep the game moving and players entertained, while you figure out your next move. Here are short, one-shot adventures for every environment, including: * A goblin machine of war rampaging through the city * Breaches in the ice opening the door to madness from the stars * A blight of oozes across the land and a mysterious crypt at its center * A long-forgotten boring machine and its crazed automaton pilots * A walker, one of the leviathans of the wasteland, is being steered by the darakhul to intercept a city * A sinister cult comes a calling during a ship cruise * A play in the feylands goes terribly wrong * A dragon's lair by the sea * ...and much more, lavishly illustrated with maps by Meshon Cantrill With Prepared 2, designer Jon Sawatsky has created fantastic and highly playable 5th Edition fantasy scenarios ready to use in any fantasy campaign setting, at a variety of PC levels. Never be caught without a plot again! These adventures feature monsters from the core 5th Edition MM and from the Tome of Beasts.

Keep on the Shadowfell

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Publisher :
ISBN 13 : 9780786948505
Total Pages : 0 pages
Book Rating : 4.9/5 (485 download)

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Book Synopsis Keep on the Shadowfell by : Bruce R. Cordell

Download or read book Keep on the Shadowfell written by Bruce R. Cordell and published by . This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to the role-playing game that provides information on its commands, inidividual campaigns, scoring, extras, tactics, and the secrets of the multi-player mode. This adventure takes characters from 1st level to 3rd level.

The Game Master's Book of Random Encounters

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Publisher : Media Lab Books
ISBN 13 : 9781948174374
Total Pages : 256 pages
Book Rating : 4.1/5 (743 download)

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Book Synopsis The Game Master's Book of Random Encounters by : Jeff Ashworth

Download or read book The Game Master's Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Dungeon World

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Publisher :
ISBN 13 : 9780988639409
Total Pages : 408 pages
Book Rating : 4.6/5 (394 download)

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Book Synopsis Dungeon World by : Sage LaTorra

Download or read book Dungeon World written by Sage LaTorra and published by . This book was released on 2012-12-04 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dungeon World is a roleplaying game of fantasy adventure. Explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory.

Tales of the Old Margreve

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Publisher :
ISBN 13 : 9781936781973
Total Pages : 200 pages
Book Rating : 4.7/5 (819 download)

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Book Synopsis Tales of the Old Margreve by : Wolfgang Baur

Download or read book Tales of the Old Margreve written by Wolfgang Baur and published by . This book was released on 2019-06-11 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tales of the Old Margreve takes your 5th Edition game deep into the ancient, magical forest, with new spells, monsters, magic items, and wondrous locations by Richard Green and Wolfgang Baur; a monster appendix by Jon Sawatsky and James Introcaso; and twelve challenging adventures for heroes level 1-10.

How to Defend Your Lair

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Publisher : Simon and Schuster
ISBN 13 : 1982171375
Total Pages : 352 pages
Book Rating : 4.9/5 (821 download)

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Book Synopsis How to Defend Your Lair by : Keith Ammann

Download or read book How to Defend Your Lair written by Keith Ammann and published by Simon and Schuster. This book was released on 2022-11-29 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters. The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. Probably more than one someone. You can’t know when, but you can choose where. You need to be ready. You need a lair. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting. This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You’ll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones. Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.

Going Rogue: an Also Known As Novel

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 0802736041
Total Pages : 321 pages
Book Rating : 4.8/5 (27 download)

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Book Synopsis Going Rogue: an Also Known As Novel by : Robin Benway

Download or read book Going Rogue: an Also Known As Novel written by Robin Benway and published by Bloomsbury Publishing USA. This book was released on 2014-01-14 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this thrilling sequel to Also Known As, Maggie must expose corruption in the Collective...before her family becomes their next target.

Adventures from the Potbellied Kobold

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Publisher : Jeff Stevens Games
ISBN 13 : 9781736823101
Total Pages : 174 pages
Book Rating : 4.8/5 (231 download)

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Book Synopsis Adventures from the Potbellied Kobold by : Jeff C Stevens

Download or read book Adventures from the Potbellied Kobold written by Jeff C Stevens and published by Jeff Stevens Games. This book was released on 2021-04-02 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adventures from the Potbellied Kobold provides you with fifteen adventures to use as one-shots, additions to your current campaign, or as inspiration for a new campaign. We've even included a way to link several of the adventures, providing you with a mini-campaign. The adventures range in difficulty from low to mid-level, and many include adjustment suggestions, allowing you flexibility with the adventure's difficulty. The adventures are short and sweet, targeting play times of 1 to 3 hours. Of course some adventures may run a bit longer depending on your play style, group, and how often your adventurers debate over who gets what magic item.

Head Games

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Publisher : Virgin Books Limited
ISBN 13 : 9780426204541
Total Pages : 258 pages
Book Rating : 4.2/5 (45 download)

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Book Synopsis Head Games by : Steve Lyons

Download or read book Head Games written by Steve Lyons and published by Virgin Books Limited. This book was released on 1995 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: A deranged version of the Doctor, known as Dr. Who, has broken through a rip in reality and is going round the universe dispensing his own kind of justice. Only the real Doctor knows himself well enough to be able to deal with this threat

Scarlet Citadel for 5th Edition

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Publisher :
ISBN 13 : 9781950789085
Total Pages : 160 pages
Book Rating : 4.7/5 (89 download)

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Book Synopsis Scarlet Citadel for 5th Edition by : Steve Winter

Download or read book Scarlet Citadel for 5th Edition written by Steve Winter and published by . This book was released on 2021-08-17 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Once a functional fortress where wizards honed their eldritch craft, little now remains of the Scarlet Citadel--on the surface. The place now has a sinister and deadly reputation among adventurers and lorekeepers, and for good reason. The dungeon's well-trod stairs have seen few return from their journeys below. Here, deep underground, dwarven mercenaries once bred their owlbears for war, sorcerers from the White Forest practiced their arts, and strange cults from other realms drew from mysterious nodes of power. Ancient treasures and secrets are still scattered everywhere. Malevolent creatures spin shadowy webs, enchant foul magics, and summon forth dark gods. The Scarlet Citadel for 5th Edition hardcover is: * A massive hardcover tome containing a classic-style adventure for 10 levels of play, fully compatible for D&D 5E. * Easily paired with the Scarlet Citadel Map Folio, a fold-out set of playable battle maps from Kobold Press. * Suited for newcomers to tabletop RPGs as well as long-time Game Masters. * Optimized for evocative combats and magical mysteries, and brimming with plots and subplots to uncover. * Full of original traps and new monsters as well as a complete write-up of the nearby town of Redtower, where the adventurers can set up a home base.

The Rise of Tiamat

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Publisher : Wizards of the Coast
ISBN 13 : 0786965657
Total Pages : 0 pages
Book Rating : 4.7/5 (869 download)

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Book Synopsis The Rise of Tiamat by : Wizards RPG Team

Download or read book The Rise of Tiamat written by Wizards RPG Team and published by Wizards of the Coast. This book was released on 2014-11-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. • The second of two adventures in the Tyranny of Dragons™ story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Kobold Press.

Thrones & Bones

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Publisher :
ISBN 13 :
Total Pages : 232 pages
Book Rating : 4.9/5 (851 download)

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Book Synopsis Thrones & Bones by : Lou Anders

Download or read book Thrones & Bones written by Lou Anders and published by . This book was released on 2021-11-18 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to Norrøngard: A land beset by undead horrors, marauding trolls, mercurial spirits, and monstrous beasts. In such a danger-fraught and challenging environment, heroes emerge to perform deeds worthy of the skalds, and those who don't meet an early demise as a troll's breakfast or a linnorm's lunch carve out new domains or conquer existing ones. Earn your honor exploring the cold heights of the Ymirian Mountain Range and the dark forest of the Raven's Wood. Risk your life to snatch the knowledge of rune magic from the jaws of death. Contend with powerful vættir in the mysterious Wyrdwood, or brave the perilous caverns of Svartálfaheim.Thrones & Bones: Norrøngard is a 5th edition roleplaying game campaign setting drawn from the sagas of Norse mythology and the pages of the novel Frostborn, book one of the Thrones & Bones trilogy by Lou Anders. Inside these pages you will find everything you need to play a campaign in Norrøngard, including: 3 new ancestries * 8 new subclasses * 2 new backgrounds * 3 new feats * 10 Norrønian towns * New spells and magic items * A brand new system of rune magic * A system for tracking honor * 37 new creatures and monsters * 2 complete adventures * And pages and pages of loreLou Anders is an absolute master at world building and character, and he's brought all of that considerable skill to bear on this lavish, exceptional project. The world of Thrones & Bones is the sort of place where legends are born, and I have no doubt people are going to be talking about it in the same breath as DragonLance and Greyhawk in years to come. This is the start of something very special indeed." - George Mann, former Publishing Manager, Games Workshop and bestselling author