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Slitherio Game Guide
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Book Synopsis Slither.io Game Guide by : AppMonkey
Download or read book Slither.io Game Guide written by AppMonkey and published by Booksmango. This book was released on 2016-05-02 with total page 18 pages. Available in PDF, EPUB and Kindle. Book excerpt: Remember Agar.io? Slither.io is, in spirit at least, its sequel. It mixes the old Snake concept with a new multiplayer gameplay. Grow by eating little circles or by eating bigger or smaller snakes.
Book Synopsis Slither.io Elite Game Guide by : AppMonkey
Download or read book Slither.io Elite Game Guide written by AppMonkey and published by Booksmango. This book was released on 2018-12-24 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this slither.io game guide, you will learn simple but effective tactics ranging from straightforward to advanced. This guide is short and informative, containing lots of high quality images to explain the deadly strategies inside this book. This guide, along with lots of practice and patience, will guarantee that you can grow as fast and big than you ever did before. I use these strategies to gain up to 5,000 length within a minute, almost every time. And I believe you can be the next one. So, are you ready?
Download or read book Taming Gaming written by Andy Robertson and published by Unbound Publishing. This book was released on 2021-01-21 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.
Download or read book This Book Loves You written by PewDiePie and published by Penguin. This book was released on 2015-10-20 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Book Loves You by PewDiePie is a collection of beautifully illustrated inspirational sayings by which you should live your life. If you follow each and every one, your life will become easier, more fabulous, more rewarding. Imagine what a chilled-out and wonderful human being people would think you were if you lived by the simple principle "You can never fail if you never try." Your wasted life would be an inspiration to others. Think of all the pointless, unhappy striving you could simply give up. Throw away that guitar! Give up on your dreams! Embrace your astounding mediocrity. This Book Loves You has something for everyone--or at least everyone willing to give up and stop caring. If all else fails, remember: "Don’t be yourself. Be a pizza. Everyone loves pizza."
Download or read book Write to Market written by Chris Fox and published by Createspace Independent Publishing Platform. This book was released on 2016-02-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many authors write, then market. Successful authors write TO market Have you written a book that just isn't selling? Would you like to write a book that readers eagerly devour? Many authors write, then market. Successful authors write TO market. They start by figuring out how to give readers what they want, and that process begins before writing word one of your novel. This book will teach you to analyze your favorite genre to discover what readers are buying, to mine reviews for reader expectations, and to nail the tropes your readers subconsciously crave. Don't leave the success of your novel up to chance. Deliver the kind of book that will have your fans hounding you for the next one.
Book Synopsis Creative Coding in Python by : Sheena Vaidyanathan
Download or read book Creative Coding in Python written by Sheena Vaidyanathan and published by Quarry Books. This book was released on 2018-12-18 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creative Coding in Python presents over 30 creative projects that teach kids how to code in the easy and intuitive programming language, Python. Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the top five most popular worldwide and one of the most popular Google search terms in the U.S. Computer science educator Sheena Vaidyanathan helps kids understand the fundamental ideas of computer programming and the process of computational thinking using illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python: Chatbots: Discover variables, strings, integers, and more to design conversational programs. Geometric art: Use turtle graphics to create original masterpieces. Interactive fiction: Explore booleans and conditionals to invent "create your own adventure" games. Dice games: Reuse code to devise games of chance. Arcade games and apps: Understand GUI (graphical user interfaces) and create your own arcade games and apps. What’s next? Look at exciting ways to use your powerful new skills and expand your knowledge of coding in Python. Creative Coding in Python gives kids the tools they need to create their own computer programs.
Book Synopsis Developing 2D Games with Unity by : Jared Halpern
Download or read book Developing 2D Games with Unity written by Jared Halpern and published by Apress. This book was released on 2018-11-28 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn.Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.
Book Synopsis The Ultimate Pocket Guide (Avatar: The Last Airbender) by : Nickelodeon Publishing
Download or read book The Ultimate Pocket Guide (Avatar: The Last Airbender) written by Nickelodeon Publishing and published by Nickelodeon. This book was released on 2013-03-01 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you like Avatar: The Last Airbender, this is the perfect book for you! Chock-full of neat facts and trivia, it also includes a quiz to determine which character you're most like and even a map to help you track who has a crush on whom. Your key to everything Avatar is right at your fingertips in this ultimate guide!
Book Synopsis Constructionism in Practice by : Yasmin B. Kafai
Download or read book Constructionism in Practice written by Yasmin B. Kafai and published by Routledge. This book was released on 2012-11-12 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: The digital revolution necessitates, but also makes possible, radical changes in how and what we learn. This book describes a set of innovative educational research projects at the MIT Media Laboratory, illustrating how new computational technologies can transform our conceptions of learning, education, and knowledge. The book draws on real-world education experiments conducted in formal and informal contexts: from inner-city schools and university labs to neighborhoods and after-school clubhouses. The papers in this book are divided in four interrelated sections as follows: * Perspectives in Constructionism further develops the intellectual underpinnings of constructionist theory. This section looks closely at the role of perspective-taking in learning and discusses how both cognitive and affective processes play a central role in building connections between old and new knowledge. * Learning through Design analyzes the relationship between designing and learning, and discusses ways that design activities can provide personally meaningful contexts for learning. This section investigates how and why children can learn through the processes of constructing artifacts such as games, textile patterns, robots and interactive devices. * Learning in Communities focuses on the social aspects of constructionist learning, recognizing that how people learn is deeply influenced by the communities and cultures with which they interact. It examines the nature of learning in classroom, inner-city, and virtual communities. * Learning about Systems examines how students make sense of biological, technological, and mathematical systems. This section explores the conceptual and epistemological barriers to learning about feedback, self-organization, and probability, and it discusses new technological tools and activities that can help people develop new ways of thinking about these phenomena.
Book Synopsis Real-Time Phoenix by : Stephen Bussey
Download or read book Real-Time Phoenix written by Stephen Bussey and published by Pragmatic Bookshelf. This book was released on 2020-03-25 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Give users the real-time experience they expect, by using Elixir and Phoenix Channels to build applications that instantly react to changes and reflect the application's true state. Learn how Elixir and Phoenix make it easy and enjoyable to create real-time applications that scale to a large number of users. Apply system design and development best practices to create applications that are easy to maintain. Gain confidence by learning how to break your applications before your users do. Deploy applications with minimized resource use and maximized performance. Real-time applications come with real challenges - persistent connections, multi-server deployment, and strict performance requirements are just a few. Don't try to solve these challenges by yourself - use a framework that handles them for you. Elixir and Phoenix Channels provide a solid foundation on which to build stable and scalable real-time applications. Build applications that thrive for years to come with the best-practices found in this book. Understand the magic of real-time communication by inspecting the WebSocket protocol in action. Avoid performance pitfalls early in the development lifecycle with a catalog of common problems and their solutions. Leverage GenStage to build a data pipeline that improves scalability. Break your application before your users do and confidently deploy them. Build a real-world project using solid application design and testing practices that help make future changes a breeze. Create distributed apps that can scale to many users with tools like Phoenix Tracker. Deploy and monitor your application with confidence and reduce outages. Deliver an exceptional real-time experience to your users, with easy maintenance, reduced operational costs, and maximized performance, using Elixir and Phoenix Channels. What You Need: You'll need Elixir 1.9+ and Erlang/OTP 22+ installed on a Mac OS X, Linux, or Windows machine.
Download or read book The Soup Bible written by Debra Mayhew and published by Southwater. This book was released on 2017-08-04 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive cookbook contains over 200 recipes from all around the world. Choose from refreshing summer soups or spicy winter warmers. Select an intensely flavoured soup for a delicious appetizer or a hearty broth for a healthy lunch. The introduction gives step-by-step recipes for a range of stocks, from vegetarian to beef and Japanese to seafood, to make nutritious and delicious bases for your soups. Garnishes are suggested for the perfect finishing touches. With nearly 800 colour photographs, informative text, easy-to-follow steps and a superb collection of recipes, this is an essential guide to the art of soup-making and a vital addition to any kitchen. Features include: more than 200 delectable soups in one full-colour collection - delicious inspiration at your fingertips; a world-wide selection of enticing soups from classic French Vichyssoise to Hungarian Sour Cherry - from Thai Hot and Sour Prawn to hearty Italian Minestrone and from spicy Indian Beef and Berry to American Creamy Oyster Soup; soups of all styles, including chilled, creamy, rich, exotic, spicy, fruity, hearty and lavish; a comprehensive introduction includes step-by-step recipes for creating the perfect stock and suggests garnishes for a professional finish; and, all photographed, including step-by-step instructions and mouthwatering images of each finished dish. About the Author Debra Mayhew, who compiled this volume with some of the best recipe developers and home economists working today, is a highly experienced writer, food consultant and culinary editor and expert. Debra's other published works include Flipcook: Soup; Great Soup; The Cook's Encyclopedia of Soup and Hearty Soups.
Book Synopsis For the Love of the Game by : Mark Vancil
Download or read book For the Love of the Game written by Mark Vancil and published by Crown. This book was released on 1998 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Photographs combine with Jordan's personal anecdotes and reminiscences to chronicle the life and times of the great basketball player, detailing his college and professional career, the murder of his father, and the business of basketball
Book Synopsis The Elf on the Shelf by : Carol V. Aebersold
Download or read book The Elf on the Shelf written by Carol V. Aebersold and published by . This book was released on 2012-02-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Elf on the Shelf: A Christmas Tradition is an activity the entire family will enjoy. Based on the tradition Carol Aebersold began with her family in the 1970s, this cleverly rhymed children's book explains that Santa knows who is naughty and/or nice because he sends a scout elf to every home. During the holiday season, the elf watches children by day and reports to Santa each night. When children awake, the elf has returned from the North Pole and can be found hiding in a different location. This activity allows The Elf on the Shelf to become a delightful hide-and-seek game.
Book Synopsis A Bag Worth a Pony by : Marcia Gail Anderson
Download or read book A Bag Worth a Pony written by Marcia Gail Anderson and published by . This book was released on 2017 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: A celebration, illumination, and study of the spectacular beaded bags made by the Ojibwe of Minnesota.
Book Synopsis Building a Game Pitch by : Arran Topalian
Download or read book Building a Game Pitch written by Arran Topalian and published by CRC Press. This book was released on 2023-12-06 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on the PocketGamer MasterClass Building a Pitch: From Concept to Document (2021), a decade’s worth of industry experience and numerous industry-level pitches for a variety of organisations, including Mediatonic, Epic Games and GDC, this book will equip you with methodologies, best practices and insights around video game pitch design. It will guide you through a step-by-step process from initial conceptualisation and idea validation to communicating your pitches on paper clearly and effectively –as well as illustrating why such a process can be highly valuable. In a day and age where video game development is more competitive than ever, the value and importance of "lightning in a bottle" pitches has never been higher: foundational visions capable of delivering video games that stand apart from the crowd as industry-renowned titles, generating immense critical or commercial success which (after the awe has abated) usually triggers the same internal question –"why didn’t I think of that!?" As such, this book will cover: •How video game pitches can determine the success potential of a video game •How to conceptualise unique and compelling ideas for a video game •How to validate your ideas to better determine whether they are capable of becoming "lightning in a bottle" experiences –or even worth prototyping •How to structure, format and write a video game pitch in a manner that not only helps you better expand upon and understand your own pitch but also makes it easier for others to understand and buy into This book will be of great interest to both seasoned and early-career game designers, students studying game design courses and start-up founders seeking investment.
Download or read book Guardian Style written by David Marsh and published by Random House Uk Limited. This book was released on 2010 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: A completely revised and updated edition of the Guardian's indispensable guide to good style, used by journalists at one of the world's most stylishly written and edited newspapers
Book Synopsis Digital Storytelling 4e by : Carolyn Handler Miller
Download or read book Digital Storytelling 4e written by Carolyn Handler Miller and published by CRC Press. This book was released on 2019-11-04 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of interactivity – and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry’s biggest names. Key Features: A large new section covering various forms of immersive media, including VR, AR and Mixed Reality Breakthroughs in interactive TV and Cinema The use of VR, AR and mixed reality in gaming New forms of voice-enabled storytelling and gaming Stories told via mobile apps and social media Developing Digital Storytelling for different types of audiences