Situation Analysis of Double Action Games

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Publisher : LAP Lambert Academic Publishing
ISBN 13 : 9783659800481
Total Pages : 308 pages
Book Rating : 4.8/5 (4 download)

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Book Synopsis Situation Analysis of Double Action Games by : Jiang Dianyu

Download or read book Situation Analysis of Double Action Games written by Jiang Dianyu and published by LAP Lambert Academic Publishing. This book was released on 2015-11-04 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this monograph, the author introduces Shannon entropy and principle of maximum entropy into n-person strategic games whose every of players has exactly 2 pure strategies. Principle of minimum entropy is put forth. Some 0-1 unmbering and criterons symmetry and duality of the games are given. The method to find pure Nash equilibria and completely mixed Nash equilibria are obtained. Method to solve expected equilibria and corresponding equilibrium analysis based on principle of maximum entropy are researched. Marginal-able correlated equilibria and optimal situation analysis are focused on 2-person and 3-person games.

Multigrammatical Framework for Knowledge-Based Digital Economy

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Publisher : Springer Nature
ISBN 13 : 3031138589
Total Pages : 468 pages
Book Rating : 4.0/5 (311 download)

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Book Synopsis Multigrammatical Framework for Knowledge-Based Digital Economy by : Igor A. Sheremet

Download or read book Multigrammatical Framework for Knowledge-Based Digital Economy written by Igor A. Sheremet and published by Springer Nature. This book was released on 2022-10-29 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: This monograph introduces a novel multiset-based conceptual, mathematical and knowledge engineering paradigm, called multigrammatical framework (MGF), used for planning and scheduling in resource-consuming, resource-producing (industrial) and resource-distributing (economical) sociotechnological systems (STS). This framework is meant to enable smart operation not only in a “business-as-usual” mode, but also in extraordinary, highly volatile or hazardous environments. It is the result of convergence and deep integration into a unified, flexible and effectively implemented formalism operating on multisets of several well-known paradigms from classical operations research and modern knowledge engineering, such as: mathematical programming, game theory, optimal scheduling, logic programming and constraint programming. The mathematical background needed for MGF, its algorithmics, applications, implementation issues, as well as its nexus with known models from operations research and theoretical computer science areas are considered. The resilience and recovery issues of an STS are studied by applying the MGF toolkit and on paying special attention to the multigrammatical assessment of resilience of energy infrastructures. MGF-represented resource-based games are introduced, and directions for further development are discussed. The author presents multiple applications to business intelligence, critical infrastructure, ecology, economy and industry. This book is addressed to scholars working in the areas of theoretical and applied computer science, artificial intelligence, systems analysis, operations research, mathematical economy and critical infrastructure protection, to engineers developing software-intensive solutions for implementation of the knowledge-based digital economy and Industry 4.0, as well as to students, aspirants and university staff. Foundational knowledge of set theory, mathematical logic and routine operations on data bases is needed to read this book. The content of the monograph is gradually presented, from simple to complex, in a well-understandable step-by-step manner. Multiple examples and accompanying figures are included in order to support the explanation of the various notions, expressions and algorithms.

The Business of Gamification

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Publisher : Taylor & Francis
ISBN 13 : 1317581458
Total Pages : 252 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis The Business of Gamification by : Mikolaj Dymek

Download or read book The Business of Gamification written by Mikolaj Dymek and published by Taylor & Francis. This book was released on 2016-09-13 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on the organizations themselves. As the number of individuals playing video games grows, there seem to be an acceptance of game mechanics elsewhere. Its effectiveness is highly dependent on both technical possibilities and cultural acceptance, two factors present today. The aim of The Business of Gamification is to critically analyze the practical and theoretical consequences of gamification. Practically, how has gamification been applied in businesses to this point, and what are the future scenarios? Theoretically, what are the contributions of gamification to existing academic knowledge? How does this change our understanding of how business are performing and its consequences, for organizations, consumers, and society in general? This edited volume contains new, and stringent, perspectives on how gamification is contextualized in business settings, both in theory as well as in practice. This book will provide a wealth of research for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.

Multitasking: Executive Functioning in Dual-Task and Task Switching Situations

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Publisher : Frontiers Media SA
ISBN 13 : 2889454533
Total Pages : 196 pages
Book Rating : 4.8/5 (894 download)

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Book Synopsis Multitasking: Executive Functioning in Dual-Task and Task Switching Situations by : Tilo Strobach

Download or read book Multitasking: Executive Functioning in Dual-Task and Task Switching Situations written by Tilo Strobach and published by Frontiers Media SA. This book was released on 2018-03-27 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multitasking refers to performance of multiple tasks. The most prominent types of multitasking are situations including either temporal overlap of the execution of multiple tasks (i.e., dual tasking) or executing multiple tasks in varying sequences (i.e., task switching). In the literature, numerous attempts have aimed at theorizing about the specific characteristics of executive functions that control interference between simultaneously and/or sequentially active component of task-sets in these situations. However, these approaches have been rather vague regarding explanatory concepts (e.g., task-set inhibition, preparation, shielding, capacity limitation), widely lacking theories on detailed mechanisms and/ or empirical evidence for specific subcomponents. The present research topic aims at providing a selection of contributions on the details of executive functioning in dual-task and task switching situations. The contributions specify these executive functions by focusing on (1) fractionating assumed mechanisms into constituent subcomponents, (2) their variations by age or in clinical subpopulations, and/ or (3) their plasticity as a response to practice and training.

Handbook of Research on Using Motor Games in Teaching and Learning Strategy

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Publisher : IGI Global
ISBN 13 : 1799896226
Total Pages : 511 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Using Motor Games in Teaching and Learning Strategy by : Gil-Madrona, Pedro

Download or read book Handbook of Research on Using Motor Games in Teaching and Learning Strategy written by Gil-Madrona, Pedro and published by IGI Global. This book was released on 2022-05-06 with total page 511 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motor games are incredibly useful in enhancing education and developing critical skills; they can entertain, produce pleasant emotions, improve moods, and increase the level of relationships. Motor games allow social, emotional, and cognitive development as well as the acquisition of motor skills such as knowledge and mastery of body, postural control and adjustment, and improvement of coordination. However, it is essential to select the appropriate game for each context to achieve the desired learning in all students. Further research on the opportunities, challenges, and future directions of motor games in education is necessary to successfully implement them. The Handbook of Research on Using Motor Games in Teaching and Learning Strategy presents significant advances in motor game education and collects research evidence that uncovers the certainties and testifies to the educational power of motor games in various situations and specific contexts that promote the learning of participants. Covering topics such as emotional physical education and educational mediation, this major reference work is ideal for researchers, academicians, educators, practitioners, and students.

Situational Analysis

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Publisher : SAGE
ISBN 13 : 0761930566
Total Pages : 409 pages
Book Rating : 4.7/5 (619 download)

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Book Synopsis Situational Analysis by : Adele E. Clarke

Download or read book Situational Analysis written by Adele E. Clarke and published by SAGE. This book was released on 2005-03-23 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing an introduction to situational analysis, Adele E. Clarke outlines how this method differs from and is superior to grounded theory and to qualitative data analysis.

Cognitive Training

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Publisher : Springer
ISBN 13 : 3319426621
Total Pages : 206 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Cognitive Training by : Tilo Strobach

Download or read book Cognitive Training written by Tilo Strobach and published by Springer. This book was released on 2016-11-16 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together a cutting edge international team of contributors to critically review the current knowledge regarding the effectiveness of training interventions designed to improve cognitive functions in different target populations. There is substantial evidence that cognitive and physical training can improve cognitive performance, but these benefits seem to vary as a function of the type and the intensity of interventions and the way training-induced gains are measured and analyzed. This book further fulfills the need for clarification of the mechanisms underlying cognitive and neural changes occurring after training. This book offers a comprehensive overview of empirical findings and methodological approaches of cognitive training research in different cognitive domains (memory, executive functions, etc.), types of training (working memory training, video game training, physical training, etc.), age groups (from children to young and older adults), target populations (children with developmental disorders, aging workers, MCI patients etc.), settings (laboratory-based studies, applied studies in clinical and educational settings), and methodological approaches (behavioral studies, neuroscientific studies). Chapters feature theoretical models that describe the mechanisms underlying training-induced cognitive and neural changes. Cognitive Training: An Overview of Features and Applications will be of interest to researchers, practitioners, students, and professors in the fields of psychology and neuroscience.

High-level Information Fusion Management and Systems Design

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Publisher : Artech House
ISBN 13 : 1608071510
Total Pages : 388 pages
Book Rating : 4.6/5 (8 download)

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Book Synopsis High-level Information Fusion Management and Systems Design by : Erik Blasch

Download or read book High-level Information Fusion Management and Systems Design written by Erik Blasch and published by Artech House. This book was released on 2012 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scientists and engineers conducting research for military applicationsshare their findings on the semiautomation of the functionalities ofcognition, comprehension, and projection so that machines can replaceor enhance human awareness of a situation. A first volume surveysvarious options for practitioners, and this second volume identifiesoptions that have been chosen by the Technical Cooperation Programrepresentatives from different countries. It covers information fusionconcepts, distributed information fusion and management, human-systeminteraction, scenario-based design, and measures of effectiveness. Annotation ©2012 Book News, Inc., Portland, OR (booknews.com).

The World in the Model

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Publisher : Cambridge University Press
ISBN 13 : 1139560417
Total Pages : pages
Book Rating : 4.1/5 (395 download)

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Book Synopsis The World in the Model by : Mary S. Morgan

Download or read book The World in the Model written by Mary S. Morgan and published by Cambridge University Press. This book was released on 2012-09-17 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: During the last two centuries, the way economic science is done has changed radically: it has become a social science based on mathematical models in place of words. This book describes and analyses that change - both historically and philosophically - using a series of case studies to illuminate the nature and the implications of these changes. It is not a technical book; it is written for the intelligent person who wants to understand how economics works from the inside out. This book will be of interest to economists and science studies scholars (historians, sociologists and philosophers of science). But it also aims at a wider readership in the public intellectual sphere, building on the current interest in all things economic and on the recent failure of the so-called economic model, which has shaped our beliefs and the world we live in.

Games in Operations Management

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Publisher : Springer
ISBN 13 : 0387355065
Total Pages : 201 pages
Book Rating : 4.3/5 (873 download)

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Book Synopsis Games in Operations Management by : Jens O. Riis

Download or read book Games in Operations Management written by Jens O. Riis and published by Springer. This book was released on 2013-04-17 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning has become a constant state of mind for most professionals in today's organizations. However, to become a true learning enterprise, organizations cannot stop at instilling this yearning for knowledge into their collaborators. They must also capture and formalize the common know-how of the organization, as well as provide time and infrastructure to allow learning moments to happen. The aim of the Gaming Workgroup within IFIP 5.7 on Integrated Production Management Systems and the European Group of University Teachers for Industrial Management EHTB is to develop tools and formalisms to support experimental learning in these organizations. It has been proven that modelling the know-how, using visual environments such as multimedia and graphic simulations, is a first step. This in turn allows for the development of games, i.e. challenging settings that foster group interaction and problem solving. Games in Operations Management provides an excellent overview of the different game formats that have been developed and tested in past years, and includes games in a manufacturing environment, games in a services environment, and games for teaching organizational values. The book comprises the selected, revised proceedings of the 4th International Workshop on Games in Production Management: Experimental Learning in Industrial Management, which was sponsored by the International Federation for Information Processing (IFIP) and held in November, 1998, in Ghent, Belgium. The book will be of particular interest to organizational trainers, providing a good overview of state-of-the-art game and training formats as well as hints and advice on how to organize interactive training sessions. It will also be of interest to researchers in industrial engineering, industrial management, and operations management.

Game Theoretic Analysis

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Publisher : World Scientific
ISBN 13 : 9811202028
Total Pages : 621 pages
Book Rating : 4.8/5 (112 download)

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Book Synopsis Game Theoretic Analysis by : Leon A Petrosyan

Download or read book Game Theoretic Analysis written by Leon A Petrosyan and published by World Scientific. This book was released on 2019-10-14 with total page 621 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a collection of recent novel contributions in game theory from a group of prominent authors in the field. It covers Non-cooperative Games, Equilibrium Analysis, Cooperative Games and Axiomatic Values in static and dynamic contexts.Part 1: Non-cooperative Games and Equilibrium AnalysisIn game theory, a non-cooperative game is a game with competition between individual players and in which only self-enforcing (e.g. through credible threats) alliances (or competition between groups of players, called 'coalitions') are possible due to the absence of external means to enforce cooperative behavior (e.g. contract law), as opposed to cooperative games. In fact, non-cooperative games are the foundation for the development of cooperative games by acting as the status quo. Non-cooperative games are generally analysed through the framework of equilibrium, which tries to predict players' individual strategies and payoffs. Indeed, equilibrium analysis is the centre of non-cooperative games. This volume on non-cooperative games and equilibrium analysis contains a variety of non-cooperative games and non-cooperative game equilibria from prominent authors in the field.Part 2: Cooperative Games and Axiomatic ValuesIt is well known that non-cooperative behaviours, in general, would not lead to a Pareto optimal outcome. Highly undesirable outcomes (like the prisoner's dilemma) and even devastating results (like the tragedy of the commons) could appear when the involved parties only care about their individual interests in a non-cooperative situation. Cooperative games offer the possibility of obtaining socially optimal and group efficient solutions to decision problems involving strategic actions. In addition, axiomatic values serve as guidance for establishing cooperative solutions. This volume on cooperative games and axiomatic values presents a collection of cooperative games and axiomatic values from prominent authors in the field.

From Pragmatics to Dialogue

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Publisher : John Benjamins Publishing Company
ISBN 13 : 9027263744
Total Pages : 230 pages
Book Rating : 4.0/5 (272 download)

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Book Synopsis From Pragmatics to Dialogue by : Edda Weigand

Download or read book From Pragmatics to Dialogue written by Edda Weigand and published by John Benjamins Publishing Company. This book was released on 2018-09-15 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume aims at building bridges from pragmatics to dialogue and overcoming the gap between two ‘circles’ which have cut themselves off from each other in recent decades even if both addressed the same object, ‘language use’. Pragmatics means the study of natural language use. There is however no clear answer as to what language use means. We are instead confronted with multiple and diverse models in an uncircumscribed field of language use. When trying to transform such a puzzle of pieces into a meaningful picture we are confronted with the complexity of language use which does not mean ‘language’ put to ‘use’ but represents the unity of a complex whole and calls for a total change in methodology towards a holistic theory. Human beings as dialogic individuals use language as dialogue which allows them to tackle the vicissitudes of their lives. Dialogue and its methodology of action and reaction can be traced back to human nature and provides the key to the unstructured field of pragmatics. The contributions to this volume share this common ground and address various perspectives in different types of action game.

Being Dragonborn

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Publisher : McFarland
ISBN 13 : 1476677840
Total Pages : 237 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Being Dragonborn by : Mike Piero

Download or read book Being Dragonborn written by Mike Piero and published by McFarland. This book was released on 2021-06-25 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Elder Scrolls V: Skyrim is one of the bestselling and most influential video games of the past decade. From the return of world-threatening dragons to an ongoing civil war, the province of Skyrim is rich with adventure, lore, magic, history, and stunning vistas. Beyond its visual spectacle alone, Skyrim is an exemplary gameworld that reproduces out-of-game realities, controversies, and histories for its players. Being Dragonborn, then, comes to signify a host of ethical and ideological choices for the player, both inside and outside the gameworld. These essays show how playing Skyrim, in many ways, is akin to "playing" 21st century America with its various crises, conflicts, divisions, and inequalities. Topics covered include racial inequality and white supremacy, gender construction and misogyny, the politics of modding, rhetorics of gameplay, and narrative features.

MGMT4

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Publisher : Cengage AU
ISBN 13 : 0170427374
Total Pages : 426 pages
Book Rating : 4.1/5 (74 download)

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Book Synopsis MGMT4 by : Chuck Williams

Download or read book MGMT4 written by Chuck Williams and published by Cengage AU. This book was released on 2019-09-09 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: MGMT4 is the fourth Asia–Pacific edition of this innovative approach to teaching and learning the principles of management. Concise yet complete coverage of the subject, supported by a suite of online learning tools and teaching material equips students and instructors with the resources required to successfully undertake an introductory management course. This highly visual and engaging resource is now available on the MindTap eLearning platform, allowing for seamless delivery both online and in-class. With the Cengage Mobile app students can take course materials with them – anytime, anywhere. New, print versions of this book include access to the MindTap platform.

Diplomacy Games

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Publisher : Springer Science & Business Media
ISBN 13 : 3540683046
Total Pages : 359 pages
Book Rating : 4.5/5 (46 download)

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Book Synopsis Diplomacy Games by : Rudolf Avenhaus

Download or read book Diplomacy Games written by Rudolf Avenhaus and published by Springer Science & Business Media. This book was released on 2007-05-11 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, leading experts in international negotiations present formal models of conflict resolution and international negotiations. It examines how the abstract concept of formal models can be made more understandable to those not trained to work with them, what can be done to encourage the use of formal methods in the real world, and ways in which politicians and diplomats can apply formal methods to the problems they are currently facing.

Findings from the Wildland Firefighters Human Factors Workshop

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Publisher :
ISBN 13 :
Total Pages : 60 pages
Book Rating : 4.:/5 (319 download)

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Book Synopsis Findings from the Wildland Firefighters Human Factors Workshop by : Ted Putnam

Download or read book Findings from the Wildland Firefighters Human Factors Workshop written by Ted Putnam and published by . This book was released on 1995 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Balance

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Publisher : CRC Press
ISBN 13 : 135164341X
Total Pages : 682 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Game Balance by : Ian Schreiber

Download or read book Game Balance written by Ian Schreiber and published by CRC Press. This book was released on 2021-08-09 with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.